Porting parallel stuff to unix.

pull/216/head
castano 13 years ago
parent 5081360073
commit 2364f539eb

@ -25,6 +25,12 @@ namespace nv
inline uint32 asUnsigned(int32 x) { return (uint32) x; }
inline uint64 asUnsigned(int64 x) { return (uint64) x; }
template <typename T> inline uint32 toU32(T x) {
nvDebugCheck(x <= UINT32_MAX);
nvDebugCheck(x >= 0);
return (uint32) x;
}
/*
template <typename T> inline int8 toI8(T x) {
nvDebugCheck(x <= INT8_MAX);

@ -61,7 +61,7 @@ namespace nv {
*ptr = value; // on x86, stores are Release
nvCompilerWriteBarrier();
#else
#error "Not implemented"
#error "Atomics not implemented."
#endif
}
@ -84,6 +84,25 @@ namespace nv {
return (uint32)_InterlockedDecrement((long *)value);
}
#elif NV_CC_GNUC
// Many alternative implementations at:
// http://www.memoryhole.net/kyle/2007/05/atomic_incrementing.html
inline uint32 atomicIncrement(uint32 * value)
{
nvDebugCheck((intptr_t(value) & 3) == 0);
return __sync_fetch_and_add(value, 1);
}
inline uint32 atomicDecrement(uint32 * value)
{
nvDebugCheck((intptr_t(value) & 3) == 0);
return __sync_fetch_and_sub(value, 1);
}
#else
#error "Atomics not implemented."
#endif

@ -1,11 +1,13 @@
PROJECT(nvthreads)
SET(THREADS_SRCS
nvthreads.h
nvthread.h nvthread.cpp
Atomic.h
Event.h Event.cpp
Mutex.h Mutex.cpp
SpinWaiter.h SpinWaiter.cpp
ParallelFor.h ParallelFor.cpp
Thread.h Thread.cpp
ThreadLocalStorage.h ThreadLocalStorage.cpp)
ThreadPool.h ThreadPool.cpp)
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})

@ -48,5 +48,6 @@ void Event::wait() {
}
#elif NV_OS_UNIX
// @@
// @@ TODO
#pragma NV_MESSAGE("Implement event using pthreads!")
#endif

@ -86,4 +86,4 @@ void Mutex::unlock()
nvDebugCheck(result == 0);
}
#endif // NV_OS
#endif // NV_OS_UNIX

@ -25,7 +25,7 @@ namespace nv
private:
struct Private;
AutoPtr<Private> m;
};
};
// Templated lock that can be used with any mutex.

@ -23,6 +23,7 @@ struct Thread::Private
void * arg;
};
#if NV_OS_WIN32
unsigned long __stdcall threadFunc(void * arg) {
@ -32,11 +33,13 @@ unsigned long __stdcall threadFunc(void * arg) {
}
#elif NV_OS_UNIX
extern "C" void * threadFunc(void * arg) {
Thread * thread = (Thread *)arg;
thread->func(thread->arg);
pthread_exit(0);
}
#endif
@ -134,3 +137,4 @@ bool Thread::isRunning () const
}
//#endif
}

@ -35,7 +35,7 @@ namespace nv
struct Private;
AutoPtr<Private> p;
public:
public: // @@ Why public? Also in private?!
ThreadFunc * func;
void * arg;

@ -4,6 +4,8 @@
#include "Mutex.h"
#include "Thread.h"
#include "nvcore/Utils.h"
// Most of the time it's not necessary to protect the thread pool, but if it doesn't add a significant overhead, then it'd be safer to do it.
#define PROTECT_THREAD_POOL 1
@ -47,7 +49,7 @@ AutoPtr<ThreadPool> s_pool;
/*static*/ void ThreadPool::workerFunc(void * arg) {
uint i = (uint)arg;
uint i = toU32((uintptr_t)arg); // This is OK, because workerCount should always be <<< 2^32
while(true)
{

@ -1,11 +1,16 @@
// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
#include "nvthread.h"
#include "Thread.h"
#define WIN32_LEAN_AND_MEAN
#define VC_EXTRALEAN
#include <windows.h>
#if NV_OS_WIN32
#include "Win32.h"
#elif NV_OS_UNIX
#include <sys/types.h>
#include <sys/sysctl.h>
#endif
using namespace nv;

@ -269,6 +269,10 @@ struct MyOutputHandler : public nvtt::OutputHandler
m_ptr = m_data;
}
virtual void endImage()
{
}
virtual bool writeData(const void * data, int size)
{
memcpy(m_ptr, data, size);

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