nvidia-texture-tools/src/nvthread/Mutex.cpp

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// This code is in the public domain -- castano@gmail.com
#include "Mutex.h"
#if NV_OS_WIN32
#include "Win32.h"
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#elif NV_OS_USE_PTHREAD
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#include <pthread.h>
#include <errno.h> // EBUSY
#endif // NV_OS
using namespace nv;
#if NV_OS_WIN32
struct Mutex::Private {
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CRITICAL_SECTION mutex;
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};
Mutex::Mutex () : m(new Private)
{
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InitializeCriticalSection(&m->mutex);
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}
Mutex::~Mutex ()
{
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DeleteCriticalSection(&m->mutex);
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}
void Mutex::lock()
{
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EnterCriticalSection(&m->mutex);
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}
bool Mutex::tryLock()
{
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return TryEnterCriticalSection(&m->mutex) != 0;
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}
void Mutex::unlock()
{
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LeaveCriticalSection(&m->mutex);
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}
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#elif NV_OS_USE_PTHREAD
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struct Mutex::Private {
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pthread_mutex_t mutex;
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};
Mutex::Mutex () : m(new Private)
{
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int result = pthread_mutex_init(&m->mutex , NULL);
nvDebugCheck(result == 0);
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}
Mutex::~Mutex ()
{
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int result = pthread_mutex_destroy(&m->mutex);
nvDebugCheck(result == 0);
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}
void Mutex::lock()
{
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int result = pthread_mutex_lock(&m->mutex);
nvDebugCheck(result == 0);
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}
bool Mutex::tryLock()
{
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int result = pthread_mutex_trylock(&m->mutex);
nvDebugCheck(result == 0 || result == EBUSY);
return result == 0;
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}
void Mutex::unlock()
{
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int result = pthread_mutex_unlock(&m->mutex);
nvDebugCheck(result == 0);
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}
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#endif // NV_OS_UNIX