Do not use custom FindGLUT cmake script.
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@ -8,6 +8,8 @@ IF(WIN32)
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SET(GNUWIN32 "${NV_SOURCE_DIR}/extern/gnuwin32")
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SET(CMAKE_INCLUDE_PATH "${GNUWIN32}/include")
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SET(CMAKE_LIBRARY_PATH "${GNUWIN32}/lib")
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SET(GLUT_ROOT_PATH "${NV_SOURCE_DIR}/extern/glut")
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ENDIF(WIN32)
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INCLUDE(${NV_CMAKE_DIR}/OptimalOptions.cmake)
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@ -1,132 +0,0 @@
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# - try to find glut library and include files
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# GLUT_INCLUDE_DIR, where to find GL/glut.h, etc.
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# GLUT_LIBRARIES, the libraries to link against
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# GLUT_DEFINITIONS - You should ADD_DEFINITIONS(${GLUT_DEFINITIONS}) before compiling code that includes png library files.
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# GLUT_FOUND, If false, do not try to use GLUT.
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# Also defined, but not for general use are:
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# GLUT_glut_LIBRARY = the full path to the glut library.
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# GLUT_Xmu_LIBRARY = the full path to the Xmu library.
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# GLUT_Xi_LIBRARY = the full path to the Xi Library.
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IF (WIN32)
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# By default the GLUT include tries to autolink using #pragma directives, but those
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# interfere with the other cmake definitions
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SET (GLUT_DEFINITIONS -DGLUT_NO_LIB_PRAGMA)
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IF(CYGWIN)
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FIND_PATH( GLUT_INCLUDE_DIR GL/glut.h
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/usr/include
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)
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FIND_LIBRARY( GLUT_glut_LIBRARY glut32
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${OPENGL_LIBRARY_DIR}
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/usr/lib
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/usr/lib/w32api
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/usr/local/lib
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/usr/X11R6/lib
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)
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ELSE(CYGWIN)
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# FIND_PATH( GLUT_INCLUDE_DIR GL/glut.h
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# ${GLUT_ROOT_PATH}/include
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# )
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# FIND_LIBRARY( GLUT_glut_LIBRARY glut32
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# ${GLUT_ROOT_PATH}/lib
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# ${OPENGL_LIBRARY_DIR}
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# )
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FIND_PATH( GLUT_INCLUDE_DIR GL/glut.h
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${GLUT_ROOT_PATH}/include
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${PROJECT_SOURCE_DIR}/src/nvgl/glut/include
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DOC "The directory where GL/glut.h resides")
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FIND_LIBRARY( GLUT_glut_LIBRARY
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NAMES glut GLUT glut32 glut32s
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PATHS
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${GLUT_ROOT_PATH}/lib
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${PROJECT_SOURCE_DIR}/src/nvgl/glut/bin
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${PROJECT_SOURCE_DIR}/src/nvgl/glut/lib
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${OPENGL_LIBRARY_DIR}
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DOC "The GLUT library")
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ENDIF(CYGWIN)
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ELSE (WIN32)
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IF (APPLE)
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# These values for Apple could probably do with improvement.
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FIND_PATH( GLUT_INCLUDE_DIR glut.h
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/System/Library/Frameworks/GLUT.framework/Versions/A/Headers
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${OPENGL_LIBRARY_DIR}
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)
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SET(GLUT_glut_LIBRARY "-framework Glut" CACHE STRING "GLUT library for OSX")
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SET(GLUT_cocoa_LIBRARY "-framework Cocoa" CACHE STRING "Cocoa framework for OSX")
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ELSE (APPLE)
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FIND_PATH( GLUT_INCLUDE_DIR GL/glut.h
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/usr/include
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/usr/include/GL
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/usr/local/include
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/usr/openwin/share/include
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/usr/openwin/include
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/usr/X11R6/include
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/usr/include/X11
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/opt/graphics/OpenGL/include
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/opt/graphics/OpenGL/contrib/libglut
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)
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FIND_LIBRARY( GLUT_glut_LIBRARY glut
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/usr/lib
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/usr/local/lib
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/usr/openwin/lib
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/usr/X11R6/lib
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)
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FIND_LIBRARY( GLUT_Xi_LIBRARY Xi
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/usr/lib
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/usr/local/lib
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/usr/openwin/lib
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/usr/X11R6/lib
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)
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FIND_LIBRARY( GLUT_Xmu_LIBRARY Xmu
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/usr/lib
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/usr/local/lib
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/usr/openwin/lib
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/usr/X11R6/lib
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)
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ENDIF (APPLE)
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ENDIF (WIN32)
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SET( GLUT_FOUND "NO" )
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IF(GLUT_INCLUDE_DIR)
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IF(GLUT_glut_LIBRARY)
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# Is -lXi and -lXmu required on all platforms that have it?
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# If not, we need some way to figure out what platform we are on.
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SET( GLUT_LIBRARIES
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${GLUT_glut_LIBRARY}
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${GLUT_Xmu_LIBRARY}
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${GLUT_Xi_LIBRARY}
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${GLUT_cocoa_LIBRARY}
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)
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SET( GLUT_FOUND "YES" )
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#The following deprecated settings are for backwards compatibility with CMake1.4
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SET (GLUT_LIBRARY ${GLUT_LIBRARIES})
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SET (GLUT_INCLUDE_PATH ${GLUT_INCLUDE_DIR})
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ENDIF(GLUT_glut_LIBRARY)
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ENDIF(GLUT_INCLUDE_DIR)
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MARK_AS_ADVANCED(
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GLUT_INCLUDE_DIR
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GLUT_glut_LIBRARY
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GLUT_Xmu_LIBRARY
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GLUT_Xi_LIBRARY
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)
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@ -15,8 +15,7 @@ ELSE(OPENGL_FOUND)
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ENDIF(OPENGL_FOUND)
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# GLUT
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INCLUDE(${NV_CMAKE_DIR}/FindGLUT.cmake)
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#INCLUDE(FindGLUT)
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INCLUDE(FindGLUT)
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IF(GLUT_FOUND)
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MESSAGE(STATUS "Looking for GLUT - found")
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ELSE(GLUT_FOUND)
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