Don't use tabs for alignment, only for indentation.

2.0
castano 17 years ago
parent 1b73dcaf7e
commit e0cf992ddb

@ -55,10 +55,10 @@ namespace nvtt
// DX9 formats.
Format_DXT1,
Format_DXT1a, // DXT1 with binary alpha.
Format_DXT1a, // DXT1 with binary alpha.
Format_DXT3,
Format_DXT5,
Format_DXT5n, // Compressed HILO: R=0, G=x, B=0, A=y
Format_DXT5n, // Compressed HILO: R=0, G=x, B=0, A=y
// DX10 formats.
Format_BC1 = Format_DXT1,
@ -66,8 +66,8 @@ namespace nvtt
Format_BC2 = Format_DXT3,
Format_BC3 = Format_DXT5,
Format_BC3n = Format_DXT5n,
Format_BC4, // ATI1
Format_BC5, // 3DC, ATI2
Format_BC4, // ATI1
Format_BC5, // 3DC, ATI2
// OpenGL formats.
Format_LATC = Format_BC5,
@ -134,9 +134,9 @@ namespace nvtt
/// Mipmap downsampling filters.
enum MipmapFilter
{
MipmapFilter_Box, ///< Box filter is quite good and very fast.
MipmapFilter_Triangle, ///< Triangle filter blurs the results too much, but that might be what you want.
MipmapFilter_Kaiser, ///< Kaiser-windowed Sinc filter is the best downsampling filter.
MipmapFilter_Box, ///< Box filter is quite good and very fast.
MipmapFilter_Triangle, ///< Triangle filter blurs the results too much, but that might be what you want.
MipmapFilter_Kaiser, ///< Kaiser-windowed Sinc filter is the best downsampling filter.
};
enum ColorTransform

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