mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
0cb4adf146
Also remove erroneous blender files, whoops.
69 lines
2.2 KiB
Markdown
69 lines
2.2 KiB
Markdown
# Restock
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It's no secret that some of KSP's artwork is not great. Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the part artwork.
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The goal of this project is to improve the art of Kerbal Space Program with the following goals in mind:
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* Create a unity of design and style for all parts
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* Preserve the general aesthetic of KSP
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* Create consistency in the detail level of all parts
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* Do not affect gameplay or part balance
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## Restock+
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We believe that there are a number of places where KSP is missing key parts - for example, where a stack class is missing parts that exist in other classes. Restock+ aims to create parts that fill this niche, and is a wholly optional project.
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## Contributing
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If you want to contribute fixes and config improvements, such as new localization, make a pull request against the `master` branch - we will
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If you are interested in contributing artistically to the revamp, please contact us.
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### Current Contributors
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#### Art
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- Chris Adderley (Nertea)
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- Andrew Cassidy (Cineboxandrew)
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- Beale
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- blowfish
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- Passinglurker
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- Porkjet
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- riocrokite
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- Kavaeric
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#### Drag cube wizardry
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- DMagic
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#### Plugin code
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- blowfish
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#### Lead Testing
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- Tyko
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- Poodmund
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### Repository Structure
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* Distribution
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* Restock
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* readme.txt
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* changelog.txt
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* license.txt
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* GameData
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* ReStock
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* **Assets:** all model and texture files
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* **FX:** new effects
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* **Localization:** new localization data
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* **Patches:** ModuleManager patches to enable art replacements
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* **PatchesMH:** ModuleManager patches to enable art replacements for Making History
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* **Props**: IVA props
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* **Spaces**: IVA configs and assets
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* RestockPlus
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* readme.txt
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* changelog.txt
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* license.txt
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* GameData
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* ReStockPlus
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* **Assets**: all models and texture files
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* **FX**: new effects
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* **Localization**: new localization data
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* **Parts**: config files for new parts
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* **Patches**: ModuleManager patches that change parts
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* **Spaces**: IVA configs and assets
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