nvidia-texture-tools/src/nvtt/InputOptions.h

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// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
#ifndef NV_TT_INPUTOPTIONS_H
#define NV_TT_INPUTOPTIONS_H
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#include <nvcore/Ptr.h>
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#include <nvmath/Vector.h>
#include <nvmath/Matrix.h>
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#include <nvimage/Image.h>
#include "nvtt.h"
namespace nvtt
{
struct InputOptions::Private
{
Private() : images(NULL) {}
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WrapMode wrapMode;
TextureType textureType;
InputFormat inputFormat;
AlphaMode alphaMode;
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uint faceCount;
uint mipmapCount;
uint imageCount;
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struct InputImage;
InputImage * images;
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// Gamma conversion.
float inputGamma;
float outputGamma;
// Color transform.
ColorTransform colorTransform;
nv::Matrix linearTransform;
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// Mipmap generation options.
bool generateMipmaps;
int maxLevel;
MipmapFilter mipmapFilter;
// Kaiser filter parameters.
float kaiserWidth;
float kaiserAlpha;
float kaiserStretch;
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// Normal map options.
bool isNormalMap;
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bool normalizeMipmaps;
bool convertToNormalMap;
nv::Vector4 heightFactors;
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nv::Vector4 bumpFrequencyScale;
// Adjust extents.
uint maxExtent;
RoundMode roundMode;
// @@ These are computed in nvtt::compress, so they should be mutable or stored elsewhere...
mutable uint targetWidth;
mutable uint targetHeight;
mutable uint targetDepth;
mutable uint targetMipmapCount;
void computeTargetExtents() const;
int realMipmapCount() const;
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const nv::Image * image(uint face, uint mipmap) const;
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const nv::Image * image(uint idx) const;
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};
// Internal image structure.
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struct InputOptions::Private::InputImage
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{
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InputImage() {}
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int mipLevel;
int face;
int width;
int height;
int depth;
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nv::AutoPtr<nv::Image> data;
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};
} // nvtt namespace
#endif // NV_TT_INPUTOPTIONS_H