Finish pixel format converter.

This commit is contained in:
castano 2010-03-17 02:25:06 +00:00
parent 3b0e0c3402
commit 78b55e1e37

View File

@ -58,6 +58,13 @@ namespace
memcpy(dst, src, 4 * w);
}
static uint16 to_half(float f)
{
union { float f; uint32 u; } c;
c.f = f;
return half_from_float(c.u);
}
} // namespace
@ -126,15 +133,19 @@ void PixelFormatConverter::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMo
uint byteCount = (bitCount + 7) / 8;
uint pitch = computePitch(w, bitCount);
uint srcPitchDiv4 = w;
if (inputFormat == nvtt::InputFormat_RGBA_32F) srcPitchDiv4 = w * 4;
uint srcPitch = w;
uint srcPlane = w * h;
// Allocate output scanline.
uint8 * dst = (uint8 *)mem::malloc(pitch + 4);
for (uint y = 0; y < h; y++)
{
const uint * src = (const uint *)data + srcPitchDiv4;
const uint * src = (const uint *)data + y * srcPitch;
const float * fsrc = (const float *)data + y * srcPitch;
uint8 * ptr = dst;
for (uint x = 0; x < w; x++)
{
@ -147,20 +158,68 @@ void PixelFormatConverter::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMo
b = float(c.b) / 255.0f;
a = float(c.a) / 255.0f;
}
else /*if (inputFormat == nvtt::InputFormat_RGBA_32F)*/ {
r = src[4 * x + 0];
g = src[4 * x + 1];
b = src[4 * x + 2];
a = src[4 * x + 3];
else {
nvDebugCheck (inputFormat == nvtt::InputFormat_RGBA_32F);
//r = ((float *)src)[4 * x + 0]; // Color components not interleaved.
//g = ((float *)src)[4 * x + 1];
//b = ((float *)src)[4 * x + 2];
//a = ((float *)src)[4 * x + 3];
r = fsrc[x + 0 * srcPlane];
g = fsrc[x + 1 * srcPlane];
b = fsrc[x + 2 * srcPlane];
a = fsrc[x + 3 * srcPlane];
}
if (compressionOptions.pixelType == nvtt::PixelType_Float)
{
if (rsize == 32) *((float *)ptr) = r;
else if (rsize == 16) *((uint16 *)ptr) = to_half(r);
ptr += rsize / 8;
if (gsize == 32) *((float *)ptr) = g;
else if (gsize == 16) *((uint16 *)ptr) = to_half(g);
ptr += gsize / 8;
if (bsize == 32) *((float *)ptr) = b;
else if (bsize == 16) *((uint16 *)ptr) = to_half(b);
ptr += bsize / 8;
if (asize == 32) *((float *)ptr) = a;
else if (asize == 16) *((uint16 *)ptr) = to_half(a);
ptr += asize / 8;
}
else
{
Color32 c;
if (compressionOptions.pixelType == nvtt::PixelType_UnsignedNorm) {
c.r = uint8(clamp(r * 255, 0.0f, 255.0f));
c.g = uint8(clamp(g * 255, 0.0f, 255.0f));
c.b = uint8(clamp(b * 255, 0.0f, 255.0f));
c.a = uint8(clamp(a * 255, 0.0f, 255.0f));
}
// @@ Add support for nvtt::PixelType_SignedInt, nvtt::PixelType_SignedNorm, nvtt::PixelType_UnsignedInt
uint p = 0;
p |= PixelFormat::convert(c.r, 8, rsize) << rshift;
p |= PixelFormat::convert(c.g, 8, gsize) << gshift;
p |= PixelFormat::convert(c.b, 8, bsize) << bshift;
p |= PixelFormat::convert(c.a, 8, asize) << ashift;
// Output one byte at a time.
for (uint i = 0; i < byteCount; i++)
{
*(dst + x * byteCount + i) = (p >> (i * 8)) & 0xFF;
}
}
}
// Zero padding.
for (uint x = w * byteCount; x < pitch; x++)
{
*(dst + x) = 0;
}
if (outputOptions.outputHandler != NULL)
{
outputOptions.outputHandler->writeData(dst, pitch);
@ -169,182 +228,3 @@ void PixelFormatConverter::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMo
mem::free(dst);
}
// Pixel format converter.
void compressRGB(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
{
nvCheck(image != NULL);
const uint w = image->width();
const uint h = image->height();
uint bitCount;
uint rmask, rshift, rsize;
uint gmask, gshift, gsize;
uint bmask, bshift, bsize;
uint amask, ashift, asize;
if (compressionOptions.bitcount != 0)
{
bitCount = compressionOptions.bitcount;
nvCheck(bitCount == 8 || bitCount == 16 || bitCount == 24 || bitCount == 32);
rmask = compressionOptions.rmask;
gmask = compressionOptions.gmask;
bmask = compressionOptions.bmask;
amask = compressionOptions.amask;
PixelFormat::maskShiftAndSize(rmask, &rshift, &rsize);
PixelFormat::maskShiftAndSize(gmask, &gshift, &gsize);
PixelFormat::maskShiftAndSize(bmask, &bshift, &bsize);
PixelFormat::maskShiftAndSize(amask, &ashift, &asize);
}
else
{
rsize = compressionOptions.rsize;
gsize = compressionOptions.gsize;
bsize = compressionOptions.bsize;
asize = compressionOptions.asize;
bitCount = rsize + gsize + bsize + asize;
nvCheck(bitCount <= 32);
ashift = 0;
bshift = ashift + asize;
gshift = bshift + bsize;
rshift = gshift + gsize;
rmask = ((1 << rsize) - 1) << rshift;
gmask = ((1 << gsize) - 1) << gshift;
bmask = ((1 << bsize) - 1) << bshift;
amask = ((1 << asize) - 1) << ashift;
}
const uint byteCount = bitCount / 8;
// Determine pitch.
uint pitch = computePitch(w, bitCount);
uint8 * dst = (uint8 *)mem::malloc(pitch + 4);
for (uint y = 0; y < h; y++)
{
const Color32 * src = image->scanline(y);
if (bitCount == 32 && rmask == 0xFF0000 && gmask == 0xFF00 && bmask == 0xFF && amask == 0xFF000000)
{
convert_to_a8r8g8b8(src, dst, w);
}
else if (bitCount == 32 && rmask == 0xFF0000 && gmask == 0xFF00 && bmask == 0xFF && amask == 0)
{
convert_to_x8r8g8b8(src, dst, w);
}
else
{
// Generic pixel format conversion.
for (uint x = 0; x < w; x++)
{
uint c = 0;
c |= PixelFormat::convert(src[x].r, 8, rsize) << rshift;
c |= PixelFormat::convert(src[x].g, 8, gsize) << gshift;
c |= PixelFormat::convert(src[x].b, 8, bsize) << bshift;
c |= PixelFormat::convert(src[x].a, 8, asize) << ashift;
// Output one byte at a time.
for (uint i = 0; i < byteCount; i++)
{
*(dst + x * byteCount + i) = (c >> (i * 8)) & 0xFF;
}
}
// Zero padding.
for (uint x = w * byteCount; x < pitch; x++)
{
*(dst + x) = 0;
}
}
if (outputOptions.outputHandler != NULL)
{
outputOptions.outputHandler->writeData(dst, pitch);
}
}
mem::free(dst);
}
void compressRGB(const FloatImage * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
{
nvCheck(image != NULL);
const uint w = image->width();
const uint h = image->height();
const uint rsize = compressionOptions.rsize;
const uint gsize = compressionOptions.gsize;
const uint bsize = compressionOptions.bsize;
const uint asize = compressionOptions.asize;
nvCheck(rsize == 0 || rsize == 16 || rsize == 32);
nvCheck(gsize == 0 || gsize == 16 || gsize == 32);
nvCheck(bsize == 0 || bsize == 16 || bsize == 32);
nvCheck(asize == 0 || asize == 16 || asize == 32);
const uint bitCount = rsize + gsize + bsize + asize;
const uint byteCount = bitCount / 8;
const uint pitch = w * byteCount;
uint8 * dst = (uint8 *)mem::malloc(pitch);
for (uint y = 0; y < h; y++)
{
const float * rchannel = image->scanline(y, 0);
const float * gchannel = image->scanline(y, 1);
const float * bchannel = image->scanline(y, 2);
const float * achannel = image->scanline(y, 3);
union FLOAT
{
float f;
uint32 u;
};
uint8 * ptr = dst;
for (uint x = 0; x < w; x++)
{
FLOAT r, g, b, a;
r.f = rchannel[x];
g.f = gchannel[x];
b.f = bchannel[x];
a.f = achannel[x];
if (rsize == 32) *((uint32 *)ptr) = r.u;
else if (rsize == 16) *((uint16 *)ptr) = half_from_float(r.u);
ptr += rsize / 8;
if (gsize == 32) *((uint32 *)ptr) = g.u;
else if (gsize == 16) *((uint16 *)ptr) = half_from_float(g.u);
ptr += gsize / 8;
if (bsize == 32) *((uint32 *)ptr) = b.u;
else if (bsize == 16) *((uint16 *)ptr) = half_from_float(b.u);
ptr += bsize / 8;
if (asize == 32) *((uint32 *)ptr) = a.u;
else if (asize == 16) *((uint16 *)ptr) = half_from_float(a.u);
ptr += asize / 8;
}
if (outputOptions.outputHandler != NULL)
{
outputOptions.outputHandler->writeData(dst, pitch);
}
}
mem::free(dst);
}