Add BC6 support to nvtt lib and utils.
- Use 3x3 eigensolver for initial fit in ZOH. Slightly better perf and RMSE than power method. - Remove use of double precision in ZOH - speeds up by 12%. - Fixed RGBM encoding that was broken for HDR images. - Use gamma-2.0 space for RGBM for HDR images (improves precision in darks). - Use UNORM instead of TYPELESS formats when saving a DX10 .dds file. The TYPELESS formats break most viewers. - Cleaned up warnings in ZOH code. - Command-line utils will warn if you give them an unrecognized parameter. - Added VS2010 profiling results.
This commit is contained in:
parent
77188a42ac
commit
474239c784
@ -31,6 +31,14 @@ namespace Nvidia.TextureTools
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BC3n = DXT5n,
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BC4,
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BC5,
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DXT1n, // Not supported on CPU yet.
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CTX1, // Not supported on CPU yet.
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BC6,
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BC7, // Not supported yet.
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DXT1_Luma,
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}
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#endregion
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BIN
project/vc10/bc6-01-eigen-solver.vsp
Normal file
BIN
project/vc10/bc6-01-eigen-solver.vsp
Normal file
Binary file not shown.
BIN
project/vc10/bc6-02-no-double.vsp
Normal file
BIN
project/vc10/bc6-02-no-double.vsp
Normal file
Binary file not shown.
105
project/vc10/bc6.psess
Normal file
105
project/vc10/bc6.psess
Normal file
@ -0,0 +1,105 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<VSPerformanceSession Version="1.00">
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<Options>
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<Solution>C:\nvtt\project\vc10\nvtt.sln</Solution>
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<CollectionMethod>Sampling</CollectionMethod>
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<AllocationMethod>None</AllocationMethod>
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<LaunchRuntimeControl>true</LaunchRuntimeControl>
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<AddReport>true</AddReport>
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<ResourceBasedAnalysisSelected>false</ResourceBasedAnalysisSelected>
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<ThreadBasedAnalysisSelected>false</ThreadBasedAnalysisSelected>
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<UniqueReport>Timestamp</UniqueReport>
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<SamplingMethod>Cycles</SamplingMethod>
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<CycleCount>10000000</CycleCount>
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<PageFaultCount>10</PageFaultCount>
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<SysCallCount>10</SysCallCount>
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<SamplingCounter Name="" ReloadValue="00000000000f4240" DisplayName="" />
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<RelocateBinaries>false</RelocateBinaries>
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<CollectOnHpcCluster>false</CollectOnHpcCluster>
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<HPCSettings>
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<NumberOfProcesses>0</NumberOfProcesses>
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<TargetSelection>UnknownDisabled</TargetSelection>
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<ProfileOnRank>0</ProfileOnRank>
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<AdvancedProperties>
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<Project>nvcompress</Project>
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<CleanUp>true</CleanUp>
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<MpiexecCommand>mpiexec.exe</MpiexecCommand>
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<DeployCRT>true</DeployCRT>
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</AdvancedProperties>
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</HPCSettings>
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<HardwareCounters EnableHWCounters="false" />
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<EtwSettings />
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<PdhSettings>
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<PdhCountersEnabled>false</PdhCountersEnabled>
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<PdhCountersRate>500</PdhCountersRate>
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<PdhCounters>
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<PdhCounter>\Memory\Pages/sec</PdhCounter>
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<PdhCounter>\PhysicalDisk(_Total)\Avg. Disk Queue Length</PdhCounter>
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<PdhCounter>\Processor(_Total)\% Processor Time</PdhCounter>
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</PdhCounters>
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</PdhSettings>
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</Options>
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<ExcludeSmallFuncs>true</ExcludeSmallFuncs>
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<JScriptProfilingEnabled>false</JScriptProfilingEnabled>
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<PreinstrumentEvent>
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<InstrEventExclude>false</InstrEventExclude>
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</PreinstrumentEvent>
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<PostinstrumentEvent>
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<InstrEventExclude>false</InstrEventExclude>
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</PostinstrumentEvent>
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<Binaries>
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<ProjBinary>
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<Path>C:\nvtt\project\vc10\Release.x64\bin\nvcompress.exe</Path>
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<ArgumentTimestamp>01/01/0001 00:00:00</ArgumentTimestamp>
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<Instrument>true</Instrument>
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<Sample>true</Sample>
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<ExternalWebsite>false</ExternalWebsite>
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<InteractionProfilingEnabled>false</InteractionProfilingEnabled>
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<IsLocalJavascript>false</IsLocalJavascript>
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<LaunchProject>true</LaunchProject>
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<OverrideProjectSettings>false</OverrideProjectSettings>
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<LaunchMethod>Executable</LaunchMethod>
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<ExecutablePath>C:\nvtt\project\vc10\\Release.x64\bin\nvcompress.exe</ExecutablePath>
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<StartupDirectory>C:\nvtt\project\vc10\nvcompress\</StartupDirectory>
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<Arguments>-bc6 -nomips C:\nvtt\data\testsuite\kodak\kodim01.png C:\nvtt\data\testsuite\kodak\kodim01_bc6.dds</Arguments>
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<NetAppHost>IIS</NetAppHost>
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<NetBrowser>InternetExplorer</NetBrowser>
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<ExcludeSmallFuncs>true</ExcludeSmallFuncs>
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<JScriptProfilingEnabled>false</JScriptProfilingEnabled>
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<PreinstrumentEvent>
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<InstrEventExclude>false</InstrEventExclude>
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</PreinstrumentEvent>
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<PostinstrumentEvent>
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<InstrEventExclude>false</InstrEventExclude>
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</PostinstrumentEvent>
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<ProjRef>{88079E38-83AA-4E8A-B18A-66A78D1B058B}|nvcompress\nvcompress.vcxproj</ProjRef>
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<ProjPath>C:\nvtt\project\vc10\nvcompress\nvcompress.vcxproj</ProjPath>
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<ProjName>nvcompress</ProjName>
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</ProjBinary>
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</Binaries>
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<Reports>
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<Report>
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<Path>C:\nvtt\project\vc10\bc6-01-eigen-solver.vsp</Path>
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</Report>
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<Report>
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<Path>C:\nvtt\project\vc10\bc6-02-no-double.vsp</Path>
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</Report>
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</Reports>
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<Launches>
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<ProjBinary>
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<Path>:PB:{88079E38-83AA-4E8A-B18A-66A78D1B058B}|nvcompress\nvcompress.vcxproj</Path>
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</ProjBinary>
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</Launches>
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<RuntimeMarks>
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<MarkName>Mark One</MarkName>
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<MarkName>Mark Two</MarkName>
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<MarkName>Mark Three</MarkName>
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<MarkName>Mark Four</MarkName>
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<MarkName>Mark Five</MarkName>
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<MarkName>Mark Six</MarkName>
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<MarkName>Mark Seven</MarkName>
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<MarkName>Mark Eight</MarkName>
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<MarkName>Mark Nine</MarkName>
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<MarkName>Mark Ten</MarkName>
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</RuntimeMarks>
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</VSPerformanceSession>
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@ -178,6 +178,9 @@
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<None Include="nvidia.ico" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\bc6h\bc6h.vcxproj">
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<Project>{c33787e3-5564-4834-9fe3-a9020455a669}</Project>
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</ProjectReference>
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<ProjectReference Include="..\nvcore\nvcore.vcxproj">
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<Project>{f143d180-d4c4-4037-b3de-be89a21c8d1d}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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@ -352,6 +352,9 @@
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</None>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\bc6h\bc6h.vcxproj">
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<Project>{c33787e3-5564-4834-9fe3-a9020455a669}</Project>
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</ProjectReference>
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<ProjectReference Include="..\nvcore\nvcore.vcxproj">
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<Project>{f143d180-d4c4-4037-b3de-be89a21c8d1d}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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@ -178,6 +178,9 @@
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<None Include="nvidia.ico" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\bc6h\bc6h.vcxproj">
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<Project>{c33787e3-5564-4834-9fe3-a9020455a669}</Project>
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</ProjectReference>
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<ProjectReference Include="..\nvcore\nvcore.vcxproj">
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<Project>{f143d180-d4c4-4037-b3de-be89a21c8d1d}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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@ -204,6 +204,9 @@
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</None>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\bc6h\bc6h.vcxproj">
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<Project>{c33787e3-5564-4834-9fe3-a9020455a669}</Project>
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</ProjectReference>
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<ProjectReference Include="..\nvcore\nvcore.vcxproj">
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<Project>{f143d180-d4c4-4037-b3de-be89a21c8d1d}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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@ -206,6 +206,9 @@
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<ResourceCompile Include="nvimgdiff.rc" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\bc6h\bc6h.vcxproj">
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<Project>{c33787e3-5564-4834-9fe3-a9020455a669}</Project>
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</ProjectReference>
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<ProjectReference Include="..\nvcore\nvcore.vcxproj">
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<Project>{f143d180-d4c4-4037-b3de-be89a21c8d1d}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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@ -3,6 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{A08D9CB4-C9D8-46EF-A74D-0EAB11FE34C5}"
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ProjectSection(SolutionItems) = preProject
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bc6.psess = bc6.psess
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nvconfig.h = nvconfig.h
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EndProjectSection
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EndProject
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@ -239,25 +240,31 @@ Global
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{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Debug-CUDA|Win32.ActiveCfg = Debug|Any CPU
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{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Debug-CUDA|Win32.Build.0 = Debug|Any CPU
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{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Debug-CUDA|x64.ActiveCfg = Debug|Any CPU
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{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Debug-CUDA|x64.Build.0 = Debug|Any CPU
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{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Release|Win32.ActiveCfg = Release|Any CPU
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{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Release|Win32.Build.0 = Release|Any CPU
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{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Release|x64.ActiveCfg = Release|Any CPU
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{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Release|x64.Build.0 = Release|Any CPU
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{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Release-CUDA|Win32.ActiveCfg = Release|Any CPU
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{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Release-CUDA|Win32.Build.0 = Release|Any CPU
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||||
{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Release-CUDA|x64.ActiveCfg = Release|Any CPU
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{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Release-CUDA|x64.Build.0 = Release|Any CPU
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||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug|Win32.Build.0 = Debug|Win32
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||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug|x64.ActiveCfg = Debug|Win32
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||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug-CUDA|Win32.ActiveCfg = Debug|Win32
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||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug-CUDA|Win32.Build.0 = Debug|Win32
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||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug-CUDA|x64.ActiveCfg = Debug|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug|x64.Build.0 = Debug|x64
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug-CUDA|Win32.ActiveCfg = Debug-CUDA|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug-CUDA|Win32.Build.0 = Debug-CUDA|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug-CUDA|x64.ActiveCfg = Debug-CUDA|x64
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||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug-CUDA|x64.Build.0 = Debug-CUDA|x64
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||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release|Win32.Build.0 = Release|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release|x64.ActiveCfg = Release|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release-CUDA|Win32.ActiveCfg = Release|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release-CUDA|Win32.Build.0 = Release|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release-CUDA|x64.ActiveCfg = Release|x64
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release-CUDA|x64.Build.0 = Release|x64
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release|x64.ActiveCfg = Release|x64
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release|x64.Build.0 = Release|x64
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release-CUDA|Win32.ActiveCfg = Release-CUDA|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release-CUDA|Win32.Build.0 = Release-CUDA|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release-CUDA|x64.ActiveCfg = Release-CUDA|x64
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release-CUDA|x64.Build.0 = Release-CUDA|x64
|
||||
{7DCF280E-702B-49F3-84A7-AE7E146384D6}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{7DCF280E-702B-49F3-84A7-AE7E146384D6}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{7DCF280E-702B-49F3-84A7-AE7E146384D6}.Debug|x64.ActiveCfg = Debug|x64
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|
@ -148,7 +148,7 @@
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<PrecompiledHeader>
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||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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||||
<Link>
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<AdditionalDependencies>cudart.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -242,6 +242,7 @@
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</DataExecutionPrevention>
|
||||
<ImportLibrary>$(SolutionDir)\$(Configuration).$(Platform)\lib\$(ProjectName).lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>Copying header files...</Message>
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||||
@ -283,6 +284,7 @@
|
||||
</DataExecutionPrevention>
|
||||
<ImportLibrary>$(SolutionDir)\$(Configuration).$(Platform)\lib\$(ProjectName).lib</ImportLibrary>
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<TargetMachine>MachineX64</TargetMachine>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<CudaCompile>
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<TargetMachinePlatform>64</TargetMachinePlatform>
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@ -302,7 +304,7 @@
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<PrecompiledHeader>
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</PrecompiledHeader>
|
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<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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||||
</ClCompile>
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||||
<Link>
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||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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@ -355,8 +357,7 @@
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||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
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||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>
|
||||
</DebugInformationFormat>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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||||
@ -369,6 +370,7 @@
|
||||
</DataExecutionPrevention>
|
||||
<ImportLibrary>$(SolutionDir)\$(Configuration).$(Platform)\lib\$(ProjectName).lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>Copying header files...</Message>
|
||||
@ -384,6 +386,7 @@
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;NVTT_EXPORTS;NVTT_SHARED;__SSE2__;__SSE__;__MMX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>$(CUDA_LIB_PATH)\..\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
@ -397,6 +400,7 @@
|
||||
<ImportLibrary>$(SolutionDir)\$(Configuration).$(Platform)\lib\$(ProjectName).lib</ImportLibrary>
|
||||
<TargetMachine>MachineX64</TargetMachine>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
@ -415,16 +419,7 @@
|
||||
<ClInclude Include="..\..\..\src\nvtt\CompressionOptions.h" />
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||||
<ClInclude Include="..\..\..\src\nvtt\Compressor.h" />
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||||
<ClInclude Include="..\..\..\src\nvtt\CompressorDX10.h" />
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||||
<ClInclude Include="..\..\..\src\nvtt\CompressorDX11.h">
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||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|x64'">true</ExcludedFromBuild>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\..\src\nvtt\CompressorDX11.h" />
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||||
<ClInclude Include="..\..\..\src\nvtt\CompressorDX9.h" />
|
||||
<ClInclude Include="..\..\..\src\nvtt\CompressorRGB.h" />
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||||
<ClInclude Include="..\..\..\src\nvtt\Context.h" />
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||||
@ -457,16 +452,7 @@
|
||||
<ClCompile Include="..\..\..\src\nvtt\ClusterFit.cpp" />
|
||||
<ClCompile Include="..\..\..\src\nvtt\CompressionOptions.cpp" />
|
||||
<ClCompile Include="..\..\..\src\nvtt\CompressorDX10.cpp" />
|
||||
<ClCompile Include="..\..\..\src\nvtt\CompressorDX11.cpp">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|x64'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\src\nvtt\CompressorDX11.cpp" />
|
||||
<ClCompile Include="..\..\..\src\nvtt\CompressorDX9.cpp" />
|
||||
<ClCompile Include="..\..\..\src\nvtt\CompressorRGB.cpp" />
|
||||
<ClCompile Include="..\..\..\src\nvtt\Context.cpp" />
|
||||
|
@ -197,6 +197,9 @@
|
||||
<ResourceCompile Include="nvzoom.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\bc6h\bc6h.vcxproj">
|
||||
<Project>{c33787e3-5564-4834-9fe3-a9020455a669}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\nvcore\nvcore.vcxproj">
|
||||
<Project>{f143d180-d4c4-4037-b3de-be89a21c8d1d}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
|
@ -1,6 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug-CUDA|Win32">
|
||||
<Configuration>Debug-CUDA</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug-CUDA|x64">
|
||||
<Configuration>Debug-CUDA</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
@ -9,6 +17,14 @@
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release-CUDA|Win32">
|
||||
<Configuration>Release-CUDA</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release-CUDA|x64">
|
||||
<Configuration>Release-CUDA</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
@ -30,19 +46,37 @@
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
@ -50,33 +84,61 @@
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(SolutionDir)\nvtt.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(SolutionDir)\nvtt.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(SolutionDir)\nvtt.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(SolutionDir)\nvtt.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(SolutionDir)\nvtt.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(SolutionDir)\nvtt.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(SolutionDir)\nvtt.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(SolutionDir)\nvtt.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Configuration).$(Platform)\bin\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|Win32'">$(SolutionDir)\$(Configuration).$(Platform)\bin\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Configuration).$(Platform)\bin\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|x64'">$(SolutionDir)\$(Configuration).$(Platform)\bin\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\$(Platform)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|Win32'">$(Configuration)\$(Platform)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Configuration)\$(Platform)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|x64'">$(Configuration)\$(Platform)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|Win32'">true</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|x64'">true</LinkIncremental>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Configuration).$(Platform)\bin\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|Win32'">$(SolutionDir)\$(Configuration).$(Platform)\bin\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Configuration).$(Platform)\bin\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|x64'">$(SolutionDir)\$(Configuration).$(Platform)\bin\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\$(Platform)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|Win32'">$(Configuration)\$(Platform)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Configuration)\$(Platform)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|x64'">$(Configuration)\$(Platform)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|x64'">false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
@ -102,6 +164,30 @@
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
@ -124,6 +210,28 @@
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-CUDA|x64'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
@ -151,6 +259,33 @@
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>
|
||||
</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
@ -177,6 +312,32 @@
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>
|
||||
</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\src\nvtt\tests\testsuite.cpp" />
|
||||
</ItemGroup>
|
||||
|
@ -31,7 +31,15 @@ namespace Nvidia.TextureTools
|
||||
BC3n = DXT5n,
|
||||
BC4,
|
||||
BC5,
|
||||
}
|
||||
|
||||
DXT1n, // Not supported on CPU yet.
|
||||
CTX1, // Not supported on CPU yet.
|
||||
|
||||
BC6,
|
||||
BC7, // Not supported yet.
|
||||
|
||||
DXT1_Luma,
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region public enum Quality
|
||||
|
@ -16,6 +16,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvcompress", "nvcompress\nv
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
@ -36,6 +37,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvddsinfo", "nvddsinfo\nvdd
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
@ -43,6 +45,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvdecompress", "nvdecompres
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
@ -50,6 +53,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvimgdiff", "nvimgdiff\nvim
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
@ -57,6 +61,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvassemble", "nvassemble\nv
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
@ -64,6 +69,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvzoom", "nvzoom\nvzoom.vcp
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
@ -106,445 +112,302 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hdrtest", "hdrtest\hdrtest.
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Debug-CUDA|Mixed Platforms = Debug-CUDA|Mixed Platforms
|
||||
Debug-CUDA|Win32 = Debug-CUDA|Win32
|
||||
Debug-CUDA|x64 = Debug-CUDA|x64
|
||||
Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
Release-CUDA|Mixed Platforms = Release-CUDA|Mixed Platforms
|
||||
Release-CUDA|Win32 = Release-CUDA|Win32
|
||||
Release-CUDA|x64 = Release-CUDA|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Debug|Mixed Platforms.Build.0 = Debug|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Debug|x64.Build.0 = Debug|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Debug-CUDA|Mixed Platforms.ActiveCfg = Debug-CUDA|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Debug-CUDA|Mixed Platforms.Build.0 = Debug-CUDA|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Debug-CUDA|Win32.ActiveCfg = Debug-CUDA|Win32
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Debug-CUDA|Win32.Build.0 = Debug-CUDA|Win32
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Debug-CUDA|x64.ActiveCfg = Debug-CUDA|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Debug-CUDA|x64.Build.0 = Debug-CUDA|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Release|Mixed Platforms.Build.0 = Release|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Release|Win32.Build.0 = Release|Win32
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Release|x64.ActiveCfg = Release|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Release|x64.Build.0 = Release|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Release-CUDA|Mixed Platforms.ActiveCfg = Release-CUDA|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Release-CUDA|Mixed Platforms.Build.0 = Release-CUDA|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Release-CUDA|Win32.ActiveCfg = Release-CUDA|Win32
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Release-CUDA|Win32.Build.0 = Release-CUDA|Win32
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Release-CUDA|x64.ActiveCfg = Release-CUDA|x64
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647}.Release-CUDA|x64.Build.0 = Release-CUDA|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Debug|Mixed Platforms.Build.0 = Debug|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Debug|x64.Build.0 = Debug|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Debug-CUDA|Mixed Platforms.ActiveCfg = Debug-CUDA|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Debug-CUDA|Mixed Platforms.Build.0 = Debug-CUDA|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Debug-CUDA|Win32.ActiveCfg = Debug-CUDA|Win32
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Debug-CUDA|Win32.Build.0 = Debug-CUDA|Win32
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Debug-CUDA|x64.ActiveCfg = Debug-CUDA|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Debug-CUDA|x64.Build.0 = Debug-CUDA|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Release|Mixed Platforms.Build.0 = Release|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Release|Win32.Build.0 = Release|Win32
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Release|x64.ActiveCfg = Release|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Release|x64.Build.0 = Release|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Release-CUDA|Mixed Platforms.ActiveCfg = Release-CUDA|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Release-CUDA|Mixed Platforms.Build.0 = Release-CUDA|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Release-CUDA|Win32.ActiveCfg = Release-CUDA|Win32
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Release-CUDA|Win32.Build.0 = Release-CUDA|Win32
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Release-CUDA|x64.ActiveCfg = Release-CUDA|x64
|
||||
{88079E38-83AA-4E8A-B18A-66A78D1B058B}.Release-CUDA|x64.Build.0 = Release-CUDA|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Debug|Mixed Platforms.Build.0 = Debug|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Debug|x64.Build.0 = Debug|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Debug-CUDA|Mixed Platforms.ActiveCfg = Debug|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Debug-CUDA|Mixed Platforms.Build.0 = Debug|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Debug-CUDA|Win32.ActiveCfg = Debug|Win32
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Debug-CUDA|Win32.Build.0 = Debug|Win32
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Debug-CUDA|x64.ActiveCfg = Debug|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Debug-CUDA|x64.Build.0 = Debug|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Release|Mixed Platforms.Build.0 = Release|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Release|Win32.Build.0 = Release|Win32
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Release|x64.ActiveCfg = Release|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Release|x64.Build.0 = Release|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Release-CUDA|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Release-CUDA|Mixed Platforms.Build.0 = Release|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Release-CUDA|Win32.ActiveCfg = Release|Win32
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Release-CUDA|Win32.Build.0 = Release|Win32
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Release-CUDA|x64.ActiveCfg = Release|x64
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531}.Release-CUDA|x64.Build.0 = Release|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Debug|Mixed Platforms.Build.0 = Debug|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Debug|x64.Build.0 = Debug|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Debug-CUDA|Mixed Platforms.ActiveCfg = Debug|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Debug-CUDA|Mixed Platforms.Build.0 = Debug|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Debug-CUDA|Win32.ActiveCfg = Debug|Win32
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Debug-CUDA|Win32.Build.0 = Debug|Win32
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Debug-CUDA|x64.ActiveCfg = Debug|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Debug-CUDA|x64.Build.0 = Debug|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Release|Mixed Platforms.Build.0 = Release|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Release|Win32.Build.0 = Release|Win32
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Release|x64.ActiveCfg = Release|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Release|x64.Build.0 = Release|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Release-CUDA|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Release-CUDA|Mixed Platforms.Build.0 = Release|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Release-CUDA|Win32.ActiveCfg = Release|Win32
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Release-CUDA|Win32.Build.0 = Release|Win32
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Release-CUDA|x64.ActiveCfg = Release|x64
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}.Release-CUDA|x64.Build.0 = Release|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Debug|Mixed Platforms.Build.0 = Debug|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Debug|x64.Build.0 = Debug|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Debug-CUDA|Mixed Platforms.ActiveCfg = Debug|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Debug-CUDA|Mixed Platforms.Build.0 = Debug|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Debug-CUDA|Win32.ActiveCfg = Debug|Win32
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Debug-CUDA|Win32.Build.0 = Debug|Win32
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Debug-CUDA|x64.ActiveCfg = Debug|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Debug-CUDA|x64.Build.0 = Debug|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Release|Mixed Platforms.Build.0 = Release|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Release|Win32.Build.0 = Release|Win32
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Release|x64.ActiveCfg = Release|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Release|x64.Build.0 = Release|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Release-CUDA|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Release-CUDA|Mixed Platforms.Build.0 = Release|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Release-CUDA|Win32.ActiveCfg = Release|Win32
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Release-CUDA|Win32.Build.0 = Release|Win32
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Release-CUDA|x64.ActiveCfg = Release|x64
|
||||
{50C465FE-B308-42BC-894D-89484482AF06}.Release-CUDA|x64.Build.0 = Release|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Debug|Mixed Platforms.Build.0 = Debug|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Debug|x64.Build.0 = Debug|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Debug-CUDA|Mixed Platforms.ActiveCfg = Debug|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Debug-CUDA|Mixed Platforms.Build.0 = Debug|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Debug-CUDA|Win32.ActiveCfg = Debug|Win32
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Debug-CUDA|Win32.Build.0 = Debug|Win32
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Debug-CUDA|x64.ActiveCfg = Debug|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Debug-CUDA|x64.Build.0 = Debug|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Release|Mixed Platforms.Build.0 = Release|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Release|Win32.Build.0 = Release|Win32
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Release|x64.ActiveCfg = Release|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Release|x64.Build.0 = Release|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Release-CUDA|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Release-CUDA|Mixed Platforms.Build.0 = Release|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Release-CUDA|Win32.ActiveCfg = Release|Win32
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Release-CUDA|Win32.Build.0 = Release|Win32
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Release-CUDA|x64.ActiveCfg = Release|x64
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38}.Release-CUDA|x64.Build.0 = Release|x64
|
||||
{841B73C5-C679-4EEF-A50A-7D6106642B49}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
|
||||
{841B73C5-C679-4EEF-A50A-7D6106642B49}.Debug|Mixed Platforms.Build.0 = Debug|x64
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|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\nvtt\CompressorDX9.cpp"
|
||||
|
@ -97,85 +97,6 @@
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(ConfigurationName)\$(PlatformName)"
|
||||
IntermediateDirectory="$(ConfigurationName)\$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..;..\..\..\src"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableEnhancedInstructionSet="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
|
||||
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
@ -255,6 +176,85 @@
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(ConfigurationName)\$(PlatformName)"
|
||||
IntermediateDirectory="$(ConfigurationName)\$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..;..\..\..\src"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableEnhancedInstructionSet="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
|
||||
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|x64"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
@ -335,6 +335,322 @@
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug-CUDA|Win32"
|
||||
OutputDirectory="$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..;..\..\..\src"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
|
||||
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug-CUDA|x64"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TargetEnvironment="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..;..\..\..\src"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
|
||||
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="17"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release-CUDA|Win32"
|
||||
OutputDirectory="$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..;..\..\..\src"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableEnhancedInstructionSet="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
|
||||
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release-CUDA|x64"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TargetEnvironment="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..;..\..\..\src"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableEnhancedInstructionSet="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
|
||||
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="17"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
|
@ -26,6 +26,10 @@
|
||||
|
||||
#include "nvcore/Stream.h"
|
||||
#include "nvcore/Utils.h" // swap
|
||||
#include "nvmath/Half.h"
|
||||
|
||||
#include "nvtt/bc6h/zoh.h"
|
||||
#include "nvtt/bc6h/utils.h"
|
||||
|
||||
|
||||
using namespace nv;
|
||||
@ -610,6 +614,33 @@ void BlockCTX1::setIndices(int * idx)
|
||||
}
|
||||
|
||||
|
||||
/// Decode BC6 block.
|
||||
void BlockBC6::decodeBlock(ColorSet * set) const
|
||||
{
|
||||
Tile tile(4, 4);
|
||||
ZOH::decompress((const char *)data, tile);
|
||||
|
||||
// Convert ZOH's tile struct back to NVTT's, and convert half to float.
|
||||
set->allocate(4, 4);
|
||||
for (uint y = 0; y < 4; ++y)
|
||||
{
|
||||
for (uint x = 0; x < 4; ++x)
|
||||
{
|
||||
uint16 rHalf = Tile::float2half(tile.data[y][x].x);
|
||||
uint16 gHalf = Tile::float2half(tile.data[y][x].y);
|
||||
uint16 bHalf = Tile::float2half(tile.data[y][x].z);
|
||||
set->colors[y * 4 + x].x = to_float(rHalf);
|
||||
set->colors[y * 4 + x].y = to_float(gHalf);
|
||||
set->colors[y * 4 + x].z = to_float(bHalf);
|
||||
set->colors[y * 4 + x].w = 1.0f;
|
||||
|
||||
// Set indices in case someone uses them
|
||||
set->indices[y * 4 + x] = y * 4 + x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Flip CTX1 block vertically.
|
||||
inline void BlockCTX1::flip4()
|
||||
{
|
||||
@ -671,3 +702,8 @@ Stream & nv::operator<<(Stream & stream, BlockCTX1 & block)
|
||||
return stream;
|
||||
}
|
||||
|
||||
Stream & nv::operator<<(Stream & stream, BlockBC6 & block)
|
||||
{
|
||||
stream.serialize(&block, sizeof(block));
|
||||
return stream;
|
||||
}
|
||||
|
@ -32,6 +32,7 @@
|
||||
namespace nv
|
||||
{
|
||||
struct ColorBlock;
|
||||
struct ColorSet;
|
||||
class Stream;
|
||||
|
||||
|
||||
@ -212,6 +213,15 @@ namespace nv
|
||||
void flip2();
|
||||
};
|
||||
|
||||
/// BC6 block.
|
||||
struct BlockBC6
|
||||
{
|
||||
uint8 data[16]; // Not even going to try to write a union for this thing.
|
||||
void decodeBlock(ColorSet * set) const;
|
||||
};
|
||||
|
||||
/// !!!UNDONE: BC7 block
|
||||
|
||||
|
||||
// Serialization functions.
|
||||
NVIMAGE_API Stream & operator<<(Stream & stream, BlockDXT1 & block);
|
||||
@ -222,6 +232,7 @@ namespace nv
|
||||
NVIMAGE_API Stream & operator<<(Stream & stream, BlockATI1 & block);
|
||||
NVIMAGE_API Stream & operator<<(Stream & stream, BlockATI2 & block);
|
||||
NVIMAGE_API Stream & operator<<(Stream & stream, BlockCTX1 & block);
|
||||
NVIMAGE_API Stream & operator<<(Stream & stream, BlockBC6 & block);
|
||||
|
||||
} // nv namespace
|
||||
|
||||
|
@ -950,7 +950,8 @@ bool DirectDrawSurface::isSupported() const
|
||||
header.header10.dxgiFormat == DXGI_FORMAT_BC2_UNORM ||
|
||||
header.header10.dxgiFormat == DXGI_FORMAT_BC3_UNORM ||
|
||||
header.header10.dxgiFormat == DXGI_FORMAT_BC4_UNORM ||
|
||||
header.header10.dxgiFormat == DXGI_FORMAT_BC5_UNORM)
|
||||
header.header10.dxgiFormat == DXGI_FORMAT_BC5_UNORM ||
|
||||
header.header10.dxgiFormat == DXGI_FORMAT_BC6H_UF16)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -1340,13 +1341,12 @@ void DirectDrawSurface::readBlock(ColorBlock * rgba)
|
||||
if (header.hasDX10Header())
|
||||
{
|
||||
if (header.header10.dxgiFormat == DXGI_FORMAT_BC1_UNORM) fourcc = FOURCC_DXT1;
|
||||
if (header.header10.dxgiFormat == DXGI_FORMAT_BC2_UNORM) fourcc = FOURCC_DXT3;
|
||||
if (header.header10.dxgiFormat == DXGI_FORMAT_BC3_UNORM) fourcc = FOURCC_DXT5;
|
||||
if (header.header10.dxgiFormat == DXGI_FORMAT_BC4_UNORM) fourcc = FOURCC_ATI1;
|
||||
if (header.header10.dxgiFormat == DXGI_FORMAT_BC5_UNORM) fourcc = FOURCC_ATI2;
|
||||
else if (header.header10.dxgiFormat == DXGI_FORMAT_BC2_UNORM) fourcc = FOURCC_DXT3;
|
||||
else if (header.header10.dxgiFormat == DXGI_FORMAT_BC3_UNORM) fourcc = FOURCC_DXT5;
|
||||
else if (header.header10.dxgiFormat == DXGI_FORMAT_BC4_UNORM) fourcc = FOURCC_ATI1;
|
||||
else if (header.header10.dxgiFormat == DXGI_FORMAT_BC5_UNORM) fourcc = FOURCC_ATI2;
|
||||
}
|
||||
|
||||
|
||||
if (fourcc == FOURCC_DXT1)
|
||||
{
|
||||
BlockDXT1 block;
|
||||
@ -1389,6 +1389,31 @@ void DirectDrawSurface::readBlock(ColorBlock * rgba)
|
||||
*stream << block;
|
||||
block.decodeBlock(rgba);
|
||||
}
|
||||
else if (header.hasDX10Header() && header.header10.dxgiFormat == DXGI_FORMAT_BC6H_UF16)
|
||||
{
|
||||
BlockBC6 block;
|
||||
*stream << block;
|
||||
ColorSet set;
|
||||
block.decodeBlock(&set);
|
||||
|
||||
// Clamp to [0, 1] and round to 8-bit
|
||||
for (int y = 0; y < 4; ++y)
|
||||
{
|
||||
for (int x = 0; x < 4; ++x)
|
||||
{
|
||||
Vector4 px = set.colors[y*4 + x];
|
||||
rgba->color(x, y).setRGBA(
|
||||
uint8(clamp(px.x, 0.0f, 1.0f) * 255.0f + 0.5f),
|
||||
uint8(clamp(px.y, 0.0f, 1.0f) * 255.0f + 0.5f),
|
||||
uint8(clamp(px.z, 0.0f, 1.0f) * 255.0f + 0.5f),
|
||||
uint8(clamp(px.w, 0.0f, 1.0f) * 255.0f + 0.5f));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
nvDebugCheck(false);
|
||||
}
|
||||
|
||||
// If normal flag set, convert to normal.
|
||||
if (header.pf.flags & DDPF_NORMAL)
|
||||
|
@ -1,294 +1,294 @@
|
||||
|
||||
#include "ErrorMetric.h"
|
||||
#include "FloatImage.h"
|
||||
#include "Filter.h"
|
||||
|
||||
#include "nvmath/Matrix.h"
|
||||
#include "nvmath/Vector.inl"
|
||||
|
||||
#include <float.h> // FLT_MAX
|
||||
|
||||
using namespace nv;
|
||||
|
||||
float nv::rmsColorError(const FloatImage * img, const FloatImage * ref, bool alphaWeight)
|
||||
{
|
||||
if (!sameLayout(img, ref)) {
|
||||
return FLT_MAX;
|
||||
}
|
||||
nvDebugCheck(img->componentCount() == 4);
|
||||
nvDebugCheck(ref->componentCount() == 4);
|
||||
|
||||
double mse = 0;
|
||||
|
||||
const uint count = img->pixelCount();
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
float r0 = img->pixel(i + count * 0);
|
||||
float g0 = img->pixel(i + count * 1);
|
||||
float b0 = img->pixel(i + count * 2);
|
||||
//float a0 = img->pixel(i + count * 3);
|
||||
float r1 = ref->pixel(i + count * 0);
|
||||
float g1 = ref->pixel(i + count * 1);
|
||||
float b1 = ref->pixel(i + count * 2);
|
||||
float a1 = ref->pixel(i + count * 3);
|
||||
|
||||
float r = r0 - r1;
|
||||
float g = g0 - g1;
|
||||
float b = b0 - b1;
|
||||
|
||||
float a = 1;
|
||||
if (alphaWeight) a = a1;
|
||||
|
||||
mse += r * r * a;
|
||||
mse += g * g * a;
|
||||
mse += b * b * a;
|
||||
}
|
||||
|
||||
return float(sqrt(mse / count));
|
||||
}
|
||||
|
||||
float nv::rmsAlphaError(const FloatImage * img, const FloatImage * ref)
|
||||
{
|
||||
if (!sameLayout(img, ref)) {
|
||||
return FLT_MAX;
|
||||
}
|
||||
nvDebugCheck(img->componentCount() == 4 && ref->componentCount() == 4);
|
||||
|
||||
double mse = 0;
|
||||
|
||||
const uint count = img->pixelCount();
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
float a0 = img->pixel(i + count * 3);
|
||||
float a1 = ref->pixel(i + count * 3);
|
||||
|
||||
float a = a0 - a1;
|
||||
|
||||
mse += a * a;
|
||||
}
|
||||
|
||||
return float(sqrt(mse / count));
|
||||
}
|
||||
|
||||
|
||||
float nv::averageColorError(const FloatImage * img, const FloatImage * ref, bool alphaWeight)
|
||||
{
|
||||
if (!sameLayout(img, ref)) {
|
||||
return FLT_MAX;
|
||||
}
|
||||
nvDebugCheck(img->componentCount() == 4);
|
||||
nvDebugCheck(ref->componentCount() == 4);
|
||||
|
||||
double mae = 0;
|
||||
|
||||
const uint count = img->pixelCount();
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
float r0 = img->pixel(i + count * 0);
|
||||
float g0 = img->pixel(i + count * 1);
|
||||
float b0 = img->pixel(i + count * 2);
|
||||
//float a0 = img->pixel(i + count * 3);
|
||||
float r1 = ref->pixel(i + count * 0);
|
||||
float g1 = ref->pixel(i + count * 1);
|
||||
float b1 = ref->pixel(i + count * 2);
|
||||
float a1 = ref->pixel(i + count * 3);
|
||||
|
||||
float r = fabs(r0 - r1);
|
||||
float g = fabs(g0 - g1);
|
||||
float b = fabs(b0 - b1);
|
||||
|
||||
float a = 1;
|
||||
if (alphaWeight) a = a1;
|
||||
|
||||
mae += r * a;
|
||||
mae += g * a;
|
||||
mae += b * a;
|
||||
}
|
||||
|
||||
return float(mae / count);
|
||||
}
|
||||
|
||||
float nv::averageAlphaError(const FloatImage * img, const FloatImage * ref)
|
||||
{
|
||||
if (img == NULL || ref == NULL || img->width() != ref->width() || img->height() != ref->height()) {
|
||||
return FLT_MAX;
|
||||
}
|
||||
nvDebugCheck(img->componentCount() == 4 && ref->componentCount() == 4);
|
||||
|
||||
double mae = 0;
|
||||
|
||||
const uint count = img->width() * img->height();
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
float a0 = img->pixel(i + count * 3);
|
||||
float a1 = ref->pixel(i + count * 3);
|
||||
|
||||
float a = a0 - a1;
|
||||
|
||||
mae += fabs(a);
|
||||
}
|
||||
|
||||
return float(mae / count);
|
||||
}
|
||||
|
||||
|
||||
// Color space conversions based on:
|
||||
// http://www.brucelindbloom.com/
|
||||
|
||||
// Assumes input is in *linear* sRGB color space.
|
||||
static Vector3 rgbToXyz(Vector3::Arg c)
|
||||
{
|
||||
Vector3 xyz;
|
||||
xyz.x = 0.412453f * c.x + 0.357580f * c.y + 0.180423f * c.z;
|
||||
xyz.y = 0.212671f * c.x + 0.715160f * c.y + 0.072169f * c.z;
|
||||
xyz.z = 0.019334f * c.x + 0.119193f * c.y + 0.950227f * c.z;
|
||||
return xyz;
|
||||
}
|
||||
|
||||
static Vector3 xyzToRgb(Vector3::Arg c)
|
||||
{
|
||||
Vector3 rgb;
|
||||
rgb.x = 3.2404542f * c.x - 1.5371385f * c.y - 0.4985314f * c.z;
|
||||
rgb.y = -0.9692660f * c.x + 1.8760108f * c.y + 0.0415560f * c.z;
|
||||
rgb.z = 0.0556434f * c.x - 0.2040259f * c.y + 1.0572252f * c.z;
|
||||
return rgb;
|
||||
}
|
||||
|
||||
static float toLinear(float f)
|
||||
{
|
||||
return powf(f, 2.2f);
|
||||
}
|
||||
|
||||
static float toGamma(float f)
|
||||
{
|
||||
// @@ Use sRGB space?
|
||||
return powf(f, 1.0f/2.2f);
|
||||
}
|
||||
|
||||
static Vector3 toLinear(Vector3::Arg c)
|
||||
{
|
||||
return Vector3(toLinear(c.x), toLinear(c.y), toLinear(c.z));
|
||||
}
|
||||
|
||||
static Vector3 toGamma(Vector3::Arg c)
|
||||
{
|
||||
return Vector3(toGamma(c.x), toGamma(c.y), toGamma(c.z));
|
||||
}
|
||||
|
||||
static float f(float t)
|
||||
{
|
||||
const float epsilon = powf(6.0f/29.0f, 3);
|
||||
|
||||
if (t > epsilon) {
|
||||
return powf(t, 1.0f/3.0f);
|
||||
}
|
||||
else {
|
||||
return 1.0f/3.0f * powf(29.0f/6.0f, 2) * t + 4.0f / 29.0f;
|
||||
}
|
||||
}
|
||||
|
||||
static float finv(float t)
|
||||
{
|
||||
if (t > 6.0f / 29.0f) {
|
||||
return 3.0f * powf(6.0f / 29.0f, 2) * (t - 4.0f / 29.0f);
|
||||
}
|
||||
else {
|
||||
return powf(t, 3.0f);
|
||||
}
|
||||
}
|
||||
|
||||
static Vector3 xyzToCieLab(Vector3::Arg c)
|
||||
{
|
||||
// Normalized white point.
|
||||
const float Xn = 0.950456f;
|
||||
const float Yn = 1.0f;
|
||||
const float Zn = 1.088754f;
|
||||
|
||||
float Xr = c.x / Xn;
|
||||
float Yr = c.y / Yn;
|
||||
float Zr = c.z / Zn;
|
||||
|
||||
float fx = f(Xr);
|
||||
float fy = f(Yr);
|
||||
float fz = f(Zr);
|
||||
|
||||
float L = 116 * fx - 16;
|
||||
float a = 500 * (fx - fy);
|
||||
float b = 200 * (fy - fz);
|
||||
|
||||
return Vector3(L, a, b);
|
||||
}
|
||||
|
||||
static Vector3 rgbToCieLab(Vector3::Arg c)
|
||||
{
|
||||
return xyzToCieLab(rgbToXyz(toLinear(c)));
|
||||
}
|
||||
|
||||
|
||||
#include "ErrorMetric.h"
|
||||
#include "FloatImage.h"
|
||||
#include "Filter.h"
|
||||
|
||||
#include "nvmath/Matrix.h"
|
||||
#include "nvmath/Vector.inl"
|
||||
|
||||
#include <float.h> // FLT_MAX
|
||||
|
||||
using namespace nv;
|
||||
|
||||
float nv::rmsColorError(const FloatImage * img, const FloatImage * ref, bool alphaWeight)
|
||||
{
|
||||
if (!sameLayout(img, ref)) {
|
||||
return FLT_MAX;
|
||||
}
|
||||
nvDebugCheck(img->componentCount() == 4);
|
||||
nvDebugCheck(ref->componentCount() == 4);
|
||||
|
||||
double mse = 0;
|
||||
|
||||
const uint count = img->pixelCount();
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
float r0 = img->pixel(i + count * 0);
|
||||
float g0 = img->pixel(i + count * 1);
|
||||
float b0 = img->pixel(i + count * 2);
|
||||
//float a0 = img->pixel(i + count * 3);
|
||||
float r1 = ref->pixel(i + count * 0);
|
||||
float g1 = ref->pixel(i + count * 1);
|
||||
float b1 = ref->pixel(i + count * 2);
|
||||
float a1 = ref->pixel(i + count * 3);
|
||||
|
||||
float r = r0 - r1;
|
||||
float g = g0 - g1;
|
||||
float b = b0 - b1;
|
||||
|
||||
float a = 1;
|
||||
if (alphaWeight) a = a1;
|
||||
|
||||
mse += r * r * a;
|
||||
mse += g * g * a;
|
||||
mse += b * b * a;
|
||||
}
|
||||
|
||||
return float(sqrt(mse / count));
|
||||
}
|
||||
|
||||
float nv::rmsAlphaError(const FloatImage * img, const FloatImage * ref)
|
||||
{
|
||||
if (!sameLayout(img, ref)) {
|
||||
return FLT_MAX;
|
||||
}
|
||||
nvDebugCheck(img->componentCount() == 4 && ref->componentCount() == 4);
|
||||
|
||||
double mse = 0;
|
||||
|
||||
const uint count = img->pixelCount();
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
float a0 = img->pixel(i + count * 3);
|
||||
float a1 = ref->pixel(i + count * 3);
|
||||
|
||||
float a = a0 - a1;
|
||||
|
||||
mse += a * a;
|
||||
}
|
||||
|
||||
return float(sqrt(mse / count));
|
||||
}
|
||||
|
||||
|
||||
float nv::averageColorError(const FloatImage * img, const FloatImage * ref, bool alphaWeight)
|
||||
{
|
||||
if (!sameLayout(img, ref)) {
|
||||
return FLT_MAX;
|
||||
}
|
||||
nvDebugCheck(img->componentCount() == 4);
|
||||
nvDebugCheck(ref->componentCount() == 4);
|
||||
|
||||
double mae = 0;
|
||||
|
||||
const uint count = img->pixelCount();
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
float r0 = img->pixel(i + count * 0);
|
||||
float g0 = img->pixel(i + count * 1);
|
||||
float b0 = img->pixel(i + count * 2);
|
||||
//float a0 = img->pixel(i + count * 3);
|
||||
float r1 = ref->pixel(i + count * 0);
|
||||
float g1 = ref->pixel(i + count * 1);
|
||||
float b1 = ref->pixel(i + count * 2);
|
||||
float a1 = ref->pixel(i + count * 3);
|
||||
|
||||
float r = fabs(r0 - r1);
|
||||
float g = fabs(g0 - g1);
|
||||
float b = fabs(b0 - b1);
|
||||
|
||||
float a = 1;
|
||||
if (alphaWeight) a = a1;
|
||||
|
||||
mae += r * a;
|
||||
mae += g * a;
|
||||
mae += b * a;
|
||||
}
|
||||
|
||||
return float(mae / count);
|
||||
}
|
||||
|
||||
float nv::averageAlphaError(const FloatImage * img, const FloatImage * ref)
|
||||
{
|
||||
if (img == NULL || ref == NULL || img->width() != ref->width() || img->height() != ref->height()) {
|
||||
return FLT_MAX;
|
||||
}
|
||||
nvDebugCheck(img->componentCount() == 4 && ref->componentCount() == 4);
|
||||
|
||||
double mae = 0;
|
||||
|
||||
const uint count = img->width() * img->height();
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
float a0 = img->pixel(i + count * 3);
|
||||
float a1 = ref->pixel(i + count * 3);
|
||||
|
||||
float a = a0 - a1;
|
||||
|
||||
mae += fabs(a);
|
||||
}
|
||||
|
||||
return float(mae / count);
|
||||
}
|
||||
|
||||
|
||||
// Color space conversions based on:
|
||||
// http://www.brucelindbloom.com/
|
||||
|
||||
// Assumes input is in *linear* sRGB color space.
|
||||
static Vector3 rgbToXyz(Vector3::Arg c)
|
||||
{
|
||||
Vector3 xyz;
|
||||
xyz.x = 0.412453f * c.x + 0.357580f * c.y + 0.180423f * c.z;
|
||||
xyz.y = 0.212671f * c.x + 0.715160f * c.y + 0.072169f * c.z;
|
||||
xyz.z = 0.019334f * c.x + 0.119193f * c.y + 0.950227f * c.z;
|
||||
return xyz;
|
||||
}
|
||||
|
||||
static Vector3 xyzToRgb(Vector3::Arg c)
|
||||
{
|
||||
Vector3 rgb;
|
||||
rgb.x = 3.2404542f * c.x - 1.5371385f * c.y - 0.4985314f * c.z;
|
||||
rgb.y = -0.9692660f * c.x + 1.8760108f * c.y + 0.0415560f * c.z;
|
||||
rgb.z = 0.0556434f * c.x - 0.2040259f * c.y + 1.0572252f * c.z;
|
||||
return rgb;
|
||||
}
|
||||
|
||||
static float toLinear(float f)
|
||||
{
|
||||
return powf(f, 2.2f);
|
||||
}
|
||||
|
||||
static float toGamma(float f)
|
||||
{
|
||||
// @@ Use sRGB space?
|
||||
return powf(f, 1.0f/2.2f);
|
||||
}
|
||||
|
||||
static Vector3 toLinear(Vector3::Arg c)
|
||||
{
|
||||
return Vector3(toLinear(c.x), toLinear(c.y), toLinear(c.z));
|
||||
}
|
||||
|
||||
static Vector3 toGamma(Vector3::Arg c)
|
||||
{
|
||||
return Vector3(toGamma(c.x), toGamma(c.y), toGamma(c.z));
|
||||
}
|
||||
|
||||
static float f(float t)
|
||||
{
|
||||
const float epsilon = powf(6.0f/29.0f, 3);
|
||||
|
||||
if (t > epsilon) {
|
||||
return powf(t, 1.0f/3.0f);
|
||||
}
|
||||
else {
|
||||
return 1.0f/3.0f * powf(29.0f/6.0f, 2) * t + 4.0f / 29.0f;
|
||||
}
|
||||
}
|
||||
|
||||
static float finv(float t)
|
||||
{
|
||||
if (t > 6.0f / 29.0f) {
|
||||
return 3.0f * powf(6.0f / 29.0f, 2) * (t - 4.0f / 29.0f);
|
||||
}
|
||||
else {
|
||||
return powf(t, 3.0f);
|
||||
}
|
||||
}
|
||||
|
||||
static Vector3 xyzToCieLab(Vector3::Arg c)
|
||||
{
|
||||
// Normalized white point.
|
||||
const float Xn = 0.950456f;
|
||||
const float Yn = 1.0f;
|
||||
const float Zn = 1.088754f;
|
||||
|
||||
float Xr = c.x / Xn;
|
||||
float Yr = c.y / Yn;
|
||||
float Zr = c.z / Zn;
|
||||
|
||||
float fx = f(Xr);
|
||||
float fy = f(Yr);
|
||||
float fz = f(Zr);
|
||||
|
||||
float L = 116 * fx - 16;
|
||||
float a = 500 * (fx - fy);
|
||||
float b = 200 * (fy - fz);
|
||||
|
||||
return Vector3(L, a, b);
|
||||
}
|
||||
|
||||
static Vector3 rgbToCieLab(Vector3::Arg c)
|
||||
{
|
||||
return xyzToCieLab(rgbToXyz(toLinear(c)));
|
||||
}
|
||||
|
||||
// h is hue-angle in radians
|
||||
static Vector3 cieLabToLCh(Vector3::Arg c)
|
||||
{
|
||||
return Vector3(c.x, sqrtf(c.y*c.y + c.z*c.z), atan2f(c.y, c.z));
|
||||
}
|
||||
|
||||
static void rgbToCieLab(const FloatImage * rgbImage, FloatImage * LabImage)
|
||||
{
|
||||
nvDebugCheck(rgbImage != NULL && LabImage != NULL);
|
||||
nvDebugCheck(rgbImage->width() == LabImage->width() && rgbImage->height() == LabImage->height());
|
||||
nvDebugCheck(rgbImage->componentCount() >= 3 && LabImage->componentCount() >= 3);
|
||||
|
||||
const uint w = rgbImage->width();
|
||||
const uint h = LabImage->height();
|
||||
|
||||
const float * R = rgbImage->channel(0);
|
||||
const float * G = rgbImage->channel(1);
|
||||
const float * B = rgbImage->channel(2);
|
||||
|
||||
float * L = LabImage->channel(0);
|
||||
float * a = LabImage->channel(1);
|
||||
float * b = LabImage->channel(2);
|
||||
|
||||
const uint count = w*h;
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
Vector3 Lab = rgbToCieLab(Vector3(R[i], G[i], B[i]));
|
||||
L[i] = Lab.x;
|
||||
a[i] = Lab.y;
|
||||
b[i] = Lab.z;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Assumes input images are in linear sRGB space.
|
||||
float nv::cieLabError(const FloatImage * img0, const FloatImage * img1)
|
||||
{
|
||||
if (!sameLayout(img0, img1)) return FLT_MAX;
|
||||
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
|
||||
|
||||
const float * r0 = img0->channel(0);
|
||||
const float * g0 = img0->channel(1);
|
||||
const float * b0 = img0->channel(2);
|
||||
|
||||
const float * r1 = img1->channel(0);
|
||||
const float * g1 = img1->channel(1);
|
||||
const float * b1 = img1->channel(2);
|
||||
|
||||
double error = 0.0f;
|
||||
|
||||
const uint count = img0->pixelCount();
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
Vector3 lab0 = rgbToCieLab(Vector3(r0[i], g0[i], b0[i]));
|
||||
Vector3 lab1 = rgbToCieLab(Vector3(r1[i], g1[i], b1[i]));
|
||||
|
||||
// @@ Measure Delta E.
|
||||
Vector3 delta = lab0 - lab1;
|
||||
|
||||
error += length(delta);
|
||||
}
|
||||
|
||||
return float(error / count);
|
||||
}
|
||||
|
||||
|
||||
static void rgbToCieLab(const FloatImage * rgbImage, FloatImage * LabImage)
|
||||
{
|
||||
nvDebugCheck(rgbImage != NULL && LabImage != NULL);
|
||||
nvDebugCheck(rgbImage->width() == LabImage->width() && rgbImage->height() == LabImage->height());
|
||||
nvDebugCheck(rgbImage->componentCount() >= 3 && LabImage->componentCount() >= 3);
|
||||
|
||||
const uint w = rgbImage->width();
|
||||
const uint h = LabImage->height();
|
||||
|
||||
const float * R = rgbImage->channel(0);
|
||||
const float * G = rgbImage->channel(1);
|
||||
const float * B = rgbImage->channel(2);
|
||||
|
||||
float * L = LabImage->channel(0);
|
||||
float * a = LabImage->channel(1);
|
||||
float * b = LabImage->channel(2);
|
||||
|
||||
const uint count = w*h;
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
Vector3 Lab = rgbToCieLab(Vector3(R[i], G[i], B[i]));
|
||||
L[i] = Lab.x;
|
||||
a[i] = Lab.y;
|
||||
b[i] = Lab.z;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Assumes input images are in linear sRGB space.
|
||||
float nv::cieLabError(const FloatImage * img0, const FloatImage * img1)
|
||||
{
|
||||
if (!sameLayout(img0, img1)) return FLT_MAX;
|
||||
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
|
||||
|
||||
const float * r0 = img0->channel(0);
|
||||
const float * g0 = img0->channel(1);
|
||||
const float * b0 = img0->channel(2);
|
||||
|
||||
const float * r1 = img1->channel(0);
|
||||
const float * g1 = img1->channel(1);
|
||||
const float * b1 = img1->channel(2);
|
||||
|
||||
double error = 0.0f;
|
||||
|
||||
const uint count = img0->pixelCount();
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
Vector3 lab0 = rgbToCieLab(Vector3(r0[i], g0[i], b0[i]));
|
||||
Vector3 lab1 = rgbToCieLab(Vector3(r1[i], g1[i], b1[i]));
|
||||
|
||||
// @@ Measure Delta E.
|
||||
Vector3 delta = lab0 - lab1;
|
||||
|
||||
error += length(delta);
|
||||
}
|
||||
|
||||
return float(error / count);
|
||||
}
|
||||
|
||||
// Assumes input images are in linear sRGB space.
|
||||
float nv::cieLab94Error(const FloatImage * img0, const FloatImage * img1)
|
||||
{
|
||||
@ -339,122 +339,122 @@ float nv::cieLab94Error(const FloatImage * img0, const FloatImage * img1)
|
||||
}
|
||||
|
||||
return float(error / count);
|
||||
}
|
||||
|
||||
float nv::spatialCieLabError(const FloatImage * img0, const FloatImage * img1)
|
||||
{
|
||||
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
|
||||
return FLT_MAX;
|
||||
}
|
||||
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
|
||||
|
||||
uint w = img0->width();
|
||||
uint h = img0->height();
|
||||
uint d = img0->depth();
|
||||
|
||||
FloatImage lab0, lab1; // Original images in CIE-Lab space.
|
||||
lab0.allocate(3, w, h, d);
|
||||
lab1.allocate(3, w, h, d);
|
||||
|
||||
// Convert input images to CIE-Lab.
|
||||
rgbToCieLab(img0, &lab0);
|
||||
rgbToCieLab(img1, &lab1);
|
||||
|
||||
// @@ Convolve each channel by the corresponding filter.
|
||||
/*
|
||||
GaussianFilter LFilter(5);
|
||||
GaussianFilter aFilter(5);
|
||||
GaussianFilter bFilter(5);
|
||||
|
||||
lab0.convolve(0, LFilter);
|
||||
lab0.convolve(1, aFilter);
|
||||
lab0.convolve(2, bFilter);
|
||||
|
||||
lab1.convolve(0, LFilter);
|
||||
lab1.convolve(1, aFilter);
|
||||
lab1.convolve(2, bFilter);
|
||||
*/
|
||||
// @@ Measure Delta E between lab0 and lab1.
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
|
||||
// Assumes input images are normal maps.
|
||||
float nv::averageAngularError(const FloatImage * img0, const FloatImage * img1)
|
||||
{
|
||||
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
|
||||
return FLT_MAX;
|
||||
}
|
||||
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
|
||||
|
||||
uint w = img0->width();
|
||||
uint h = img0->height();
|
||||
|
||||
const float * x0 = img0->channel(0);
|
||||
const float * y0 = img0->channel(1);
|
||||
const float * z0 = img0->channel(2);
|
||||
|
||||
const float * x1 = img1->channel(0);
|
||||
const float * y1 = img1->channel(1);
|
||||
const float * z1 = img1->channel(2);
|
||||
|
||||
double error = 0.0f;
|
||||
|
||||
const uint count = w*h;
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
Vector3 n0 = Vector3(x0[i], y0[i], z0[i]);
|
||||
Vector3 n1 = Vector3(x1[i], y1[i], z1[i]);
|
||||
|
||||
n0 = 2.0f * n0 - Vector3(1);
|
||||
n1 = 2.0f * n1 - Vector3(1);
|
||||
|
||||
n0 = normalizeSafe(n0, Vector3(0), 0.0f);
|
||||
n1 = normalizeSafe(n1, Vector3(0), 0.0f);
|
||||
|
||||
error += acos(clamp(dot(n0, n1), -1.0f, 1.0f));
|
||||
}
|
||||
|
||||
return float(error / count);
|
||||
}
|
||||
|
||||
float nv::rmsAngularError(const FloatImage * img0, const FloatImage * img1)
|
||||
{
|
||||
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
|
||||
return FLT_MAX;
|
||||
}
|
||||
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
|
||||
|
||||
uint w = img0->width();
|
||||
uint h = img0->height();
|
||||
|
||||
const float * x0 = img0->channel(0);
|
||||
const float * y0 = img0->channel(1);
|
||||
const float * z0 = img0->channel(2);
|
||||
|
||||
const float * x1 = img1->channel(0);
|
||||
const float * y1 = img1->channel(1);
|
||||
const float * z1 = img1->channel(2);
|
||||
|
||||
double error = 0.0f;
|
||||
|
||||
const uint count = w*h;
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
Vector3 n0 = Vector3(x0[i], y0[i], z0[i]);
|
||||
Vector3 n1 = Vector3(x1[i], y1[i], z1[i]);
|
||||
|
||||
n0 = 2.0f * n0 - Vector3(1);
|
||||
n1 = 2.0f * n1 - Vector3(1);
|
||||
|
||||
n0 = normalizeSafe(n0, Vector3(0), 0.0f);
|
||||
n1 = normalizeSafe(n1, Vector3(0), 0.0f);
|
||||
|
||||
float angle = acosf(clamp(dot(n0, n1), -1.0f, 1.0f));
|
||||
error += angle * angle;
|
||||
}
|
||||
|
||||
return float(sqrt(error / count));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
float nv::spatialCieLabError(const FloatImage * img0, const FloatImage * img1)
|
||||
{
|
||||
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
|
||||
return FLT_MAX;
|
||||
}
|
||||
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
|
||||
|
||||
uint w = img0->width();
|
||||
uint h = img0->height();
|
||||
uint d = img0->depth();
|
||||
|
||||
FloatImage lab0, lab1; // Original images in CIE-Lab space.
|
||||
lab0.allocate(3, w, h, d);
|
||||
lab1.allocate(3, w, h, d);
|
||||
|
||||
// Convert input images to CIE-Lab.
|
||||
rgbToCieLab(img0, &lab0);
|
||||
rgbToCieLab(img1, &lab1);
|
||||
|
||||
// @@ Convolve each channel by the corresponding filter.
|
||||
/*
|
||||
GaussianFilter LFilter(5);
|
||||
GaussianFilter aFilter(5);
|
||||
GaussianFilter bFilter(5);
|
||||
|
||||
lab0.convolve(0, LFilter);
|
||||
lab0.convolve(1, aFilter);
|
||||
lab0.convolve(2, bFilter);
|
||||
|
||||
lab1.convolve(0, LFilter);
|
||||
lab1.convolve(1, aFilter);
|
||||
lab1.convolve(2, bFilter);
|
||||
*/
|
||||
// @@ Measure Delta E between lab0 and lab1.
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
|
||||
// Assumes input images are normal maps.
|
||||
float nv::averageAngularError(const FloatImage * img0, const FloatImage * img1)
|
||||
{
|
||||
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
|
||||
return FLT_MAX;
|
||||
}
|
||||
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
|
||||
|
||||
uint w = img0->width();
|
||||
uint h = img0->height();
|
||||
|
||||
const float * x0 = img0->channel(0);
|
||||
const float * y0 = img0->channel(1);
|
||||
const float * z0 = img0->channel(2);
|
||||
|
||||
const float * x1 = img1->channel(0);
|
||||
const float * y1 = img1->channel(1);
|
||||
const float * z1 = img1->channel(2);
|
||||
|
||||
double error = 0.0f;
|
||||
|
||||
const uint count = w*h;
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
Vector3 n0 = Vector3(x0[i], y0[i], z0[i]);
|
||||
Vector3 n1 = Vector3(x1[i], y1[i], z1[i]);
|
||||
|
||||
n0 = 2.0f * n0 - Vector3(1);
|
||||
n1 = 2.0f * n1 - Vector3(1);
|
||||
|
||||
n0 = normalizeSafe(n0, Vector3(0), 0.0f);
|
||||
n1 = normalizeSafe(n1, Vector3(0), 0.0f);
|
||||
|
||||
error += acos(clamp(dot(n0, n1), -1.0f, 1.0f));
|
||||
}
|
||||
|
||||
return float(error / count);
|
||||
}
|
||||
|
||||
float nv::rmsAngularError(const FloatImage * img0, const FloatImage * img1)
|
||||
{
|
||||
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
|
||||
return FLT_MAX;
|
||||
}
|
||||
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
|
||||
|
||||
uint w = img0->width();
|
||||
uint h = img0->height();
|
||||
|
||||
const float * x0 = img0->channel(0);
|
||||
const float * y0 = img0->channel(1);
|
||||
const float * z0 = img0->channel(2);
|
||||
|
||||
const float * x1 = img1->channel(0);
|
||||
const float * y1 = img1->channel(1);
|
||||
const float * z1 = img1->channel(2);
|
||||
|
||||
double error = 0.0f;
|
||||
|
||||
const uint count = w*h;
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
Vector3 n0 = Vector3(x0[i], y0[i], z0[i]);
|
||||
Vector3 n1 = Vector3(x1[i], y1[i], z1[i]);
|
||||
|
||||
n0 = 2.0f * n0 - Vector3(1);
|
||||
n1 = 2.0f * n1 - Vector3(1);
|
||||
|
||||
n0 = normalizeSafe(n0, Vector3(0), 0.0f);
|
||||
n1 = normalizeSafe(n1, Vector3(0), 0.0f);
|
||||
|
||||
float angle = acosf(clamp(dot(n0, n1), -1.0f, 1.0f));
|
||||
error += angle * angle;
|
||||
}
|
||||
|
||||
return float(sqrt(error / count));
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,7 @@ using namespace nv;
|
||||
// @@ Move to EigenSolver.h
|
||||
|
||||
// @@ We should be able to do something cheaper...
|
||||
static Vector3 estimatePrincipleComponent(const float * __restrict matrix)
|
||||
static Vector3 estimatePrincipalComponent(const float * __restrict matrix)
|
||||
{
|
||||
const Vector3 row0(matrix[0], matrix[1], matrix[2]);
|
||||
const Vector3 row1(matrix[1], matrix[3], matrix[4]);
|
||||
@ -36,7 +36,7 @@ static inline Vector3 firstEigenVector_PowerMethod(const float *__restrict matri
|
||||
return Vector3(0.0f);
|
||||
}
|
||||
|
||||
Vector3 v = estimatePrincipleComponent(matrix);
|
||||
Vector3 v = estimatePrincipalComponent(matrix);
|
||||
|
||||
const int NUM = 8;
|
||||
for (int i = 0; i < NUM; i++)
|
||||
@ -136,7 +136,7 @@ Vector3 nv::Fit::computeCovariance(int n, const Vector3 *__restrict points, cons
|
||||
return centroid;
|
||||
}
|
||||
|
||||
Vector3 nv::Fit::computePrincipalComponent(int n, const Vector3 *__restrict points)
|
||||
Vector3 nv::Fit::computePrincipalComponent_PowerMethod(int n, const Vector3 *__restrict points)
|
||||
{
|
||||
float matrix[6];
|
||||
computeCovariance(n, points, matrix);
|
||||
@ -144,7 +144,7 @@ Vector3 nv::Fit::computePrincipalComponent(int n, const Vector3 *__restrict poin
|
||||
return firstEigenVector_PowerMethod(matrix);
|
||||
}
|
||||
|
||||
Vector3 nv::Fit::computePrincipalComponent(int n, const Vector3 *__restrict points, const float *__restrict weights, Vector3::Arg metric)
|
||||
Vector3 nv::Fit::computePrincipalComponent_PowerMethod(int n, const Vector3 *__restrict points, const float *__restrict weights, Vector3::Arg metric)
|
||||
{
|
||||
float matrix[6];
|
||||
computeCovariance(n, points, weights, metric, matrix);
|
||||
@ -153,6 +153,42 @@ Vector3 nv::Fit::computePrincipalComponent(int n, const Vector3 *__restrict poin
|
||||
}
|
||||
|
||||
|
||||
|
||||
static inline Vector3 firstEigenVector_EigenSolver(const float *__restrict matrix)
|
||||
{
|
||||
if (matrix[0] == 0 && matrix[3] == 0 && matrix[5] == 0)
|
||||
{
|
||||
return Vector3(0.0f);
|
||||
}
|
||||
|
||||
float eigenValues[3];
|
||||
Vector3 eigenVectors[3];
|
||||
if (!nv::Fit::eigenSolveSymmetric(matrix, eigenValues, eigenVectors))
|
||||
{
|
||||
return Vector3(0.0f);
|
||||
}
|
||||
|
||||
return eigenVectors[0];
|
||||
}
|
||||
|
||||
Vector3 nv::Fit::computePrincipalComponent_EigenSolver(int n, const Vector3 *__restrict points)
|
||||
{
|
||||
float matrix[6];
|
||||
computeCovariance(n, points, matrix);
|
||||
|
||||
return firstEigenVector_EigenSolver(matrix);
|
||||
}
|
||||
|
||||
Vector3 nv::Fit::computePrincipalComponent_EigenSolver(int n, const Vector3 *__restrict points, const float *__restrict weights, Vector3::Arg metric)
|
||||
{
|
||||
float matrix[6];
|
||||
computeCovariance(n, points, weights, metric, matrix);
|
||||
|
||||
return firstEigenVector_EigenSolver(matrix);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Plane nv::Fit::bestPlane(int n, const Vector3 *__restrict points)
|
||||
{
|
||||
// compute the centroid and covariance
|
||||
@ -199,7 +235,7 @@ bool nv::Fit::isPlanar(int n, const Vector3 * points, float epsilon/*=NV_EPSILON
|
||||
static void EigenSolver_Tridiagonal(double mat[3][3],double * diag,double * subd);
|
||||
static bool EigenSolver_QLAlgorithm(double mat[3][3],double * diag,double * subd);
|
||||
|
||||
bool nv::Fit::eigenSolveSymmetric(float matrix[6], float eigenValues[3], Vector3 eigenVectors[3])
|
||||
bool nv::Fit::eigenSolveSymmetric(const float matrix[6], float eigenValues[3], Vector3 eigenVectors[3])
|
||||
{
|
||||
nvDebugCheck(matrix != NULL && eigenValues != NULL && eigenVectors != NULL);
|
||||
|
||||
|
@ -17,13 +17,16 @@ namespace nv
|
||||
Vector3 computeCovariance(int n, const Vector3 * points, float * covariance);
|
||||
Vector3 computeCovariance(int n, const Vector3 * points, const float * weights, const Vector3 & metric, float * covariance);
|
||||
|
||||
Vector3 computePrincipalComponent(int n, const Vector3 * points);
|
||||
Vector3 computePrincipalComponent(int n, const Vector3 * points, const float * weights, const Vector3 & metric);
|
||||
Vector3 computePrincipalComponent_PowerMethod(int n, const Vector3 * points);
|
||||
Vector3 computePrincipalComponent_PowerMethod(int n, const Vector3 * points, const float * weights, const Vector3 & metric);
|
||||
|
||||
Vector3 computePrincipalComponent_EigenSolver(int n, const Vector3 * points);
|
||||
Vector3 computePrincipalComponent_EigenSolver(int n, const Vector3 * points, const float * weights, const Vector3 & metric);
|
||||
|
||||
Plane bestPlane(int n, const Vector3 * points);
|
||||
bool isPlanar(int n, const Vector3 * points, float epsilon = NV_EPSILON);
|
||||
|
||||
bool eigenSolveSymmetric (float matrix[6], float eigenValues[3], Vector3 eigenVectors[3]);
|
||||
bool eigenSolveSymmetric (const float matrix[6], float eigenValues[3], Vector3 eigenVectors[3]);
|
||||
|
||||
|
||||
// Returns number of clusters [1-4].
|
||||
|
@ -23,7 +23,9 @@ namespace nv {
|
||||
// http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf
|
||||
inline uint32 fast_half_to_float(uint16 h)
|
||||
{
|
||||
nvDebugCheck(mantissa_table[0] == 0); // Make sure table was initialized.
|
||||
// Initialize table if necessary.
|
||||
if (mantissa_table[0] != 0)
|
||||
half_init_tables();
|
||||
uint exp = h >> 10;
|
||||
return mantissa_table[offset_table[exp] + (h & 0x3ff)] + exponent_table[exp];
|
||||
}
|
||||
|
@ -57,14 +57,14 @@ void ClusterFit::setColourSet(const ColorSet * set)
|
||||
values[i] = set->colors[i].xyz();
|
||||
}
|
||||
|
||||
Vector3 principle = Fit::computePrincipalComponent(m_count, values, set->weights, metric);
|
||||
Vector3 principal = Fit::computePrincipalComponent_PowerMethod(m_count, values, set->weights, metric);
|
||||
|
||||
// build the list of values
|
||||
int order[16];
|
||||
float dps[16];
|
||||
for (uint i = 0; i < m_count; ++i)
|
||||
{
|
||||
dps[i] = dot(values[i], principle);
|
||||
dps[i] = dot(values[i], principal);
|
||||
order[i] = i;
|
||||
}
|
||||
|
||||
|
@ -24,8 +24,11 @@
|
||||
|
||||
#include "CompressorDX11.h"
|
||||
|
||||
#include <cstring>
|
||||
#include "nvtt.h"
|
||||
#include "CompressionOptions.h"
|
||||
#include "nvimage/ColorBlock.h"
|
||||
#include "nvmath/Half.h"
|
||||
|
||||
#include "bc6h/zoh.h"
|
||||
#include "bc6h/utils.h"
|
||||
@ -52,7 +55,26 @@ void CompressorBC6::compressBlock(ColorSet & tile, AlphaMode alphaMode, const Co
|
||||
Utils::FORMAT = SIGNED_F16;
|
||||
}
|
||||
|
||||
ZOH::compress(tile, (char *)output);
|
||||
// Convert NVTT's tile struct to ZOH's, and convert float to half.
|
||||
Tile zohTile(tile.w, tile.h);
|
||||
memset(zohTile.data, 0, sizeof(zohTile.data));
|
||||
memset(zohTile.importance_map, 0, sizeof(zohTile.importance_map));
|
||||
for (uint y = 0; y < tile.h; ++y)
|
||||
{
|
||||
for (uint x = 0; x < tile.w; ++x)
|
||||
{
|
||||
Vector3 color = tile.color(x, y).xyz();
|
||||
uint16 rHalf = to_half(color.x);
|
||||
uint16 gHalf = to_half(color.y);
|
||||
uint16 bHalf = to_half(color.z);
|
||||
zohTile.data[y][x].x = Tile::half2float(rHalf);
|
||||
zohTile.data[y][x].y = Tile::half2float(gHalf);
|
||||
zohTile.data[y][x].z = Tile::half2float(bHalf);
|
||||
zohTile.importance_map[y][x] = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
ZOH::compress(zohTile, (char *)output);
|
||||
}
|
||||
|
||||
|
||||
|
@ -485,32 +485,32 @@ bool Compressor::Private::outputHeader(nvtt::TextureType textureType, int w, int
|
||||
else
|
||||
{
|
||||
if (compressionOptions.format == Format_DXT1 || compressionOptions.format == Format_DXT1a || compressionOptions.format == Format_DXT1n) {
|
||||
header.setDX10Format(70); // DXGI_FORMAT_BC1_TYPELESS
|
||||
header.setDX10Format(DXGI_FORMAT_BC1_UNORM);
|
||||
if (compressionOptions.format == Format_DXT1a) header.setHasAlphaFlag(true);
|
||||
if (isNormalMap) header.setNormalFlag(true);
|
||||
}
|
||||
else if (compressionOptions.format == Format_DXT3) {
|
||||
header.setDX10Format(73); // DXGI_FORMAT_BC2_TYPELESS
|
||||
header.setDX10Format(DXGI_FORMAT_BC2_UNORM);
|
||||
}
|
||||
else if (compressionOptions.format == Format_DXT5) {
|
||||
header.setDX10Format(76); // DXGI_FORMAT_BC3_TYPELESS
|
||||
header.setDX10Format(DXGI_FORMAT_BC3_UNORM);
|
||||
}
|
||||
else if (compressionOptions.format == Format_DXT5n) {
|
||||
header.setDX10Format(76); // DXGI_FORMAT_BC3_TYPELESS
|
||||
header.setDX10Format(DXGI_FORMAT_BC3_UNORM);
|
||||
if (isNormalMap) header.setNormalFlag(true);
|
||||
}
|
||||
else if (compressionOptions.format == Format_BC4) {
|
||||
header.setDX10Format(79); // DXGI_FORMAT_BC4_TYPELESS
|
||||
header.setDX10Format(DXGI_FORMAT_BC4_UNORM);
|
||||
}
|
||||
else if (compressionOptions.format == Format_BC5) {
|
||||
header.setDX10Format(82); // DXGI_FORMAT_BC5_TYPELESS
|
||||
header.setDX10Format(DXGI_FORMAT_BC5_UNORM);
|
||||
if (isNormalMap) header.setNormalFlag(true);
|
||||
}
|
||||
else if (compressionOptions.format == Format_BC6) {
|
||||
header.setDX10Format(94); // DXGI_FORMAT_BC6H_TYPELESS
|
||||
header.setDX10Format(DXGI_FORMAT_BC6H_UF16);
|
||||
}
|
||||
else if (compressionOptions.format == Format_BC7) {
|
||||
header.setDX10Format(97); // DXGI_FORMAT_BC7_TYPELESS
|
||||
header.setDX10Format(DXGI_FORMAT_BC7_UNORM);
|
||||
if (isNormalMap) header.setNormalFlag(true);
|
||||
}
|
||||
else {
|
||||
@ -771,11 +771,12 @@ CompressorInterface * Compressor::Private::chooseCpuCompressor(const Compression
|
||||
}
|
||||
else if (compressionOptions.format == Format_BC6)
|
||||
{
|
||||
// Not supported.
|
||||
return new CompressorBC6;
|
||||
}
|
||||
else if (compressionOptions.format == Format_BC7)
|
||||
{
|
||||
// Not supported.
|
||||
// !!!UNDONE
|
||||
//return new CompressorBC7;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
|
@ -702,7 +702,12 @@ bool Surface::setImage(InputFormat format, int w, int h, int d, const void * r,
|
||||
// @@ Add support for compressed 3D textures.
|
||||
bool Surface::setImage2D(Format format, Decoder decoder, int w, int h, const void * data)
|
||||
{
|
||||
if (format != nvtt::Format_BC1 && format != nvtt::Format_BC2 && format != nvtt::Format_BC3 && format != nvtt::Format_BC4 && format != nvtt::Format_BC5)
|
||||
if (format != nvtt::Format_BC1 &&
|
||||
format != nvtt::Format_BC2 &&
|
||||
format != nvtt::Format_BC3 &&
|
||||
format != nvtt::Format_BC4 &&
|
||||
format != nvtt::Format_BC5 &&
|
||||
format != nvtt::Format_BC6)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -723,84 +728,125 @@ bool Surface::setImage2D(Format format, Decoder decoder, int w, int h, const voi
|
||||
const uint8 * ptr = (const uint8 *)data;
|
||||
|
||||
TRY {
|
||||
for (int y = 0; y < bh; y++)
|
||||
{
|
||||
for (int x = 0; x < bw; x++)
|
||||
{
|
||||
ColorBlock colors;
|
||||
if (format == nvtt::Format_BC6)
|
||||
{
|
||||
// BC6 format - decode directly to float
|
||||
|
||||
if (format == nvtt::Format_BC1)
|
||||
{
|
||||
const BlockDXT1 * block = (const BlockDXT1 *)ptr;
|
||||
for (int y = 0; y < bh; y++)
|
||||
{
|
||||
for (int x = 0; x < bw; x++)
|
||||
{
|
||||
ColorSet colors;
|
||||
const BlockBC6 * block = (const BlockBC6 *)ptr;
|
||||
block->decodeBlock(&colors);
|
||||
|
||||
if (decoder == Decoder_D3D10) {
|
||||
block->decodeBlock(&colors, false);
|
||||
}
|
||||
else if (decoder == Decoder_D3D9) {
|
||||
block->decodeBlock(&colors, false);
|
||||
}
|
||||
else if (decoder == Decoder_NV5x) {
|
||||
block->decodeBlockNV5x(&colors);
|
||||
}
|
||||
}
|
||||
else if (format == nvtt::Format_BC2)
|
||||
{
|
||||
const BlockDXT3 * block = (const BlockDXT3 *)ptr;
|
||||
for (int yy = 0; yy < 4; yy++)
|
||||
{
|
||||
for (int xx = 0; xx < 4; xx++)
|
||||
{
|
||||
Vector4 rgba = colors.colors[yy*4 + xx];
|
||||
|
||||
if (decoder == Decoder_D3D10) {
|
||||
block->decodeBlock(&colors, false);
|
||||
}
|
||||
else if (decoder == Decoder_D3D9) {
|
||||
block->decodeBlock(&colors, false);
|
||||
}
|
||||
else if (decoder == Decoder_NV5x) {
|
||||
block->decodeBlockNV5x(&colors);
|
||||
}
|
||||
}
|
||||
else if (format == nvtt::Format_BC3)
|
||||
{
|
||||
const BlockDXT5 * block = (const BlockDXT5 *)ptr;
|
||||
if (x * 4 + xx < w && y * 4 + yy < h)
|
||||
{
|
||||
m->image->pixel(0, x*4 + xx, y*4 + yy, 0) = rgba.x;
|
||||
m->image->pixel(1, x*4 + xx, y*4 + yy, 0) = rgba.y;
|
||||
m->image->pixel(2, x*4 + xx, y*4 + yy, 0) = rgba.z;
|
||||
m->image->pixel(3, x*4 + xx, y*4 + yy, 0) = rgba.w;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (decoder == Decoder_D3D10) {
|
||||
block->decodeBlock(&colors, false);
|
||||
}
|
||||
else if (decoder == Decoder_D3D9) {
|
||||
block->decodeBlock(&colors, false);
|
||||
}
|
||||
else if (decoder == Decoder_NV5x) {
|
||||
block->decodeBlockNV5x(&colors);
|
||||
}
|
||||
}
|
||||
else if (format == nvtt::Format_BC4)
|
||||
{
|
||||
const BlockATI1 * block = (const BlockATI1 *)ptr;
|
||||
block->decodeBlock(&colors, decoder == Decoder_D3D9);
|
||||
}
|
||||
else if (format == nvtt::Format_BC5)
|
||||
{
|
||||
const BlockATI2 * block = (const BlockATI2 *)ptr;
|
||||
block->decodeBlock(&colors, decoder == Decoder_D3D9);
|
||||
}
|
||||
ptr += bs;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Non-BC6 - decode to 8-bit, then convert to float
|
||||
|
||||
for (int yy = 0; yy < 4; yy++)
|
||||
{
|
||||
for (int xx = 0; xx < 4; xx++)
|
||||
{
|
||||
Color32 c = colors.color(xx, yy);
|
||||
for (int y = 0; y < bh; y++)
|
||||
{
|
||||
for (int x = 0; x < bw; x++)
|
||||
{
|
||||
ColorBlock colors;
|
||||
|
||||
if (x * 4 + xx < w && y * 4 + yy < h)
|
||||
{
|
||||
m->image->pixel(0, x*4 + xx, y*4 + yy, 0) = float(c.r) * 1.0f/255.0f;
|
||||
m->image->pixel(1, x*4 + xx, y*4 + yy, 0) = float(c.g) * 1.0f/255.0f;
|
||||
m->image->pixel(2, x*4 + xx, y*4 + yy, 0) = float(c.b) * 1.0f/255.0f;
|
||||
m->image->pixel(3, x*4 + xx, y*4 + yy, 0) = float(c.a) * 1.0f/255.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (format == nvtt::Format_BC1)
|
||||
{
|
||||
const BlockDXT1 * block = (const BlockDXT1 *)ptr;
|
||||
|
||||
ptr += bs;
|
||||
}
|
||||
}
|
||||
if (decoder == Decoder_D3D10) {
|
||||
block->decodeBlock(&colors, false);
|
||||
}
|
||||
else if (decoder == Decoder_D3D9) {
|
||||
block->decodeBlock(&colors, false);
|
||||
}
|
||||
else if (decoder == Decoder_NV5x) {
|
||||
block->decodeBlockNV5x(&colors);
|
||||
}
|
||||
}
|
||||
else if (format == nvtt::Format_BC2)
|
||||
{
|
||||
const BlockDXT3 * block = (const BlockDXT3 *)ptr;
|
||||
|
||||
if (decoder == Decoder_D3D10) {
|
||||
block->decodeBlock(&colors, false);
|
||||
}
|
||||
else if (decoder == Decoder_D3D9) {
|
||||
block->decodeBlock(&colors, false);
|
||||
}
|
||||
else if (decoder == Decoder_NV5x) {
|
||||
block->decodeBlockNV5x(&colors);
|
||||
}
|
||||
}
|
||||
else if (format == nvtt::Format_BC3)
|
||||
{
|
||||
const BlockDXT5 * block = (const BlockDXT5 *)ptr;
|
||||
|
||||
if (decoder == Decoder_D3D10) {
|
||||
block->decodeBlock(&colors, false);
|
||||
}
|
||||
else if (decoder == Decoder_D3D9) {
|
||||
block->decodeBlock(&colors, false);
|
||||
}
|
||||
else if (decoder == Decoder_NV5x) {
|
||||
block->decodeBlockNV5x(&colors);
|
||||
}
|
||||
}
|
||||
else if (format == nvtt::Format_BC4)
|
||||
{
|
||||
const BlockATI1 * block = (const BlockATI1 *)ptr;
|
||||
block->decodeBlock(&colors, decoder == Decoder_D3D9);
|
||||
}
|
||||
else if (format == nvtt::Format_BC5)
|
||||
{
|
||||
const BlockATI2 * block = (const BlockATI2 *)ptr;
|
||||
block->decodeBlock(&colors, decoder == Decoder_D3D9);
|
||||
}
|
||||
else
|
||||
{
|
||||
nvDebugCheck(false);
|
||||
}
|
||||
|
||||
for (int yy = 0; yy < 4; yy++)
|
||||
{
|
||||
for (int xx = 0; xx < 4; xx++)
|
||||
{
|
||||
Color32 c = colors.color(xx, yy);
|
||||
|
||||
if (x * 4 + xx < w && y * 4 + yy < h)
|
||||
{
|
||||
m->image->pixel(0, x*4 + xx, y*4 + yy, 0) = float(c.r) * 1.0f/255.0f;
|
||||
m->image->pixel(1, x*4 + xx, y*4 + yy, 0) = float(c.g) * 1.0f/255.0f;
|
||||
m->image->pixel(2, x*4 + xx, y*4 + yy, 0) = float(c.b) * 1.0f/255.0f;
|
||||
m->image->pixel(3, x*4 + xx, y*4 + yy, 0) = float(c.a) * 1.0f/255.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ptr += bs;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
CATCH {
|
||||
return false;
|
||||
@ -1455,7 +1501,7 @@ void Surface::scaleAlphaToCoverage(float coverage, float alphaRef/*= 0.5f*/)
|
||||
|
||||
// Ideally you should compress/quantize the RGB and M portions independently.
|
||||
// Once you have M quantized, you would compute the corresponding RGB and quantize that.
|
||||
void Surface::toRGBM(float range/*= 1*/, float threshold/*= 0.25*/)
|
||||
void Surface::toRGBM(float range/*= 1*/, float threshold/*= 0.0f*/)
|
||||
{
|
||||
if (isNull()) return;
|
||||
|
||||
@ -1471,17 +1517,17 @@ void Surface::toRGBM(float range/*= 1*/, float threshold/*= 0.25*/)
|
||||
|
||||
const uint count = img->pixelCount();
|
||||
for (uint i = 0; i < count; i++) {
|
||||
float R = nv::clamp(r[i], 0.0f, 1.0f);
|
||||
float G = nv::clamp(g[i], 0.0f, 1.0f);
|
||||
float B = nv::clamp(b[i], 0.0f, 1.0f);
|
||||
float R = r[i];
|
||||
float G = g[i];
|
||||
float B = b[i];
|
||||
#if 1
|
||||
float M = max(max(R, G), max(B, threshold));
|
||||
float M = nv::clamp(max(max(R, G), max(B, threshold)), 0.0f, range);
|
||||
|
||||
r[i] = R / M;
|
||||
g[i] = G / M;
|
||||
b[i] = B / M;
|
||||
r[i] = nv::clamp(R / M, 0.0f, 1.0f);
|
||||
g[i] = nv::clamp(G / M, 0.0f, 1.0f);
|
||||
b[i] = nv::clamp(B / M, 0.0f, 1.0f);
|
||||
|
||||
a[i] = (M - threshold) / (1 - threshold);
|
||||
a[i] = (M - threshold) / (range - threshold);
|
||||
|
||||
#else
|
||||
|
||||
@ -1524,13 +1570,15 @@ void Surface::toRGBM(float range/*= 1*/, float threshold/*= 0.25*/)
|
||||
}
|
||||
|
||||
|
||||
void Surface::fromRGBM(float range/*= 1*/)
|
||||
void Surface::fromRGBM(float range/*= 1*/, float threshold/*= 0.0*/)
|
||||
{
|
||||
if (isNull()) return;
|
||||
|
||||
detach();
|
||||
|
||||
FloatImage * img = m->image;
|
||||
threshold = ::clamp(threshold, 1e-6f, 1.0f);
|
||||
|
||||
FloatImage * img = m->image;
|
||||
float * r = img->channel(0);
|
||||
float * g = img->channel(1);
|
||||
float * b = img->channel(2);
|
||||
@ -1538,7 +1586,7 @@ void Surface::fromRGBM(float range/*= 1*/)
|
||||
|
||||
const uint count = img->pixelCount();
|
||||
for (uint i = 0; i < count; i++) {
|
||||
float M = a[i] * range;
|
||||
float M = a[i] * (range - threshold) + threshold;
|
||||
|
||||
r[i] *= M;
|
||||
g[i] *= M;
|
||||
|
@ -19,7 +19,7 @@ See the License for the specific language governing permissions and limitations
|
||||
#define NSHAPES 64
|
||||
#define SHAPEBITS 6
|
||||
|
||||
static int shapes[NSHAPES*16] =
|
||||
static const int shapes[NSHAPES*16] =
|
||||
{
|
||||
0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1,
|
||||
0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1,
|
||||
@ -105,7 +105,7 @@ static int shapes[NSHAPES*16] =
|
||||
|
||||
#define REGION(x,y,si) shapes[((si)&3)*4+((si)>>2)*64+(x)+(y)*16]
|
||||
|
||||
static int shapeindex_to_compressed_indices[NSHAPES*2] =
|
||||
static const int shapeindex_to_compressed_indices[NSHAPES*2] =
|
||||
{
|
||||
0,15, 0,15, 0,15, 0,15,
|
||||
0,15, 0,15, 0,15, 0,15,
|
||||
|
@ -23,7 +23,7 @@ See the License for the specific language governing permissions and limitations
|
||||
//#define USE_IMPORTANCE_MAP 1 // define this if you want to increase importance of some pixels in tile
|
||||
class Tile
|
||||
{
|
||||
private:
|
||||
public:
|
||||
// NOTE: this returns the appropriately-clamped BIT PATTERN of the half as an INTEGRAL float value
|
||||
static float half2float(uint16 h)
|
||||
{
|
||||
@ -67,7 +67,6 @@ private:
|
||||
}
|
||||
#endif
|
||||
|
||||
public:
|
||||
Tile() {};
|
||||
~Tile(){};
|
||||
Tile(int xs, int ys) {size_x = xs; size_y = ys;}
|
||||
|
@ -18,8 +18,8 @@ See the License for the specific language governing permissions and limitations
|
||||
|
||||
using namespace nv;
|
||||
|
||||
static int denom7_weights_64[] = {0, 9, 18, 27, 37, 46, 55, 64}; // divided by 64
|
||||
static int denom15_weights_64[] = {0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64}; // divided by 64
|
||||
static const int denom7_weights_64[] = {0, 9, 18, 27, 37, 46, 55, 64}; // divided by 64
|
||||
static const int denom15_weights_64[] = {0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64}; // divided by 64
|
||||
|
||||
/*static*/ Format Utils::FORMAT;
|
||||
|
||||
@ -28,7 +28,8 @@ int Utils::lerp(int a, int b, int i, int denom)
|
||||
nvDebugCheck (denom == 3 || denom == 7 || denom == 15);
|
||||
nvDebugCheck (i >= 0 && i <= denom);
|
||||
|
||||
int round = 32, shift = 6, *weights;
|
||||
int round = 32, shift = 6;
|
||||
const int *weights;
|
||||
|
||||
switch(denom)
|
||||
{
|
||||
@ -46,7 +47,8 @@ Vector3 Utils::lerp(const Vector3& a, const Vector3 &b, int i, int denom)
|
||||
nvDebugCheck (denom == 3 || denom == 7 || denom == 15);
|
||||
nvDebugCheck (i >= 0 && i <= denom);
|
||||
|
||||
int shift = 6, *weights;
|
||||
int shift = 6;
|
||||
const int *weights;
|
||||
|
||||
switch(denom)
|
||||
{
|
||||
@ -57,7 +59,7 @@ Vector3 Utils::lerp(const Vector3& a, const Vector3 &b, int i, int denom)
|
||||
}
|
||||
|
||||
// no need to round these as this is an exact division
|
||||
return (a*weights[denom-i] +b*weights[i]) / float(1 << shift);
|
||||
return (a*float(weights[denom-i]) +b*float(weights[i])) / float(1 << shift);
|
||||
}
|
||||
|
||||
|
||||
@ -254,117 +256,12 @@ int Utils::unquantize(int q, int prec)
|
||||
return unq;
|
||||
}
|
||||
|
||||
static int clamp(double r, double low, double high)
|
||||
{
|
||||
if (r < low) return low;
|
||||
else if (r > high) return high;
|
||||
else return r;
|
||||
}
|
||||
|
||||
|
||||
// match the tonemapping function used by exrdisplay
|
||||
/*static void tonemap(const Vector3 &in, double exposure, Vector3 &out)
|
||||
{
|
||||
double r,g,b;
|
||||
unsigned short h;
|
||||
|
||||
// convert from bit pattern back to half and then to double
|
||||
h = in.x; r = h;
|
||||
h = in.y; g = h;
|
||||
h = in.z; b = h;
|
||||
|
||||
// 1) Compensate for fogging by subtracting defog
|
||||
// from the raw pixel values.
|
||||
// Response: We work with defog of 0.0, so this is a no-op
|
||||
|
||||
// 2) Multiply the defogged pixel values by
|
||||
// 2^(exposure + 2.47393).
|
||||
double exposure_scale = pow(2.0, exposure + 2.47393);
|
||||
r *= exposure_scale;
|
||||
g *= exposure_scale;
|
||||
b *= exposure_scale;
|
||||
|
||||
// 3) Values, which are now 1.0, are called "middle gray".
|
||||
// If defog and exposure are both set to 0.0, then
|
||||
// middle gray corresponds to a raw pixel value of 0.18.
|
||||
// In step 6, middle gray values will be mapped to an
|
||||
// intensity 3.5 f-stops below the display's maximum
|
||||
// intensity.
|
||||
// Response: no apparent content.
|
||||
|
||||
// 4) Apply a knee function. The knee function has two
|
||||
// parameters, kneeLow and kneeHigh. Pixel values
|
||||
// below 2^kneeLow are not changed by the knee
|
||||
// function. Pixel values above kneeLow are lowered
|
||||
// according to a logarithmic curve, such that the
|
||||
// value 2^kneeHigh is mapped to 2^3.5 (in step 6,
|
||||
// this value will be mapped to the the display's
|
||||
// maximum intensity).
|
||||
// Response: kneeLow = 0.0 (2^0.0 => 1); kneeHigh = 5.0 (2^5 =>32)
|
||||
if (r > 1.0)
|
||||
r = 1.0 + log ((r-1.0) * 0.184874 + 1) / 0.184874;
|
||||
if (g > 1.0)
|
||||
g = 1.0 + log ((g-1.0) * 0.184874 + 1) / 0.184874;
|
||||
if (b > 1.0)
|
||||
b = 1.0 + log ((b-1.0) * 0.184874 + 1) / 0.184874;
|
||||
//
|
||||
// 5) Gamma-correct the pixel values, assuming that the
|
||||
// screen's gamma is 0.4545 (or 1/2.2).
|
||||
r = pow (r, 0.4545);
|
||||
g = pow (g, 0.4545);
|
||||
b = pow (b, 0.4545);
|
||||
|
||||
// 6) Scale the values such that pixels middle gray
|
||||
// pixels are mapped to 84.66 (or 3.5 f-stops below
|
||||
// the display's maximum intensity).
|
||||
//
|
||||
// 7) Clamp the values to [0, 255].
|
||||
r *= 84.66f;
|
||||
g *= 84.66f;
|
||||
b *= 84.66f;
|
||||
|
||||
out.x = clamp (r, 0, 255);
|
||||
out.y = clamp (g, 0, 255);
|
||||
out.z = clamp (b, 0, 255);
|
||||
}*/
|
||||
|
||||
static void mpsnrmap(const Vector3 &in, int exposure, Vector3 &out)
|
||||
{
|
||||
double r,g,b;
|
||||
uint16 h;
|
||||
|
||||
// convert from bit pattern back to half and then to double
|
||||
h = in.x; r = h;
|
||||
h = in.y; g = h;
|
||||
h = in.z; b = h;
|
||||
|
||||
nvDebugCheck (exposure > -32 && exposure < 32);
|
||||
if (exposure > 0)
|
||||
{
|
||||
r *= 1 << exposure;
|
||||
g *= 1 << exposure;
|
||||
b *= 1 << exposure;
|
||||
}
|
||||
else if (exposure < 0)
|
||||
{
|
||||
exposure = -exposure;
|
||||
r /= 1 << exposure;
|
||||
g /= 1 << exposure;
|
||||
b /= 1 << exposure;
|
||||
}
|
||||
r = 255 * pow (r, 0.4545);
|
||||
g = 255 * pow (g, 0.4545);
|
||||
b = 255 * pow (b, 0.4545);
|
||||
|
||||
out.x = clamp (r, 0, 255);
|
||||
out.y = clamp (g, 0, 255);
|
||||
out.z = clamp (b, 0, 255);
|
||||
}
|
||||
|
||||
// pick a norm!
|
||||
#define NORM_EUCLIDEAN 1
|
||||
|
||||
double Utils::norm(const Vector3 &a, const Vector3 &b)
|
||||
float Utils::norm(const Vector3 &a, const Vector3 &b)
|
||||
{
|
||||
#ifdef NORM_EUCLIDEAN
|
||||
return lengthSquared(a - b);
|
||||
@ -373,45 +270,6 @@ double Utils::norm(const Vector3 &a, const Vector3 &b)
|
||||
Vector3 err = a - b;
|
||||
return fabs(err.x) + fabs(err.y) + fabs(err.z);
|
||||
#endif
|
||||
#ifdef NORM_EUCLIDEAN_EXPOSURE_UNWEIGHED
|
||||
double toterr = 0;
|
||||
Vector3 mapa, mapb, err;
|
||||
for (int i=-6; i <= 6; i += 3) // figure how many exposure samples needed. I'd argue if you take too many it's same as euclidean
|
||||
{
|
||||
tonemap(a, i, mapa);
|
||||
tonemap(b, i, mapb);
|
||||
err = mapa - mapb;
|
||||
toterr += err * err;
|
||||
}
|
||||
return toterr;
|
||||
#endif
|
||||
#ifdef NORM_EUCLIDEAN_EXPOSURE_WEIGHED
|
||||
double toterr = 0;
|
||||
Vector3 mapa, mapb, err;
|
||||
double rwt = 0.299;
|
||||
double gwt = 0.587;
|
||||
double bwt = 0.114;
|
||||
for (int i=-6; i <= 6; i += 3) // figure how many exposure samples needed. I'd argue if you take too many it's same as euclidean
|
||||
{
|
||||
tonemap(a, i, mapa);
|
||||
tonemap(b, i, mapb);
|
||||
mapa.x *= rwt; mapa.y *= gwt; mapa.z *= bwt;
|
||||
mapb.x *= rwt; mapb.y *= gwt; mapb.z *= bwt;
|
||||
err = mapa - mapb;
|
||||
toterr += err * err;
|
||||
}
|
||||
return toterr;
|
||||
#endif
|
||||
}
|
||||
|
||||
double Utils::mpsnr_norm(const Vector3 &a, int exposure, const Vector3 &b)
|
||||
{
|
||||
Vector3 mapa, mapb;
|
||||
|
||||
mpsnrmap(a, exposure, mapa);
|
||||
mpsnrmap(b, exposure, mapb);
|
||||
|
||||
return lengthSquared(mapa - mapb);
|
||||
}
|
||||
|
||||
// parse <name>[<start>{:<end>}]{,}
|
||||
|
@ -47,8 +47,8 @@ public:
|
||||
static ::Format FORMAT; // this is a global -- we're either handling unsigned or unsigned half values
|
||||
|
||||
// error metrics
|
||||
static double norm(const nv::Vector3 &a, const nv::Vector3 &b);
|
||||
static double mpsnr_norm(const nv::Vector3 &a, int exposure, const nv::Vector3 &b);
|
||||
static float norm(const nv::Vector3 &a, const nv::Vector3 &b);
|
||||
static float mpsnr_norm(const nv::Vector3 &a, int exposure, const nv::Vector3 &b);
|
||||
|
||||
// conversion & clamp
|
||||
static int ushort_to_format(unsigned short input);
|
||||
|
@ -29,8 +29,8 @@ void ZOH::compress(const Tile &t, char *block)
|
||||
{
|
||||
char oneblock[ZOH::BLOCKSIZE], twoblock[ZOH::BLOCKSIZE];
|
||||
|
||||
double mseone = ZOH::compressone(t, oneblock);
|
||||
double msetwo = ZOH::compresstwo(t, twoblock);
|
||||
float mseone = ZOH::compressone(t, oneblock);
|
||||
float msetwo = ZOH::compresstwo(t, twoblock);
|
||||
|
||||
if (mseone <= msetwo)
|
||||
memcpy(block, oneblock, ZOH::BLOCKSIZE);
|
||||
|
@ -55,16 +55,16 @@ public:
|
||||
static void compress(const Tile &t, char *block);
|
||||
static void decompress(const char *block, Tile &t);
|
||||
|
||||
static double compressone(const Tile &t, char *block);
|
||||
static double compresstwo(const Tile &t, char *block);
|
||||
static float compressone(const Tile &t, char *block);
|
||||
static float compresstwo(const Tile &t, char *block);
|
||||
static void decompressone(const char *block, Tile &t);
|
||||
static void decompresstwo(const char *block, Tile &t);
|
||||
|
||||
static double refinetwo(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_TWO], char *block);
|
||||
static double roughtwo(const Tile &tile, int shape, FltEndpts endpts[NREGIONS_TWO]);
|
||||
static float refinetwo(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_TWO], char *block);
|
||||
static float roughtwo(const Tile &tile, int shape, FltEndpts endpts[NREGIONS_TWO]);
|
||||
|
||||
static double refineone(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_ONE], char *block);
|
||||
static double roughone(const Tile &tile, int shape, FltEndpts endpts[NREGIONS_ONE]);
|
||||
static float refineone(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_ONE], char *block);
|
||||
static float roughone(const Tile &tile, int shape, FltEndpts endpts[NREGIONS_ONE]);
|
||||
|
||||
static bool isone(const char *block);
|
||||
};
|
||||
|
@ -33,7 +33,7 @@ using namespace nv;
|
||||
|
||||
#define NSHAPES 1
|
||||
|
||||
static int shapes[NSHAPES] =
|
||||
static const int shapes[NSHAPES] =
|
||||
{
|
||||
0x0000
|
||||
}; // only 1 shape
|
||||
@ -64,7 +64,7 @@ struct Pattern
|
||||
|
||||
#define NPATTERNS 4
|
||||
|
||||
static Pattern patterns[NPATTERNS] =
|
||||
static const Pattern patterns[NPATTERNS] =
|
||||
{
|
||||
16,4, 16,4, 16,4, 1, 0x0f, 5, "bw[10],bw[11],bw[12],bw[13],bw[14],bw[15],bx[3:0],gw[10],gw[11],gw[12],gw[13],gw[14],gw[15],gx[3:0],rw[10],rw[11],rw[12],rw[13],rw[14],rw[15],rx[3:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]",
|
||||
12,8, 12,8, 12,8, 1, 0x0b, 5, "bw[10],bw[11],bx[7:0],gw[10],gw[11],gx[7:0],rw[10],rw[11],rx[7:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]",
|
||||
@ -73,7 +73,7 @@ static Pattern patterns[NPATTERNS] =
|
||||
};
|
||||
|
||||
// mapping of mode to the corresponding index in pattern
|
||||
static int mode_to_pat[MAXMODES] = {
|
||||
static const int mode_to_pat[MAXMODES] = {
|
||||
-1,-1,-1,
|
||||
3, // 0x03
|
||||
-1,-1,-1,
|
||||
@ -199,12 +199,13 @@ static void write_header(const ComprEndpts endpts[NREGIONS_ONE], const Pattern &
|
||||
int rw = endpts[0].A[0], rx = endpts[0].B[0];
|
||||
int gw = endpts[0].A[1], gx = endpts[0].B[1];
|
||||
int bw = endpts[0].A[2], bx = endpts[0].B[2];
|
||||
int ptr = strlen(p.encoding);
|
||||
int ptr = int(strlen(p.encoding));
|
||||
while (ptr)
|
||||
{
|
||||
Field field;
|
||||
int endbit, len;
|
||||
|
||||
// !!!UNDONE: get rid of string parsing!!!
|
||||
Utils::parse(p.encoding, ptr, field, endbit, len);
|
||||
switch(field)
|
||||
{
|
||||
@ -252,13 +253,14 @@ static void read_header(Bits &in, ComprEndpts endpts[NREGIONS_ONE], Pattern &p)
|
||||
gw = gx = 0;
|
||||
bw = bx = 0;
|
||||
|
||||
int ptr = strlen(p.encoding);
|
||||
int ptr = int(strlen(p.encoding));
|
||||
|
||||
while (ptr)
|
||||
{
|
||||
Field field;
|
||||
int endbit, len;
|
||||
|
||||
// !!!UNDONE: get rid of string parsing!!!
|
||||
Utils::parse(p.encoding, ptr, field, endbit, len);
|
||||
|
||||
switch(field)
|
||||
@ -322,21 +324,21 @@ static void generate_palette_quantized(const IntEndpts &endpts, int prec, Vector
|
||||
|
||||
// interpolate
|
||||
for (int i = 0; i < NINDICES; ++i)
|
||||
palette[i].x = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec);
|
||||
palette[i].x = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
|
||||
|
||||
a = Utils::unquantize(endpts.A[1], prec);
|
||||
b = Utils::unquantize(endpts.B[1], prec);
|
||||
|
||||
// interpolate
|
||||
for (int i = 0; i < NINDICES; ++i)
|
||||
palette[i].y = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec);
|
||||
palette[i].y = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
|
||||
|
||||
a = Utils::unquantize(endpts.A[2], prec);
|
||||
b = Utils::unquantize(endpts.B[2], prec);
|
||||
|
||||
// interpolate
|
||||
for (int i = 0; i < NINDICES; ++i)
|
||||
palette[i].z = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec);
|
||||
palette[i].z = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
|
||||
}
|
||||
|
||||
// position 0 was compressed
|
||||
@ -382,17 +384,17 @@ void ZOH::decompressone(const char *block, Tile &t)
|
||||
}
|
||||
|
||||
// given a collection of colors and quantized endpoints, generate a palette, choose best entries, and return a single toterr
|
||||
static double map_colors(const Vector3 colors[], const float importance[], int np, const IntEndpts &endpts, int prec)
|
||||
static float map_colors(const Vector3 colors[], const float importance[], int np, const IntEndpts &endpts, int prec)
|
||||
{
|
||||
Vector3 palette[NINDICES];
|
||||
double toterr = 0;
|
||||
float toterr = 0;
|
||||
Vector3 err;
|
||||
|
||||
generate_palette_quantized(endpts, prec, palette);
|
||||
|
||||
for (int i = 0; i < np; ++i)
|
||||
{
|
||||
double err, besterr;
|
||||
float err, besterr;
|
||||
|
||||
besterr = Utils::norm(colors[i], palette[0]) * importance[i];
|
||||
|
||||
@ -412,7 +414,7 @@ static double map_colors(const Vector3 colors[], const float importance[], int n
|
||||
|
||||
// assign indices given a tile, shape, and quantized endpoints, return toterr for each region
|
||||
static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NREGIONS_ONE], int prec,
|
||||
int indices[Tile::TILE_H][Tile::TILE_W], double toterr[NREGIONS_ONE])
|
||||
int indices[Tile::TILE_H][Tile::TILE_W], float toterr[NREGIONS_ONE])
|
||||
{
|
||||
// build list of possibles
|
||||
Vector3 palette[NREGIONS_ONE][NINDICES];
|
||||
@ -429,7 +431,7 @@ static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NR
|
||||
for (int x = 0; x < tile.size_x; x++)
|
||||
{
|
||||
int region = REGION(x,y,shapeindex);
|
||||
double err, besterr;
|
||||
float err, besterr;
|
||||
|
||||
besterr = Utils::norm(tile.data[y][x], palette[region][0]);
|
||||
indices[y][x] = 0;
|
||||
@ -450,8 +452,8 @@ static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NR
|
||||
}
|
||||
}
|
||||
|
||||
static double perturb_one(const Vector3 colors[], const float importance[], int np, int ch, int prec, const IntEndpts &old_endpts, IntEndpts &new_endpts,
|
||||
double old_err, int do_b)
|
||||
static float perturb_one(const Vector3 colors[], const float importance[], int np, int ch, int prec, const IntEndpts &old_endpts, IntEndpts &new_endpts,
|
||||
float old_err, int do_b)
|
||||
{
|
||||
// we have the old endpoints: old_endpts
|
||||
// we have the perturbed endpoints: new_endpts
|
||||
@ -504,9 +506,9 @@ static double perturb_one(const Vector3 colors[], const float importance[], int
|
||||
return min_err;
|
||||
}
|
||||
|
||||
static void optimize_one(const Vector3 colors[], const float importance[], int np, double orig_err, const IntEndpts &orig_endpts, int prec, IntEndpts &opt_endpts)
|
||||
static void optimize_one(const Vector3 colors[], const float importance[], int np, float orig_err, const IntEndpts &orig_endpts, int prec, IntEndpts &opt_endpts)
|
||||
{
|
||||
double opt_err = orig_err;
|
||||
float opt_err = orig_err;
|
||||
for (int ch = 0; ch < NCHANNELS; ++ch)
|
||||
{
|
||||
opt_endpts.A[ch] = orig_endpts.A[ch];
|
||||
@ -576,12 +578,12 @@ static void optimize_one(const Vector3 colors[], const float importance[], int n
|
||||
}
|
||||
}
|
||||
|
||||
static void optimize_endpts(const Tile &tile, int shapeindex, const double orig_err[NREGIONS_ONE],
|
||||
static void optimize_endpts(const Tile &tile, int shapeindex, const float orig_err[NREGIONS_ONE],
|
||||
const IntEndpts orig_endpts[NREGIONS_ONE], int prec, IntEndpts opt_endpts[NREGIONS_ONE])
|
||||
{
|
||||
Vector3 pixels[Tile::TILE_TOTAL];
|
||||
float importance[Tile::TILE_TOTAL];
|
||||
double err = 0;
|
||||
float err = 0;
|
||||
|
||||
for (int region=0; region<NREGIONS_ONE; ++region)
|
||||
{
|
||||
@ -618,9 +620,9 @@ static void optimize_endpts(const Tile &tile, int shapeindex, const double orig_
|
||||
emit compressed block with original data // to try to preserve maximum endpoint precision
|
||||
*/
|
||||
|
||||
double ZOH::refineone(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_ONE], char *block)
|
||||
float ZOH::refineone(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_ONE], char *block)
|
||||
{
|
||||
double orig_err[NREGIONS_ONE], opt_err[NREGIONS_ONE], orig_toterr, opt_toterr;
|
||||
float orig_err[NREGIONS_ONE], opt_err[NREGIONS_ONE], orig_toterr, opt_toterr;
|
||||
IntEndpts orig_endpts[NREGIONS_ONE], opt_endpts[NREGIONS_ONE];
|
||||
ComprEndpts compr_orig[NREGIONS_ONE], compr_opt[NREGIONS_ONE];
|
||||
int orig_indices[Tile::TILE_H][Tile::TILE_W], opt_indices[Tile::TILE_H][Tile::TILE_W];
|
||||
@ -668,21 +670,21 @@ static void generate_palette_unquantized(const FltEndpts endpts[NREGIONS_ONE], V
|
||||
}
|
||||
|
||||
// generate a palette from unquantized endpoints, then pick best palette color for all pixels in each region, return toterr for all regions combined
|
||||
static double map_colors(const Tile &tile, int shapeindex, const FltEndpts endpts[NREGIONS_ONE])
|
||||
static float map_colors(const Tile &tile, int shapeindex, const FltEndpts endpts[NREGIONS_ONE])
|
||||
{
|
||||
// build list of possibles
|
||||
Vector3 palette[NREGIONS_ONE][NINDICES];
|
||||
|
||||
generate_palette_unquantized(endpts, palette);
|
||||
|
||||
double toterr = 0;
|
||||
float toterr = 0;
|
||||
Vector3 err;
|
||||
|
||||
for (int y = 0; y < tile.size_y; y++)
|
||||
for (int x = 0; x < tile.size_x; x++)
|
||||
{
|
||||
int region = REGION(x,y,shapeindex);
|
||||
double err, besterr;
|
||||
float err, besterr;
|
||||
|
||||
besterr = Utils::norm(tile.data[y][x], palette[region][0]) * tile.importance_map[y][x];
|
||||
|
||||
@ -700,7 +702,7 @@ static double map_colors(const Tile &tile, int shapeindex, const FltEndpts endpt
|
||||
return toterr;
|
||||
}
|
||||
|
||||
double ZOH::roughone(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS_ONE])
|
||||
float ZOH::roughone(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS_ONE])
|
||||
{
|
||||
for (int region=0; region<NREGIONS_ONE; ++region)
|
||||
{
|
||||
@ -742,7 +744,7 @@ double ZOH::roughone(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS
|
||||
|
||||
mean /= float(np);
|
||||
|
||||
Vector3 direction = Fit::computePrincipalComponent(np, colors);
|
||||
Vector3 direction = Fit::computePrincipalComponent_EigenSolver(np, colors);
|
||||
|
||||
// project each pixel value along the principal direction
|
||||
float minp = FLT_MAX, maxp = -FLT_MAX;
|
||||
@ -767,11 +769,11 @@ double ZOH::roughone(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS
|
||||
return map_colors(tile, shapeindex, endpts);
|
||||
}
|
||||
|
||||
double ZOH::compressone(const Tile &t, char *block)
|
||||
float ZOH::compressone(const Tile &t, char *block)
|
||||
{
|
||||
int shapeindex_best = 0;
|
||||
FltEndpts endptsbest[NREGIONS_ONE], tempendpts[NREGIONS_ONE];
|
||||
double msebest = DBL_MAX;
|
||||
float msebest = FLT_MAX;
|
||||
|
||||
/*
|
||||
collect the mse values that are within 5% of the best values
|
||||
@ -780,7 +782,7 @@ double ZOH::compressone(const Tile &t, char *block)
|
||||
// hack for now -- just use the best value WORK
|
||||
for (int i=0; i<NSHAPES && msebest>0.0; ++i)
|
||||
{
|
||||
double mse = roughone(t, i, tempendpts);
|
||||
float mse = roughone(t, i, tempendpts);
|
||||
if (mse < msebest)
|
||||
{
|
||||
msebest = mse;
|
||||
|
@ -90,7 +90,7 @@ struct Pattern
|
||||
|
||||
#define NPATTERNS 10
|
||||
|
||||
static Pattern patterns[NPATTERNS] =
|
||||
static const Pattern patterns[NPATTERNS] =
|
||||
{
|
||||
11,5,5,5, 11,4,4,4, 11,4,4,4, 1, 0x02, 5, "d[4:0],bz[3],rz[4:0],bz[2],ry[4:0],by[3:0],bz[1],bw[10],bx[3:0],gz[3:0],bz[0],gw[10],gx[3:0],gy[3:0],rw[10],rx[4:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]",
|
||||
11,4,4,4, 11,5,5,5, 11,4,4,4, 1, 0x06, 5, "d[4:0],bz[3],gy[4],rz[3:0],bz[2],bz[0],ry[3:0],by[3:0],bz[1],bw[10],bx[3:0],gz[3:0],gw[10],gx[4:0],gy[3:0],gz[4],rw[10],rx[3:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]",
|
||||
@ -106,7 +106,7 @@ static Pattern patterns[NPATTERNS] =
|
||||
|
||||
// mapping of mode to the corresponding index in pattern
|
||||
// UNUSED ZOH MODES are 0x13, 0x17, 0x1b, 0x1f -- return -2 for these
|
||||
static int mode_to_pat[MAXMODES] = {
|
||||
static const int mode_to_pat[MAXMODES] = {
|
||||
3, // 0x00
|
||||
8, // 0x01
|
||||
0, // 0x02
|
||||
@ -258,12 +258,13 @@ static void write_header(const ComprEndpts endpts[NREGIONS_TWO], int shapeindex,
|
||||
int rw = endpts[0].A[0], rx = endpts[0].B[0], ry = endpts[1].A[0], rz = endpts[1].B[0];
|
||||
int gw = endpts[0].A[1], gx = endpts[0].B[1], gy = endpts[1].A[1], gz = endpts[1].B[1];
|
||||
int bw = endpts[0].A[2], bx = endpts[0].B[2], by = endpts[1].A[2], bz = endpts[1].B[2];
|
||||
int ptr = strlen(p.encoding);
|
||||
int ptr = int(strlen(p.encoding));
|
||||
while (ptr)
|
||||
{
|
||||
Field field;
|
||||
int endbit, len;
|
||||
|
||||
// !!!UNDONE: get rid of string parsing!!!
|
||||
Utils::parse(p.encoding, ptr, field, endbit, len);
|
||||
switch(field)
|
||||
{
|
||||
@ -313,13 +314,14 @@ static bool read_header(Bits &in, ComprEndpts endpts[NREGIONS_TWO], int &shapein
|
||||
gw = gx = gy = gz = 0;
|
||||
bw = bx = by = bz = 0;
|
||||
|
||||
int ptr = strlen(p.encoding);
|
||||
int ptr = int(strlen(p.encoding));
|
||||
|
||||
while (ptr)
|
||||
{
|
||||
Field field;
|
||||
int endbit, len;
|
||||
|
||||
// !!!UNDONE: get rid of string parsing!!!
|
||||
Utils::parse(p.encoding, ptr, field, endbit, len);
|
||||
|
||||
switch(field)
|
||||
@ -394,21 +396,21 @@ static void generate_palette_quantized(const IntEndpts &endpts, int prec, Vector
|
||||
|
||||
// interpolate
|
||||
for (int i = 0; i < NINDICES; ++i)
|
||||
palette[i].x = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec);
|
||||
palette[i].x = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
|
||||
|
||||
a = Utils::unquantize(endpts.A[1], prec);
|
||||
b = Utils::unquantize(endpts.B[1], prec);
|
||||
|
||||
// interpolate
|
||||
for (int i = 0; i < NINDICES; ++i)
|
||||
palette[i].y = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec);
|
||||
palette[i].y = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
|
||||
|
||||
a = Utils::unquantize(endpts.A[2], prec);
|
||||
b = Utils::unquantize(endpts.B[2], prec);
|
||||
|
||||
// interpolate
|
||||
for (int i = 0; i < NINDICES; ++i)
|
||||
palette[i].z = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec);
|
||||
palette[i].z = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
|
||||
}
|
||||
|
||||
static void read_indices(Bits &in, int shapeindex, int indices[Tile::TILE_H][Tile::TILE_W])
|
||||
@ -470,17 +472,17 @@ void ZOH::decompresstwo(const char *block, Tile &t)
|
||||
}
|
||||
|
||||
// given a collection of colors and quantized endpoints, generate a palette, choose best entries, and return a single toterr
|
||||
static double map_colors(const Vector3 colors[], const float importance[], int np, const IntEndpts &endpts, int prec)
|
||||
static float map_colors(const Vector3 colors[], const float importance[], int np, const IntEndpts &endpts, int prec)
|
||||
{
|
||||
Vector3 palette[NINDICES];
|
||||
double toterr = 0;
|
||||
float toterr = 0;
|
||||
Vector3 err;
|
||||
|
||||
generate_palette_quantized(endpts, prec, palette);
|
||||
|
||||
for (int i = 0; i < np; ++i)
|
||||
{
|
||||
double err, besterr;
|
||||
float err, besterr;
|
||||
|
||||
besterr = Utils::norm(colors[i], palette[0]) * importance[i];
|
||||
|
||||
@ -500,7 +502,7 @@ static double map_colors(const Vector3 colors[], const float importance[], int n
|
||||
|
||||
// assign indices given a tile, shape, and quantized endpoints, return toterr for each region
|
||||
static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NREGIONS_TWO], int prec,
|
||||
int indices[Tile::TILE_H][Tile::TILE_W], double toterr[NREGIONS_TWO])
|
||||
int indices[Tile::TILE_H][Tile::TILE_W], float toterr[NREGIONS_TWO])
|
||||
{
|
||||
// build list of possibles
|
||||
Vector3 palette[NREGIONS_TWO][NINDICES];
|
||||
@ -517,7 +519,7 @@ static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NR
|
||||
for (int x = 0; x < tile.size_x; x++)
|
||||
{
|
||||
int region = REGION(x,y,shapeindex);
|
||||
double err, besterr;
|
||||
float err, besterr;
|
||||
|
||||
besterr = Utils::norm(tile.data[y][x], palette[region][0]);
|
||||
indices[y][x] = 0;
|
||||
@ -538,8 +540,8 @@ static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NR
|
||||
}
|
||||
}
|
||||
|
||||
static double perturb_one(const Vector3 colors[], const float importance[], int np, int ch, int prec, const IntEndpts &old_endpts, IntEndpts &new_endpts,
|
||||
double old_err, int do_b)
|
||||
static float perturb_one(const Vector3 colors[], const float importance[], int np, int ch, int prec, const IntEndpts &old_endpts, IntEndpts &new_endpts,
|
||||
float old_err, int do_b)
|
||||
{
|
||||
// we have the old endpoints: old_endpts
|
||||
// we have the perturbed endpoints: new_endpts
|
||||
@ -592,9 +594,9 @@ static double perturb_one(const Vector3 colors[], const float importance[], int
|
||||
return min_err;
|
||||
}
|
||||
|
||||
static void optimize_one(const Vector3 colors[], const float importance[], int np, double orig_err, const IntEndpts &orig_endpts, int prec, IntEndpts &opt_endpts)
|
||||
static void optimize_one(const Vector3 colors[], const float importance[], int np, float orig_err, const IntEndpts &orig_endpts, int prec, IntEndpts &opt_endpts)
|
||||
{
|
||||
double opt_err = orig_err;
|
||||
float opt_err = orig_err;
|
||||
for (int ch = 0; ch < NCHANNELS; ++ch)
|
||||
{
|
||||
opt_endpts.A[ch] = orig_endpts.A[ch];
|
||||
@ -664,12 +666,12 @@ static void optimize_one(const Vector3 colors[], const float importance[], int n
|
||||
}
|
||||
}
|
||||
|
||||
static void optimize_endpts(const Tile &tile, int shapeindex, const double orig_err[NREGIONS_TWO],
|
||||
static void optimize_endpts(const Tile &tile, int shapeindex, const float orig_err[NREGIONS_TWO],
|
||||
const IntEndpts orig_endpts[NREGIONS_TWO], int prec, IntEndpts opt_endpts[NREGIONS_TWO])
|
||||
{
|
||||
Vector3 pixels[Tile::TILE_TOTAL];
|
||||
float importance[Tile::TILE_TOTAL];
|
||||
double err = 0;
|
||||
float err = 0;
|
||||
|
||||
for (int region=0; region<NREGIONS_TWO; ++region)
|
||||
{
|
||||
@ -706,9 +708,9 @@ static void optimize_endpts(const Tile &tile, int shapeindex, const double orig_
|
||||
emit compressed block with original data // to try to preserve maximum endpoint precision
|
||||
*/
|
||||
|
||||
double ZOH::refinetwo(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_TWO], char *block)
|
||||
float ZOH::refinetwo(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_TWO], char *block)
|
||||
{
|
||||
double orig_err[NREGIONS_TWO], opt_err[NREGIONS_TWO], orig_toterr, opt_toterr;
|
||||
float orig_err[NREGIONS_TWO], opt_err[NREGIONS_TWO], orig_toterr, opt_toterr;
|
||||
IntEndpts orig_endpts[NREGIONS_TWO], opt_endpts[NREGIONS_TWO];
|
||||
ComprEndpts compr_orig[NREGIONS_TWO], compr_opt[NREGIONS_TWO];
|
||||
int orig_indices[Tile::TILE_H][Tile::TILE_W], opt_indices[Tile::TILE_H][Tile::TILE_W];
|
||||
@ -755,21 +757,21 @@ static void generate_palette_unquantized(const FltEndpts endpts[NREGIONS_TWO], V
|
||||
}
|
||||
|
||||
// generate a palette from unquantized endpoints, then pick best palette color for all pixels in each region, return toterr for all regions combined
|
||||
static double map_colors(const Tile &tile, int shapeindex, const FltEndpts endpts[NREGIONS_TWO])
|
||||
static float map_colors(const Tile &tile, int shapeindex, const FltEndpts endpts[NREGIONS_TWO])
|
||||
{
|
||||
// build list of possibles
|
||||
Vector3 palette[NREGIONS_TWO][NINDICES];
|
||||
|
||||
generate_palette_unquantized(endpts, palette);
|
||||
|
||||
double toterr = 0;
|
||||
float toterr = 0;
|
||||
Vector3 err;
|
||||
|
||||
for (int y = 0; y < tile.size_y; y++)
|
||||
for (int x = 0; x < tile.size_x; x++)
|
||||
{
|
||||
int region = REGION(x,y,shapeindex);
|
||||
double err, besterr;
|
||||
float err, besterr;
|
||||
|
||||
besterr = Utils::norm(tile.data[y][x], palette[region][0]) * tile.importance_map[y][x];
|
||||
|
||||
@ -787,7 +789,7 @@ static double map_colors(const Tile &tile, int shapeindex, const FltEndpts endpt
|
||||
return toterr;
|
||||
}
|
||||
|
||||
double ZOH::roughtwo(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS_TWO])
|
||||
float ZOH::roughtwo(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS_TWO])
|
||||
{
|
||||
for (int region=0; region<NREGIONS_TWO; ++region)
|
||||
{
|
||||
@ -827,7 +829,7 @@ double ZOH::roughtwo(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS
|
||||
|
||||
mean /= float(np);
|
||||
|
||||
Vector3 direction = Fit::computePrincipalComponent(np, colors);
|
||||
Vector3 direction = Fit::computePrincipalComponent_EigenSolver(np, colors);
|
||||
|
||||
// project each pixel value along the principal direction
|
||||
float minp = FLT_MAX, maxp = -FLT_MAX;
|
||||
@ -852,11 +854,11 @@ double ZOH::roughtwo(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS
|
||||
return map_colors(tile, shapeindex, endpts);
|
||||
}
|
||||
|
||||
double ZOH::compresstwo(const Tile &t, char *block)
|
||||
float ZOH::compresstwo(const Tile &t, char *block)
|
||||
{
|
||||
int shapeindex_best = 0;
|
||||
FltEndpts endptsbest[NREGIONS_TWO], tempendpts[NREGIONS_TWO];
|
||||
double msebest = DBL_MAX;
|
||||
float msebest = FLT_MAX;
|
||||
|
||||
/*
|
||||
collect the mse values that are within 5% of the best values
|
||||
@ -865,7 +867,7 @@ double ZOH::compresstwo(const Tile &t, char *block)
|
||||
// hack for now -- just use the best value WORK
|
||||
for (int i=0; i<NSHAPES && msebest>0.0; ++i)
|
||||
{
|
||||
double mse = roughtwo(t, i, tempendpts);
|
||||
float mse = roughtwo(t, i, tempendpts);
|
||||
if (mse < msebest)
|
||||
{
|
||||
msebest = mse;
|
||||
|
@ -101,7 +101,7 @@ namespace nvtt
|
||||
Format_DXT1n, // Not supported on CPU yet.
|
||||
Format_CTX1, // Not supported on CPU yet.
|
||||
|
||||
Format_BC6, // Not supported yet.
|
||||
Format_BC6,
|
||||
Format_BC7, // Not supported yet.
|
||||
|
||||
Format_DXT1_Luma,
|
||||
@ -503,7 +503,7 @@ namespace nvtt
|
||||
NVTT_API void fill(float r, float g, float b, float a);
|
||||
NVTT_API void scaleAlphaToCoverage(float coverage, float alphaRef = 0.5f);
|
||||
NVTT_API void toRGBM(float range = 1.0f, float threshold = 0.0f);
|
||||
NVTT_API void fromRGBM(float range = 1.0f);
|
||||
NVTT_API void fromRGBM(float range = 1.0f, float threshold = 0.0f);
|
||||
NVTT_API void toLM(float range = 1.0f, float threshold = 0.0f);
|
||||
NVTT_API void toRGBE(int mantissaBits, int exponentBits);
|
||||
NVTT_API void fromRGBE(int mantissaBits, int exponentBits);
|
||||
|
@ -187,6 +187,7 @@ enum Mode {
|
||||
Mode_BC5_Normal_Paraboloid,
|
||||
Mode_BC5_Normal_Quartic,
|
||||
//Mode_BC5_Normal_DualParaboloid,
|
||||
Mode_BC6,
|
||||
Mode_Count
|
||||
};
|
||||
static const char * s_modeNames[] = {
|
||||
@ -205,6 +206,7 @@ static const char * s_modeNames[] = {
|
||||
"BC5-Normal-Paraboloid", // Mode_BC5_Normal_Paraboloid,
|
||||
"BC5-Normal-Quartic", // Mode_BC5_Normal_Quartic,
|
||||
//"BC5-Normal-DualParaboloid", // Mode_BC5_Normal_DualParaboloid,
|
||||
"BC6", // Mode_BC6,
|
||||
};
|
||||
nvStaticCheck(NV_ARRAY_SIZE(s_modeNames) == Mode_Count);
|
||||
|
||||
@ -214,11 +216,14 @@ struct Test {
|
||||
Mode modes[6];
|
||||
};
|
||||
static Test s_imageTests[] = {
|
||||
{"Color", 3, {Mode_BC1, Mode_BC3_YCoCg, Mode_BC3_RGBM, Mode_BC3_LUVW}},
|
||||
{"Color", 4, {Mode_BC1, Mode_BC3_YCoCg, Mode_BC3_RGBM, Mode_BC6, /*Mode_BC3_LUVW*/}},
|
||||
{"Alpha", 3, {Mode_BC1_Alpha, Mode_BC2_Alpha, Mode_BC3_Alpha}},
|
||||
//{"Normal", 3, {Mode_BC1_Normal, Mode_BC3_Normal, Mode_BC5_Normal}},
|
||||
{"Normal", 4, {Mode_BC5_Normal, Mode_BC5_Normal_Stereographic, Mode_BC5_Normal_Paraboloid, Mode_BC5_Normal_Quartic}},
|
||||
{"Lightmap", 4, {Mode_BC1, Mode_BC3_YCoCg, Mode_BC3_RGBM, Mode_BC3_RGBS}},
|
||||
{"HDR", 2, {Mode_BC3_RGBM, Mode_BC6}},
|
||||
//{"BC6", 1, {Mode_BC6}}, // temporary mode for testing
|
||||
//{"BC7", 1, {Mode_BC7}}, // temporary mode for testing
|
||||
};
|
||||
const int s_imageTestCount = ARRAY_SIZE(s_imageTests);
|
||||
|
||||
@ -247,8 +252,9 @@ static ImageSet s_imageSets[] = {
|
||||
{"Witness", "witness", s_witnessImageSet, ARRAY_SIZE(s_witnessImageSet), ImageType_RGB}, // 6
|
||||
{"Lightmap", "lightmap", s_witnessLmapImageSet, ARRAY_SIZE(s_witnessLmapImageSet), ImageType_HDR}, // 7
|
||||
{"Normal", "id_tnmap", s_normalMapImageSet, ARRAY_SIZE(s_normalMapImageSet), ImageType_Normal}, // 8
|
||||
// !!!UNDONE: more HDR image sets
|
||||
};
|
||||
const int s_imageSetCount = sizeof(s_imageSets)/sizeof(s_imageSets[0]);
|
||||
const int s_imageSetCount = ARRAY_SIZE(s_imageSets);
|
||||
|
||||
|
||||
struct MyOutputHandler : public nvtt::OutputHandler
|
||||
@ -396,6 +402,10 @@ int main(int argc, char *argv[])
|
||||
i++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Validate inputs.
|
||||
@ -419,7 +429,7 @@ int main(int argc, char *argv[])
|
||||
for (int i = 0; i < s_imageSetCount; i++) {
|
||||
printf(" %i: \t%s.\n", i, s_imageSets[i].name);
|
||||
}
|
||||
printf(" -test [0:%d] \tCompression tests to run.", s_imageTestCount);
|
||||
printf(" -test [0:%d] \tCompression tests to run.\n", s_imageTestCount);
|
||||
for (int i = 0; i < s_imageTestCount; i++) {
|
||||
printf(" %i: \t%s.\n", i, s_imageTests[i].name);
|
||||
}
|
||||
@ -551,7 +561,7 @@ int main(int argc, char *argv[])
|
||||
if (t != test.count-1) graphWriter << ",";
|
||||
}
|
||||
|
||||
// Leyends.
|
||||
// Legends.
|
||||
graphWriter << "&chdl=";
|
||||
for (int t = 0; t < test.count; t++)
|
||||
{
|
||||
@ -584,7 +594,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
for (int t = 0; t < test.count; t++)
|
||||
{
|
||||
float totalTime = 0;
|
||||
float totalCompressionTime = 0;
|
||||
float totalError = 0;
|
||||
|
||||
Mode mode = test.modes[t];
|
||||
@ -602,6 +612,14 @@ int main(int argc, char *argv[])
|
||||
else if (mode == Mode_BC5_Normal || mode == Mode_BC5_Normal_Stereographic || mode == Mode_BC5_Normal_Paraboloid || mode == Mode_BC5_Normal_Quartic) {
|
||||
format = nvtt::Format_BC5;
|
||||
}
|
||||
else if (mode == Mode_BC6)
|
||||
{
|
||||
format = nvtt::Format_BC6;
|
||||
}
|
||||
else
|
||||
{
|
||||
nvDebugCheck(false);
|
||||
}
|
||||
|
||||
compressionOptions.setFormat(format);
|
||||
|
||||
@ -633,12 +651,12 @@ int main(int argc, char *argv[])
|
||||
if (img.isNormalMap()) {
|
||||
img.normalizeNormalMap();
|
||||
}
|
||||
if (set.type == ImageType_HDR) {
|
||||
/*if (set.type == ImageType_HDR) {
|
||||
img.scaleBias(0, 1.0f/4.0f, 0.0f); img.clamp(0);
|
||||
img.scaleBias(1, 1.0f/4.0f, 0.0f); img.clamp(1);
|
||||
img.scaleBias(2, 1.0f/4.0f, 0.0f); img.clamp(2);
|
||||
img.toGamma(2);
|
||||
}
|
||||
}*/
|
||||
|
||||
nvtt::Surface tmp = img;
|
||||
if (mode == Mode_BC1) {
|
||||
@ -672,7 +690,9 @@ int main(int argc, char *argv[])
|
||||
else if (mode == Mode_BC3_RGBM) {
|
||||
tmp.setAlphaMode(nvtt::AlphaMode_None);
|
||||
if (set.type == ImageType_HDR) {
|
||||
tmp.toRGBM(/*4*/);
|
||||
// Transform to gamma-2.0 space before applying RGBM - helps a lot with banding in the darks.
|
||||
tmp.toGamma(2.0f);
|
||||
tmp.toRGBM(3.0f); // range of 3.0 in gamma-2.0 space == range of 9.0 in linear space
|
||||
}
|
||||
else {
|
||||
tmp.toRGBM();
|
||||
@ -681,7 +701,7 @@ int main(int argc, char *argv[])
|
||||
else if (mode == Mode_BC3_LUVW) {
|
||||
tmp.setAlphaMode(nvtt::AlphaMode_None);
|
||||
if (set.type == ImageType_HDR) {
|
||||
tmp.toLUVW(/*4*/);
|
||||
tmp.toLUVW(8.0f);
|
||||
}
|
||||
else {
|
||||
tmp.toLUVW();
|
||||
@ -725,7 +745,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
timer.stop();
|
||||
printf(" Time: \t%.3f sec\n", timer.elapsed());
|
||||
totalTime += timer.elapsed();
|
||||
totalCompressionTime += timer.elapsed();
|
||||
|
||||
nvtt::Surface img_out = outputHandler.decompress(mode, format, decoder);
|
||||
img_out.setAlphaMode(img.alphaMode());
|
||||
@ -757,7 +777,8 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
else if (mode == Mode_BC3_RGBM) {
|
||||
if (set.type == ImageType_HDR) {
|
||||
img_out.fromRGBM(/*4*/);
|
||||
img_out.fromRGBM(3.0f);
|
||||
img_out.toLinear(2.0f);
|
||||
}
|
||||
else {
|
||||
img_out.fromRGBM();
|
||||
@ -765,7 +786,7 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
else if (mode == Mode_BC3_LUVW) {
|
||||
if (set.type == ImageType_HDR) {
|
||||
img_out.fromLUVW(/*4*/);
|
||||
img_out.fromLUVW(8.0f);
|
||||
}
|
||||
else {
|
||||
img_out.fromLUVW();
|
||||
@ -837,7 +858,7 @@ int main(int argc, char *argv[])
|
||||
img_out.addChannel(residual_out, 2, 2, -1.0f); img_out.clamp(2);
|
||||
}
|
||||
|
||||
if (set.type == ImageType_HDR)
|
||||
/*if (set.type == ImageType_HDR)
|
||||
{
|
||||
Path outputFileName;
|
||||
outputFileName.format("%s/%s", outPath, set.fileNames[i]);
|
||||
@ -848,7 +869,7 @@ int main(int argc, char *argv[])
|
||||
{
|
||||
printf("Error saving file '%s'.\n", outputFileName.str());
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
// Output compressed image.
|
||||
Path outputFileName;
|
||||
@ -865,7 +886,6 @@ int main(int argc, char *argv[])
|
||||
float error;
|
||||
if (errorMode == ErrorMode_RMSE) {
|
||||
error = nvtt::rmsError(img, img_out);
|
||||
if (set.type == ImageType_HDR) error *= 4;
|
||||
}
|
||||
else if (errorMode == ErrorMode_CieLab) {
|
||||
error = nvtt::cieLabError(img, img_out);
|
||||
@ -932,7 +952,7 @@ int main(int argc, char *argv[])
|
||||
totalError /= set.fileCount;
|
||||
|
||||
printf("Total Results:\n");
|
||||
printf(" Total Time: \t%.3f sec\n", totalTime);
|
||||
printf(" Total Compression Time:\t%.3f sec\n", totalCompressionTime);
|
||||
printf(" Average Error: \t%.4f\n", totalError);
|
||||
|
||||
if (t != test.count-1) graphWriter << "|";
|
||||
|
@ -83,6 +83,10 @@ int main(int argc, char *argv[])
|
||||
{
|
||||
files.append(argv[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (files.count() == 0)
|
||||
|
@ -261,6 +261,15 @@ int main(int argc, char *argv[])
|
||||
{
|
||||
format = nvtt::Format_BC5;
|
||||
}
|
||||
else if (strcmp("-bc6", argv[i]) == 0)
|
||||
{
|
||||
format = nvtt::Format_BC6;
|
||||
}
|
||||
// !!!UNDONE: add BC7 support
|
||||
/*else if (strcmp("-bc7", argv[i]) == 0)
|
||||
{
|
||||
format = nvtt::Format_BC7;
|
||||
}*/
|
||||
|
||||
// Undocumented option. Mainly used for testing.
|
||||
else if (strcmp("-ext", argv[i]) == 0)
|
||||
@ -302,6 +311,10 @@ int main(int argc, char *argv[])
|
||||
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
|
||||
}
|
||||
}
|
||||
|
||||
const uint version = nvtt::version();
|
||||
@ -314,7 +327,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
if (input.isNull())
|
||||
{
|
||||
printf("usage: nvcompress [options] infile [outfile]\n\n");
|
||||
printf("usage: nvcompress [options] infile [outfile.dds]\n\n");
|
||||
|
||||
printf("Input options:\n");
|
||||
printf(" -color \tThe input image is a color map (default).\n");
|
||||
@ -340,11 +353,13 @@ int main(int argc, char *argv[])
|
||||
printf(" -bc3 \tBC3 format (DXT5)\n");
|
||||
printf(" -bc3n \tBC3 normal map format (DXT5nm)\n");
|
||||
printf(" -bc4 \tBC4 format (ATI1)\n");
|
||||
printf(" -bc5 \tBC5 format (3Dc/ATI2)\n\n");
|
||||
printf(" -bc5 \tBC5 format (3Dc/ATI2)\n");
|
||||
printf(" -bc6 \tBC6 format\n");
|
||||
//printf(" -bc7 \tBC7 format\n\n");
|
||||
|
||||
printf("Output options:\n");
|
||||
printf(" -silent \tDo not output progress messages\n");
|
||||
printf(" -dds10 \tUse DirectX 10 DDS format\n\n");
|
||||
printf(" -dds10 \tUse DirectX 10 DDS format (enabled by default for BC6/7)\n\n");
|
||||
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
@ -581,6 +596,12 @@ int main(int argc, char *argv[])
|
||||
outputOptions.setOutputHandler(&outputHandler);
|
||||
outputOptions.setErrorHandler(&errorHandler);
|
||||
|
||||
// Automatically use dds10 if compressing to BC6 or BC7
|
||||
if (format == nvtt::Format_BC6 || format == nvtt::Format_BC7)
|
||||
{
|
||||
dds10 = true;
|
||||
}
|
||||
|
||||
if (dds10)
|
||||
{
|
||||
outputOptions.setContainer(nvtt::Container_DDS10);
|
||||
|
@ -66,6 +66,8 @@ int main(int argc, char *argv[])
|
||||
if (i+1 == argc) break;
|
||||
i++;
|
||||
|
||||
// !!!UNDONE: Support at least one HDR output format
|
||||
|
||||
#ifdef HAVE_PNG
|
||||
if (strcmp("png", argv[i]) == 0) savePNG = true;
|
||||
else
|
||||
@ -92,13 +94,17 @@ int main(int argc, char *argv[])
|
||||
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
|
||||
}
|
||||
}
|
||||
|
||||
printf("NVIDIA Texture Tools - Copyright NVIDIA Corporation 2007\n\n");
|
||||
|
||||
if (input.isNull())
|
||||
{
|
||||
printf("usage: nvdecompress [options] infile [outfile]\n\n");
|
||||
printf("usage: nvdecompress [options] infile.dds [outfile]\n\n");
|
||||
|
||||
printf("Note: the .tga or .png extension is forced on outfile\n\n");
|
||||
|
||||
@ -112,6 +118,8 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
|
||||
// Load surface.
|
||||
// !!! DirectDrawSurface API doesn't support float images, so BC6 will be converted to 8-bit on load.
|
||||
// Should use nvtt::Surface instead.
|
||||
nv::DirectDrawSurface dds(input.str());
|
||||
if (!dds.isValid())
|
||||
{
|
||||
|
@ -182,11 +182,10 @@ int main(int argc, char *argv[])
|
||||
{
|
||||
compareNormal = true;
|
||||
}
|
||||
if (strcmp("-alpha", argv[i]) == 0)
|
||||
else if (strcmp("-alpha", argv[i]) == 0)
|
||||
{
|
||||
compareAlpha = true;
|
||||
}
|
||||
|
||||
else if (argv[i][0] != '-')
|
||||
{
|
||||
input0 = argv[i];
|
||||
@ -197,6 +196,10 @@ int main(int argc, char *argv[])
|
||||
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (input0.isNull() || input1.isNull())
|
||||
|
@ -131,6 +131,10 @@ int main(int argc, char *argv[])
|
||||
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (input.isNull() || output.isNull())
|
||||
|
Loading…
Reference in New Issue
Block a user