Add dxt1a fast compressor.
Cleanup fast compressors, move them to QuickCompress.
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@ -46,6 +46,9 @@ namespace nv
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// Compressor that uses bounding box.
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void compressBlock_BoundsRange(const ColorBlock & rgba, BlockDXT1 * block);
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// Compressor that uses bounding box and takes alpha into account.
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void compressBlock_BoundsRangeAlpha(const ColorBlock & rgba, BlockDXT1 * block);
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// Compressor that uses the best fit axis.
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void compressBlock_BestFitAxis(const ColorBlock & rgba, BlockDXT1 * block);
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