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ReStocked/Distribution/Restock/GameData/ReStock/PatchesMH/Coupling/restock-mh-airlock.cfg

118 lines
2.2 KiB
INI

// Patches applying art changes to the asteroid claw
// Contents:
// - Inflatable Airlock (InflatableAirlock)
// Inflatable Airlock
@PART[InflatableAirlock]:HAS[~RestockIgnore[*]]:FOR[ReStock]
{
@author = Andrew Cassidy
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-airlock-inflatable-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODEL
{
model = ReStock/Assets/Command/restock-crewed-endcap-2
position = 0.0, 0.0, 0.0
scale = 1,-1,1
rotation = 0, 0, 0
}
!INTERNAL,* {}
INTERNAL
{
name = restock-airlock-1-IVA
}
@MODULE[ModuleAnimateGeneric]
{
@animationName = Deploy
}
fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, decouple
sound_decoupler_fire = decouple
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Compact
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-mounting_compact // Compact
themeName = White
primaryColor = #8c7656
secondaryColor = #555555
GAMEOBJECTS
{
Voskhod-Shroud = false
}
}
VARIANT
{
name = Mounted
displayName = #LOC_Restock_variant-mounting_mounted // Mounted
themeName = White
primaryColor = #8c7656
secondaryColor = #4c4f47
GAMEOBJECTS
{
Voskhod-Shroud = true
}
}
}
MODULE
{
name = ModuleDecouple
ejectionForce = 25
isOmniDecoupler = true
explosiveNodeID = bottom
staged = true
stagingEnabled = false
}
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
}