You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
ReStocked/Distribution/RestockPlus
ChrisAdderley 5b8e37b8df Fix version files 5 years ago
..
GameData/ReStockPlus Fix version files 5 years ago
.mod_data.yml Enable GH deploy for test 5 years ago
changelog.txt Add packaging test support 5 years ago
license.txt Attribution, license fixes 5 years ago
readme.txt Attribution, license fixes 5 years ago

readme.txt

==============
RESTOCK+ 0.1.0
==============

Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:

- 0.625m parts: Completing this range with other tiny parts, including fairings, more fuel tanks, engines and the like
- 1.875m parts: Completing this range with a new SRB and hopefully more in the future
- 3.75m parts: Completing this range with a guidance unit, docking port, engines, nosecones

In addition some glaring bugfixes and improvements are included. For a full list of changes and additions, consult the changelog.

============
DEPENDENCIES
============

Required:
- Restock (0.1.0)
- ModuleManager (4.0.1)

=============
CREDITS
=============

Art
- Andrew Cassidy
- Chris Adderley (Nertea)
- Porkjet

Drag cube wizardry
- DMagic

Plugin code
- blowfish

Lead Testing:
- Tyko
- Poodmund

============
INSTALLATION
============

To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so.

============
LOCALIZATION
============

This mod provides localization support for the following languages:
- English
- German (woeller)

=========
LICENSING
=========

See the license.txt file for more information.

Any bundled mods are distributed under their own license:
- ModuleManager by blowfish and sarbian is distributed under a Creative Commons Sharealike license. More details, including source code, can be found here: http://forum.kerbalspaceprogram.com/threads/31342-0-20-ModuleManager-1-3-for-all-your-stock-modding-needs?p=528607&viewfull=1#post528607