2009-01-05 10:17:06 +00:00
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// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NV_TT_TEXTURE_H
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#define NV_TT_TEXTURE_H
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#include "nvtt.h"
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#include <nvcore/Containers.h>
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2009-03-05 05:34:28 +00:00
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#include <nvcore/RefCounted.h>
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2009-03-15 10:18:54 +00:00
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#include <nvcore/Ptr.h>
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2009-01-05 10:17:06 +00:00
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#include <nvimage/Image.h>
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#include <nvimage/FloatImage.h>
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namespace nvtt
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{
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2009-03-05 05:34:28 +00:00
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struct Texture::Private : public nv::RefCounted
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2009-01-05 10:17:06 +00:00
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{
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2009-03-07 07:14:00 +00:00
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Private()
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{
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type = TextureType_2D;
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wrapMode = WrapMode_Mirror;
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alphaMode = AlphaMode_None;
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isNormalMap = false;
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}
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Private(const Private & p)
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{
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type = p.type;
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wrapMode = p.wrapMode;
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alphaMode = p.alphaMode;
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isNormalMap = p.isNormalMap;
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imageArray = p.imageArray;
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}
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2009-01-05 10:17:06 +00:00
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TextureType type;
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2009-03-07 07:14:00 +00:00
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WrapMode wrapMode;
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AlphaMode alphaMode;
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bool isNormalMap;
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2009-03-15 10:18:54 +00:00
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nv::Array<nv::FloatImage *> imageArray;
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2009-01-05 10:17:06 +00:00
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};
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} // nvtt namespace
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#endif // NV_TT_TEXTURE_H
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