@ -5,6 +5,7 @@ NVIDIA Texture Tools version 2.0.9
* Improve C# / .NET Wrapper
* Add an XNA Game Studio 3.1 Content Processor to make it easy to utilize NVIDIA Texture Tools in XNA applications.
* Fix single color DXT1a compressor. Fixes issue 134.
* Fix mirror sampling. Fixes issue 135.
NVIDIA Texture Tools version 2.0.8
* Fix float to fixed image conversion. Patch provided by Alex Pfaffe. Fixes issue 121.
@ -32,14 +32,17 @@ namespace
return f - floor(f);
}
static int mirror(int x, int w)
{
x = abs(x);
while (x >= w) {
x = 2 * w - x - 2;
return x;
if (w == 1) return 0;
x = abs(w + w - x - 2);