Cleanup filters.
This commit is contained in:
@ -599,17 +599,18 @@ FloatImage * FloatImage::downSample(const Filter & filter, WrapMode wm) const
|
||||
return downSample(filter, w, h, wm);
|
||||
}
|
||||
|
||||
|
||||
/// Downsample applying a 1D kernel separately in each dimension.
|
||||
FloatImage * FloatImage::downSample(const Filter & filter, uint w, uint h, WrapMode wm) const
|
||||
{
|
||||
// @@ Use monophase filters when frac(m_width / w) == 0
|
||||
|
||||
PolyphaseKernel xkernel(filter, m_width, w);
|
||||
PolyphaseKernel ykernel(filter, m_height, h);
|
||||
|
||||
AutoPtr<FloatImage> tmp_image( new FloatImage() );
|
||||
AutoPtr<FloatImage> dst_image( new FloatImage() );
|
||||
|
||||
|
||||
PolyphaseKernel xkernel(filter, m_width, w, 32);
|
||||
PolyphaseKernel ykernel(filter, m_height, h, 32);
|
||||
|
||||
// @@ Select fastest filtering order:
|
||||
//if (w * m_height <= h * m_width)
|
||||
{
|
||||
@ -748,116 +749,64 @@ float FloatImage::applyKernelHorizontal(const Kernel1 * k, int x, int y, int c,
|
||||
/// Apply 1D vertical kernel at the given coordinates and return result.
|
||||
void FloatImage::applyKernelVertical(const PolyphaseKernel & k, int x, int c, WrapMode wm, float * output) const
|
||||
{
|
||||
uint length = k.length();
|
||||
float scale = float(length) / float(m_height);
|
||||
float iscale = 1.0f / scale;
|
||||
const uint length = k.length();
|
||||
const float scale = float(length) / float(m_height);
|
||||
const float iscale = 1.0f / scale;
|
||||
|
||||
float width = k.width();
|
||||
float windowSize = k.windowSize();
|
||||
const float width = k.width();
|
||||
const int windowSize = k.windowSize();
|
||||
|
||||
const float * channel = this->channel(c);
|
||||
|
||||
for (uint i = 0; i < length; i++)
|
||||
{
|
||||
for (uint i = 0; i < length; i++)
|
||||
{
|
||||
const float center = (0.5f + i) * iscale;
|
||||
|
||||
int left = floor(center - width);
|
||||
int right = ceil(center + width);
|
||||
|
||||
nvCheck(right - left <= windowSize);
|
||||
|
||||
float sum = 0;
|
||||
for (int j = 0; j < windowSize; ++j)
|
||||
{
|
||||
const int left = floor(center - width);
|
||||
const int right = ceil(center + width);
|
||||
nvCheck(right - left <= windowSize);
|
||||
|
||||
float sum = 0;
|
||||
for (int j = 0; j < windowSize; ++j)
|
||||
{
|
||||
const int idx = this->index(x, j+left, wm);
|
||||
|
||||
sum += k.valueAt(i, j) * channel[idx];
|
||||
}
|
||||
|
||||
sum += k.valueAt(i, j) * channel[idx];
|
||||
}
|
||||
|
||||
output[i] = sum;
|
||||
}
|
||||
|
||||
/*
|
||||
const float kernelWidth = k->width();
|
||||
const float kernelOffset = kernelWidth * 0.5f;
|
||||
const int kernelLength = k->length();
|
||||
const int kernelWindow = k->windowSize();
|
||||
|
||||
//const float offset = 0.5f * scale * (1 - kw);
|
||||
const float offset = (0.5f * scale) - kernelOffset;
|
||||
|
||||
const float * channel = this->channel(c);
|
||||
|
||||
for (int y = 0; y < kernelLength; y++)
|
||||
{
|
||||
float sum = 0.0f;
|
||||
for (int i = 0; i < kernelWindow; i++)
|
||||
{
|
||||
const int src_y = int(y * scale + offset) + i;
|
||||
const int idx = this->index(x, src_y, wm);
|
||||
|
||||
sum += k->valueAt(y, i) * channel[idx];
|
||||
}
|
||||
|
||||
output[y] = sum;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
/// Apply 1D horizontal kernel at the given coordinates and return result.
|
||||
void FloatImage::applyKernelHorizontal(const PolyphaseKernel & k, int y, int c, WrapMode wm, float * output) const
|
||||
{
|
||||
uint length = k.length();
|
||||
float scale = float(length) / float(m_width);
|
||||
float iscale = 1.0f / scale;
|
||||
const uint length = k.length();
|
||||
const float scale = float(length) / float(m_width);
|
||||
const float iscale = 1.0f / scale;
|
||||
|
||||
float width = k.width();
|
||||
float windowSize = k.windowSize();
|
||||
const float width = k.width();
|
||||
const int windowSize = k.windowSize();
|
||||
|
||||
const float * channel = this->channel(c);
|
||||
|
||||
for (uint i = 0; i < length; i++)
|
||||
{
|
||||
for (uint i = 0; i < length; i++)
|
||||
{
|
||||
const float center = (0.5f + i) * iscale;
|
||||
|
||||
int left = floor(center - width);
|
||||
int right = ceil(center + width);
|
||||
nvCheck(right - left <= (int)windowSize);
|
||||
|
||||
float sum = 0;
|
||||
for (int j = 0; j < windowSize; ++j)
|
||||
{
|
||||
const int left = floorf(center - width);
|
||||
const int right = ceilf(center + width);
|
||||
nvDebugCheck(right - left <= windowSize);
|
||||
|
||||
float sum = 0;
|
||||
for (int j = 0; j < windowSize; ++j)
|
||||
{
|
||||
const int idx = this->index(left + j, y, wm);
|
||||
|
||||
sum += k.valueAt(i, j) * channel[idx];
|
||||
}
|
||||
|
||||
sum += k.valueAt(i, j) * channel[idx];
|
||||
}
|
||||
|
||||
output[i] = sum;
|
||||
}
|
||||
|
||||
/*
|
||||
const float kernelWidth = k->width();
|
||||
const float kernelOffset = kernelWidth * 0.5f;
|
||||
const int kernelLength = k->length();
|
||||
const int kernelWindow = k->windowSize();
|
||||
|
||||
const float offset = (0.5f * scale) - kernelOffset;
|
||||
|
||||
const float * channel = this->channel(c);
|
||||
|
||||
for (int x = 0; x < kernelLength; x++)
|
||||
{
|
||||
float sum = 0.0f;
|
||||
for (int e = 0; e < kernelWindow; e++)
|
||||
{
|
||||
const int src_x = int(x * scale + offset) + e;
|
||||
const int idx = this->index(src_x, y, wm);
|
||||
|
||||
sum += k->valueAt(x, e) * channel[idx];
|
||||
}
|
||||
|
||||
output[x] = sum;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user