Texture processing tools with support for Direct3D 10 and 11 formats.
474239c784
- Use 3x3 eigensolver for initial fit in ZOH. Slightly better perf and RMSE than power method. - Remove use of double precision in ZOH - speeds up by 12%. - Fixed RGBM encoding that was broken for HDR images. - Use gamma-2.0 space for RGBM for HDR images (improves precision in darks). - Use UNORM instead of TYPELESS formats when saving a DX10 .dds file. The TYPELESS formats break most viewers. - Cleaned up warnings in ZOH code. - Command-line utils will warn if you give them an unrecognized parameter. - Added VS2010 profiling results. |
||
---|---|---|
cmake | ||
data | ||
doc | ||
extern | ||
project | ||
src | ||
buildpkg | ||
ChangeLog | ||
CMakeLists.txt | ||
configure | ||
NVIDIA_Texture_Tools_LICENSE.txt | ||
NVIDIA_Texture_Tools_README.txt | ||
VERSION |