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ReStocked/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Command/125/restock-pod-sphere-1.cfg

261 lines
5.8 KiB
INI

// ReStock+ 1.2.0
// Spherical command pod
PART
{
name = restock-pod-sphere-1
module = Part
author = Well
MODEL
{
model = ReStock/Assets/Command/restock-pod-sphere-1
position = 0.0, 0.2, 0.0
rotation = 0.0, 0.0, 0.0
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
CrewCapacity = 1
// Attachment
attachRules = 1,0,1,1,0
node_stack_top = 0.0, 1.025, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.675, 0.0, 0.0, -1.0, 0.0, 1 //0.875 without model offset
node_stack_airlock = 0.0, 0.489547, -0.803417, 0.0, 0.339048, -0.940769, 0
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = start
entryCost = 0
cost = 600
category = Pods
title = #LOC_RestockPlus_restock-pod-sphere-1_title // SP-1 'Clementine' Reentry Module
manufacturer = #autoLOC_501678 //#autoLOC_501678 = Probodobodyne Inc
description = #LOC_RestockPlus_restock-pod-sphere-1_description
// When faced with the challenge of keeping the heat shield facing forward during reentry, one engineer suggested making the whole thing a heat shield, and this spherical command module was born.
mass = 0.75
dragModelType = default
maximum_drag = 0.20
minimum_drag = 0.15
angularDrag = 2
CoMOffset = 0.0, -0.2, 0.0
CoPOffset = 0.0, 0.2, 0.0
crashTolerance = 12
maxTemp = 1400 // = 3400
skinMaxTemp = 2400
thermalMassModifier = 2.5
explosionPotential = 0
vesselType = Ship
stagingIcon = DECOUPLER_VERT
stageOffset = 1
childStageOffset = 1
bulkheadProfiles = size1
breakingForce = 150
breakingTorque = 150
tags = #LOC_RestockPlus_restock-pod-sphere-1_tags
// 1 capsule control ?eva fly ?iva pilot rocket space history historical pod vostok restock hamster ball
INTERNAL
{
name = restock-pod-sphere-1-IVA
}
MODULE
{
name = ModuleCommand
minimumCrew = 1
defaultControlPointDisplayName = #autoLOC_6011003 //#autoLOC_6011003 = Default
CONTROLPOINT
{
name = reverse
displayName = #autoLOC_6011004 //#autoLOC_6011004 = Reversed
orientation = 0,0,180
}
}
RESOURCE
{
name = ElectricCharge
amount = 50
maxAmount = 50
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Green
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-pod_bare // Bare
themeName = White
primaryColor = #999999
secondaryColor = #aaaaaa
GAMEOBJECTS
{
Fabric = false
}
}
VARIANT
{
name = Green
displayName = #LOC_Restock_variant-pod_fabric_green // Green Padding
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #aaaaaa
GAMEOBJECTS
{
Fabric = true
}
}
}
fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple
sound_vent_large = decouple
MODULE
{
name = ModuleAnchoredDecoupler
anchorName = Vostok_Decoupler
ejectionForce = 10
explosiveNodeID = bottom
partDecoupled = false
}
MODULE
{
name = ModuleDataTransmitter
antennaType = INTERNAL
packetInterval = 1.0
packetSize = 2
packetResourceCost = 12.0
requiredResource = ElectricCharge
antennaPower = 5000
optimumRange = 2500
packetFloor = .1
packetCeiling = 5
}
MODULE
{
name = ModuleScienceExperiment
experimentID = crewReport
experimentActionName = #autoLOC_502009 //#autoLOC_502009 = Crew Report
resetActionName = #autoLOC_502010 //#autoLOC_502010 = Discard Crew Report
reviewActionName = #autoLOC_502200 //#autoLOC_502200 = Review Report
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
rerunnable = True
xmitDataScalar = 1.0
usageReqMaskInternal = 5
usageReqMaskExternal = -1
}
MODULE
{
name = ModuleScienceContainer
reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
evaOnlyStorage = True
storageRange = 1.8
}
MODULE
{
name = ModuleAblator
ablativeResource = Ablator
lossExp = -7500
lossConst = 0.1
pyrolysisLossFactor = 6000
reentryConductivity = 0.01
ablationTempThresh = 500
useChar = True
charModuleName = shieldChar
}
MODULE
{
name = ModuleColorChanger
moduleID = shieldChar
shaderProperty = _BurnColor
useRate = False
toggleInEditor = False
toggleInFlight = False
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0.8
}
}
RESOURCE
{
name = Ablator
amount = 20
maxAmount = 20
}
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_6001405 //#autoLOC_6001405 = Toggle Lights
eventOnName = #autoLOC_6001409 //##autoLOC_6001409 = Lights On
eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
MODULE
{
name = ModuleConductionMultiplier
modifiedConductionFactor = 0.003
convectionFluxThreshold = 3000
}
DRAG_CUBE
{
cube = Default,2.543,1.0245,1.065,2.543,1.03905,0.977,2.449,0.9777,1.093,2.449,1.0857,1.246,2.634,1.04415,1.051,2.631,1.0437,0.9639, 0.04938,0.25,0.03567, 1.842,1.85,1.815
}
}