mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
75 lines
2.1 KiB
Plaintext
75 lines
2.1 KiB
Plaintext
=============
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RESTOCK 0.1.0
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=============
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Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based extensively on the cancelled Part Overhaul project by Porkjet.
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Out goal is to bringing consistency, better and more educational detail and prettier rockets to the KSP experience.
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============
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DEPENDENCIES
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============
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Required:
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- ModuleManager (4.0.1)
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=======
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CREDITS
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=======
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Art
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- Andrew Cassidy
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- Chris Adderley (Nertea)
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- Beale
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- blowfish
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- Passinglurker
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- Porkjet
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- riocrokite
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Drag cube wizardry
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- DMagic
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Plugin code
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- blowfish
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Lead Testing:
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- Tyko
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- Poodmund
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============
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INSTALLATION
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============
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To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so.
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===============
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ASSET BLACKLIST
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===============
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Restock contains a plugin that stops specific stock assets from loading, reducing the memory footprint of the mod. The list of blacklisted assets can be found in GameData/ReStock/Restock.restockblacklist.
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If your mod requires a stock texture, you can create a xxx.restockwhitelist file anywhere in your GameData distribution. Each line in this file can target an asset or a folder, for example adding this line to the whitelist file:
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Squad/Parts/Aero/HeatShield/HeatShield3.mu
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will cause the size 3 heatshield .mu file to be whitelisted and loaded into the game. You can also whitelist entire folders as follows:
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Squad/Parts/Aero/HeatShield/
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============
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LOCALIZATION
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============
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This mod primarily uses vanilla-provided localization, but for additional string, it provides localization support for the following languages:
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- English
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- German (woeller)
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=========
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LICENSING
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=========
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See the license.txt file for more information.
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Any bundled mods are distributed under their own license:
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- ModuleManager by blowfish and sarbian is distributed under a Creative Commons Sharealike license. More details, including source code, can be found here: http://forum.kerbalspaceprogram.com/threads/31342-0-20-ModuleManager-1-3-for-all-your-stock-modding-needs?p=528607&viewfull=1#post528607
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