ReStocked/Distribution/Restock/GameData/ReStock/Patches/Engine/restock-engines-les-125.cfg

147 lines
2.9 KiB
INI

// Patches applying art changes to the Launch Escape System
// Contents:
// - Launch Escape System (LaunchEscapeSystem)
// Launch Escape System
@PART[LaunchEscapeSystem]
{
@author = Andrew Cassidy
!mesh = DELETE
MODEL
{
model = ReStock/Assets/Engine/restock-engine-les-1
}
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-les-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = pitch
modelName = ReStock/FX/restock-fx-srb-separator-1
transformName = fxUpper
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStockPlus/FX/restock-fx-srb-tiny-core-1
transformName = fxLower
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = fxSmoke
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-les-running
}
MODULE
{
name = ModulePartVariants
baseVariant = Long
VARIANT
{
name = Long
displayName = #LOC_Restock_variant-telescope_shielded
themeName = White
primaryColor = #ffffff
secondaryColor = #202020
GAMEOBJECTS
{
lower_long_COLLIDER = true
lower_short_COLLIDER = false
}
NODES
{
node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Short
displayName = #LOC_Restock_variant-telescope_bare
themeName = White
primaryColor = #707070
secondaryColor = #202020
GAMEOBJECTS
{
lower_long_COLLIDER = false
lower_short_COLLIDER = true
}
NODES
{
node_stack_bottom = 0.0, -1.1476, 0.0, 0.0, -1.0, 0.0, 1
}
}
}
}