Texture processing tools with support for Direct3D 10 and 11 formats.
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nathaniel.reed@gmail.com 474239c784 Add BC6 support to nvtt lib and utils.
- Use 3x3 eigensolver for initial fit in ZOH.  Slightly better perf and RMSE than power method.
- Remove use of double precision in ZOH - speeds up by 12%.
- Fixed RGBM encoding that was broken for HDR images.
- Use gamma-2.0 space for RGBM for HDR images (improves precision in darks).
- Use UNORM instead of TYPELESS formats when saving a DX10 .dds file.  The TYPELESS formats break most viewers.
- Cleaned up warnings in ZOH code.
- Command-line utils will warn if you give them an unrecognized parameter.
- Added VS2010 profiling results.
2013-10-25 17:30:55 +00:00
cmake Fix issue 181. 2013-02-01 23:19:58 +00:00
data Add luma test. 2012-04-30 23:04:05 +00:00
doc Add doc folder. 2009-11-03 23:57:36 +00:00
extern OpenBSD fixes. Fixes issue 176. 2012-09-11 16:41:02 +00:00
project Add BC6 support to nvtt lib and utils. 2013-10-25 17:30:55 +00:00
src Add BC6 support to nvtt lib and utils. 2013-10-25 17:30:55 +00:00
buildpkg Add one more exclude rule to pkg builder script. 2009-03-18 06:55:54 +00:00
ChangeLog Merge changes from 2.0 2009-10-18 08:10:28 +00:00
CMakeLists.txt Merge recent changes from the witness. 2010-08-31 01:39:08 +00:00
configure Fixes. 2011-09-27 17:29:50 +00:00
NVIDIA_Texture_Tools_LICENSE.txt Fix version in readme and license files. 2008-02-05 01:10:50 +00:00
NVIDIA_Texture_Tools_README.txt Update readme. 2009-03-14 08:02:33 +00:00
VERSION Update changelog with 2.0.1 changes. 2008-02-28 07:43:37 +00:00