ReStocked/Distribution/Restock/GameData/ReStock/Patches/Utility/restock-parachutes.cfg
2019-01-21 23:52:25 -08:00

129 lines
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INI

// Patches applying art changes to parachutes
// Contents:
// - Mk16 Parachute (parachuteSingle)
// - Mk16-XL Parachute (parachuteLarge)
// - Mk25 Parachute (parachuteDrogue)
// - Mk2-R Radial-Mount Parachute (parachuteRadial)
// - Mk12-R Radial-Mount Drogue Chute (radialDrogue)
// Large chute
@PART[parachuteLarge]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Utility/restock-parachute-125-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleParachute]
{
@capName = ChuteCap
@canopyName = B_ParachuteLargeRotator
@semiDeployedAnimation = semiDeployLarge
@fullyDeployedAnimation = fullyDeployLarge
}
}
// Large drogue chute
@PART[parachuteDrogue]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Utility/restock-parachute-drogue-125-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleParachute]
{
@capName = ChuteCap
@canopyName = B_ParachuteLargeDrogueRotator
@semiDeployedAnimation = semiDeployLarge
@fullyDeployedAnimation = fullyDeployLarge
}
}
// 0.625m chute
@PART[parachuteSingle]
{
@rescaleFactor = 1.0
@scale = 1.0
@node_stack_bottom = 0.0, -0.0120649, 0.0, 0.0, -1.0, 0.0, 0
@node_attach = 0.0, -0.0120649, 0.0, 0.0, -1.0, 0.0
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Utility/restock-parachute-0625-1
position = 0.0, 0.0, 0.0
scale = 0.8,0.8,0.8
rotation = 0, 0, 0
}
@MODULE[ModuleParachute]
{
@capName = SmallChuteCap
@canopyName = B_ParachuteRoot004
@semiDeployedAnimation = semiDeployLarge
@fullyDeployedAnimation = fullyDeployLarge
}
}
// Radial chute
@PART[parachuteRadial]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Utility/restock-parachute-radial-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleParachute]
{
@capName = RadialChuteCap
@canopyName = B_ParachuteRoot
@semiDeployedAnimation = semiDeployLarge
@fullyDeployedAnimation = fullyDeployLarge
}
}
// Radial drogue chute
@PART[radialDrogue]
{
@rescaleFactor = 1.0
@scale = 1.0
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Utility/restock-parachute-drogue-radial-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleParachute]
{
@capName = RadialChuteCapDrogue
@canopyName = B_ParachuteRoot005
@semiDeployedAnimation = semiDeployLarge
@fullyDeployedAnimation = fullyDeployLarge
}
}