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#summary Frequently Asked Questions
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#labels Featured
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=== Why is feature XYZ not supported? ===
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In order to keep the code small and reduce maintenance costs we have limited the
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features available in our new texture tools. For this reason, we have also open sourced the code, so that people can modify it and add their own custom features.
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=== Do the NVIDIA Texture Tools work on OSX? ===
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It currently compiles and runs properly, but it has not been tested extensively.
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In particular there may be endiannes errors on PowerPC systems.
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=== Do the NVIDIA Texture Tools work on Linux? ===
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Yes.
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=== Do the NVIDIA Texture Tools work on Windows Vista? ===
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Yes, but note that CUDA is not supported on Vista yet, so the tool is not hardware
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accellerated.
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=== Is CUDA required? ===
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No. The Visual Studio solution file contains a configuration that allows you
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to compile the texture tools without CUDA support. The cmake scripts automatically
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detect the CUDA installation and use it only when available.
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=== Where can I get CUDA? ===
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At [http://developer.nvidia.com/object/cuda.html]
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=== Can I use the NVIDIA Texture Tools in my commercial application? ===
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Yes, the NVIDIA Texture Tools are licensed under the MIT license.
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=== Can I use the NVIDIA Texture Tools in my GPL application? ===
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Yes, the MIT license is compatible with the GPL and LGPL licenses.
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