Add support for compressing texture arrays.
Also add support for reading/writing DX10 uncompressed (RGB/lumi) textures, so now it's possible to compress a texture array assembled with nvcompress.
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@ -51,7 +51,7 @@ namespace nvtt
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void quantize(Surface & tex, const CompressionOptions::Private & compressionOptions) const;
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bool outputHeader(nvtt::TextureType textureType, int w, int h, int d, int mipmapCount, bool isNormalMap, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const;
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bool outputHeader(nvtt::TextureType textureType, int w, int h, int d, int faceCount, int mipmapCount, bool isNormalMap, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const;
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nv::CompressorInterface * chooseCpuCompressor(const CompressionOptions::Private & compressionOptions) const;
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nv::CompressorInterface * chooseGpuCompressor(const CompressionOptions::Private & compressionOptions) const;
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