Upgrade CMP Core.

This commit is contained in:
Ignacio Castano
2020-07-05 23:05:07 -07:00
parent 1e06539012
commit 4ff7af50ca
30 changed files with 10082 additions and 3060 deletions

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@ -1,5 +1,5 @@
//=====================================================================
// Copyright (c) 2019 Advanced Micro Devices, Inc. All rights reserved.
// Copyright (c) 2020 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
@ -19,7 +19,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
/// \file CMP_Core.h
/// \file CMP_Core.h CPU User Interface
//
//=====================================================================

143
extern/CMP_Core/source/cmp_math_func.h vendored Normal file
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@ -0,0 +1,143 @@
//=====================================================================
// Copyright 2020 (c), Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//=====================================================================
#ifndef CMP_MATH_FUNC_H
#define CMP_MATH_FUNC_H
#include "Common_Def.h"
#ifndef ASPM_GPU
//============================================================================
// Core API which have have GPU equivalents, defined here for HPC_CPU usage
//============================================================================
#include <algorithm>
using namespace std;
static CGU_INT QSortFCmp(const void *Elem1, const void *Elem2) {
CGU_INT ret = 0;
if (*(CGU_FLOAT *)Elem1 - *(CGU_FLOAT *)Elem2 < 0.)
ret = -1;
else if (*(CGU_FLOAT *)Elem1 - *(CGU_FLOAT *)Elem2 > 0.)
ret = 1;
return ret;
}
static int QSortIntCmp(const void *Elem1, const void *Elem2)
{
return (*(CGU_INT32 *)Elem1 - *(CGU_INT32 *)Elem2);
}
static CGU_FLOAT dot(CMP_IN CGU_Vec3f Color,CMP_IN CGU_Vec3f Color2)
{
CGU_FLOAT ColorDot;
ColorDot = (Color.x * Color2.x) + (Color.y * Color2.y) + (Color.z * Color2.z);
return ColorDot;
}
static CGU_FLOAT dot(CMP_IN CGU_Vec2f Color,CMP_IN CGU_Vec2f Color2)
{
CGU_FLOAT ColorDot;
ColorDot = Color.x * Color2.x + Color.y * Color2.y;
return ColorDot;
}
static CGU_Vec2f abs(CMP_IN CGU_Vec2f Color)
{
CGU_Vec2f ColorAbs;
ColorAbs.x = std::abs(Color.x);
ColorAbs.y = std::abs(Color.y);
return ColorAbs;
}
static CGU_Vec3f fabs(CMP_IN CGU_Vec3f Color)
{
CGU_Vec3f ColorAbs;
ColorAbs.x = std::abs(Color.x);
ColorAbs.y = std::abs(Color.y);
ColorAbs.z = std::abs(Color.z);
return ColorAbs;
}
static CGU_Vec3f round(CMP_IN CGU_Vec3f Color)
{
CGU_Vec3f ColorRound;
ColorRound.x = std::round(Color.x);
ColorRound.y = std::round(Color.y);
ColorRound.z = std::round(Color.z);
return ColorRound;
}
static CGU_Vec2f round(CMP_IN CGU_Vec2f Color)
{
CGU_Vec2f ColorRound;
ColorRound.x = std::round(Color.x);
ColorRound.y = std::round(Color.y);
return ColorRound;
}
static CGU_Vec3f ceil(CMP_IN CGU_Vec3f Color)
{
CGU_Vec3f ColorCeil;
ColorCeil.x = std::ceil(Color.x);
ColorCeil.y = std::ceil(Color.y);
ColorCeil.z = std::ceil(Color.z);
return ColorCeil;
}
static CGU_Vec3f floor(CMP_IN CGU_Vec3f Color)
{
CGU_Vec3f Colorfloor;
Colorfloor.x = std::floor(Color.x);
Colorfloor.y = std::floor(Color.y);
Colorfloor.z = std::floor(Color.z);
return Colorfloor;
}
static CGU_Vec3f saturate(CGU_Vec3f value)
{
if (value.x > 1.0f) value.x = 1.0f;
else
if (value.x < 0.0f) value.x = 0.0f;
if (value.y > 1.0f) value.y = 1.0f;
else
if (value.y < 0.0f) value.y = 0.0f;
if (value.z > 1.0f) value.z = 1.0f;
else
if (value.z < 0.0f) value.z = 0.0f;
return value;
}
#endif
//============================================================================
// Core API which are shared between GPU & CPU
//============================================================================
#endif // Header Guard

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@ -30,14 +30,16 @@
#if defined (_LINUX) || defined (_WIN32)
//============================================= VEC2 ==================================================
template <class T> class vec3;
template<class T>
class Vec2
{
public:
T x;
T y;
// *****************************************
// Constructors
// *****************************************
@ -54,7 +56,6 @@ public:
/// Single value constructor. Sets all components to the given value
Vec2(const T& v) : x(v), y(v) {};
// *****************************************
// Conversions/Assignment/Indexing
// *****************************************
@ -92,6 +93,13 @@ public:
/// Subtraction
const Vec2<T> operator-(const Vec2<T>& rhs) const { return Vec2<T>(x - rhs.x, y - rhs.y); };
/// Multiply
const Vec2<T> operator*(const Vec2<T>& rhs) const { return Vec2<T>(x * rhs.x, y * rhs.y); };
/// Divide
const Vec2<T> operator/(const Vec2<T>& rhs) const { return Vec2<T>(x / rhs.x, y / rhs.y); };
/// Multiply by scalar
const Vec2<T> operator*(const T& v) const { return Vec2<T>(x * v, y * v); };
@ -113,11 +121,12 @@ public:
};
typedef Vec2<float> CMP_Vec2f;
typedef Vec2<float> CGU_Vec2f;
typedef Vec2<float> CGV_Vec2f;
typedef Vec2<double> CMP_Vec2d;
typedef Vec2<int> CMP_Vec2i;
typedef Vec2<float> CMP_Vec2f;
typedef Vec2<float> CGU_Vec2f;
typedef Vec2<float> CGV_Vec2f;
typedef Vec2<double> CMP_Vec2d;
typedef Vec2<int> CMP_Vec2i;
typedef Vec2<unsigned int> CGU_Vec2ui;
//}
@ -134,6 +143,7 @@ public:
T y;
T z;
// *****************************************
// Constructors
// *****************************************
@ -180,21 +190,24 @@ public:
// Arithmetic
// *****************************************
/// Addition
/// Addition by vector
const Vec3<T> operator+(const Vec3<T>& rhs) const { return Vec3<T>(x + rhs.x, y + rhs.y, z + rhs.z); };
/// Subtraction
/// Subtraction by vector
const Vec3<T> operator-(const Vec3<T>& rhs) const { return Vec3<T>(x - rhs.x, y - rhs.y, z - rhs.z); };
/// Multiply by vector
const Vec3<T> operator*(const Vec3<T>& rhs) const { return Vec3<T>(x * rhs.x, y * rhs.y, z * rhs.z); };
/// Divide by vector
const Vec3<T> operator/(const Vec3<T>& rhs) const { return Vec3<T>(x / rhs.x, y / rhs.y, z / rhs.z); };
/// Multiply by scalar
const Vec3<T> operator*(const T& v) const { return Vec3<T>(x * v, y * v, z * v); };
/// Divide by scalar
const Vec3<T> operator/(const T& v) const { return Vec3<T>(x / v, y / v, z / v); };
/// Divide by vector
const Vec3<T> operator/(const Vec3<T>& rhs) const { return Vec3<T>(x / rhs.x, y / rhs.y, z / rhs.z); };
/// Addition in-place
Vec3<T>& operator+= (const Vec3<T>& rhs) { x += rhs.x; y += rhs.y; z += rhs.z; return *this; };
@ -208,6 +221,7 @@ public:
Vec3<T>& operator/= (const T& v) { x /= v; y /= v; z /= v; return *this; };
};
typedef Vec3<bool> CGU_Vec3bool;
typedef Vec3<float> CGU_Vec3f;
typedef Vec3<float> CGV_Vec3f;
typedef Vec3<unsigned char> CGU_Vec3uc;
@ -217,6 +231,7 @@ typedef Vec3<float> CMP_Vec3f;
typedef Vec3<double> CMP_Vec3d;
typedef Vec3<int> CMP_Vec3i;
typedef Vec3<unsigned char> CMP_Vec3uc;
typedef Vec3<unsigned int> CMP_Vec3ui;
//============================================= VEC4 ==================================================
template<class T>
@ -275,21 +290,24 @@ public:
// Arithmetic
// *****************************************
/// Addition
/// Addition by vector
const Vec4<T> operator+(const Vec4<T>& rhs) const { return Vec4<T>(x + rhs.x, y + rhs.y, z + rhs.z, w + rhs.w); };
/// Subtraction
/// Subtraction by vector
const Vec4<T> operator-(const Vec4<T>& rhs) const { return Vec4<T>(x - rhs.x, y - rhs.y, z - rhs.z, w - rhs.w); };
/// Multiply by vector
const Vec4<T> operator*(const Vec4<T>& rhs) const { return Vec4<T>(x * rhs.x, y * rhs.y, z * rhs.z, w * rhs.w); };
/// Divide by vector
const Vec4<T> operator/(const Vec4<T>& rhs) const { return Vec4<T>(x / rhs.x, y / rhs.y, z / rhs.z, w / rhs.w); };
/// Multiply by scalar
const Vec4<T> operator*(const T& v) const { return Vec4<T>(x * v, y * v, z * v, w * v); };
/// Divide by scalar
const Vec4<T> operator/(const T& v) const { return Vec4<T>(x / v, y / v, z / v, w / v); };
/// Divide by vector
const Vec4<T> operator/(const Vec4<T>& rhs) const { return Vec4<T>(x / rhs.x, y / rhs.y, z / rhs.z, w / rhs.w); };
/// Addition in-place
Vec4<T>& operator+= (const Vec4<T>& rhs) { x += rhs.x; y += rhs.y; z += rhs.z; w += rhs.w; return *this; };