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ReStocked/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Command/125/restock-pod-sphere-3.cfg

240 lines
5.0 KiB
INI

// ReStock+ 1.2.0
// Spherical command pod
PART
{
name = restock-pod-sphere-3
module = Part
author = Well
MODEL
{
model = ReStock/Assets/Command/restock-pod-sphere-3
position = 0.0, 0.2, 0.0
rotation = 0.0, 0.0, 0.0
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
CrewCapacity = 3
// Attachment
attachRules = 1,0,1,1,0
node_stack_top = 0.0, 1.025, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.675, 0.0, 0.0, -1.0, 0.0, 1 //0.875 without model offset
node_stack_airlock = 0.0, 0.489547, -0.803417, 0.0, 0.339048, -0.940769, 0
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = start
entryCost = 0
cost = 2000
category = Pods
subcategory = 0
title = #LOC_RestockPlus_restock-pod-sphere-3_title // SP-3 'Mandarin' Reentry Module
manufacturer = #autoLOC_501678 //#autoLOC_501678 = Probodobodyne Inc
description = #LOC_RestockPlus_restock-pod-sphere-3_description
// We hired a shady interior decorator to fit three seats into the same space as one. The occupants are no longer able to move their arms to access the controls, but at least they'll probably survive.
attachRules = 1,0,1,1,0
mass = 2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.15
angularDrag = 2
CoMOffset = 0.0, -0.2, 0.0
CoPOffset = 0.0, 0.2, 0.0
crashTolerance = 12
maxTemp = 2000 // = 3400
explosionPotential = 0
vesselType = Ship
stagingIcon = DECOUPLER_VERT
stageOffset = 1
childStageOffset = 1
bulkheadProfiles = size1
breakingForce = 150
breakingTorque = 150
tags = #LOC_RestockPlus_restock-pod-sphere-3_tags
// 3 capsule control ?eva fly ?iva pilot rocket space history historical pod voskhod restock sardines
INTERNAL
{
name = restock-pod-sphere-3-IVA
}
MODULE
{
name = ModuleCommand
minimumCrew = 1
}
RESOURCE
{
name = ElectricCharge
amount = 40
maxAmount = 40
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = White
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-pod_bare // Bare
themeName = White
primaryColor = #999999
secondaryColor = #aaaaaa
GAMEOBJECTS
{
Fabric = false
}
}
VARIANT
{
name = White
displayName = #LOC_Restock_variant-pod_fabric_white // White Padding
themeName = White
primaryColor = #ffffff
secondaryColor = #aaaaaa
GAMEOBJECTS
{
Fabric = true
}
}
}
fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple
sound_vent_large = decouple
MODULE
{
name = ModuleAnchoredDecoupler
anchorName = Vostok_Decoupler
ejectionForce = 10
explosiveNodeID = bottom
partDecoupled = false
}
MODULE
{
name = ModuleDataTransmitter
antennaType = INTERNAL
packetInterval = 1.0
packetSize = 2
packetResourceCost = 12.0
requiredResource = ElectricCharge
antennaPower = 5000
optimumRange = 2500
packetFloor = .1
packetCeiling = 5
}
MODULE
{
name = ModuleScienceContainer
reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
evaOnlyStorage = True
storageRange = 1.8
}
MODULE
{
name = ModuleAblator
ablativeResource = Ablator
lossExp = -7500
lossConst = 0.1
pyrolysisLossFactor = 6000
reentryConductivity = 0.01
ablationTempThresh = 500
useChar = True
charModuleName = shieldChar
}
MODULE
{
name = ModuleColorChanger
moduleID = shieldChar
shaderProperty = _BurnColor
useRate = False
toggleInEditor = False
toggleInFlight = False
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0.8
}
}
RESOURCE
{
name = Ablator
amount = 20
maxAmount = 20
}
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_6001405 //#autoLOC_6001405 = Toggle Lights
eventOnName = #autoLOC_6001409 //##autoLOC_6001409 = Lights On
eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
MODULE
{
name = ModuleConductionMultiplier
modifiedConductionFactor = 0.003
convectionFluxThreshold = 3000
}
DRAG_CUBE
{
cube = Default,2.543,1.0245,1.065,2.543,1.03905,0.977,2.449,0.9777,1.093,2.449,1.0857,1.246,2.634,1.04415,1.051,2.631,1.0437,0.9639, 0.04938,0.25,0.03567, 1.842,1.85,1.815
}
}