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nvidia-texture-tools/extern/CMP_Core/source/cmp_math_func.h

144 lines
4.1 KiB
C++

//=====================================================================
// Copyright 2020 (c), Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//=====================================================================
#ifndef CMP_MATH_FUNC_H
#define CMP_MATH_FUNC_H
#include "Common_Def.h"
#ifndef ASPM_GPU
//============================================================================
// Core API which have have GPU equivalents, defined here for HPC_CPU usage
//============================================================================
#include <algorithm>
using namespace std;
static CGU_INT QSortFCmp(const void *Elem1, const void *Elem2) {
CGU_INT ret = 0;
if (*(CGU_FLOAT *)Elem1 - *(CGU_FLOAT *)Elem2 < 0.)
ret = -1;
else if (*(CGU_FLOAT *)Elem1 - *(CGU_FLOAT *)Elem2 > 0.)
ret = 1;
return ret;
}
static int QSortIntCmp(const void *Elem1, const void *Elem2)
{
return (*(CGU_INT32 *)Elem1 - *(CGU_INT32 *)Elem2);
}
static CGU_FLOAT dot(CMP_IN CGU_Vec3f Color,CMP_IN CGU_Vec3f Color2)
{
CGU_FLOAT ColorDot;
ColorDot = (Color.x * Color2.x) + (Color.y * Color2.y) + (Color.z * Color2.z);
return ColorDot;
}
static CGU_FLOAT dot(CMP_IN CGU_Vec2f Color,CMP_IN CGU_Vec2f Color2)
{
CGU_FLOAT ColorDot;
ColorDot = Color.x * Color2.x + Color.y * Color2.y;
return ColorDot;
}
static CGU_Vec2f abs(CMP_IN CGU_Vec2f Color)
{
CGU_Vec2f ColorAbs;
ColorAbs.x = std::abs(Color.x);
ColorAbs.y = std::abs(Color.y);
return ColorAbs;
}
static CGU_Vec3f fabs(CMP_IN CGU_Vec3f Color)
{
CGU_Vec3f ColorAbs;
ColorAbs.x = std::abs(Color.x);
ColorAbs.y = std::abs(Color.y);
ColorAbs.z = std::abs(Color.z);
return ColorAbs;
}
static CGU_Vec3f round(CMP_IN CGU_Vec3f Color)
{
CGU_Vec3f ColorRound;
ColorRound.x = std::round(Color.x);
ColorRound.y = std::round(Color.y);
ColorRound.z = std::round(Color.z);
return ColorRound;
}
static CGU_Vec2f round(CMP_IN CGU_Vec2f Color)
{
CGU_Vec2f ColorRound;
ColorRound.x = std::round(Color.x);
ColorRound.y = std::round(Color.y);
return ColorRound;
}
static CGU_Vec3f ceil(CMP_IN CGU_Vec3f Color)
{
CGU_Vec3f ColorCeil;
ColorCeil.x = std::ceil(Color.x);
ColorCeil.y = std::ceil(Color.y);
ColorCeil.z = std::ceil(Color.z);
return ColorCeil;
}
static CGU_Vec3f floor(CMP_IN CGU_Vec3f Color)
{
CGU_Vec3f Colorfloor;
Colorfloor.x = std::floor(Color.x);
Colorfloor.y = std::floor(Color.y);
Colorfloor.z = std::floor(Color.z);
return Colorfloor;
}
static CGU_Vec3f saturate(CGU_Vec3f value)
{
if (value.x > 1.0f) value.x = 1.0f;
else
if (value.x < 0.0f) value.x = 0.0f;
if (value.y > 1.0f) value.y = 1.0f;
else
if (value.y < 0.0f) value.y = 0.0f;
if (value.z > 1.0f) value.z = 1.0f;
else
if (value.z < 0.0f) value.z = 0.0f;
return value;
}
#endif
//============================================================================
// Core API which are shared between GPU & CPU
//============================================================================
#endif // Header Guard