Add missing method.
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@ -353,6 +353,11 @@ inline scalar Vector4::component(uint idx) const
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return 0.0f;
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}
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inline const scalar * Vector3::ptr() const
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{
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return &m_x;
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}
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inline void Vector4::set(scalar x, scalar y, scalar z, scalar w)
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{
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m_x = x;
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