Add BC6 support to nvtt lib and utils.

- Use 3x3 eigensolver for initial fit in ZOH.  Slightly better perf and RMSE than power method.
- Remove use of double precision in ZOH - speeds up by 12%.
- Fixed RGBM encoding that was broken for HDR images.
- Use gamma-2.0 space for RGBM for HDR images (improves precision in darks).
- Use UNORM instead of TYPELESS formats when saving a DX10 .dds file.  The TYPELESS formats break most viewers.
- Cleaned up warnings in ZOH code.
- Command-line utils will warn if you give them an unrecognized parameter.
- Added VS2010 profiling results.
This commit is contained in:
nathaniel.reed@gmail.com 2013-10-25 17:30:55 +00:00
parent 77188a42ac
commit 474239c784
43 changed files with 1610 additions and 1161 deletions

View File

@ -31,6 +31,14 @@ namespace Nvidia.TextureTools
BC3n = DXT5n,
BC4,
BC5,
DXT1n, // Not supported on CPU yet.
CTX1, // Not supported on CPU yet.
BC6,
BC7, // Not supported yet.
DXT1_Luma,
}
#endregion

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105
project/vc10/bc6.psess Normal file
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@ -0,0 +1,105 @@
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<ProjBinary>
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<ArgumentTimestamp>01/01/0001 00:00:00</ArgumentTimestamp>
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<Sample>true</Sample>
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<Arguments>-bc6 -nomips C:\nvtt\data\testsuite\kodak\kodim01.png C:\nvtt\data\testsuite\kodak\kodim01_bc6.dds</Arguments>
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<MarkName>Mark One</MarkName>
<MarkName>Mark Two</MarkName>
<MarkName>Mark Three</MarkName>
<MarkName>Mark Four</MarkName>
<MarkName>Mark Five</MarkName>
<MarkName>Mark Six</MarkName>
<MarkName>Mark Seven</MarkName>
<MarkName>Mark Eight</MarkName>
<MarkName>Mark Nine</MarkName>
<MarkName>Mark Ten</MarkName>
</RuntimeMarks>
</VSPerformanceSession>

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@ -178,6 +178,9 @@
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@ -352,6 +352,9 @@
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@ -178,6 +178,9 @@
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@ -204,6 +204,9 @@
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@ -206,6 +206,9 @@
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@ -3,6 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 11.00
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{A08D9CB4-C9D8-46EF-A74D-0EAB11FE34C5}"
ProjectSection(SolutionItems) = preProject
bc6.psess = bc6.psess
nvconfig.h = nvconfig.h
EndProjectSection
EndProject
@ -239,25 +240,31 @@ Global
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@ -148,7 +148,7 @@
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@ -242,6 +242,7 @@
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@ -197,6 +197,9 @@
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@ -102,6 +164,30 @@
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View File

@ -31,7 +31,15 @@ namespace Nvidia.TextureTools
BC3n = DXT5n,
BC4,
BC5,
}
DXT1n, // Not supported on CPU yet.
CTX1, // Not supported on CPU yet.
BC6,
BC7, // Not supported yet.
DXT1_Luma,
}
#endregion
#region public enum Quality

View File

@ -16,6 +16,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvcompress", "nvcompress\nv
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection
EndProject
@ -36,6 +37,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvddsinfo", "nvddsinfo\nvdd
ProjectSection(ProjectDependencies) = postProject
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection
EndProject
@ -43,6 +45,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvdecompress", "nvdecompres
ProjectSection(ProjectDependencies) = postProject
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection
EndProject
@ -50,6 +53,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvimgdiff", "nvimgdiff\nvim
ProjectSection(ProjectDependencies) = postProject
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection
EndProject
@ -57,6 +61,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvassemble", "nvassemble\nv
ProjectSection(ProjectDependencies) = postProject
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection
EndProject
@ -64,6 +69,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvzoom", "nvzoom\nvzoom.vcp
ProjectSection(ProjectDependencies) = postProject
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection
EndProject
@ -106,445 +112,302 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hdrtest", "hdrtest\hdrtest.
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Debug-CUDA|Mixed Platforms = Debug-CUDA|Mixed Platforms
Debug-CUDA|Win32 = Debug-CUDA|Win32
Debug-CUDA|x64 = Debug-CUDA|x64
Release|Mixed Platforms = Release|Mixed Platforms
Release|Win32 = Release|Win32
Release|x64 = Release|x64
Release-CUDA|Mixed Platforms = Release-CUDA|Mixed Platforms
Release-CUDA|Win32 = Release-CUDA|Win32
Release-CUDA|x64 = Release-CUDA|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..;..\..\..\src"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
StringPooling="true"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="2"
UsePrecompiledHeader="0"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
LinkIncremental="1"
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -255,6 +176,85 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(ConfigurationName)\$(PlatformName)"
IntermediateDirectory="$(ConfigurationName)\$(PlatformName)"
ConfigurationType="1"
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..;..\..\..\src"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
StringPooling="true"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="2"
UsePrecompiledHeader="0"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
LinkIncremental="1"
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -335,6 +335,322 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug-CUDA|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\..\src"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
LinkIncremental="2"
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug-CUDA|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\..\src"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
LinkIncremental="2"
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release-CUDA|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..;..\..\..\src"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
StringPooling="true"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="2"
UsePrecompiledHeader="0"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
LinkIncremental="1"
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release-CUDA|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..;..\..\..\src"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
StringPooling="true"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="2"
UsePrecompiledHeader="0"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
LinkIncremental="1"
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>

View File

@ -26,6 +26,10 @@
#include "nvcore/Stream.h"
#include "nvcore/Utils.h" // swap
#include "nvmath/Half.h"
#include "nvtt/bc6h/zoh.h"
#include "nvtt/bc6h/utils.h"
using namespace nv;
@ -610,6 +614,33 @@ void BlockCTX1::setIndices(int * idx)
}
/// Decode BC6 block.
void BlockBC6::decodeBlock(ColorSet * set) const
{
Tile tile(4, 4);
ZOH::decompress((const char *)data, tile);
// Convert ZOH's tile struct back to NVTT's, and convert half to float.
set->allocate(4, 4);
for (uint y = 0; y < 4; ++y)
{
for (uint x = 0; x < 4; ++x)
{
uint16 rHalf = Tile::float2half(tile.data[y][x].x);
uint16 gHalf = Tile::float2half(tile.data[y][x].y);
uint16 bHalf = Tile::float2half(tile.data[y][x].z);
set->colors[y * 4 + x].x = to_float(rHalf);
set->colors[y * 4 + x].y = to_float(gHalf);
set->colors[y * 4 + x].z = to_float(bHalf);
set->colors[y * 4 + x].w = 1.0f;
// Set indices in case someone uses them
set->indices[y * 4 + x] = y * 4 + x;
}
}
}
/// Flip CTX1 block vertically.
inline void BlockCTX1::flip4()
{
@ -671,3 +702,8 @@ Stream & nv::operator<<(Stream & stream, BlockCTX1 & block)
return stream;
}
Stream & nv::operator<<(Stream & stream, BlockBC6 & block)
{
stream.serialize(&block, sizeof(block));
return stream;
}

View File

@ -32,6 +32,7 @@
namespace nv
{
struct ColorBlock;
struct ColorSet;
class Stream;
@ -212,6 +213,15 @@ namespace nv
void flip2();
};
/// BC6 block.
struct BlockBC6
{
uint8 data[16]; // Not even going to try to write a union for this thing.
void decodeBlock(ColorSet * set) const;
};
/// !!!UNDONE: BC7 block
// Serialization functions.
NVIMAGE_API Stream & operator<<(Stream & stream, BlockDXT1 & block);
@ -222,6 +232,7 @@ namespace nv
NVIMAGE_API Stream & operator<<(Stream & stream, BlockATI1 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockATI2 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockCTX1 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockBC6 & block);
} // nv namespace

View File

@ -950,7 +950,8 @@ bool DirectDrawSurface::isSupported() const
header.header10.dxgiFormat == DXGI_FORMAT_BC2_UNORM ||
header.header10.dxgiFormat == DXGI_FORMAT_BC3_UNORM ||
header.header10.dxgiFormat == DXGI_FORMAT_BC4_UNORM ||
header.header10.dxgiFormat == DXGI_FORMAT_BC5_UNORM)
header.header10.dxgiFormat == DXGI_FORMAT_BC5_UNORM ||
header.header10.dxgiFormat == DXGI_FORMAT_BC6H_UF16)
{
return true;
}
@ -1340,13 +1341,12 @@ void DirectDrawSurface::readBlock(ColorBlock * rgba)
if (header.hasDX10Header())
{
if (header.header10.dxgiFormat == DXGI_FORMAT_BC1_UNORM) fourcc = FOURCC_DXT1;
if (header.header10.dxgiFormat == DXGI_FORMAT_BC2_UNORM) fourcc = FOURCC_DXT3;
if (header.header10.dxgiFormat == DXGI_FORMAT_BC3_UNORM) fourcc = FOURCC_DXT5;
if (header.header10.dxgiFormat == DXGI_FORMAT_BC4_UNORM) fourcc = FOURCC_ATI1;
if (header.header10.dxgiFormat == DXGI_FORMAT_BC5_UNORM) fourcc = FOURCC_ATI2;
else if (header.header10.dxgiFormat == DXGI_FORMAT_BC2_UNORM) fourcc = FOURCC_DXT3;
else if (header.header10.dxgiFormat == DXGI_FORMAT_BC3_UNORM) fourcc = FOURCC_DXT5;
else if (header.header10.dxgiFormat == DXGI_FORMAT_BC4_UNORM) fourcc = FOURCC_ATI1;
else if (header.header10.dxgiFormat == DXGI_FORMAT_BC5_UNORM) fourcc = FOURCC_ATI2;
}
if (fourcc == FOURCC_DXT1)
{
BlockDXT1 block;
@ -1389,6 +1389,31 @@ void DirectDrawSurface::readBlock(ColorBlock * rgba)
*stream << block;
block.decodeBlock(rgba);
}
else if (header.hasDX10Header() && header.header10.dxgiFormat == DXGI_FORMAT_BC6H_UF16)
{
BlockBC6 block;
*stream << block;
ColorSet set;
block.decodeBlock(&set);
// Clamp to [0, 1] and round to 8-bit
for (int y = 0; y < 4; ++y)
{
for (int x = 0; x < 4; ++x)
{
Vector4 px = set.colors[y*4 + x];
rgba->color(x, y).setRGBA(
uint8(clamp(px.x, 0.0f, 1.0f) * 255.0f + 0.5f),
uint8(clamp(px.y, 0.0f, 1.0f) * 255.0f + 0.5f),
uint8(clamp(px.z, 0.0f, 1.0f) * 255.0f + 0.5f),
uint8(clamp(px.w, 0.0f, 1.0f) * 255.0f + 0.5f));
}
}
}
else
{
nvDebugCheck(false);
}
// If normal flag set, convert to normal.
if (header.pf.flags & DDPF_NORMAL)

View File

@ -1,294 +1,294 @@
#include "ErrorMetric.h"
#include "FloatImage.h"
#include "Filter.h"
#include "nvmath/Matrix.h"
#include "nvmath/Vector.inl"
#include <float.h> // FLT_MAX
using namespace nv;
float nv::rmsColorError(const FloatImage * img, const FloatImage * ref, bool alphaWeight)
{
if (!sameLayout(img, ref)) {
return FLT_MAX;
}
nvDebugCheck(img->componentCount() == 4);
nvDebugCheck(ref->componentCount() == 4);
double mse = 0;
const uint count = img->pixelCount();
for (uint i = 0; i < count; i++)
{
float r0 = img->pixel(i + count * 0);
float g0 = img->pixel(i + count * 1);
float b0 = img->pixel(i + count * 2);
//float a0 = img->pixel(i + count * 3);
float r1 = ref->pixel(i + count * 0);
float g1 = ref->pixel(i + count * 1);
float b1 = ref->pixel(i + count * 2);
float a1 = ref->pixel(i + count * 3);
float r = r0 - r1;
float g = g0 - g1;
float b = b0 - b1;
float a = 1;
if (alphaWeight) a = a1;
mse += r * r * a;
mse += g * g * a;
mse += b * b * a;
}
return float(sqrt(mse / count));
}
float nv::rmsAlphaError(const FloatImage * img, const FloatImage * ref)
{
if (!sameLayout(img, ref)) {
return FLT_MAX;
}
nvDebugCheck(img->componentCount() == 4 && ref->componentCount() == 4);
double mse = 0;
const uint count = img->pixelCount();
for (uint i = 0; i < count; i++)
{
float a0 = img->pixel(i + count * 3);
float a1 = ref->pixel(i + count * 3);
float a = a0 - a1;
mse += a * a;
}
return float(sqrt(mse / count));
}
float nv::averageColorError(const FloatImage * img, const FloatImage * ref, bool alphaWeight)
{
if (!sameLayout(img, ref)) {
return FLT_MAX;
}
nvDebugCheck(img->componentCount() == 4);
nvDebugCheck(ref->componentCount() == 4);
double mae = 0;
const uint count = img->pixelCount();
for (uint i = 0; i < count; i++)
{
float r0 = img->pixel(i + count * 0);
float g0 = img->pixel(i + count * 1);
float b0 = img->pixel(i + count * 2);
//float a0 = img->pixel(i + count * 3);
float r1 = ref->pixel(i + count * 0);
float g1 = ref->pixel(i + count * 1);
float b1 = ref->pixel(i + count * 2);
float a1 = ref->pixel(i + count * 3);
float r = fabs(r0 - r1);
float g = fabs(g0 - g1);
float b = fabs(b0 - b1);
float a = 1;
if (alphaWeight) a = a1;
mae += r * a;
mae += g * a;
mae += b * a;
}
return float(mae / count);
}
float nv::averageAlphaError(const FloatImage * img, const FloatImage * ref)
{
if (img == NULL || ref == NULL || img->width() != ref->width() || img->height() != ref->height()) {
return FLT_MAX;
}
nvDebugCheck(img->componentCount() == 4 && ref->componentCount() == 4);
double mae = 0;
const uint count = img->width() * img->height();
for (uint i = 0; i < count; i++)
{
float a0 = img->pixel(i + count * 3);
float a1 = ref->pixel(i + count * 3);
float a = a0 - a1;
mae += fabs(a);
}
return float(mae / count);
}
// Color space conversions based on:
// http://www.brucelindbloom.com/
// Assumes input is in *linear* sRGB color space.
static Vector3 rgbToXyz(Vector3::Arg c)
{
Vector3 xyz;
xyz.x = 0.412453f * c.x + 0.357580f * c.y + 0.180423f * c.z;
xyz.y = 0.212671f * c.x + 0.715160f * c.y + 0.072169f * c.z;
xyz.z = 0.019334f * c.x + 0.119193f * c.y + 0.950227f * c.z;
return xyz;
}
static Vector3 xyzToRgb(Vector3::Arg c)
{
Vector3 rgb;
rgb.x = 3.2404542f * c.x - 1.5371385f * c.y - 0.4985314f * c.z;
rgb.y = -0.9692660f * c.x + 1.8760108f * c.y + 0.0415560f * c.z;
rgb.z = 0.0556434f * c.x - 0.2040259f * c.y + 1.0572252f * c.z;
return rgb;
}
static float toLinear(float f)
{
return powf(f, 2.2f);
}
static float toGamma(float f)
{
// @@ Use sRGB space?
return powf(f, 1.0f/2.2f);
}
static Vector3 toLinear(Vector3::Arg c)
{
return Vector3(toLinear(c.x), toLinear(c.y), toLinear(c.z));
}
static Vector3 toGamma(Vector3::Arg c)
{
return Vector3(toGamma(c.x), toGamma(c.y), toGamma(c.z));
}
static float f(float t)
{
const float epsilon = powf(6.0f/29.0f, 3);
if (t > epsilon) {
return powf(t, 1.0f/3.0f);
}
else {
return 1.0f/3.0f * powf(29.0f/6.0f, 2) * t + 4.0f / 29.0f;
}
}
static float finv(float t)
{
if (t > 6.0f / 29.0f) {
return 3.0f * powf(6.0f / 29.0f, 2) * (t - 4.0f / 29.0f);
}
else {
return powf(t, 3.0f);
}
}
static Vector3 xyzToCieLab(Vector3::Arg c)
{
// Normalized white point.
const float Xn = 0.950456f;
const float Yn = 1.0f;
const float Zn = 1.088754f;
float Xr = c.x / Xn;
float Yr = c.y / Yn;
float Zr = c.z / Zn;
float fx = f(Xr);
float fy = f(Yr);
float fz = f(Zr);
float L = 116 * fx - 16;
float a = 500 * (fx - fy);
float b = 200 * (fy - fz);
return Vector3(L, a, b);
}
static Vector3 rgbToCieLab(Vector3::Arg c)
{
return xyzToCieLab(rgbToXyz(toLinear(c)));
}
#include "ErrorMetric.h"
#include "FloatImage.h"
#include "Filter.h"
#include "nvmath/Matrix.h"
#include "nvmath/Vector.inl"
#include <float.h> // FLT_MAX
using namespace nv;
float nv::rmsColorError(const FloatImage * img, const FloatImage * ref, bool alphaWeight)
{
if (!sameLayout(img, ref)) {
return FLT_MAX;
}
nvDebugCheck(img->componentCount() == 4);
nvDebugCheck(ref->componentCount() == 4);
double mse = 0;
const uint count = img->pixelCount();
for (uint i = 0; i < count; i++)
{
float r0 = img->pixel(i + count * 0);
float g0 = img->pixel(i + count * 1);
float b0 = img->pixel(i + count * 2);
//float a0 = img->pixel(i + count * 3);
float r1 = ref->pixel(i + count * 0);
float g1 = ref->pixel(i + count * 1);
float b1 = ref->pixel(i + count * 2);
float a1 = ref->pixel(i + count * 3);
float r = r0 - r1;
float g = g0 - g1;
float b = b0 - b1;
float a = 1;
if (alphaWeight) a = a1;
mse += r * r * a;
mse += g * g * a;
mse += b * b * a;
}
return float(sqrt(mse / count));
}
float nv::rmsAlphaError(const FloatImage * img, const FloatImage * ref)
{
if (!sameLayout(img, ref)) {
return FLT_MAX;
}
nvDebugCheck(img->componentCount() == 4 && ref->componentCount() == 4);
double mse = 0;
const uint count = img->pixelCount();
for (uint i = 0; i < count; i++)
{
float a0 = img->pixel(i + count * 3);
float a1 = ref->pixel(i + count * 3);
float a = a0 - a1;
mse += a * a;
}
return float(sqrt(mse / count));
}
float nv::averageColorError(const FloatImage * img, const FloatImage * ref, bool alphaWeight)
{
if (!sameLayout(img, ref)) {
return FLT_MAX;
}
nvDebugCheck(img->componentCount() == 4);
nvDebugCheck(ref->componentCount() == 4);
double mae = 0;
const uint count = img->pixelCount();
for (uint i = 0; i < count; i++)
{
float r0 = img->pixel(i + count * 0);
float g0 = img->pixel(i + count * 1);
float b0 = img->pixel(i + count * 2);
//float a0 = img->pixel(i + count * 3);
float r1 = ref->pixel(i + count * 0);
float g1 = ref->pixel(i + count * 1);
float b1 = ref->pixel(i + count * 2);
float a1 = ref->pixel(i + count * 3);
float r = fabs(r0 - r1);
float g = fabs(g0 - g1);
float b = fabs(b0 - b1);
float a = 1;
if (alphaWeight) a = a1;
mae += r * a;
mae += g * a;
mae += b * a;
}
return float(mae / count);
}
float nv::averageAlphaError(const FloatImage * img, const FloatImage * ref)
{
if (img == NULL || ref == NULL || img->width() != ref->width() || img->height() != ref->height()) {
return FLT_MAX;
}
nvDebugCheck(img->componentCount() == 4 && ref->componentCount() == 4);
double mae = 0;
const uint count = img->width() * img->height();
for (uint i = 0; i < count; i++)
{
float a0 = img->pixel(i + count * 3);
float a1 = ref->pixel(i + count * 3);
float a = a0 - a1;
mae += fabs(a);
}
return float(mae / count);
}
// Color space conversions based on:
// http://www.brucelindbloom.com/
// Assumes input is in *linear* sRGB color space.
static Vector3 rgbToXyz(Vector3::Arg c)
{
Vector3 xyz;
xyz.x = 0.412453f * c.x + 0.357580f * c.y + 0.180423f * c.z;
xyz.y = 0.212671f * c.x + 0.715160f * c.y + 0.072169f * c.z;
xyz.z = 0.019334f * c.x + 0.119193f * c.y + 0.950227f * c.z;
return xyz;
}
static Vector3 xyzToRgb(Vector3::Arg c)
{
Vector3 rgb;
rgb.x = 3.2404542f * c.x - 1.5371385f * c.y - 0.4985314f * c.z;
rgb.y = -0.9692660f * c.x + 1.8760108f * c.y + 0.0415560f * c.z;
rgb.z = 0.0556434f * c.x - 0.2040259f * c.y + 1.0572252f * c.z;
return rgb;
}
static float toLinear(float f)
{
return powf(f, 2.2f);
}
static float toGamma(float f)
{
// @@ Use sRGB space?
return powf(f, 1.0f/2.2f);
}
static Vector3 toLinear(Vector3::Arg c)
{
return Vector3(toLinear(c.x), toLinear(c.y), toLinear(c.z));
}
static Vector3 toGamma(Vector3::Arg c)
{
return Vector3(toGamma(c.x), toGamma(c.y), toGamma(c.z));
}
static float f(float t)
{
const float epsilon = powf(6.0f/29.0f, 3);
if (t > epsilon) {
return powf(t, 1.0f/3.0f);
}
else {
return 1.0f/3.0f * powf(29.0f/6.0f, 2) * t + 4.0f / 29.0f;
}
}
static float finv(float t)
{
if (t > 6.0f / 29.0f) {
return 3.0f * powf(6.0f / 29.0f, 2) * (t - 4.0f / 29.0f);
}
else {
return powf(t, 3.0f);
}
}
static Vector3 xyzToCieLab(Vector3::Arg c)
{
// Normalized white point.
const float Xn = 0.950456f;
const float Yn = 1.0f;
const float Zn = 1.088754f;
float Xr = c.x / Xn;
float Yr = c.y / Yn;
float Zr = c.z / Zn;
float fx = f(Xr);
float fy = f(Yr);
float fz = f(Zr);
float L = 116 * fx - 16;
float a = 500 * (fx - fy);
float b = 200 * (fy - fz);
return Vector3(L, a, b);
}
static Vector3 rgbToCieLab(Vector3::Arg c)
{
return xyzToCieLab(rgbToXyz(toLinear(c)));
}
// h is hue-angle in radians
static Vector3 cieLabToLCh(Vector3::Arg c)
{
return Vector3(c.x, sqrtf(c.y*c.y + c.z*c.z), atan2f(c.y, c.z));
}
static void rgbToCieLab(const FloatImage * rgbImage, FloatImage * LabImage)
{
nvDebugCheck(rgbImage != NULL && LabImage != NULL);
nvDebugCheck(rgbImage->width() == LabImage->width() && rgbImage->height() == LabImage->height());
nvDebugCheck(rgbImage->componentCount() >= 3 && LabImage->componentCount() >= 3);
const uint w = rgbImage->width();
const uint h = LabImage->height();
const float * R = rgbImage->channel(0);
const float * G = rgbImage->channel(1);
const float * B = rgbImage->channel(2);
float * L = LabImage->channel(0);
float * a = LabImage->channel(1);
float * b = LabImage->channel(2);
const uint count = w*h;
for (uint i = 0; i < count; i++)
{
Vector3 Lab = rgbToCieLab(Vector3(R[i], G[i], B[i]));
L[i] = Lab.x;
a[i] = Lab.y;
b[i] = Lab.z;
}
}
// Assumes input images are in linear sRGB space.
float nv::cieLabError(const FloatImage * img0, const FloatImage * img1)
{
if (!sameLayout(img0, img1)) return FLT_MAX;
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
const float * r0 = img0->channel(0);
const float * g0 = img0->channel(1);
const float * b0 = img0->channel(2);
const float * r1 = img1->channel(0);
const float * g1 = img1->channel(1);
const float * b1 = img1->channel(2);
double error = 0.0f;
const uint count = img0->pixelCount();
for (uint i = 0; i < count; i++)
{
Vector3 lab0 = rgbToCieLab(Vector3(r0[i], g0[i], b0[i]));
Vector3 lab1 = rgbToCieLab(Vector3(r1[i], g1[i], b1[i]));
// @@ Measure Delta E.
Vector3 delta = lab0 - lab1;
error += length(delta);
}
return float(error / count);
}
static void rgbToCieLab(const FloatImage * rgbImage, FloatImage * LabImage)
{
nvDebugCheck(rgbImage != NULL && LabImage != NULL);
nvDebugCheck(rgbImage->width() == LabImage->width() && rgbImage->height() == LabImage->height());
nvDebugCheck(rgbImage->componentCount() >= 3 && LabImage->componentCount() >= 3);
const uint w = rgbImage->width();
const uint h = LabImage->height();
const float * R = rgbImage->channel(0);
const float * G = rgbImage->channel(1);
const float * B = rgbImage->channel(2);
float * L = LabImage->channel(0);
float * a = LabImage->channel(1);
float * b = LabImage->channel(2);
const uint count = w*h;
for (uint i = 0; i < count; i++)
{
Vector3 Lab = rgbToCieLab(Vector3(R[i], G[i], B[i]));
L[i] = Lab.x;
a[i] = Lab.y;
b[i] = Lab.z;
}
}
// Assumes input images are in linear sRGB space.
float nv::cieLabError(const FloatImage * img0, const FloatImage * img1)
{
if (!sameLayout(img0, img1)) return FLT_MAX;
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
const float * r0 = img0->channel(0);
const float * g0 = img0->channel(1);
const float * b0 = img0->channel(2);
const float * r1 = img1->channel(0);
const float * g1 = img1->channel(1);
const float * b1 = img1->channel(2);
double error = 0.0f;
const uint count = img0->pixelCount();
for (uint i = 0; i < count; i++)
{
Vector3 lab0 = rgbToCieLab(Vector3(r0[i], g0[i], b0[i]));
Vector3 lab1 = rgbToCieLab(Vector3(r1[i], g1[i], b1[i]));
// @@ Measure Delta E.
Vector3 delta = lab0 - lab1;
error += length(delta);
}
return float(error / count);
}
// Assumes input images are in linear sRGB space.
float nv::cieLab94Error(const FloatImage * img0, const FloatImage * img1)
{
@ -339,122 +339,122 @@ float nv::cieLab94Error(const FloatImage * img0, const FloatImage * img1)
}
return float(error / count);
}
float nv::spatialCieLabError(const FloatImage * img0, const FloatImage * img1)
{
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
return FLT_MAX;
}
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
uint w = img0->width();
uint h = img0->height();
uint d = img0->depth();
FloatImage lab0, lab1; // Original images in CIE-Lab space.
lab0.allocate(3, w, h, d);
lab1.allocate(3, w, h, d);
// Convert input images to CIE-Lab.
rgbToCieLab(img0, &lab0);
rgbToCieLab(img1, &lab1);
// @@ Convolve each channel by the corresponding filter.
/*
GaussianFilter LFilter(5);
GaussianFilter aFilter(5);
GaussianFilter bFilter(5);
lab0.convolve(0, LFilter);
lab0.convolve(1, aFilter);
lab0.convolve(2, bFilter);
lab1.convolve(0, LFilter);
lab1.convolve(1, aFilter);
lab1.convolve(2, bFilter);
*/
// @@ Measure Delta E between lab0 and lab1.
return 0.0f;
}
// Assumes input images are normal maps.
float nv::averageAngularError(const FloatImage * img0, const FloatImage * img1)
{
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
return FLT_MAX;
}
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
uint w = img0->width();
uint h = img0->height();
const float * x0 = img0->channel(0);
const float * y0 = img0->channel(1);
const float * z0 = img0->channel(2);
const float * x1 = img1->channel(0);
const float * y1 = img1->channel(1);
const float * z1 = img1->channel(2);
double error = 0.0f;
const uint count = w*h;
for (uint i = 0; i < count; i++)
{
Vector3 n0 = Vector3(x0[i], y0[i], z0[i]);
Vector3 n1 = Vector3(x1[i], y1[i], z1[i]);
n0 = 2.0f * n0 - Vector3(1);
n1 = 2.0f * n1 - Vector3(1);
n0 = normalizeSafe(n0, Vector3(0), 0.0f);
n1 = normalizeSafe(n1, Vector3(0), 0.0f);
error += acos(clamp(dot(n0, n1), -1.0f, 1.0f));
}
return float(error / count);
}
float nv::rmsAngularError(const FloatImage * img0, const FloatImage * img1)
{
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
return FLT_MAX;
}
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
uint w = img0->width();
uint h = img0->height();
const float * x0 = img0->channel(0);
const float * y0 = img0->channel(1);
const float * z0 = img0->channel(2);
const float * x1 = img1->channel(0);
const float * y1 = img1->channel(1);
const float * z1 = img1->channel(2);
double error = 0.0f;
const uint count = w*h;
for (uint i = 0; i < count; i++)
{
Vector3 n0 = Vector3(x0[i], y0[i], z0[i]);
Vector3 n1 = Vector3(x1[i], y1[i], z1[i]);
n0 = 2.0f * n0 - Vector3(1);
n1 = 2.0f * n1 - Vector3(1);
n0 = normalizeSafe(n0, Vector3(0), 0.0f);
n1 = normalizeSafe(n1, Vector3(0), 0.0f);
float angle = acosf(clamp(dot(n0, n1), -1.0f, 1.0f));
error += angle * angle;
}
return float(sqrt(error / count));
}
}
float nv::spatialCieLabError(const FloatImage * img0, const FloatImage * img1)
{
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
return FLT_MAX;
}
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
uint w = img0->width();
uint h = img0->height();
uint d = img0->depth();
FloatImage lab0, lab1; // Original images in CIE-Lab space.
lab0.allocate(3, w, h, d);
lab1.allocate(3, w, h, d);
// Convert input images to CIE-Lab.
rgbToCieLab(img0, &lab0);
rgbToCieLab(img1, &lab1);
// @@ Convolve each channel by the corresponding filter.
/*
GaussianFilter LFilter(5);
GaussianFilter aFilter(5);
GaussianFilter bFilter(5);
lab0.convolve(0, LFilter);
lab0.convolve(1, aFilter);
lab0.convolve(2, bFilter);
lab1.convolve(0, LFilter);
lab1.convolve(1, aFilter);
lab1.convolve(2, bFilter);
*/
// @@ Measure Delta E between lab0 and lab1.
return 0.0f;
}
// Assumes input images are normal maps.
float nv::averageAngularError(const FloatImage * img0, const FloatImage * img1)
{
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
return FLT_MAX;
}
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
uint w = img0->width();
uint h = img0->height();
const float * x0 = img0->channel(0);
const float * y0 = img0->channel(1);
const float * z0 = img0->channel(2);
const float * x1 = img1->channel(0);
const float * y1 = img1->channel(1);
const float * z1 = img1->channel(2);
double error = 0.0f;
const uint count = w*h;
for (uint i = 0; i < count; i++)
{
Vector3 n0 = Vector3(x0[i], y0[i], z0[i]);
Vector3 n1 = Vector3(x1[i], y1[i], z1[i]);
n0 = 2.0f * n0 - Vector3(1);
n1 = 2.0f * n1 - Vector3(1);
n0 = normalizeSafe(n0, Vector3(0), 0.0f);
n1 = normalizeSafe(n1, Vector3(0), 0.0f);
error += acos(clamp(dot(n0, n1), -1.0f, 1.0f));
}
return float(error / count);
}
float nv::rmsAngularError(const FloatImage * img0, const FloatImage * img1)
{
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
return FLT_MAX;
}
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
uint w = img0->width();
uint h = img0->height();
const float * x0 = img0->channel(0);
const float * y0 = img0->channel(1);
const float * z0 = img0->channel(2);
const float * x1 = img1->channel(0);
const float * y1 = img1->channel(1);
const float * z1 = img1->channel(2);
double error = 0.0f;
const uint count = w*h;
for (uint i = 0; i < count; i++)
{
Vector3 n0 = Vector3(x0[i], y0[i], z0[i]);
Vector3 n1 = Vector3(x1[i], y1[i], z1[i]);
n0 = 2.0f * n0 - Vector3(1);
n1 = 2.0f * n1 - Vector3(1);
n0 = normalizeSafe(n0, Vector3(0), 0.0f);
n1 = normalizeSafe(n1, Vector3(0), 0.0f);
float angle = acosf(clamp(dot(n0, n1), -1.0f, 1.0f));
error += angle * angle;
}
return float(sqrt(error / count));
}

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@ -13,7 +13,7 @@ using namespace nv;
// @@ Move to EigenSolver.h
// @@ We should be able to do something cheaper...
static Vector3 estimatePrincipleComponent(const float * __restrict matrix)
static Vector3 estimatePrincipalComponent(const float * __restrict matrix)
{
const Vector3 row0(matrix[0], matrix[1], matrix[2]);
const Vector3 row1(matrix[1], matrix[3], matrix[4]);
@ -36,7 +36,7 @@ static inline Vector3 firstEigenVector_PowerMethod(const float *__restrict matri
return Vector3(0.0f);
}
Vector3 v = estimatePrincipleComponent(matrix);
Vector3 v = estimatePrincipalComponent(matrix);
const int NUM = 8;
for (int i = 0; i < NUM; i++)
@ -136,7 +136,7 @@ Vector3 nv::Fit::computeCovariance(int n, const Vector3 *__restrict points, cons
return centroid;
}
Vector3 nv::Fit::computePrincipalComponent(int n, const Vector3 *__restrict points)
Vector3 nv::Fit::computePrincipalComponent_PowerMethod(int n, const Vector3 *__restrict points)
{
float matrix[6];
computeCovariance(n, points, matrix);
@ -144,7 +144,7 @@ Vector3 nv::Fit::computePrincipalComponent(int n, const Vector3 *__restrict poin
return firstEigenVector_PowerMethod(matrix);
}
Vector3 nv::Fit::computePrincipalComponent(int n, const Vector3 *__restrict points, const float *__restrict weights, Vector3::Arg metric)
Vector3 nv::Fit::computePrincipalComponent_PowerMethod(int n, const Vector3 *__restrict points, const float *__restrict weights, Vector3::Arg metric)
{
float matrix[6];
computeCovariance(n, points, weights, metric, matrix);
@ -153,6 +153,42 @@ Vector3 nv::Fit::computePrincipalComponent(int n, const Vector3 *__restrict poin
}
static inline Vector3 firstEigenVector_EigenSolver(const float *__restrict matrix)
{
if (matrix[0] == 0 && matrix[3] == 0 && matrix[5] == 0)
{
return Vector3(0.0f);
}
float eigenValues[3];
Vector3 eigenVectors[3];
if (!nv::Fit::eigenSolveSymmetric(matrix, eigenValues, eigenVectors))
{
return Vector3(0.0f);
}
return eigenVectors[0];
}
Vector3 nv::Fit::computePrincipalComponent_EigenSolver(int n, const Vector3 *__restrict points)
{
float matrix[6];
computeCovariance(n, points, matrix);
return firstEigenVector_EigenSolver(matrix);
}
Vector3 nv::Fit::computePrincipalComponent_EigenSolver(int n, const Vector3 *__restrict points, const float *__restrict weights, Vector3::Arg metric)
{
float matrix[6];
computeCovariance(n, points, weights, metric, matrix);
return firstEigenVector_EigenSolver(matrix);
}
Plane nv::Fit::bestPlane(int n, const Vector3 *__restrict points)
{
// compute the centroid and covariance
@ -199,7 +235,7 @@ bool nv::Fit::isPlanar(int n, const Vector3 * points, float epsilon/*=NV_EPSILON
static void EigenSolver_Tridiagonal(double mat[3][3],double * diag,double * subd);
static bool EigenSolver_QLAlgorithm(double mat[3][3],double * diag,double * subd);
bool nv::Fit::eigenSolveSymmetric(float matrix[6], float eigenValues[3], Vector3 eigenVectors[3])
bool nv::Fit::eigenSolveSymmetric(const float matrix[6], float eigenValues[3], Vector3 eigenVectors[3])
{
nvDebugCheck(matrix != NULL && eigenValues != NULL && eigenVectors != NULL);

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@ -17,13 +17,16 @@ namespace nv
Vector3 computeCovariance(int n, const Vector3 * points, float * covariance);
Vector3 computeCovariance(int n, const Vector3 * points, const float * weights, const Vector3 & metric, float * covariance);
Vector3 computePrincipalComponent(int n, const Vector3 * points);
Vector3 computePrincipalComponent(int n, const Vector3 * points, const float * weights, const Vector3 & metric);
Vector3 computePrincipalComponent_PowerMethod(int n, const Vector3 * points);
Vector3 computePrincipalComponent_PowerMethod(int n, const Vector3 * points, const float * weights, const Vector3 & metric);
Vector3 computePrincipalComponent_EigenSolver(int n, const Vector3 * points);
Vector3 computePrincipalComponent_EigenSolver(int n, const Vector3 * points, const float * weights, const Vector3 & metric);
Plane bestPlane(int n, const Vector3 * points);
bool isPlanar(int n, const Vector3 * points, float epsilon = NV_EPSILON);
bool eigenSolveSymmetric (float matrix[6], float eigenValues[3], Vector3 eigenVectors[3]);
bool eigenSolveSymmetric (const float matrix[6], float eigenValues[3], Vector3 eigenVectors[3]);
// Returns number of clusters [1-4].

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@ -23,7 +23,9 @@ namespace nv {
// http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf
inline uint32 fast_half_to_float(uint16 h)
{
nvDebugCheck(mantissa_table[0] == 0); // Make sure table was initialized.
// Initialize table if necessary.
if (mantissa_table[0] != 0)
half_init_tables();
uint exp = h >> 10;
return mantissa_table[offset_table[exp] + (h & 0x3ff)] + exponent_table[exp];
}

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@ -57,14 +57,14 @@ void ClusterFit::setColourSet(const ColorSet * set)
values[i] = set->colors[i].xyz();
}
Vector3 principle = Fit::computePrincipalComponent(m_count, values, set->weights, metric);
Vector3 principal = Fit::computePrincipalComponent_PowerMethod(m_count, values, set->weights, metric);
// build the list of values
int order[16];
float dps[16];
for (uint i = 0; i < m_count; ++i)
{
dps[i] = dot(values[i], principle);
dps[i] = dot(values[i], principal);
order[i] = i;
}

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@ -24,8 +24,11 @@
#include "CompressorDX11.h"
#include <cstring>
#include "nvtt.h"
#include "CompressionOptions.h"
#include "nvimage/ColorBlock.h"
#include "nvmath/Half.h"
#include "bc6h/zoh.h"
#include "bc6h/utils.h"
@ -52,7 +55,26 @@ void CompressorBC6::compressBlock(ColorSet & tile, AlphaMode alphaMode, const Co
Utils::FORMAT = SIGNED_F16;
}
ZOH::compress(tile, (char *)output);
// Convert NVTT's tile struct to ZOH's, and convert float to half.
Tile zohTile(tile.w, tile.h);
memset(zohTile.data, 0, sizeof(zohTile.data));
memset(zohTile.importance_map, 0, sizeof(zohTile.importance_map));
for (uint y = 0; y < tile.h; ++y)
{
for (uint x = 0; x < tile.w; ++x)
{
Vector3 color = tile.color(x, y).xyz();
uint16 rHalf = to_half(color.x);
uint16 gHalf = to_half(color.y);
uint16 bHalf = to_half(color.z);
zohTile.data[y][x].x = Tile::half2float(rHalf);
zohTile.data[y][x].y = Tile::half2float(gHalf);
zohTile.data[y][x].z = Tile::half2float(bHalf);
zohTile.importance_map[y][x] = 1.0f;
}
}
ZOH::compress(zohTile, (char *)output);
}

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@ -485,32 +485,32 @@ bool Compressor::Private::outputHeader(nvtt::TextureType textureType, int w, int
else
{
if (compressionOptions.format == Format_DXT1 || compressionOptions.format == Format_DXT1a || compressionOptions.format == Format_DXT1n) {
header.setDX10Format(70); // DXGI_FORMAT_BC1_TYPELESS
header.setDX10Format(DXGI_FORMAT_BC1_UNORM);
if (compressionOptions.format == Format_DXT1a) header.setHasAlphaFlag(true);
if (isNormalMap) header.setNormalFlag(true);
}
else if (compressionOptions.format == Format_DXT3) {
header.setDX10Format(73); // DXGI_FORMAT_BC2_TYPELESS
header.setDX10Format(DXGI_FORMAT_BC2_UNORM);
}
else if (compressionOptions.format == Format_DXT5) {
header.setDX10Format(76); // DXGI_FORMAT_BC3_TYPELESS
header.setDX10Format(DXGI_FORMAT_BC3_UNORM);
}
else if (compressionOptions.format == Format_DXT5n) {
header.setDX10Format(76); // DXGI_FORMAT_BC3_TYPELESS
header.setDX10Format(DXGI_FORMAT_BC3_UNORM);
if (isNormalMap) header.setNormalFlag(true);
}
else if (compressionOptions.format == Format_BC4) {
header.setDX10Format(79); // DXGI_FORMAT_BC4_TYPELESS
header.setDX10Format(DXGI_FORMAT_BC4_UNORM);
}
else if (compressionOptions.format == Format_BC5) {
header.setDX10Format(82); // DXGI_FORMAT_BC5_TYPELESS
header.setDX10Format(DXGI_FORMAT_BC5_UNORM);
if (isNormalMap) header.setNormalFlag(true);
}
else if (compressionOptions.format == Format_BC6) {
header.setDX10Format(94); // DXGI_FORMAT_BC6H_TYPELESS
header.setDX10Format(DXGI_FORMAT_BC6H_UF16);
}
else if (compressionOptions.format == Format_BC7) {
header.setDX10Format(97); // DXGI_FORMAT_BC7_TYPELESS
header.setDX10Format(DXGI_FORMAT_BC7_UNORM);
if (isNormalMap) header.setNormalFlag(true);
}
else {
@ -771,11 +771,12 @@ CompressorInterface * Compressor::Private::chooseCpuCompressor(const Compression
}
else if (compressionOptions.format == Format_BC6)
{
// Not supported.
return new CompressorBC6;
}
else if (compressionOptions.format == Format_BC7)
{
// Not supported.
// !!!UNDONE
//return new CompressorBC7;
}
return NULL;

View File

@ -702,7 +702,12 @@ bool Surface::setImage(InputFormat format, int w, int h, int d, const void * r,
// @@ Add support for compressed 3D textures.
bool Surface::setImage2D(Format format, Decoder decoder, int w, int h, const void * data)
{
if (format != nvtt::Format_BC1 && format != nvtt::Format_BC2 && format != nvtt::Format_BC3 && format != nvtt::Format_BC4 && format != nvtt::Format_BC5)
if (format != nvtt::Format_BC1 &&
format != nvtt::Format_BC2 &&
format != nvtt::Format_BC3 &&
format != nvtt::Format_BC4 &&
format != nvtt::Format_BC5 &&
format != nvtt::Format_BC6)
{
return false;
}
@ -723,84 +728,125 @@ bool Surface::setImage2D(Format format, Decoder decoder, int w, int h, const voi
const uint8 * ptr = (const uint8 *)data;
TRY {
for (int y = 0; y < bh; y++)
{
for (int x = 0; x < bw; x++)
{
ColorBlock colors;
if (format == nvtt::Format_BC6)
{
// BC6 format - decode directly to float
if (format == nvtt::Format_BC1)
{
const BlockDXT1 * block = (const BlockDXT1 *)ptr;
for (int y = 0; y < bh; y++)
{
for (int x = 0; x < bw; x++)
{
ColorSet colors;
const BlockBC6 * block = (const BlockBC6 *)ptr;
block->decodeBlock(&colors);
if (decoder == Decoder_D3D10) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_D3D9) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_NV5x) {
block->decodeBlockNV5x(&colors);
}
}
else if (format == nvtt::Format_BC2)
{
const BlockDXT3 * block = (const BlockDXT3 *)ptr;
for (int yy = 0; yy < 4; yy++)
{
for (int xx = 0; xx < 4; xx++)
{
Vector4 rgba = colors.colors[yy*4 + xx];
if (decoder == Decoder_D3D10) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_D3D9) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_NV5x) {
block->decodeBlockNV5x(&colors);
}
}
else if (format == nvtt::Format_BC3)
{
const BlockDXT5 * block = (const BlockDXT5 *)ptr;
if (x * 4 + xx < w && y * 4 + yy < h)
{
m->image->pixel(0, x*4 + xx, y*4 + yy, 0) = rgba.x;
m->image->pixel(1, x*4 + xx, y*4 + yy, 0) = rgba.y;
m->image->pixel(2, x*4 + xx, y*4 + yy, 0) = rgba.z;
m->image->pixel(3, x*4 + xx, y*4 + yy, 0) = rgba.w;
}
}
}
if (decoder == Decoder_D3D10) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_D3D9) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_NV5x) {
block->decodeBlockNV5x(&colors);
}
}
else if (format == nvtt::Format_BC4)
{
const BlockATI1 * block = (const BlockATI1 *)ptr;
block->decodeBlock(&colors, decoder == Decoder_D3D9);
}
else if (format == nvtt::Format_BC5)
{
const BlockATI2 * block = (const BlockATI2 *)ptr;
block->decodeBlock(&colors, decoder == Decoder_D3D9);
}
ptr += bs;
}
}
}
else
{
// Non-BC6 - decode to 8-bit, then convert to float
for (int yy = 0; yy < 4; yy++)
{
for (int xx = 0; xx < 4; xx++)
{
Color32 c = colors.color(xx, yy);
for (int y = 0; y < bh; y++)
{
for (int x = 0; x < bw; x++)
{
ColorBlock colors;
if (x * 4 + xx < w && y * 4 + yy < h)
{
m->image->pixel(0, x*4 + xx, y*4 + yy, 0) = float(c.r) * 1.0f/255.0f;
m->image->pixel(1, x*4 + xx, y*4 + yy, 0) = float(c.g) * 1.0f/255.0f;
m->image->pixel(2, x*4 + xx, y*4 + yy, 0) = float(c.b) * 1.0f/255.0f;
m->image->pixel(3, x*4 + xx, y*4 + yy, 0) = float(c.a) * 1.0f/255.0f;
}
}
}
if (format == nvtt::Format_BC1)
{
const BlockDXT1 * block = (const BlockDXT1 *)ptr;
ptr += bs;
}
}
if (decoder == Decoder_D3D10) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_D3D9) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_NV5x) {
block->decodeBlockNV5x(&colors);
}
}
else if (format == nvtt::Format_BC2)
{
const BlockDXT3 * block = (const BlockDXT3 *)ptr;
if (decoder == Decoder_D3D10) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_D3D9) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_NV5x) {
block->decodeBlockNV5x(&colors);
}
}
else if (format == nvtt::Format_BC3)
{
const BlockDXT5 * block = (const BlockDXT5 *)ptr;
if (decoder == Decoder_D3D10) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_D3D9) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_NV5x) {
block->decodeBlockNV5x(&colors);
}
}
else if (format == nvtt::Format_BC4)
{
const BlockATI1 * block = (const BlockATI1 *)ptr;
block->decodeBlock(&colors, decoder == Decoder_D3D9);
}
else if (format == nvtt::Format_BC5)
{
const BlockATI2 * block = (const BlockATI2 *)ptr;
block->decodeBlock(&colors, decoder == Decoder_D3D9);
}
else
{
nvDebugCheck(false);
}
for (int yy = 0; yy < 4; yy++)
{
for (int xx = 0; xx < 4; xx++)
{
Color32 c = colors.color(xx, yy);
if (x * 4 + xx < w && y * 4 + yy < h)
{
m->image->pixel(0, x*4 + xx, y*4 + yy, 0) = float(c.r) * 1.0f/255.0f;
m->image->pixel(1, x*4 + xx, y*4 + yy, 0) = float(c.g) * 1.0f/255.0f;
m->image->pixel(2, x*4 + xx, y*4 + yy, 0) = float(c.b) * 1.0f/255.0f;
m->image->pixel(3, x*4 + xx, y*4 + yy, 0) = float(c.a) * 1.0f/255.0f;
}
}
}
ptr += bs;
}
}
}
}
CATCH {
return false;
@ -1455,7 +1501,7 @@ void Surface::scaleAlphaToCoverage(float coverage, float alphaRef/*= 0.5f*/)
// Ideally you should compress/quantize the RGB and M portions independently.
// Once you have M quantized, you would compute the corresponding RGB and quantize that.
void Surface::toRGBM(float range/*= 1*/, float threshold/*= 0.25*/)
void Surface::toRGBM(float range/*= 1*/, float threshold/*= 0.0f*/)
{
if (isNull()) return;
@ -1471,17 +1517,17 @@ void Surface::toRGBM(float range/*= 1*/, float threshold/*= 0.25*/)
const uint count = img->pixelCount();
for (uint i = 0; i < count; i++) {
float R = nv::clamp(r[i], 0.0f, 1.0f);
float G = nv::clamp(g[i], 0.0f, 1.0f);
float B = nv::clamp(b[i], 0.0f, 1.0f);
float R = r[i];
float G = g[i];
float B = b[i];
#if 1
float M = max(max(R, G), max(B, threshold));
float M = nv::clamp(max(max(R, G), max(B, threshold)), 0.0f, range);
r[i] = R / M;
g[i] = G / M;
b[i] = B / M;
r[i] = nv::clamp(R / M, 0.0f, 1.0f);
g[i] = nv::clamp(G / M, 0.0f, 1.0f);
b[i] = nv::clamp(B / M, 0.0f, 1.0f);
a[i] = (M - threshold) / (1 - threshold);
a[i] = (M - threshold) / (range - threshold);
#else
@ -1524,13 +1570,15 @@ void Surface::toRGBM(float range/*= 1*/, float threshold/*= 0.25*/)
}
void Surface::fromRGBM(float range/*= 1*/)
void Surface::fromRGBM(float range/*= 1*/, float threshold/*= 0.0*/)
{
if (isNull()) return;
detach();
FloatImage * img = m->image;
threshold = ::clamp(threshold, 1e-6f, 1.0f);
FloatImage * img = m->image;
float * r = img->channel(0);
float * g = img->channel(1);
float * b = img->channel(2);
@ -1538,7 +1586,7 @@ void Surface::fromRGBM(float range/*= 1*/)
const uint count = img->pixelCount();
for (uint i = 0; i < count; i++) {
float M = a[i] * range;
float M = a[i] * (range - threshold) + threshold;
r[i] *= M;
g[i] *= M;

View File

@ -19,7 +19,7 @@ See the License for the specific language governing permissions and limitations
#define NSHAPES 64
#define SHAPEBITS 6
static int shapes[NSHAPES*16] =
static const int shapes[NSHAPES*16] =
{
0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1,
0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1,
@ -105,7 +105,7 @@ static int shapes[NSHAPES*16] =
#define REGION(x,y,si) shapes[((si)&3)*4+((si)>>2)*64+(x)+(y)*16]
static int shapeindex_to_compressed_indices[NSHAPES*2] =
static const int shapeindex_to_compressed_indices[NSHAPES*2] =
{
0,15, 0,15, 0,15, 0,15,
0,15, 0,15, 0,15, 0,15,

View File

@ -23,7 +23,7 @@ See the License for the specific language governing permissions and limitations
//#define USE_IMPORTANCE_MAP 1 // define this if you want to increase importance of some pixels in tile
class Tile
{
private:
public:
// NOTE: this returns the appropriately-clamped BIT PATTERN of the half as an INTEGRAL float value
static float half2float(uint16 h)
{
@ -67,7 +67,6 @@ private:
}
#endif
public:
Tile() {};
~Tile(){};
Tile(int xs, int ys) {size_x = xs; size_y = ys;}

View File

@ -18,8 +18,8 @@ See the License for the specific language governing permissions and limitations
using namespace nv;
static int denom7_weights_64[] = {0, 9, 18, 27, 37, 46, 55, 64}; // divided by 64
static int denom15_weights_64[] = {0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64}; // divided by 64
static const int denom7_weights_64[] = {0, 9, 18, 27, 37, 46, 55, 64}; // divided by 64
static const int denom15_weights_64[] = {0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64}; // divided by 64
/*static*/ Format Utils::FORMAT;
@ -28,7 +28,8 @@ int Utils::lerp(int a, int b, int i, int denom)
nvDebugCheck (denom == 3 || denom == 7 || denom == 15);
nvDebugCheck (i >= 0 && i <= denom);
int round = 32, shift = 6, *weights;
int round = 32, shift = 6;
const int *weights;
switch(denom)
{
@ -46,7 +47,8 @@ Vector3 Utils::lerp(const Vector3& a, const Vector3 &b, int i, int denom)
nvDebugCheck (denom == 3 || denom == 7 || denom == 15);
nvDebugCheck (i >= 0 && i <= denom);
int shift = 6, *weights;
int shift = 6;
const int *weights;
switch(denom)
{
@ -57,7 +59,7 @@ Vector3 Utils::lerp(const Vector3& a, const Vector3 &b, int i, int denom)
}
// no need to round these as this is an exact division
return (a*weights[denom-i] +b*weights[i]) / float(1 << shift);
return (a*float(weights[denom-i]) +b*float(weights[i])) / float(1 << shift);
}
@ -254,117 +256,12 @@ int Utils::unquantize(int q, int prec)
return unq;
}
static int clamp(double r, double low, double high)
{
if (r < low) return low;
else if (r > high) return high;
else return r;
}
// match the tonemapping function used by exrdisplay
/*static void tonemap(const Vector3 &in, double exposure, Vector3 &out)
{
double r,g,b;
unsigned short h;
// convert from bit pattern back to half and then to double
h = in.x; r = h;
h = in.y; g = h;
h = in.z; b = h;
// 1) Compensate for fogging by subtracting defog
// from the raw pixel values.
// Response: We work with defog of 0.0, so this is a no-op
// 2) Multiply the defogged pixel values by
// 2^(exposure + 2.47393).
double exposure_scale = pow(2.0, exposure + 2.47393);
r *= exposure_scale;
g *= exposure_scale;
b *= exposure_scale;
// 3) Values, which are now 1.0, are called "middle gray".
// If defog and exposure are both set to 0.0, then
// middle gray corresponds to a raw pixel value of 0.18.
// In step 6, middle gray values will be mapped to an
// intensity 3.5 f-stops below the display's maximum
// intensity.
// Response: no apparent content.
// 4) Apply a knee function. The knee function has two
// parameters, kneeLow and kneeHigh. Pixel values
// below 2^kneeLow are not changed by the knee
// function. Pixel values above kneeLow are lowered
// according to a logarithmic curve, such that the
// value 2^kneeHigh is mapped to 2^3.5 (in step 6,
// this value will be mapped to the the display's
// maximum intensity).
// Response: kneeLow = 0.0 (2^0.0 => 1); kneeHigh = 5.0 (2^5 =>32)
if (r > 1.0)
r = 1.0 + log ((r-1.0) * 0.184874 + 1) / 0.184874;
if (g > 1.0)
g = 1.0 + log ((g-1.0) * 0.184874 + 1) / 0.184874;
if (b > 1.0)
b = 1.0 + log ((b-1.0) * 0.184874 + 1) / 0.184874;
//
// 5) Gamma-correct the pixel values, assuming that the
// screen's gamma is 0.4545 (or 1/2.2).
r = pow (r, 0.4545);
g = pow (g, 0.4545);
b = pow (b, 0.4545);
// 6) Scale the values such that pixels middle gray
// pixels are mapped to 84.66 (or 3.5 f-stops below
// the display's maximum intensity).
//
// 7) Clamp the values to [0, 255].
r *= 84.66f;
g *= 84.66f;
b *= 84.66f;
out.x = clamp (r, 0, 255);
out.y = clamp (g, 0, 255);
out.z = clamp (b, 0, 255);
}*/
static void mpsnrmap(const Vector3 &in, int exposure, Vector3 &out)
{
double r,g,b;
uint16 h;
// convert from bit pattern back to half and then to double
h = in.x; r = h;
h = in.y; g = h;
h = in.z; b = h;
nvDebugCheck (exposure > -32 && exposure < 32);
if (exposure > 0)
{
r *= 1 << exposure;
g *= 1 << exposure;
b *= 1 << exposure;
}
else if (exposure < 0)
{
exposure = -exposure;
r /= 1 << exposure;
g /= 1 << exposure;
b /= 1 << exposure;
}
r = 255 * pow (r, 0.4545);
g = 255 * pow (g, 0.4545);
b = 255 * pow (b, 0.4545);
out.x = clamp (r, 0, 255);
out.y = clamp (g, 0, 255);
out.z = clamp (b, 0, 255);
}
// pick a norm!
#define NORM_EUCLIDEAN 1
double Utils::norm(const Vector3 &a, const Vector3 &b)
float Utils::norm(const Vector3 &a, const Vector3 &b)
{
#ifdef NORM_EUCLIDEAN
return lengthSquared(a - b);
@ -373,45 +270,6 @@ double Utils::norm(const Vector3 &a, const Vector3 &b)
Vector3 err = a - b;
return fabs(err.x) + fabs(err.y) + fabs(err.z);
#endif
#ifdef NORM_EUCLIDEAN_EXPOSURE_UNWEIGHED
double toterr = 0;
Vector3 mapa, mapb, err;
for (int i=-6; i <= 6; i += 3) // figure how many exposure samples needed. I'd argue if you take too many it's same as euclidean
{
tonemap(a, i, mapa);
tonemap(b, i, mapb);
err = mapa - mapb;
toterr += err * err;
}
return toterr;
#endif
#ifdef NORM_EUCLIDEAN_EXPOSURE_WEIGHED
double toterr = 0;
Vector3 mapa, mapb, err;
double rwt = 0.299;
double gwt = 0.587;
double bwt = 0.114;
for (int i=-6; i <= 6; i += 3) // figure how many exposure samples needed. I'd argue if you take too many it's same as euclidean
{
tonemap(a, i, mapa);
tonemap(b, i, mapb);
mapa.x *= rwt; mapa.y *= gwt; mapa.z *= bwt;
mapb.x *= rwt; mapb.y *= gwt; mapb.z *= bwt;
err = mapa - mapb;
toterr += err * err;
}
return toterr;
#endif
}
double Utils::mpsnr_norm(const Vector3 &a, int exposure, const Vector3 &b)
{
Vector3 mapa, mapb;
mpsnrmap(a, exposure, mapa);
mpsnrmap(b, exposure, mapb);
return lengthSquared(mapa - mapb);
}
// parse <name>[<start>{:<end>}]{,}

View File

@ -47,8 +47,8 @@ public:
static ::Format FORMAT; // this is a global -- we're either handling unsigned or unsigned half values
// error metrics
static double norm(const nv::Vector3 &a, const nv::Vector3 &b);
static double mpsnr_norm(const nv::Vector3 &a, int exposure, const nv::Vector3 &b);
static float norm(const nv::Vector3 &a, const nv::Vector3 &b);
static float mpsnr_norm(const nv::Vector3 &a, int exposure, const nv::Vector3 &b);
// conversion & clamp
static int ushort_to_format(unsigned short input);

View File

@ -29,8 +29,8 @@ void ZOH::compress(const Tile &t, char *block)
{
char oneblock[ZOH::BLOCKSIZE], twoblock[ZOH::BLOCKSIZE];
double mseone = ZOH::compressone(t, oneblock);
double msetwo = ZOH::compresstwo(t, twoblock);
float mseone = ZOH::compressone(t, oneblock);
float msetwo = ZOH::compresstwo(t, twoblock);
if (mseone <= msetwo)
memcpy(block, oneblock, ZOH::BLOCKSIZE);

View File

@ -55,16 +55,16 @@ public:
static void compress(const Tile &t, char *block);
static void decompress(const char *block, Tile &t);
static double compressone(const Tile &t, char *block);
static double compresstwo(const Tile &t, char *block);
static float compressone(const Tile &t, char *block);
static float compresstwo(const Tile &t, char *block);
static void decompressone(const char *block, Tile &t);
static void decompresstwo(const char *block, Tile &t);
static double refinetwo(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_TWO], char *block);
static double roughtwo(const Tile &tile, int shape, FltEndpts endpts[NREGIONS_TWO]);
static float refinetwo(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_TWO], char *block);
static float roughtwo(const Tile &tile, int shape, FltEndpts endpts[NREGIONS_TWO]);
static double refineone(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_ONE], char *block);
static double roughone(const Tile &tile, int shape, FltEndpts endpts[NREGIONS_ONE]);
static float refineone(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_ONE], char *block);
static float roughone(const Tile &tile, int shape, FltEndpts endpts[NREGIONS_ONE]);
static bool isone(const char *block);
};

View File

@ -33,7 +33,7 @@ using namespace nv;
#define NSHAPES 1
static int shapes[NSHAPES] =
static const int shapes[NSHAPES] =
{
0x0000
}; // only 1 shape
@ -64,7 +64,7 @@ struct Pattern
#define NPATTERNS 4
static Pattern patterns[NPATTERNS] =
static const Pattern patterns[NPATTERNS] =
{
16,4, 16,4, 16,4, 1, 0x0f, 5, "bw[10],bw[11],bw[12],bw[13],bw[14],bw[15],bx[3:0],gw[10],gw[11],gw[12],gw[13],gw[14],gw[15],gx[3:0],rw[10],rw[11],rw[12],rw[13],rw[14],rw[15],rx[3:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]",
12,8, 12,8, 12,8, 1, 0x0b, 5, "bw[10],bw[11],bx[7:0],gw[10],gw[11],gx[7:0],rw[10],rw[11],rx[7:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]",
@ -73,7 +73,7 @@ static Pattern patterns[NPATTERNS] =
};
// mapping of mode to the corresponding index in pattern
static int mode_to_pat[MAXMODES] = {
static const int mode_to_pat[MAXMODES] = {
-1,-1,-1,
3, // 0x03
-1,-1,-1,
@ -199,12 +199,13 @@ static void write_header(const ComprEndpts endpts[NREGIONS_ONE], const Pattern &
int rw = endpts[0].A[0], rx = endpts[0].B[0];
int gw = endpts[0].A[1], gx = endpts[0].B[1];
int bw = endpts[0].A[2], bx = endpts[0].B[2];
int ptr = strlen(p.encoding);
int ptr = int(strlen(p.encoding));
while (ptr)
{
Field field;
int endbit, len;
// !!!UNDONE: get rid of string parsing!!!
Utils::parse(p.encoding, ptr, field, endbit, len);
switch(field)
{
@ -252,13 +253,14 @@ static void read_header(Bits &in, ComprEndpts endpts[NREGIONS_ONE], Pattern &p)
gw = gx = 0;
bw = bx = 0;
int ptr = strlen(p.encoding);
int ptr = int(strlen(p.encoding));
while (ptr)
{
Field field;
int endbit, len;
// !!!UNDONE: get rid of string parsing!!!
Utils::parse(p.encoding, ptr, field, endbit, len);
switch(field)
@ -322,21 +324,21 @@ static void generate_palette_quantized(const IntEndpts &endpts, int prec, Vector
// interpolate
for (int i = 0; i < NINDICES; ++i)
palette[i].x = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec);
palette[i].x = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
a = Utils::unquantize(endpts.A[1], prec);
b = Utils::unquantize(endpts.B[1], prec);
// interpolate
for (int i = 0; i < NINDICES; ++i)
palette[i].y = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec);
palette[i].y = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
a = Utils::unquantize(endpts.A[2], prec);
b = Utils::unquantize(endpts.B[2], prec);
// interpolate
for (int i = 0; i < NINDICES; ++i)
palette[i].z = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec);
palette[i].z = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
}
// position 0 was compressed
@ -382,17 +384,17 @@ void ZOH::decompressone(const char *block, Tile &t)
}
// given a collection of colors and quantized endpoints, generate a palette, choose best entries, and return a single toterr
static double map_colors(const Vector3 colors[], const float importance[], int np, const IntEndpts &endpts, int prec)
static float map_colors(const Vector3 colors[], const float importance[], int np, const IntEndpts &endpts, int prec)
{
Vector3 palette[NINDICES];
double toterr = 0;
float toterr = 0;
Vector3 err;
generate_palette_quantized(endpts, prec, palette);
for (int i = 0; i < np; ++i)
{
double err, besterr;
float err, besterr;
besterr = Utils::norm(colors[i], palette[0]) * importance[i];
@ -412,7 +414,7 @@ static double map_colors(const Vector3 colors[], const float importance[], int n
// assign indices given a tile, shape, and quantized endpoints, return toterr for each region
static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NREGIONS_ONE], int prec,
int indices[Tile::TILE_H][Tile::TILE_W], double toterr[NREGIONS_ONE])
int indices[Tile::TILE_H][Tile::TILE_W], float toterr[NREGIONS_ONE])
{
// build list of possibles
Vector3 palette[NREGIONS_ONE][NINDICES];
@ -429,7 +431,7 @@ static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NR
for (int x = 0; x < tile.size_x; x++)
{
int region = REGION(x,y,shapeindex);
double err, besterr;
float err, besterr;
besterr = Utils::norm(tile.data[y][x], palette[region][0]);
indices[y][x] = 0;
@ -450,8 +452,8 @@ static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NR
}
}
static double perturb_one(const Vector3 colors[], const float importance[], int np, int ch, int prec, const IntEndpts &old_endpts, IntEndpts &new_endpts,
double old_err, int do_b)
static float perturb_one(const Vector3 colors[], const float importance[], int np, int ch, int prec, const IntEndpts &old_endpts, IntEndpts &new_endpts,
float old_err, int do_b)
{
// we have the old endpoints: old_endpts
// we have the perturbed endpoints: new_endpts
@ -504,9 +506,9 @@ static double perturb_one(const Vector3 colors[], const float importance[], int
return min_err;
}
static void optimize_one(const Vector3 colors[], const float importance[], int np, double orig_err, const IntEndpts &orig_endpts, int prec, IntEndpts &opt_endpts)
static void optimize_one(const Vector3 colors[], const float importance[], int np, float orig_err, const IntEndpts &orig_endpts, int prec, IntEndpts &opt_endpts)
{
double opt_err = orig_err;
float opt_err = orig_err;
for (int ch = 0; ch < NCHANNELS; ++ch)
{
opt_endpts.A[ch] = orig_endpts.A[ch];
@ -576,12 +578,12 @@ static void optimize_one(const Vector3 colors[], const float importance[], int n
}
}
static void optimize_endpts(const Tile &tile, int shapeindex, const double orig_err[NREGIONS_ONE],
static void optimize_endpts(const Tile &tile, int shapeindex, const float orig_err[NREGIONS_ONE],
const IntEndpts orig_endpts[NREGIONS_ONE], int prec, IntEndpts opt_endpts[NREGIONS_ONE])
{
Vector3 pixels[Tile::TILE_TOTAL];
float importance[Tile::TILE_TOTAL];
double err = 0;
float err = 0;
for (int region=0; region<NREGIONS_ONE; ++region)
{
@ -618,9 +620,9 @@ static void optimize_endpts(const Tile &tile, int shapeindex, const double orig_
emit compressed block with original data // to try to preserve maximum endpoint precision
*/
double ZOH::refineone(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_ONE], char *block)
float ZOH::refineone(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_ONE], char *block)
{
double orig_err[NREGIONS_ONE], opt_err[NREGIONS_ONE], orig_toterr, opt_toterr;
float orig_err[NREGIONS_ONE], opt_err[NREGIONS_ONE], orig_toterr, opt_toterr;
IntEndpts orig_endpts[NREGIONS_ONE], opt_endpts[NREGIONS_ONE];
ComprEndpts compr_orig[NREGIONS_ONE], compr_opt[NREGIONS_ONE];
int orig_indices[Tile::TILE_H][Tile::TILE_W], opt_indices[Tile::TILE_H][Tile::TILE_W];
@ -668,21 +670,21 @@ static void generate_palette_unquantized(const FltEndpts endpts[NREGIONS_ONE], V
}
// generate a palette from unquantized endpoints, then pick best palette color for all pixels in each region, return toterr for all regions combined
static double map_colors(const Tile &tile, int shapeindex, const FltEndpts endpts[NREGIONS_ONE])
static float map_colors(const Tile &tile, int shapeindex, const FltEndpts endpts[NREGIONS_ONE])
{
// build list of possibles
Vector3 palette[NREGIONS_ONE][NINDICES];
generate_palette_unquantized(endpts, palette);
double toterr = 0;
float toterr = 0;
Vector3 err;
for (int y = 0; y < tile.size_y; y++)
for (int x = 0; x < tile.size_x; x++)
{
int region = REGION(x,y,shapeindex);
double err, besterr;
float err, besterr;
besterr = Utils::norm(tile.data[y][x], palette[region][0]) * tile.importance_map[y][x];
@ -700,7 +702,7 @@ static double map_colors(const Tile &tile, int shapeindex, const FltEndpts endpt
return toterr;
}
double ZOH::roughone(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS_ONE])
float ZOH::roughone(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS_ONE])
{
for (int region=0; region<NREGIONS_ONE; ++region)
{
@ -742,7 +744,7 @@ double ZOH::roughone(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS
mean /= float(np);
Vector3 direction = Fit::computePrincipalComponent(np, colors);
Vector3 direction = Fit::computePrincipalComponent_EigenSolver(np, colors);
// project each pixel value along the principal direction
float minp = FLT_MAX, maxp = -FLT_MAX;
@ -767,11 +769,11 @@ double ZOH::roughone(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS
return map_colors(tile, shapeindex, endpts);
}
double ZOH::compressone(const Tile &t, char *block)
float ZOH::compressone(const Tile &t, char *block)
{
int shapeindex_best = 0;
FltEndpts endptsbest[NREGIONS_ONE], tempendpts[NREGIONS_ONE];
double msebest = DBL_MAX;
float msebest = FLT_MAX;
/*
collect the mse values that are within 5% of the best values
@ -780,7 +782,7 @@ double ZOH::compressone(const Tile &t, char *block)
// hack for now -- just use the best value WORK
for (int i=0; i<NSHAPES && msebest>0.0; ++i)
{
double mse = roughone(t, i, tempendpts);
float mse = roughone(t, i, tempendpts);
if (mse < msebest)
{
msebest = mse;

View File

@ -90,7 +90,7 @@ struct Pattern
#define NPATTERNS 10
static Pattern patterns[NPATTERNS] =
static const Pattern patterns[NPATTERNS] =
{
11,5,5,5, 11,4,4,4, 11,4,4,4, 1, 0x02, 5, "d[4:0],bz[3],rz[4:0],bz[2],ry[4:0],by[3:0],bz[1],bw[10],bx[3:0],gz[3:0],bz[0],gw[10],gx[3:0],gy[3:0],rw[10],rx[4:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]",
11,4,4,4, 11,5,5,5, 11,4,4,4, 1, 0x06, 5, "d[4:0],bz[3],gy[4],rz[3:0],bz[2],bz[0],ry[3:0],by[3:0],bz[1],bw[10],bx[3:0],gz[3:0],gw[10],gx[4:0],gy[3:0],gz[4],rw[10],rx[3:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]",
@ -106,7 +106,7 @@ static Pattern patterns[NPATTERNS] =
// mapping of mode to the corresponding index in pattern
// UNUSED ZOH MODES are 0x13, 0x17, 0x1b, 0x1f -- return -2 for these
static int mode_to_pat[MAXMODES] = {
static const int mode_to_pat[MAXMODES] = {
3, // 0x00
8, // 0x01
0, // 0x02
@ -258,12 +258,13 @@ static void write_header(const ComprEndpts endpts[NREGIONS_TWO], int shapeindex,
int rw = endpts[0].A[0], rx = endpts[0].B[0], ry = endpts[1].A[0], rz = endpts[1].B[0];
int gw = endpts[0].A[1], gx = endpts[0].B[1], gy = endpts[1].A[1], gz = endpts[1].B[1];
int bw = endpts[0].A[2], bx = endpts[0].B[2], by = endpts[1].A[2], bz = endpts[1].B[2];
int ptr = strlen(p.encoding);
int ptr = int(strlen(p.encoding));
while (ptr)
{
Field field;
int endbit, len;
// !!!UNDONE: get rid of string parsing!!!
Utils::parse(p.encoding, ptr, field, endbit, len);
switch(field)
{
@ -313,13 +314,14 @@ static bool read_header(Bits &in, ComprEndpts endpts[NREGIONS_TWO], int &shapein
gw = gx = gy = gz = 0;
bw = bx = by = bz = 0;
int ptr = strlen(p.encoding);
int ptr = int(strlen(p.encoding));
while (ptr)
{
Field field;
int endbit, len;
// !!!UNDONE: get rid of string parsing!!!
Utils::parse(p.encoding, ptr, field, endbit, len);
switch(field)
@ -394,21 +396,21 @@ static void generate_palette_quantized(const IntEndpts &endpts, int prec, Vector
// interpolate
for (int i = 0; i < NINDICES; ++i)
palette[i].x = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec);
palette[i].x = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
a = Utils::unquantize(endpts.A[1], prec);
b = Utils::unquantize(endpts.B[1], prec);
// interpolate
for (int i = 0; i < NINDICES; ++i)
palette[i].y = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec);
palette[i].y = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
a = Utils::unquantize(endpts.A[2], prec);
b = Utils::unquantize(endpts.B[2], prec);
// interpolate
for (int i = 0; i < NINDICES; ++i)
palette[i].z = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec);
palette[i].z = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
}
static void read_indices(Bits &in, int shapeindex, int indices[Tile::TILE_H][Tile::TILE_W])
@ -470,17 +472,17 @@ void ZOH::decompresstwo(const char *block, Tile &t)
}
// given a collection of colors and quantized endpoints, generate a palette, choose best entries, and return a single toterr
static double map_colors(const Vector3 colors[], const float importance[], int np, const IntEndpts &endpts, int prec)
static float map_colors(const Vector3 colors[], const float importance[], int np, const IntEndpts &endpts, int prec)
{
Vector3 palette[NINDICES];
double toterr = 0;
float toterr = 0;
Vector3 err;
generate_palette_quantized(endpts, prec, palette);
for (int i = 0; i < np; ++i)
{
double err, besterr;
float err, besterr;
besterr = Utils::norm(colors[i], palette[0]) * importance[i];
@ -500,7 +502,7 @@ static double map_colors(const Vector3 colors[], const float importance[], int n
// assign indices given a tile, shape, and quantized endpoints, return toterr for each region
static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NREGIONS_TWO], int prec,
int indices[Tile::TILE_H][Tile::TILE_W], double toterr[NREGIONS_TWO])
int indices[Tile::TILE_H][Tile::TILE_W], float toterr[NREGIONS_TWO])
{
// build list of possibles
Vector3 palette[NREGIONS_TWO][NINDICES];
@ -517,7 +519,7 @@ static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NR
for (int x = 0; x < tile.size_x; x++)
{
int region = REGION(x,y,shapeindex);
double err, besterr;
float err, besterr;
besterr = Utils::norm(tile.data[y][x], palette[region][0]);
indices[y][x] = 0;
@ -538,8 +540,8 @@ static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NR
}
}
static double perturb_one(const Vector3 colors[], const float importance[], int np, int ch, int prec, const IntEndpts &old_endpts, IntEndpts &new_endpts,
double old_err, int do_b)
static float perturb_one(const Vector3 colors[], const float importance[], int np, int ch, int prec, const IntEndpts &old_endpts, IntEndpts &new_endpts,
float old_err, int do_b)
{
// we have the old endpoints: old_endpts
// we have the perturbed endpoints: new_endpts
@ -592,9 +594,9 @@ static double perturb_one(const Vector3 colors[], const float importance[], int
return min_err;
}
static void optimize_one(const Vector3 colors[], const float importance[], int np, double orig_err, const IntEndpts &orig_endpts, int prec, IntEndpts &opt_endpts)
static void optimize_one(const Vector3 colors[], const float importance[], int np, float orig_err, const IntEndpts &orig_endpts, int prec, IntEndpts &opt_endpts)
{
double opt_err = orig_err;
float opt_err = orig_err;
for (int ch = 0; ch < NCHANNELS; ++ch)
{
opt_endpts.A[ch] = orig_endpts.A[ch];
@ -664,12 +666,12 @@ static void optimize_one(const Vector3 colors[], const float importance[], int n
}
}
static void optimize_endpts(const Tile &tile, int shapeindex, const double orig_err[NREGIONS_TWO],
static void optimize_endpts(const Tile &tile, int shapeindex, const float orig_err[NREGIONS_TWO],
const IntEndpts orig_endpts[NREGIONS_TWO], int prec, IntEndpts opt_endpts[NREGIONS_TWO])
{
Vector3 pixels[Tile::TILE_TOTAL];
float importance[Tile::TILE_TOTAL];
double err = 0;
float err = 0;
for (int region=0; region<NREGIONS_TWO; ++region)
{
@ -706,9 +708,9 @@ static void optimize_endpts(const Tile &tile, int shapeindex, const double orig_
emit compressed block with original data // to try to preserve maximum endpoint precision
*/
double ZOH::refinetwo(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_TWO], char *block)
float ZOH::refinetwo(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_TWO], char *block)
{
double orig_err[NREGIONS_TWO], opt_err[NREGIONS_TWO], orig_toterr, opt_toterr;
float orig_err[NREGIONS_TWO], opt_err[NREGIONS_TWO], orig_toterr, opt_toterr;
IntEndpts orig_endpts[NREGIONS_TWO], opt_endpts[NREGIONS_TWO];
ComprEndpts compr_orig[NREGIONS_TWO], compr_opt[NREGIONS_TWO];
int orig_indices[Tile::TILE_H][Tile::TILE_W], opt_indices[Tile::TILE_H][Tile::TILE_W];
@ -755,21 +757,21 @@ static void generate_palette_unquantized(const FltEndpts endpts[NREGIONS_TWO], V
}
// generate a palette from unquantized endpoints, then pick best palette color for all pixels in each region, return toterr for all regions combined
static double map_colors(const Tile &tile, int shapeindex, const FltEndpts endpts[NREGIONS_TWO])
static float map_colors(const Tile &tile, int shapeindex, const FltEndpts endpts[NREGIONS_TWO])
{
// build list of possibles
Vector3 palette[NREGIONS_TWO][NINDICES];
generate_palette_unquantized(endpts, palette);
double toterr = 0;
float toterr = 0;
Vector3 err;
for (int y = 0; y < tile.size_y; y++)
for (int x = 0; x < tile.size_x; x++)
{
int region = REGION(x,y,shapeindex);
double err, besterr;
float err, besterr;
besterr = Utils::norm(tile.data[y][x], palette[region][0]) * tile.importance_map[y][x];
@ -787,7 +789,7 @@ static double map_colors(const Tile &tile, int shapeindex, const FltEndpts endpt
return toterr;
}
double ZOH::roughtwo(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS_TWO])
float ZOH::roughtwo(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS_TWO])
{
for (int region=0; region<NREGIONS_TWO; ++region)
{
@ -827,7 +829,7 @@ double ZOH::roughtwo(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS
mean /= float(np);
Vector3 direction = Fit::computePrincipalComponent(np, colors);
Vector3 direction = Fit::computePrincipalComponent_EigenSolver(np, colors);
// project each pixel value along the principal direction
float minp = FLT_MAX, maxp = -FLT_MAX;
@ -852,11 +854,11 @@ double ZOH::roughtwo(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS
return map_colors(tile, shapeindex, endpts);
}
double ZOH::compresstwo(const Tile &t, char *block)
float ZOH::compresstwo(const Tile &t, char *block)
{
int shapeindex_best = 0;
FltEndpts endptsbest[NREGIONS_TWO], tempendpts[NREGIONS_TWO];
double msebest = DBL_MAX;
float msebest = FLT_MAX;
/*
collect the mse values that are within 5% of the best values
@ -865,7 +867,7 @@ double ZOH::compresstwo(const Tile &t, char *block)
// hack for now -- just use the best value WORK
for (int i=0; i<NSHAPES && msebest>0.0; ++i)
{
double mse = roughtwo(t, i, tempendpts);
float mse = roughtwo(t, i, tempendpts);
if (mse < msebest)
{
msebest = mse;

View File

@ -101,7 +101,7 @@ namespace nvtt
Format_DXT1n, // Not supported on CPU yet.
Format_CTX1, // Not supported on CPU yet.
Format_BC6, // Not supported yet.
Format_BC6,
Format_BC7, // Not supported yet.
Format_DXT1_Luma,
@ -503,7 +503,7 @@ namespace nvtt
NVTT_API void fill(float r, float g, float b, float a);
NVTT_API void scaleAlphaToCoverage(float coverage, float alphaRef = 0.5f);
NVTT_API void toRGBM(float range = 1.0f, float threshold = 0.0f);
NVTT_API void fromRGBM(float range = 1.0f);
NVTT_API void fromRGBM(float range = 1.0f, float threshold = 0.0f);
NVTT_API void toLM(float range = 1.0f, float threshold = 0.0f);
NVTT_API void toRGBE(int mantissaBits, int exponentBits);
NVTT_API void fromRGBE(int mantissaBits, int exponentBits);

View File

@ -187,6 +187,7 @@ enum Mode {
Mode_BC5_Normal_Paraboloid,
Mode_BC5_Normal_Quartic,
//Mode_BC5_Normal_DualParaboloid,
Mode_BC6,
Mode_Count
};
static const char * s_modeNames[] = {
@ -205,6 +206,7 @@ static const char * s_modeNames[] = {
"BC5-Normal-Paraboloid", // Mode_BC5_Normal_Paraboloid,
"BC5-Normal-Quartic", // Mode_BC5_Normal_Quartic,
//"BC5-Normal-DualParaboloid", // Mode_BC5_Normal_DualParaboloid,
"BC6", // Mode_BC6,
};
nvStaticCheck(NV_ARRAY_SIZE(s_modeNames) == Mode_Count);
@ -214,11 +216,14 @@ struct Test {
Mode modes[6];
};
static Test s_imageTests[] = {
{"Color", 3, {Mode_BC1, Mode_BC3_YCoCg, Mode_BC3_RGBM, Mode_BC3_LUVW}},
{"Color", 4, {Mode_BC1, Mode_BC3_YCoCg, Mode_BC3_RGBM, Mode_BC6, /*Mode_BC3_LUVW*/}},
{"Alpha", 3, {Mode_BC1_Alpha, Mode_BC2_Alpha, Mode_BC3_Alpha}},
//{"Normal", 3, {Mode_BC1_Normal, Mode_BC3_Normal, Mode_BC5_Normal}},
{"Normal", 4, {Mode_BC5_Normal, Mode_BC5_Normal_Stereographic, Mode_BC5_Normal_Paraboloid, Mode_BC5_Normal_Quartic}},
{"Lightmap", 4, {Mode_BC1, Mode_BC3_YCoCg, Mode_BC3_RGBM, Mode_BC3_RGBS}},
{"HDR", 2, {Mode_BC3_RGBM, Mode_BC6}},
//{"BC6", 1, {Mode_BC6}}, // temporary mode for testing
//{"BC7", 1, {Mode_BC7}}, // temporary mode for testing
};
const int s_imageTestCount = ARRAY_SIZE(s_imageTests);
@ -247,8 +252,9 @@ static ImageSet s_imageSets[] = {
{"Witness", "witness", s_witnessImageSet, ARRAY_SIZE(s_witnessImageSet), ImageType_RGB}, // 6
{"Lightmap", "lightmap", s_witnessLmapImageSet, ARRAY_SIZE(s_witnessLmapImageSet), ImageType_HDR}, // 7
{"Normal", "id_tnmap", s_normalMapImageSet, ARRAY_SIZE(s_normalMapImageSet), ImageType_Normal}, // 8
// !!!UNDONE: more HDR image sets
};
const int s_imageSetCount = sizeof(s_imageSets)/sizeof(s_imageSets[0]);
const int s_imageSetCount = ARRAY_SIZE(s_imageSets);
struct MyOutputHandler : public nvtt::OutputHandler
@ -396,6 +402,10 @@ int main(int argc, char *argv[])
i++;
}
}
else
{
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
}
}
// Validate inputs.
@ -419,7 +429,7 @@ int main(int argc, char *argv[])
for (int i = 0; i < s_imageSetCount; i++) {
printf(" %i: \t%s.\n", i, s_imageSets[i].name);
}
printf(" -test [0:%d] \tCompression tests to run.", s_imageTestCount);
printf(" -test [0:%d] \tCompression tests to run.\n", s_imageTestCount);
for (int i = 0; i < s_imageTestCount; i++) {
printf(" %i: \t%s.\n", i, s_imageTests[i].name);
}
@ -551,7 +561,7 @@ int main(int argc, char *argv[])
if (t != test.count-1) graphWriter << ",";
}
// Leyends.
// Legends.
graphWriter << "&chdl=";
for (int t = 0; t < test.count; t++)
{
@ -584,7 +594,7 @@ int main(int argc, char *argv[])
for (int t = 0; t < test.count; t++)
{
float totalTime = 0;
float totalCompressionTime = 0;
float totalError = 0;
Mode mode = test.modes[t];
@ -602,6 +612,14 @@ int main(int argc, char *argv[])
else if (mode == Mode_BC5_Normal || mode == Mode_BC5_Normal_Stereographic || mode == Mode_BC5_Normal_Paraboloid || mode == Mode_BC5_Normal_Quartic) {
format = nvtt::Format_BC5;
}
else if (mode == Mode_BC6)
{
format = nvtt::Format_BC6;
}
else
{
nvDebugCheck(false);
}
compressionOptions.setFormat(format);
@ -633,12 +651,12 @@ int main(int argc, char *argv[])
if (img.isNormalMap()) {
img.normalizeNormalMap();
}
if (set.type == ImageType_HDR) {
/*if (set.type == ImageType_HDR) {
img.scaleBias(0, 1.0f/4.0f, 0.0f); img.clamp(0);
img.scaleBias(1, 1.0f/4.0f, 0.0f); img.clamp(1);
img.scaleBias(2, 1.0f/4.0f, 0.0f); img.clamp(2);
img.toGamma(2);
}
}*/
nvtt::Surface tmp = img;
if (mode == Mode_BC1) {
@ -672,7 +690,9 @@ int main(int argc, char *argv[])
else if (mode == Mode_BC3_RGBM) {
tmp.setAlphaMode(nvtt::AlphaMode_None);
if (set.type == ImageType_HDR) {
tmp.toRGBM(/*4*/);
// Transform to gamma-2.0 space before applying RGBM - helps a lot with banding in the darks.
tmp.toGamma(2.0f);
tmp.toRGBM(3.0f); // range of 3.0 in gamma-2.0 space == range of 9.0 in linear space
}
else {
tmp.toRGBM();
@ -681,7 +701,7 @@ int main(int argc, char *argv[])
else if (mode == Mode_BC3_LUVW) {
tmp.setAlphaMode(nvtt::AlphaMode_None);
if (set.type == ImageType_HDR) {
tmp.toLUVW(/*4*/);
tmp.toLUVW(8.0f);
}
else {
tmp.toLUVW();
@ -725,7 +745,7 @@ int main(int argc, char *argv[])
timer.stop();
printf(" Time: \t%.3f sec\n", timer.elapsed());
totalTime += timer.elapsed();
totalCompressionTime += timer.elapsed();
nvtt::Surface img_out = outputHandler.decompress(mode, format, decoder);
img_out.setAlphaMode(img.alphaMode());
@ -757,7 +777,8 @@ int main(int argc, char *argv[])
}
else if (mode == Mode_BC3_RGBM) {
if (set.type == ImageType_HDR) {
img_out.fromRGBM(/*4*/);
img_out.fromRGBM(3.0f);
img_out.toLinear(2.0f);
}
else {
img_out.fromRGBM();
@ -765,7 +786,7 @@ int main(int argc, char *argv[])
}
else if (mode == Mode_BC3_LUVW) {
if (set.type == ImageType_HDR) {
img_out.fromLUVW(/*4*/);
img_out.fromLUVW(8.0f);
}
else {
img_out.fromLUVW();
@ -837,7 +858,7 @@ int main(int argc, char *argv[])
img_out.addChannel(residual_out, 2, 2, -1.0f); img_out.clamp(2);
}
if (set.type == ImageType_HDR)
/*if (set.type == ImageType_HDR)
{
Path outputFileName;
outputFileName.format("%s/%s", outPath, set.fileNames[i]);
@ -848,7 +869,7 @@ int main(int argc, char *argv[])
{
printf("Error saving file '%s'.\n", outputFileName.str());
}
}
}*/
// Output compressed image.
Path outputFileName;
@ -865,7 +886,6 @@ int main(int argc, char *argv[])
float error;
if (errorMode == ErrorMode_RMSE) {
error = nvtt::rmsError(img, img_out);
if (set.type == ImageType_HDR) error *= 4;
}
else if (errorMode == ErrorMode_CieLab) {
error = nvtt::cieLabError(img, img_out);
@ -932,7 +952,7 @@ int main(int argc, char *argv[])
totalError /= set.fileCount;
printf("Total Results:\n");
printf(" Total Time: \t%.3f sec\n", totalTime);
printf(" Total Compression Time:\t%.3f sec\n", totalCompressionTime);
printf(" Average Error: \t%.4f\n", totalError);
if (t != test.count-1) graphWriter << "|";

View File

@ -83,6 +83,10 @@ int main(int argc, char *argv[])
{
files.append(argv[i]);
}
else
{
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
}
}
if (files.count() == 0)

View File

@ -261,6 +261,15 @@ int main(int argc, char *argv[])
{
format = nvtt::Format_BC5;
}
else if (strcmp("-bc6", argv[i]) == 0)
{
format = nvtt::Format_BC6;
}
// !!!UNDONE: add BC7 support
/*else if (strcmp("-bc7", argv[i]) == 0)
{
format = nvtt::Format_BC7;
}*/
// Undocumented option. Mainly used for testing.
else if (strcmp("-ext", argv[i]) == 0)
@ -302,6 +311,10 @@ int main(int argc, char *argv[])
break;
}
else
{
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
}
}
const uint version = nvtt::version();
@ -314,7 +327,7 @@ int main(int argc, char *argv[])
if (input.isNull())
{
printf("usage: nvcompress [options] infile [outfile]\n\n");
printf("usage: nvcompress [options] infile [outfile.dds]\n\n");
printf("Input options:\n");
printf(" -color \tThe input image is a color map (default).\n");
@ -340,11 +353,13 @@ int main(int argc, char *argv[])
printf(" -bc3 \tBC3 format (DXT5)\n");
printf(" -bc3n \tBC3 normal map format (DXT5nm)\n");
printf(" -bc4 \tBC4 format (ATI1)\n");
printf(" -bc5 \tBC5 format (3Dc/ATI2)\n\n");
printf(" -bc5 \tBC5 format (3Dc/ATI2)\n");
printf(" -bc6 \tBC6 format\n");
//printf(" -bc7 \tBC7 format\n\n");
printf("Output options:\n");
printf(" -silent \tDo not output progress messages\n");
printf(" -dds10 \tUse DirectX 10 DDS format\n\n");
printf(" -dds10 \tUse DirectX 10 DDS format (enabled by default for BC6/7)\n\n");
return EXIT_FAILURE;
}
@ -581,6 +596,12 @@ int main(int argc, char *argv[])
outputOptions.setOutputHandler(&outputHandler);
outputOptions.setErrorHandler(&errorHandler);
// Automatically use dds10 if compressing to BC6 or BC7
if (format == nvtt::Format_BC6 || format == nvtt::Format_BC7)
{
dds10 = true;
}
if (dds10)
{
outputOptions.setContainer(nvtt::Container_DDS10);

View File

@ -66,6 +66,8 @@ int main(int argc, char *argv[])
if (i+1 == argc) break;
i++;
// !!!UNDONE: Support at least one HDR output format
#ifdef HAVE_PNG
if (strcmp("png", argv[i]) == 0) savePNG = true;
else
@ -92,13 +94,17 @@ int main(int argc, char *argv[])
break;
}
else
{
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
}
}
printf("NVIDIA Texture Tools - Copyright NVIDIA Corporation 2007\n\n");
if (input.isNull())
{
printf("usage: nvdecompress [options] infile [outfile]\n\n");
printf("usage: nvdecompress [options] infile.dds [outfile]\n\n");
printf("Note: the .tga or .png extension is forced on outfile\n\n");
@ -112,6 +118,8 @@ int main(int argc, char *argv[])
}
// Load surface.
// !!! DirectDrawSurface API doesn't support float images, so BC6 will be converted to 8-bit on load.
// Should use nvtt::Surface instead.
nv::DirectDrawSurface dds(input.str());
if (!dds.isValid())
{

View File

@ -182,11 +182,10 @@ int main(int argc, char *argv[])
{
compareNormal = true;
}
if (strcmp("-alpha", argv[i]) == 0)
else if (strcmp("-alpha", argv[i]) == 0)
{
compareAlpha = true;
}
else if (argv[i][0] != '-')
{
input0 = argv[i];
@ -197,6 +196,10 @@ int main(int argc, char *argv[])
break;
}
else
{
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
}
}
if (input0.isNull() || input1.isNull())

View File

@ -131,6 +131,10 @@ int main(int argc, char *argv[])
break;
}
else
{
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
}
}
if (input.isNull() || output.isNull())