Update project files and resources.

2.0
castano 17 years ago
parent ebf8234dc6
commit 21927be134

@ -1,102 +1,102 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,9,3,0
PRODUCTVERSION 0,9,3,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "NVIDIA Corporation"
VALUE "FileDescription", "NVIDIA Texture Tools Dynamic Link Library"
VALUE "FileVersion", "0, 9, 3, 0"
VALUE "InternalName", "nvtt"
VALUE "LegalCopyright", "Copyright (C) 2007"
VALUE "OriginalFilename", "nvtt.dll"
VALUE "ProductName", "NVIDIA Texture Tools Dynamic Link Library"
VALUE "ProductVersion", "0, 9, 3, 0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,9,5,0
PRODUCTVERSION 0,9,5,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "NVIDIA Corporation"
VALUE "FileDescription", "NVIDIA Texture Tools Dynamic Link Library"
VALUE "FileVersion", "0, 9, 5, 0"
VALUE "InternalName", "nvtt"
VALUE "LegalCopyright", "Copyright (C) 2007"
VALUE "OriginalFilename", "nvtt.dll"
VALUE "ProductName", "NVIDIA Texture Tools Dynamic Link Library"
VALUE "ProductVersion", "0, 9, 5, 0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

@ -703,7 +703,7 @@
>
<Tool
Name="VCCustomBuildTool"
CommandLine="&quot;$(CUDA_BIN_PATH)\nvcc.exe&quot; -keep -ccbin &quot;$(VCInstallDir)bin&quot; -c -DNDEBUG -DWIN32 -D_CONSOLE -D_MBCS -Xcompiler /EHsc,/W3,/nologo,/Wp64,/O2,/Zi,/MD -I&quot;$(CUDA_INC_PATH)&quot; -I./ -o $(IntDir)\$(InputName).obj ..\\..\\..\\src\\nvtt\\cuda\\CompressKernel.cu"
CommandLine="&quot;$(CUDA_BIN_PATH)\nvcc.exe&quot; -keep -ccbin &quot;$(VCInstallDir)bin&quot; -c -DNDEBUG -DWIN32 -D_CONSOLE -D_MBCS -Xcompiler /EHsc,/W3,/nologo,/Wp64,/O2,/Zi,/MD -I&quot;$(CUDA_INC_PATH)&quot; -I./ -o $(IntDir)\$(InputName).obj ..\\..\\..\\src\\nvtt\\cuda\\CompressKernel.cu&#x0D;&#x0A;"
AdditionalDependencies="CudaMath.h"
Outputs="$(IntDir)\$(InputName).obj"
/>
@ -713,7 +713,7 @@
>
<Tool
Name="VCCustomBuildTool"
CommandLine="&quot;$(CUDA_BIN_PATH)\nvcc.exe&quot; -keep -ccbin &quot;$(VCInstallDir)bin&quot; -c -DNDEBUG -DWIN32 -D_CONSOLE -D_MBCS -Xcompiler /EHsc,/W3,/nologo,/Wp64,/O2,/Zi,/MD -I&quot;$(CUDA_INC_PATH)&quot; -I./ -o $(IntDir)\$(InputName).obj ..\\..\\..\\src\\nvtt\\cuda\\CompressKernel.cu"
CommandLine="&quot;$(CUDA_BIN_PATH)\nvcc.exe&quot; -keep -ccbin &quot;$(VCInstallDir)bin&quot; -c -DNDEBUG -DWIN32 -D_CONSOLE -D_MBCS -Xcompiler /EHsc,/W3,/nologo,/Wp64,/O2,/Zi,/MD -I&quot;$(CUDA_INC_PATH)&quot; -I./ -o $(IntDir)\$(InputName).obj ..\\..\\..\\src\\nvtt\\cuda\\CompressKernel.cu&#x0D;&#x0A;"
AdditionalDependencies="CudaMath.h"
Outputs="$(IntDir)\$(InputName).obj"
/>
@ -879,6 +879,10 @@
RelativePath="..\..\..\src\nvtt\CompressionOptions.h"
>
</File>
<File
RelativePath="..\..\..\src\nvtt\Compressor.h"
>
</File>
<File
RelativePath="..\..\..\src\nvtt\CompressRGB.h"
>

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