Start adding some support for DX10 DDS files.

2.0
castano 17 years ago
parent 6164174325
commit da3a43ba2e

@ -76,7 +76,7 @@ namespace
// Palette formats.
static const uint D3DFMT_A8P8 = 40;
static const uint D3DFMT_P8 = 41;
// Luminance formats.
static const uint D3DFMT_L8 = 50;
static const uint D3DFMT_A8L8 = 51;
@ -90,7 +90,7 @@ namespace
static const uint D3DFMT_R32F = 114;
static const uint D3DFMT_G32R32F = 115;
static const uint D3DFMT_A32B32G32R32F = 116;
static const uint DDSD_CAPS = 0x00000001U;
static const uint DDSD_PIXELFORMAT = 0x00001000U;
static const uint DDSD_WIDTH = 0x00000004U;
@ -99,7 +99,7 @@ namespace
static const uint DDSD_MIPMAPCOUNT = 0x00020000U;
static const uint DDSD_LINEARSIZE = 0x00080000U;
static const uint DDSD_DEPTH = 0x00800000U;
static const uint DDSCAPS_COMPLEX = 0x00000008U;
static const uint DDSCAPS_TEXTURE = 0x00001000U;
static const uint DDSCAPS_MIPMAP = 0x00400000U;
@ -126,12 +126,139 @@ namespace
static const uint DDPF_ALPHAPREMULT = 0x00008000U;
static const uint DDPF_NORMAL = 0x80000000U; // @@ Custom nv flag.
// DX10 formats.
enum DXGI_FORMAT
{
DXGI_FORMAT_UNKNOWN = 0,
DXGI_FORMAT_R32G32B32A32_TYPELESS = 1,
DXGI_FORMAT_R32G32B32A32_FLOAT = 2,
DXGI_FORMAT_R32G32B32A32_UINT = 3,
DXGI_FORMAT_R32G32B32A32_SINT = 4,
DXGI_FORMAT_R32G32B32_TYPELESS = 5,
DXGI_FORMAT_R32G32B32_FLOAT = 6,
DXGI_FORMAT_R32G32B32_UINT = 7,
DXGI_FORMAT_R32G32B32_SINT = 8,
DXGI_FORMAT_R16G16B16A16_TYPELESS = 9,
DXGI_FORMAT_R16G16B16A16_FLOAT = 10,
DXGI_FORMAT_R16G16B16A16_UNORM = 11,
DXGI_FORMAT_R16G16B16A16_UINT = 12,
DXGI_FORMAT_R16G16B16A16_SNORM = 13,
DXGI_FORMAT_R16G16B16A16_SINT = 14,
DXGI_FORMAT_R32G32_TYPELESS = 15,
DXGI_FORMAT_R32G32_FLOAT = 16,
DXGI_FORMAT_R32G32_UINT = 17,
DXGI_FORMAT_R32G32_SINT = 18,
DXGI_FORMAT_R32G8X24_TYPELESS = 19,
DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20,
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
DXGI_FORMAT_R10G10B10A2_UNORM = 24,
DXGI_FORMAT_R10G10B10A2_UINT = 25,
DXGI_FORMAT_R11G11B10_FLOAT = 26,
DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
DXGI_FORMAT_R8G8B8A8_UNORM = 28,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
DXGI_FORMAT_R8G8B8A8_UINT = 30,
DXGI_FORMAT_R8G8B8A8_SNORM = 31,
DXGI_FORMAT_R8G8B8A8_SINT = 32,
DXGI_FORMAT_R16G16_TYPELESS = 33,
DXGI_FORMAT_R16G16_FLOAT = 34,
DXGI_FORMAT_R16G16_UNORM = 35,
DXGI_FORMAT_R16G16_UINT = 36,
DXGI_FORMAT_R16G16_SNORM = 37,
DXGI_FORMAT_R16G16_SINT = 38,
DXGI_FORMAT_R32_TYPELESS = 39,
DXGI_FORMAT_D32_FLOAT = 40,
DXGI_FORMAT_R32_FLOAT = 41,
DXGI_FORMAT_R32_UINT = 42,
DXGI_FORMAT_R32_SINT = 43,
DXGI_FORMAT_R24G8_TYPELESS = 44,
DXGI_FORMAT_D24_UNORM_S8_UINT = 45,
DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46,
DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
DXGI_FORMAT_R8G8_TYPELESS = 48,
DXGI_FORMAT_R8G8_UNORM = 49,
DXGI_FORMAT_R8G8_UINT = 50,
DXGI_FORMAT_R8G8_SNORM = 51,
DXGI_FORMAT_R8G8_SINT = 52,
DXGI_FORMAT_R16_TYPELESS = 53,
DXGI_FORMAT_R16_FLOAT = 54,
DXGI_FORMAT_D16_UNORM = 55,
DXGI_FORMAT_R16_UNORM = 56,
DXGI_FORMAT_R16_UINT = 57,
DXGI_FORMAT_R16_SNORM = 58,
DXGI_FORMAT_R16_SINT = 59,
DXGI_FORMAT_R8_TYPELESS = 60,
DXGI_FORMAT_R8_UNORM = 61,
DXGI_FORMAT_R8_UINT = 62,
DXGI_FORMAT_R8_SNORM = 63,
DXGI_FORMAT_R8_SINT = 64,
DXGI_FORMAT_A8_UNORM = 65,
DXGI_FORMAT_R1_UNORM = 66,
DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
DXGI_FORMAT_R8G8_B8G8_UNORM = 68,
DXGI_FORMAT_G8R8_G8B8_UNORM = 69,
DXGI_FORMAT_BC1_TYPELESS = 70,
DXGI_FORMAT_BC1_UNORM = 71,
DXGI_FORMAT_BC1_UNORM_SRGB = 72,
DXGI_FORMAT_BC2_TYPELESS = 73,
DXGI_FORMAT_BC2_UNORM = 74,
DXGI_FORMAT_BC2_UNORM_SRGB = 75,
DXGI_FORMAT_BC3_TYPELESS = 76,
DXGI_FORMAT_BC3_UNORM = 77,
DXGI_FORMAT_BC3_UNORM_SRGB = 78,
DXGI_FORMAT_BC4_TYPELESS = 79,
DXGI_FORMAT_BC4_UNORM = 80,
DXGI_FORMAT_BC4_SNORM = 81,
DXGI_FORMAT_BC5_TYPELESS = 82,
DXGI_FORMAT_BC5_UNORM = 83,
DXGI_FORMAT_BC5_SNORM = 84,
DXGI_FORMAT_B5G6R5_UNORM = 85,
DXGI_FORMAT_B5G5R5A1_UNORM = 86,
DXGI_FORMAT_B8G8R8A8_UNORM = 87,
DXGI_FORMAT_B8G8R8X8_UNORM = 88,
};
enum D3D10_RESOURCE_DIMENSION
{
D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
D3D10_RESOURCE_DIMENSION_BUFFER = 1,
D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4,
};
} // namespace
namespace nv
{
static Stream & operator<< (Stream & s, DDSPixelFormat & pf)
{
nvStaticCheck(sizeof(DDSPixelFormat) == 32);
s << pf.size;
s << pf.flags;
s << pf.fourcc;
@ -145,6 +272,7 @@ namespace nv
static Stream & operator<< (Stream & s, DDSCaps & caps)
{
nvStaticCheck(sizeof(DDSCaps) == 16);
s << caps.caps1;
s << caps.caps2;
s << caps.caps3;
@ -152,9 +280,20 @@ namespace nv
return s;
}
static Stream & operator<< (Stream & s, DDSHeader10 & header)
{
nvStaticCheck(sizeof(DDSHeader10) == 20);
s << header.dxgiFormat;
s << header.resourceDimension;
s << header.miscFlag;
s << header.arraySize;
s << header.reserved;
return s;
}
static Stream & operator<< (Stream & s, DDSHeader & header)
{
nvStaticCheck(sizeof(DDSHeader) == 128);
nvStaticCheck(sizeof(DDSHeader) == 148);
s << header.fourcc;
s << header.size;
s << header.flags;
@ -167,9 +306,16 @@ namespace nv
s << header.pf;
s << header.caps;
s << header.notused;
if (header.pf.flags == 0)
{
s << header.header10;
}
return s;
}
struct FormatDescriptor
{
uint format;
@ -182,30 +328,30 @@ namespace nv
FormatDescriptor s_d3dFormats[] =
{
{ D3DFMT_R8G8B8, 24, 0xFF0000, 0xFF00, 0xFF, 0 },
{ D3DFMT_A8R8G8B8, 32, 0xFF0000, 0xFF00, 0xFF, 0xFF000000 }, // DXGI_FORMAT_B8G8R8A8_UNORM
{ D3DFMT_X8R8G8B8, 32, 0xFF0000, 0xFF00, 0xFF, 0 }, // DXGI_FORMAT_B8G8R8X8_UNORM
{ D3DFMT_R5G6B5, 16, 0xF800, 0x7E0, 0x1F, 0 }, // DXGI_FORMAT_B5G6R5_UNORM
{ D3DFMT_X1R5G5B5, 16, 0x7C00, 0x3E0, 0x1F, 0 },
{ D3DFMT_A1R5G5B5, 16, 0x7C00, 0x3E0, 0x1F, 0x8000 }, // DXGI_FORMAT_B5G5R5A1_UNORM
{ D3DFMT_A4R4G4B4, 16, 0xF00, 0xF0, 0xF, 0xF000 },
{ D3DFMT_R3G3B2, 8, 0xE0, 0x1C, 0x3, 0 },
{ D3DFMT_A8, 8, 0, 0, 0, 8 }, // DXGI_FORMAT_A8_UNORM
{ D3DFMT_A8R3G3B2, 16, 0xE0, 0x1C, 0x3, 0xFF00 },
{ D3DFMT_X4R4G4B4, 16, 0xF00, 0xF0, 0xF, 0 },
{ D3DFMT_A2B10G10R10, 32, 0x3FF, 0xFFC00, 0x3FF00000, 0xC0000000 }, // DXGI_FORMAT_R10G10B10A2
{ D3DFMT_A8B8G8R8, 32, 0xFF, 0xFF00, 0xFF0000, 0xFF000000 }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ D3DFMT_X8B8G8R8, 32, 0xFF, 0xFF00, 0xFF0000, 0 },
{ D3DFMT_G16R16, 32, 0xFFFF, 0xFFFF0000, 0, 0 }, // DXGI_FORMAT_R16G16_UNORM
{ D3DFMT_A2R10G10B10, 32, 0x3FF00000, 0xFFC00, 0x3FF, 0xC0000000 },
{ D3DFMT_L8, 8, 8, 0, 0, 0 }, // DXGI_FORMAT_R8_UNORM
{ D3DFMT_L16, 16, 16, 0, 0, 0 }, // DXGI_FORMAT_R16_UNORM
{ D3DFMT_R8G8B8, 24, 0xFF0000, 0xFF00, 0xFF, 0 },
{ D3DFMT_A8R8G8B8, 32, 0xFF0000, 0xFF00, 0xFF, 0xFF000000 }, // DXGI_FORMAT_B8G8R8A8_UNORM
{ D3DFMT_X8R8G8B8, 32, 0xFF0000, 0xFF00, 0xFF, 0 }, // DXGI_FORMAT_B8G8R8X8_UNORM
{ D3DFMT_R5G6B5, 16, 0xF800, 0x7E0, 0x1F, 0 }, // DXGI_FORMAT_B5G6R5_UNORM
{ D3DFMT_X1R5G5B5, 16, 0x7C00, 0x3E0, 0x1F, 0 },
{ D3DFMT_A1R5G5B5, 16, 0x7C00, 0x3E0, 0x1F, 0x8000 }, // DXGI_FORMAT_B5G5R5A1_UNORM
{ D3DFMT_A4R4G4B4, 16, 0xF00, 0xF0, 0xF, 0xF000 },
{ D3DFMT_R3G3B2, 8, 0xE0, 0x1C, 0x3, 0 },
{ D3DFMT_A8, 8, 0, 0, 0, 8 }, // DXGI_FORMAT_A8_UNORM
{ D3DFMT_A8R3G3B2, 16, 0xE0, 0x1C, 0x3, 0xFF00 },
{ D3DFMT_X4R4G4B4, 16, 0xF00, 0xF0, 0xF, 0 },
{ D3DFMT_A2B10G10R10, 32, 0x3FF, 0xFFC00, 0x3FF00000, 0xC0000000 }, // DXGI_FORMAT_R10G10B10A2
{ D3DFMT_A8B8G8R8, 32, 0xFF, 0xFF00, 0xFF0000, 0xFF000000 }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ D3DFMT_X8B8G8R8, 32, 0xFF, 0xFF00, 0xFF0000, 0 },
{ D3DFMT_G16R16, 32, 0xFFFF, 0xFFFF0000, 0, 0 }, // DXGI_FORMAT_R16G16_UNORM
{ D3DFMT_A2R10G10B10, 32, 0x3FF00000, 0xFFC00, 0x3FF, 0xC0000000 },
{ D3DFMT_L8, 8, 8, 0, 0, 0 }, // DXGI_FORMAT_R8_UNORM
{ D3DFMT_L16, 16, 16, 0, 0, 0 }, // DXGI_FORMAT_R16_UNORM
};
const uint s_d3dFormatCount = sizeof(s_d3dFormats) / sizeof(s_d3dFormats[0]);
static uint findD3DFormat(uint bitcount, uint rmask, uint gmask, uint bmask, uint amask)
static uint findD3D9Format(uint bitcount, uint rmask, uint gmask, uint bmask, uint amask)
{
for (int i = 0; i < s_d3dFormatCount; i++)
{
@ -239,7 +385,7 @@ DDSHeader::DDSHeader()
// Store version information on the reserved header attributes.
this->reserved[9] = MAKEFOURCC('N', 'V', 'T', 'T');
this->reserved[10] = (0 << 16) | (9 << 8) | (3); // major.minor.revision
this->reserved[10] = (0 << 16) | (9 << 8) | (5); // major.minor.revision
this->pf.size = 32;
this->pf.flags = 0;
@ -254,6 +400,12 @@ DDSHeader::DDSHeader()
this->caps.caps3 = 0;
this->caps.caps4 = 0;
this->notused = 0;
this->header10.dxgiFormat = DXGI_FORMAT_UNKNOWN;
this->header10.resourceDimension = D3D10_RESOURCE_DIMENSION_UNKNOWN;
this->header10.miscFlag = 0;
this->header10.arraySize = 0;
this->header10.reserved = 0;
}
void DDSHeader::setWidth(uint w)
@ -299,18 +451,23 @@ void DDSHeader::setMipmapCount(uint count)
void DDSHeader::setTexture2D()
{
// nothing to do here.
this->header10.resourceDimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
}
void DDSHeader::setTexture3D()
{
this->caps.caps2 = DDSCAPS2_VOLUME;
this->header10.resourceDimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
}
void DDSHeader::setTextureCube()
{
this->caps.caps1 |= DDSCAPS_COMPLEX;
this->caps.caps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALL_FACES;
this->header10.resourceDimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
this->header10.arraySize = 6;
}
void DDSHeader::setLinearSize(uint size)
@ -373,7 +530,7 @@ void DDSHeader::setPixelFormat(uint bitcount, uint rmask, uint gmask, uint bmask
else if (bitcount < 24) bitcount = 24;
else bitcount = 32;
this->pf.fourcc = 0; //findD3DFormat(bitcount, rmask, gmask, bmask, amask);
this->pf.fourcc = 0; //findD3D9Format(bitcount, rmask, gmask, bmask, amask);
this->pf.bitcount = bitcount;
this->pf.rmask = rmask;
this->pf.gmask = gmask;
@ -381,6 +538,12 @@ void DDSHeader::setPixelFormat(uint bitcount, uint rmask, uint gmask, uint bmask
this->pf.amask = amask;
}
void DDSHeader::setDX10Format(uint format)
{
this->pf.flags = 0;
this->header10.dxgiFormat = format;
}
void DDSHeader::setNormalFlag(bool b)
{
if (b) this->pf.flags |= DDPF_NORMAL;
@ -415,6 +578,12 @@ void DDSHeader::swapBytes()
this->caps.caps3 = POSH_LittleU32(this->caps.caps3);
this->caps.caps4 = POSH_LittleU32(this->caps.caps4);
this->notused = POSH_LittleU32(this->notused);
this->header10.dxgiFormat = POSH_LittleU32(this->header10.dxgiFormat);
this->header10.resourceDimension = POSH_LittleU32(this->header10.resourceDimension);
this->header10.miscFlag = POSH_LittleU32(this->header10.miscFlag);
this->header10.arraySize = POSH_LittleU32(this->header10.arraySize);
this->header10.reserved = POSH_LittleU32(this->header10.reserved);
}
@ -873,6 +1042,15 @@ void DirectDrawSurface::printInfo() const
printf("\tCaps 3: 0x%.8X\n", header.caps.caps3);
printf("\tCaps 4: 0x%.8X\n", header.caps.caps4);
if (header.pf.flags == 0)
{
printf("DX10 Header:\n");
printf("\tDXGI Format: %u\n", header.header10.dxgiFormat);
printf("\tResource dimension: %u\n", header.header10.resourceDimension);
printf("\tMisc flag: %u\n", header.header10.miscFlag);
printf("\tArray size: %u\n", header.header10.arraySize);
}
if (header.reserved[9] == MAKEFOURCC('N', 'V', 'T', 'T'))
{
int major = (header.reserved[10] >> 16) & 0xFF;

@ -32,7 +32,8 @@ namespace nv
class Stream;
struct ColorBlock;
struct DDSPixelFormat {
struct DDSPixelFormat
{
uint size;
uint flags;
uint fourcc;
@ -43,15 +44,27 @@ namespace nv
uint amask;
};
struct DDSCaps {
struct DDSCaps
{
uint caps1;
uint caps2;
uint caps3;
uint caps4;
};
/// DDS file header for DX10.
struct DDSHeader10
{
uint dxgiFormat;
uint resourceDimension;
uint miscFlag;
uint arraySize;
uint reserved;
};
/// DDS file header.
struct DDSHeader {
struct DDSHeader
{
uint fourcc;
uint size;
uint flags;
@ -64,6 +77,8 @@ namespace nv
DDSPixelFormat pf;
DDSCaps caps;
uint notused;
DDSHeader10 header10;
// Helper methods.
DDSHeader();
@ -79,11 +94,15 @@ namespace nv
void setPitch(uint pitch);
void setFourCC(uint8 c0, uint8 c1, uint8 c2, uint8 c3);
void setPixelFormat(uint bitcount, uint rmask, uint gmask, uint bmask, uint amask);
void setDX10Format(uint format);
void setNormalFlag(bool b);
void swapBytes();
};
/// DirectDraw Surface. (DDS)
class DirectDrawSurface
{
@ -123,6 +142,7 @@ namespace nv
private:
Stream * const stream;
DDSHeader header;
DDSHeader10 header10;
};
} // nv namespace

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