You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
nvidia-texture-tools/src/nvtt/nvtt.h

256 lines
7.3 KiB
C

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#ifndef NV_TT_H
#define NV_TT_H
#include <nvcore/nvcore.h>
// Function linkage
#if NVTT_SHARED
#ifdef NVTT_EXPORTS
#define NVTT_API DLL_EXPORT
#define NVTT_CLASS DLL_EXPORT_CLASS
#else
#define NVTT_API DLL_IMPORT
#define NVTT_CLASS DLL_IMPORT
#endif
#else
#define NVTT_API
#define NVTT_CLASS
#endif
// Public interface.
namespace nvtt
{
/// Supported compression formats.
enum Format
{
// No compression.
Format_RGB,
Format_RGBA = Format_RGB,
// DX9 formats.
Format_DXT1,
Format_DXT1a, // DXT1 with binary alpha.
Format_DXT3,
Format_DXT5,
Format_DXT5n, // Compressed HILO: R=0, G=x, B=0, A=y
// DX10 formats.
Format_BC1 = Format_DXT1,
Format_BC1a = Format_DXT1a,
Format_BC2 = Format_DXT3,
Format_BC3 = Format_DXT5,
Format_BC3n = Format_DXT5n,
Format_BC4, // ATI1
Format_BC5, // 3DC, ATI2
// OpenGL formats.
Format_LATC = Format_BC5,
};
/// Quality modes.
enum Quality
{
Quality_Fastest,
Quality_Normal,
Quality_Production,
Quality_Highest,
};
/// Compression options. This class describes the desired compression format and other compression settings.
class CompressionOptions
{
public:
NVTT_API CompressionOptions();
NVTT_API ~CompressionOptions();
NVTT_API void reset();
NVTT_API void setFormat(Format format);
NVTT_API void setQuality(Quality quality, float errorThreshold = 0.5f);
NVTT_API void setColorWeights(float red, float green, float blue);
NVTT_API void enableHardwareCompression(bool enable);
NVTT_API void setExternalCompressor(const char * name);
// Set color mask to describe the RGB/RGBA format.
17 years ago
NVTT_API void setPixelFormat(unsigned int bitcount, unsigned int rmask, unsigned int gmask, unsigned int bmask, unsigned int amask);
//private:
struct Private;
Private & m;
};
/// Wrap modes. // This matches FloatImage::WrapMode.
enum WrapMode
{
WrapMode_Clamp,
WrapMode_Repeat,
WrapMode_Mirror,
};
/// Texture types.
enum TextureType
{
TextureType_2D,
TextureType_Cube,
// TextureType_3D,
};
/// Input formats.
enum InputFormat
{
InputFormat_BGRA_8UB,
// InputFormat_RGBE_8UB,
// InputFormat_BGRA_32F,
};
/// Mipmap downsampling filters.
enum MipmapFilter
{
MipmapFilter_Box, ///< Box filter is quite good and very fast.
MipmapFilter_Triangle, ///< Triangle filter blurs the results too much, but that might be what you want.
MipmapFilter_Kaiser, ///< Kaiser-windowed Sinc filter is the best downsampling filter.
};
enum ColorTransform
{
ColorTransform_None,
ColorTransform_Linear,
ColorTransform_CoYCg,
ColorTransform_CoSCgY,
};
/// Input options. Specify format and layout of the input texture.
struct InputOptions
{
NVTT_API InputOptions();
NVTT_API ~InputOptions();
// Set default options.
NVTT_API void reset();
// Setup input layout.
NVTT_API void setTextureLayout(TextureType type, int w, int h, int d = 1);
NVTT_API void resetTextureLayout();
// Set mipmap data. Copies the data.
NVTT_API bool setMipmapData(const void * data, int w, int h, int d = 1, int face = 0, int mipmap = 0);
// Describe the format of the input.
NVTT_API void setFormat(InputFormat fmt, bool alphaTransparency);
// Set gamma settings.
NVTT_API void setGamma(float inputGamma, float outputGamma);
// Set texture wrappign mode.
NVTT_API void setWrapMode(WrapMode mode);
// Set mipmapping options.
NVTT_API void setMipmapping(bool generateMipmaps, MipmapFilter filter = MipmapFilter_Box, int maxLevel = -1);
NVTT_API void setKaiserParameters(int width, float alpha, float stretch);
// Set quantization options.
NVTT_API void setQuantization(bool colorDithering, bool alphaDithering, bool binaryAlpha, int alphaThreshold = 127);
// Set normal map options.
NVTT_API void setNormalMap(bool b);
NVTT_API void setConvertToNormalMap(bool convert);
NVTT_API void setHeightEvaluation(float redScale, float greenScale, float blueScale, float alphaScale);
NVTT_API void setNormalFilter(float small, float medium, float big, float large);
NVTT_API void setNormalizeMipmaps(bool b);
// Set color transforms.
NVTT_API void setColorTransform(ColorTransform t);
NVTT_API void setLinearTransfrom(int channel, float w0, float w1, float w2, float w3);
//private:
struct Private;
Private & m;
};
/// Output handler.
struct OutputHandler
{
virtual ~OutputHandler() {}
/// Indicate the start of a new compressed image that's part of the final texture.
virtual void mipmap(int size, int width, int height, int depth, int face, int miplevel) = 0;
/// Output data. Compressed data is output as soon as it's generated to minimize memory allocations.
virtual void writeData(const void * data, int size) = 0;
};
/// Error codes.
enum Error
{
Error_InvalidInput,
Error_UserInterruption,
Error_UnsupportedFeature,
Error_CudaError,
Error_Unknown,
};
/// Error handler.
struct ErrorHandler
{
virtual ~ErrorHandler() {}
// Signal error.
virtual void error(Error e) = 0;
};
/// Output Options. This class holds pointers to the interfaces that are used to report the output of
/// the compressor to the user.
struct OutputOptions
{
OutputOptions() : outputHandler(NULL), outputHeader(true) { reset(); }
OutputOptions(OutputHandler * oh, ErrorHandler * eh) : outputHandler(oh), errorHandler(eh), outputHeader(true) { reset(); }
// Set default options.
NVTT_API void reset();
OutputHandler * outputHandler;
ErrorHandler * errorHandler;
bool outputHeader;
};
// Main entrypoint of the compression library.
NVTT_API bool compress(const InputOptions & inputOptions, const OutputOptions & outputOptions, const CompressionOptions & compressionOptions);
// Estimate the size of compressing the input with the given options.
NVTT_API int estimateSize(const InputOptions & inputOptions, const CompressionOptions & compressionOptions);
// Return string for the given error.
NVTT_API const char * errorString(Error e);
} // nvtt namespace
#endif // NV_TT_H