nvidia-texture-tools/src/nvmath/Plane.h

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// This code is in the public domain -- Ignacio Casta<74>o <castano@gmail.com>
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#pragma once
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#ifndef NV_MATH_PLANE_H
#define NV_MATH_PLANE_H
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#include "nvmath.h"
#include "Vector.h"
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namespace nv
{
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class Matrix;
class NVMATH_CLASS Plane
{
public:
Plane();
Plane(float x, float y, float z, float w);
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Plane(const Vector4 & v);
Plane(const Vector3 & v, float d);
Plane(const Vector3 & normal, const Vector3 & point);
Plane(const Vector3 & v0, const Vector3 & v1, const Vector3 & v2);
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const Plane & operator=(const Plane & v);
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Vector3 vector() const;
float offset() const;
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Vector3 normal() const;
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void operator*=(float s);
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Vector4 v;
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};
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Plane transformPlane(const Matrix &, const Plane &);
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Vector3 planeIntersection(const Plane & a, const Plane & b, const Plane & c);
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} // nv namespace
#endif // NV_MATH_PLANE_H