Add todo item to perform color transforms before compression.

pull/216/head
castano 15 years ago
parent 9a9366cf4c
commit 34cd266d8c

@ -917,6 +917,8 @@ bool Compressor::Private::compressMipmaps(uint f, const InputOptions::Private &
premultiplyAlphaMipmap(mipmap, inputOptions);
}
#pragma message(NV_FILE_LINE "TODO: All color transforms should be done here!")
// Apply gamma space color transforms:
if (inputOptions.colorTransform == ColorTransform_YCoCg)
{
@ -928,6 +930,28 @@ bool Compressor::Private::compressMipmaps(uint f, const InputOptions::Private &
//ColorSpace::RGBtoYCoCg_R(mipmap.asMutableFixedImage());
}
/*// Apply linear transforms in linear space.
if (inputOptions.colorTransform == ColorTransform_Linear)
{
FloatImage * image = mipmap.asMutableFloatImage();
nvDebugCheck(image != NULL);
Vector4 offset(
inputOptions.colorOffsets[0],
inputOptions.colorOffsets[1],
inputOptions.colorOffsets[2],
inputOptions.colorOffsets[3]);
image->transform(0, inputOptions.linearTransform, offset);
}
else if (inputOptions.colorTransform == ColorTransform_Swizzle)
{
FloatImage * image = mipmap.asMutableFloatImage();
nvDebugCheck(image != NULL);
image->swizzle(0, inputOptions.swizzleTransform[0], inputOptions.swizzleTransform[1], inputOptions.swizzleTransform[2], inputOptions.swizzleTransform[3]);
}*/
quantizeMipmap(mipmap, compressionOptions);
}
@ -1173,7 +1197,9 @@ void Compressor::Private::processInputImage(Mipmap & mipmap, const InputOptions:
mipmap.toFloatImage(inputOptions);
}
// Apply linear transforms in linear space.
#pragma message(NV_FILE_LINE "FIXME: Do not perform color transforms here!")
/*// Apply linear transforms in linear space.
if (inputOptions.colorTransform == ColorTransform_Linear)
{
FloatImage * image = mipmap.asMutableFloatImage();
@ -1193,7 +1219,7 @@ void Compressor::Private::processInputImage(Mipmap & mipmap, const InputOptions:
nvDebugCheck(image != NULL);
image->swizzle(0, inputOptions.swizzleTransform[0], inputOptions.swizzleTransform[1], inputOptions.swizzleTransform[2], inputOptions.swizzleTransform[3]);
}
}*/
}
}

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