Minor updates to C# bindings. Work in progress.
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@ -32,13 +32,26 @@ namespace Nvidia.TextureTools
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BC4,
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BC5,
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DXT1n, // Not supported on CPU yet.
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CTX1, // Not supported on CPU yet.
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DXT1n, // Not supported.
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CTX1, // Not supported.
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BC6,
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BC7, // Not supported yet.
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BC7,
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}
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#endregion
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DXT1_Luma,
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#region public enum PixelType
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/// <summary>
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/// Pixel types. These basically indicate how the output should be interpreted, but do not have any influence over the input. They are only relevant in RGBA mode.
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/// </summary>
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enum PixelType
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{
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UnsignedNorm = 0,
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SignedNorm = 1, // Not supported yet.
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UnsignedInt = 2, // Not supported yet.
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SignedInt = 3, // Not supported yet.
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Float = 4,
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UnsignedFloat = 5,
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}
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#endregion
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@ -55,6 +68,18 @@ namespace Nvidia.TextureTools
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}
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#endregion
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#region public enum Decoder
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/// <summary>
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/// DXT decoder.
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/// </summary>
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enum Decoder
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{
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Decoder_D3D10,
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Decoder_D3D9,
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Decoder_NV5x,
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};
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#endregion
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#region public enum WrapMode
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/// <summary>
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/// Wrap modes.
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@ -75,6 +100,7 @@ namespace Nvidia.TextureTools
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{
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Texture2D,
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TextureCube,
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Texture3D,
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}
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#endregion
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@ -84,7 +110,9 @@ namespace Nvidia.TextureTools
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/// </summary>
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public enum InputFormat
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{
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BGRA_8UB
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BGRA_8UB, // Normalized [0, 1] 8 bit fixed point.
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RGBA_16F, // 16 bit floating point.
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RGBA_32F, // 32 bit floating point.
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}
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#endregion
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@ -100,14 +128,16 @@ namespace Nvidia.TextureTools
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}
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#endregion
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#region public enum ColorTransform
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#region public enum ResizeFilter
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/// <summary>
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/// Color transformation.
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/// Texture resize filters.
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/// </summary>
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public enum ColorTransform
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public enum ResizeFilter
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{
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None,
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Linear
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Box,
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Triangle,
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Kaiser,
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Mitchell
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}
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#endregion
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@ -136,6 +166,31 @@ namespace Nvidia.TextureTools
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}
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#endregion
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#region public enum CubeLayout
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/// <summary>Cube layout formats.</summary>
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/// (New in NVTT 2.1)
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public enum CubeLayout
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{
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VerticalCross,
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HorizontalCross,
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Column,
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Row,
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LatitudeLongitude
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};
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#endregion
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#region public enum EdgeFixup
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/// <summary>Cube map edge fixup methods.</summary>
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/// (New in NVTT 2.1)
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public enum EdgeFixup
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{
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None,
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Stretch,
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Warp,
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Average,
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};
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#endregion
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#region public enum Error
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/// <summary>
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/// Error codes.
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@ -212,12 +267,6 @@ namespace Nvidia.TextureTools
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static void nvttSetInputOptionsNormalizeMipmaps(IntPtr inputOptions, bool b);
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static void nvttSetInputOptionsColorTransform(IntPtr inputOptions, ColorTransform t);
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static void nvttSetInputOptionsLinearTransfrom(IntPtr inputOptions, int channel, float w0, float w1, float w2, float w3);
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static void nvttSetInputOptionsMaxExtents(IntPtr inputOptions, int d);
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@ -315,16 +364,6 @@ namespace Nvidia.TextureTools
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nvttSetInputOptionsNormalizeMipmaps(options, b);
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}
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public void SetColorTransform(ColorTransform t)
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{
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nvttSetInputOptionsColorTransform(options, t);
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}
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public void SetLinearTransfrom(int channel, float w0, float w1, float w2, float w3)
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{
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nvttSetInputOptionsLinearTransfrom(options, channel, w0, w1, w2, w3);
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}
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public void SetMaxExtents(int dim)
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{
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nvttSetInputOptionsMaxExtents(options, dim);
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@ -555,4 +594,158 @@ namespace Nvidia.TextureTools
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}
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#endregion
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#region public static class Surface
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public class Surface
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{
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#region Bindings
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static IntPtr nvttCreateSurface();
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static IntPtr nvttCreateSurface(IntPtr surface);
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static void nvttDestroySurface(IntPtr surface);
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static void nvttSurfaceSetWrapMode(IntPtr surface, WrapMode wrapMode);
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static WrapMode nvttSurfaceGetWrapMode(IntPtr surface);
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static void nvttSurfaceSetAlphaMode(IntPtr surface, AlphaMode alphaMode);
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static AlphaMode nvttSurfaceGetAlphaMode(IntPtr surface);
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static void nvttSurfaceSetNormalMap(IntPtr surface, bool isNormalMap);
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static bool nvttSurfaceGetNormalMap(IntPtr surface);
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static int nvttSurfaceGetWidth(IntPtr surface);
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static int nvttSurfaceGetHeight(IntPtr surface);
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static int nvttSurfaceGetDepth(IntPtr surface);
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#endregion
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internal IntPtr surface;
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public Surface()
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{
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surface = nvttCreateSurface();
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}
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public Surface(Surface s)
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{
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surface = nvttCreateSurface(surface);
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}
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~Surface()
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{
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nvttDestroySurface(surface);
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}
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#region Properties
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public WrapMode WrapMode {
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set { nvttSurfaceSetWrapMode(surface, value); }
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get { return nvttSurfaceGetWrapMode(surface); }
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}
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public AlphaMode AlphaMode {
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set { nvttSurfaceSetAlphaMode(surface, value); }
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get { return nvttSurfaceGetAlphaMode(surface); }
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}
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public bool IsNormalMap
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{
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set { nvttSurfaceSetNormalMap(surface, value); }
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get { return nvttSurfaceGetNormalMap(surface); }
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}
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//public bool isNull();
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public int Width
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{
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get { return nvttSurfaceGetWidth(surface); }
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}
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public int Height
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{
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get { return nvttSurfaceGetHeight(surface); }
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}
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public int Depth
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{
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get { return nvttSurfaceGetDepth(surface); }
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}
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#endregion
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//public TextureType type();
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//public int countMipmaps();
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//public int countMipmaps(int min_size);
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//public float alphaTestCoverage(float alphaRef = 0.5);
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//public float average(int channel, int alpha_channel = -1, float gamma = 2.2f);
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//public IntPtr data();
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//public IntPtr channel(int i);
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//public void histogram(int channel, float rangeMin, float rangeMax, int binCount, int binPtr[]);
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//public void range(int channel, out float rangeMin, out float rangeMax, int alpha_channel = -1, float alpha_ref = 0.f);
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// @@ TODO
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}
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#endregion
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#region public static class CubeSurface
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public class CubeSurface
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{
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#region Bindings
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static IntPtr nvttCreateCubeSurface();
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static IntPtr nvttCreateCubeSurface(IntPtr surface);
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static void nvttDestroyCubeSurface(IntPtr surface);
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#endregion
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internal IntPtr cubeSurface;
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public CubeSurface()
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{
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cubeSurface = nvttCreateCubeSurface();
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}
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public CubeSurface(CubeSurface cs)
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{
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cubeSurface = nvttCreateCubeSurface(cs.cubeSurface);
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}
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~CubeSurface()
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{
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nvttDestroyCubeSurface(cubeSurface);
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}
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//public bool IsNull(); // @@ Use properties?
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//public int EdgeLength(); // @@ Use properties?
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//public int CountMipmaps(); // @@ Use properties?
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//public bool Load(String fileName, int mipmap);
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//public bool Save(String fileName) const;
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//public Surface & Face(int face);
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//public const Surface & Face(int face) const;
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// @@ TODO
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}
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#endregion
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} // Nvidia.TextureTools namespace
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