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ReStocked/Distribution/Restock/GameData/ReStock/Patches/Payload/restock-fairing-bases.cfg

732 lines
20 KiB
INI

// Patches applying art changes to fairings
// Contents:
// - AE-FF1 Airstream Protective Shell (1.25m) (fairingSize1)
// - AE-FF2 Airstream Protective Shell (2.5m) (fairingSize2)
// - AE-FF3 Airstream Protective Shell (3.75m) (fairingSize3)
// AE-FF1 Airstream Protective Shell (1.25m)
@PART[fairingSize1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Payload/restock-fairing-base-125-1
}
@MODULE[ModuleProceduralFairing]
{
@nSides = 30
@pivot = 0,0.15, 0
@TextureURL = ReStock/Assets/Payload/restock-fairing-125-1
@CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
@TextureNormalURL = ReStock/Assets/Payload/restock-fairing-125-1-n
}
@MODULE[ModulePartVariants]
{
@VARIANT[White]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-125-1
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-125-1
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-125-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
BaseMaterialName=FairingBase
_Color= 1,1,1,1
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.3
}
GAMEOBJECTS
{
FairingBase125White = true
FairingBase125BlackWhite = false
FairingBase125Orange = false
FairingBase125Dark = false
FairingBase125Metal = false
FairingBase125Gold = false
FairingBase125Silver = false
FairingBase125Inner = false
}
}
@VARIANT[BlackAndWhite]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-125-1-blackwhite
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-125-1-blackwhite
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-125-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
BaseMaterialName=FairingBase
_Color= 1,1,1,1
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.3
}
GAMEOBJECTS
{
FairingBase125White = false
FairingBase125BlackWhite = true
FairingBase125Orange = false
FairingBase125Dark = false
FairingBase125Metal = false
FairingBase125Gold = false
FairingBase125Silver = false
FairingBase125Inner = false
}
}
@VARIANT[Orange]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-125-1-orange
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-125-1-orange
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-125-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-orange
BaseMaterialName=FairingBase
_Color= 1,1,1,1
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.3
}
GAMEOBJECTS
{
FairingBase125White = false
FairingBase125BlackWhite = false
FairingBase125Orange = true
FairingBase125Dark = false
FairingBase125Metal = false
FairingBase125Gold = false
FairingBase125Silver = false
FairingBase125Inner = false
}
}
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #4c4f47
secondaryColor = #4c4f47
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-125-1-dark
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-125-1-dark
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-125-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
BaseMaterialName=FairingBase
_Color= 1,1,1,1
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.3
_Color= 1,1,1,1
}
GAMEOBJECTS
{
FairingBase125White = false
FairingBase125BlackWhite = false
FairingBase125Orange = false
FairingBase125Dark = true
FairingBase125Metal = false
FairingBase125Gold = false
FairingBase125Silver = false
FairingBase125Inner = false
}
}
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-125-1-metal
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-125-1-metal
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-125-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
BaseMaterialName=FairingBase
_Color= 0,0,0,0
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.07
}
GAMEOBJECTS
{
FairingBase125White = false
FairingBase125BlackWhite = false
FairingBase125Orange = false
FairingBase125Dark = false
FairingBase125Metal = true
FairingBase125Gold = false
FairingBase125Silver = false
FairingBase125Inner = true
}
}
@VARIANT[Gold]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-125-1-gold
}
EXTRA_INFO
{
FairingsTextureURL=ReStock/Assets/Payload/restock-fairing-125-1-gold
FairingsNormalURL=ReStock/Assets/Payload/restock-fairing-125-1-n
FairingsSpecularURL=ReStock/Assets/Payload/FairingsMat_goldSpecular
BaseMaterialName=FairingBase
shaderName=KSP/Bumped Specular (Mapped)
_SpecMap=ReStock/Assets/Payload/FairingsMat_goldSpecular
_Shininess= 0.41
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
}
GAMEOBJECTS
{
FairingBase125White = false
FairingBase125BlackWhite = false
FairingBase125Orange = false
FairingBase125Dark = false
FairingBase125Metal = false
FairingBase125Gold = true
FairingBase125Silver = false
FairingBase125Inner = true
}
}
@VARIANT[Silver]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-125-1-silver
}
EXTRA_INFO
{
FairingsTextureURL=ReStock/Assets/Payload/restock-fairing-125-1-silver
FairingsNormalURL=ReStock/Assets/Payload/restock-fairing-125-1-n
FairingsSpecularURL=ReStock/Assets/Payload/FairingsMat_silverSpecular
BaseMaterialName=FairingBase
shaderName=KSP/Bumped Specular (Mapped)
_SpecMap=ReStock/Assets/Payload/FairingsMat_silverSpecular
_Shininess= 0.41
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
}
GAMEOBJECTS
{
FairingBase125White = false
FairingBase125BlackWhite = false
FairingBase125Orange = false
FairingBase125Dark = false
FairingBase125Metal = false
FairingBase125Gold = false
FairingBase125Silver = true
FairingBase125Inner = true
}
}
}
MODULE
{
name = ModuleRestockModifyFairingMaterials
COLOR_PROPERTY
{
name = _Color
color = 1.0, 1.0, 1.0, 1.0
}
COLOR_PROPERTY
{
name = _SpecColor
color = 0.753, 0.753, 0.753, 1.0
}
}
}
// AE-FF2 Airstream Protective Shell (2.5m)
@PART[fairingSize2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Payload/restock-fairing-base-25-1
}
@MODULE[ModuleProceduralFairing]
{
@nSides = 30
@pivot = 0,0.15, 0
@TextureURL = ReStock/Assets/Payload/restock-fairing-25-1
@CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
@TextureNormalURL = ReStock/Assets/Payload/restock-fairing-25-1-n
}
@MODULE[ModulePartVariants]
{
@VARIANT[White]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-25-1
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-25-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
BaseMaterialName=FairingBase
_Shininess= 0.3
}
GAMEOBJECTS
{
FairingBase25White = true
FairingBase25BlackWhite = false
FairingBase25Orange = false
FairingBase25Metal = false
FairingBase25Gold = false
FairingBase25Silver = false
FairingBase25Inner = false
}
}
@VARIANT[BlackAndWhite]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-blackwhite
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-25-1-blackwhite
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-25-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
BaseMaterialName=FairingBase
_Shininess= 0.3
}
GAMEOBJECTS
{
FairingBase25White = false
FairingBase25BlackWhite = true
FairingBase25Orange = false
FairingBase25Metal = false
FairingBase25Gold = false
FairingBase25Silver = false
FairingBase25Inner = false
}
}
@VARIANT[Orange]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-orange
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-25-1-orange
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-25-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-orange
BaseMaterialName=FairingBase
_Shininess= 0.3
}
GAMEOBJECTS
{
FairingBase25White = false
FairingBase25BlackWhite = false
FairingBase25Orange = true
FairingBase25Metal = false
FairingBase25Gold = false
FairingBase25Silver = false
FairingBase25Inner = false
}
}
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-metal
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-25-1-metal
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-25-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
BaseMaterialName=FairingBase
_Color= 0,0,0,0
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.07
}
GAMEOBJECTS
{
FairingBase25White = false
FairingBase25BlackWhite = false
FairingBase25Orange = false
FairingBase25Metal = true
FairingBase25Gold = false
FairingBase25Silver = false
FairingBase25Inner = true
}
}
@VARIANT[Gold]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-gold
}
EXTRA_INFO
{
FairingsTextureURL=ReStock/Assets/Payload/restock-fairing-25-1-gold
FairingsNormalURL=ReStock/Assets/Payload/restock-fairing-25-1-n
FairingsSpecularURL=ReStock/Assets/Payload/FairingsMat_goldSpecular25
BaseMaterialName=FairingBase
shaderName=KSP/Bumped Specular (Mapped)
_SpecMap=ReStock/Assets/Payload/FairingsMat_goldSpecular
_Shininess= 0.41
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
}
GAMEOBJECTS
{
FairingBase25White = false
FairingBase25BlackWhite = false
FairingBase25Orange = false
FairingBase25Metal = false
FairingBase25Gold = true
FairingBase25Silver = false
FairingBase25Inner = true
}
}
@VARIANT[Silver]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-silver
}
EXTRA_INFO
{
FairingsTextureURL=ReStock/Assets/Payload/restock-fairing-25-1-silver
FairingsNormalURL=ReStock/Assets/Payload/restock-fairing-25-1-n
FairingsSpecularURL=ReStock/Assets/Payload/FairingsMat_silverSpecular25
BaseMaterialName=FairingBase
shaderName=KSP/Bumped Specular (Mapped)
_SpecMap=ReStock/Assets/Payload/FairingsMat_silverSpecular
_Shininess= 0.41
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
}
GAMEOBJECTS
{
FairingBase25White = false
FairingBase25BlackWhite = false
FairingBase25Orange = false
FairingBase25Metal = false
FairingBase25Gold = false
FairingBase25Silver = true
FairingBase25Inner = true
}
}
}
MODULE
{
name = ModuleRestockModifyFairingMaterials
COLOR_PROPERTY
{
name = _Color
color = 1.0, 1.0, 1.0, 1.0
}
COLOR_PROPERTY
{
name = _SpecColor
color = 0.753, 0.753, 0.753, 1.0
}
}
}
// AE-FF3 Airstream Protective Shell (3.75m)
@PART[fairingSize3]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Payload/restock-fairing-base-375-1
}
@MODULE[ModuleProceduralFairing]
{
@nSides = 30
@pivot = 0,0.15, 0
@TextureURL = ReStock/Assets/Payload/restock-fairing-25-1
@CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
@TextureNormalURL = ReStock/Assets/Payload/restock-fairing-25-1-n
}
@MODULE[ModulePartVariants]
{
@VARIANT[White]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-25-1
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-25-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
BaseMaterialName=FairingBase
_Shininess= 0.3
}
GAMEOBJECTS
{
FairingBase375White = true
FairingBase375BlackWhite = false
FairingBase375Orange = false
FairingBase375Inner = false
FairingBase375Metal = false
FairingBase375Gold = false
FairingBase375Silver = false
}
}
@VARIANT[BlackAndWhite]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-blackwhite
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-25-1-blackwhite
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-25-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
BaseMaterialName=FairingBase
_Shininess= 0.3
}
GAMEOBJECTS
{
FairingBase375White = false
FairingBase375BlackWhite = true
FairingBase375Orange = false
FairingBase375Inner = false
FairingBase375Metal = false
FairingBase375Gold = false
FairingBase375Silver = false
}
}
@VARIANT[Orange]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-orange
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-25-1-orange
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-25-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-orange
BaseMaterialName=FairingBase
_Shininess= 0.3
}
GAMEOBJECTS
{
FairingBase375White = false
FairingBase375BlackWhite = false
FairingBase375Orange = true
FairingBase375Inner = false
FairingBase375Metal = false
FairingBase375Gold = false
FairingBase375Silver = false
}
}
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-125-1-metal
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-125-1-metal
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-125-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
BaseMaterialName=FairingBase
_Color= 0,0,0,0
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.07
}
GAMEOBJECTS
{
FairingBase375White = false
FairingBase375BlackWhite = false
FairingBase375Orange = false
FairingBase375Metal = true
FairingBase375Gold = false
FairingBase375Silver = false
FairingBase375Inner = true
}
}
@VARIANT[Gold]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-gold
}
EXTRA_INFO
{
FairingsTextureURL=ReStock/Assets/Payload/restock-fairing-25-1-gold
FairingsNormalURL=ReStock/Assets/Payload/restock-fairing-25-1-n
FairingsSpecularURL=ReStock/Assets/Payload/FairingsMat_goldSpecular
BaseMaterialName=FairingBase
shaderName=KSP/Bumped Specular (Mapped)
_SpecMap=ReStock/Assets/Payload/FairingsMat_goldSpecular25
_Shininess= 0.41
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
}
GAMEOBJECTS
{
FairingBase375White = false
FairingBase375BlackWhite = false
FairingBase375Orange = false
FairingBase375Metal = false
FairingBase375Gold = true
FairingBase375Silver = false
FairingBase375Inner = true
}
}
@VARIANT[Silver]
{
!TEXTURE {}
!EXTRA_INFO {}
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-silver
}
EXTRA_INFO
{
FairingsTextureURL=ReStock/Assets/Payload/restock-fairing-25-1-silver
FairingsNormalURL=ReStock/Assets/Payload/restock-fairing-25-1-n
FairingsSpecularURL=ReStock/Assets/Payload/FairingsMat_silverSpecular
BaseMaterialName=FairingBase
shaderName=KSP/Bumped Specular (Mapped)
_SpecMap=ReStock/Assets/Payload/FairingsMat_silverSpecular25
_Shininess= 0.41
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
}
GAMEOBJECTS
{
FairingBase375White = false
FairingBase375BlackWhite = false
FairingBase375Orange = false
FairingBase375Metal = false
FairingBase375Gold = false
FairingBase375Silver = true
FairingBase375Inner = true
}
}
}
MODULE
{
name = ModuleRestockModifyFairingMaterials
COLOR_PROPERTY
{
name = _Color
color = 1.0, 1.0, 1.0, 1.0
}
COLOR_PROPERTY
{
name = _SpecColor
color = 0.753, 0.753, 0.753, 1.0
}
}
}