Finish pixel format converter.
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3b0e0c3402
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78b55e1e37
@ -58,6 +58,13 @@ namespace
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memcpy(dst, src, 4 * w);
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}
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static uint16 to_half(float f)
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{
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union { float f; uint32 u; } c;
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c.f = f;
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return half_from_float(c.u);
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}
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} // namespace
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@ -126,15 +133,19 @@ void PixelFormatConverter::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMo
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uint byteCount = (bitCount + 7) / 8;
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uint pitch = computePitch(w, bitCount);
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uint srcPitchDiv4 = w;
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if (inputFormat == nvtt::InputFormat_RGBA_32F) srcPitchDiv4 = w * 4;
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uint srcPitch = w;
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uint srcPlane = w * h;
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// Allocate output scanline.
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uint8 * dst = (uint8 *)mem::malloc(pitch + 4);
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for (uint y = 0; y < h; y++)
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{
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const uint * src = (const uint *)data + srcPitchDiv4;
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const uint * src = (const uint *)data + y * srcPitch;
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const float * fsrc = (const float *)data + y * srcPitch;
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uint8 * ptr = dst;
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for (uint x = 0; x < w; x++)
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{
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@ -147,20 +158,68 @@ void PixelFormatConverter::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMo
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b = float(c.b) / 255.0f;
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a = float(c.a) / 255.0f;
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}
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else /*if (inputFormat == nvtt::InputFormat_RGBA_32F)*/ {
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r = src[4 * x + 0];
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g = src[4 * x + 1];
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b = src[4 * x + 2];
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a = src[4 * x + 3];
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else {
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nvDebugCheck (inputFormat == nvtt::InputFormat_RGBA_32F);
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//r = ((float *)src)[4 * x + 0]; // Color components not interleaved.
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//g = ((float *)src)[4 * x + 1];
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//b = ((float *)src)[4 * x + 2];
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//a = ((float *)src)[4 * x + 3];
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r = fsrc[x + 0 * srcPlane];
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g = fsrc[x + 1 * srcPlane];
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b = fsrc[x + 2 * srcPlane];
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a = fsrc[x + 3 * srcPlane];
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}
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if (compressionOptions.pixelType == nvtt::PixelType_Float)
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{
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if (rsize == 32) *((float *)ptr) = r;
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else if (rsize == 16) *((uint16 *)ptr) = to_half(r);
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ptr += rsize / 8;
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if (gsize == 32) *((float *)ptr) = g;
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else if (gsize == 16) *((uint16 *)ptr) = to_half(g);
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ptr += gsize / 8;
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if (bsize == 32) *((float *)ptr) = b;
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else if (bsize == 16) *((uint16 *)ptr) = to_half(b);
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ptr += bsize / 8;
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if (asize == 32) *((float *)ptr) = a;
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else if (asize == 16) *((uint16 *)ptr) = to_half(a);
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ptr += asize / 8;
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}
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else
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{
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Color32 c;
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if (compressionOptions.pixelType == nvtt::PixelType_UnsignedNorm) {
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c.r = uint8(clamp(r * 255, 0.0f, 255.0f));
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c.g = uint8(clamp(g * 255, 0.0f, 255.0f));
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c.b = uint8(clamp(b * 255, 0.0f, 255.0f));
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c.a = uint8(clamp(a * 255, 0.0f, 255.0f));
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}
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// @@ Add support for nvtt::PixelType_SignedInt, nvtt::PixelType_SignedNorm, nvtt::PixelType_UnsignedInt
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uint p = 0;
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p |= PixelFormat::convert(c.r, 8, rsize) << rshift;
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p |= PixelFormat::convert(c.g, 8, gsize) << gshift;
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p |= PixelFormat::convert(c.b, 8, bsize) << bshift;
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p |= PixelFormat::convert(c.a, 8, asize) << ashift;
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// Output one byte at a time.
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for (uint i = 0; i < byteCount; i++)
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{
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*(dst + x * byteCount + i) = (p >> (i * 8)) & 0xFF;
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}
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}
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}
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// Zero padding.
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for (uint x = w * byteCount; x < pitch; x++)
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{
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*(dst + x) = 0;
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}
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if (outputOptions.outputHandler != NULL)
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{
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outputOptions.outputHandler->writeData(dst, pitch);
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@ -169,182 +228,3 @@ void PixelFormatConverter::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMo
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mem::free(dst);
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}
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// Pixel format converter.
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void compressRGB(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
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{
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nvCheck(image != NULL);
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const uint w = image->width();
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const uint h = image->height();
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uint bitCount;
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uint rmask, rshift, rsize;
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uint gmask, gshift, gsize;
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uint bmask, bshift, bsize;
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uint amask, ashift, asize;
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if (compressionOptions.bitcount != 0)
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{
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bitCount = compressionOptions.bitcount;
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nvCheck(bitCount == 8 || bitCount == 16 || bitCount == 24 || bitCount == 32);
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rmask = compressionOptions.rmask;
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gmask = compressionOptions.gmask;
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bmask = compressionOptions.bmask;
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amask = compressionOptions.amask;
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PixelFormat::maskShiftAndSize(rmask, &rshift, &rsize);
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PixelFormat::maskShiftAndSize(gmask, &gshift, &gsize);
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PixelFormat::maskShiftAndSize(bmask, &bshift, &bsize);
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PixelFormat::maskShiftAndSize(amask, &ashift, &asize);
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}
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else
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{
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rsize = compressionOptions.rsize;
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gsize = compressionOptions.gsize;
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bsize = compressionOptions.bsize;
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asize = compressionOptions.asize;
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bitCount = rsize + gsize + bsize + asize;
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nvCheck(bitCount <= 32);
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ashift = 0;
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bshift = ashift + asize;
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gshift = bshift + bsize;
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rshift = gshift + gsize;
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rmask = ((1 << rsize) - 1) << rshift;
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gmask = ((1 << gsize) - 1) << gshift;
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bmask = ((1 << bsize) - 1) << bshift;
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amask = ((1 << asize) - 1) << ashift;
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}
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const uint byteCount = bitCount / 8;
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// Determine pitch.
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uint pitch = computePitch(w, bitCount);
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uint8 * dst = (uint8 *)mem::malloc(pitch + 4);
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for (uint y = 0; y < h; y++)
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{
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const Color32 * src = image->scanline(y);
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if (bitCount == 32 && rmask == 0xFF0000 && gmask == 0xFF00 && bmask == 0xFF && amask == 0xFF000000)
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{
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convert_to_a8r8g8b8(src, dst, w);
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}
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else if (bitCount == 32 && rmask == 0xFF0000 && gmask == 0xFF00 && bmask == 0xFF && amask == 0)
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{
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convert_to_x8r8g8b8(src, dst, w);
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}
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else
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{
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// Generic pixel format conversion.
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for (uint x = 0; x < w; x++)
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{
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uint c = 0;
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c |= PixelFormat::convert(src[x].r, 8, rsize) << rshift;
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c |= PixelFormat::convert(src[x].g, 8, gsize) << gshift;
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c |= PixelFormat::convert(src[x].b, 8, bsize) << bshift;
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c |= PixelFormat::convert(src[x].a, 8, asize) << ashift;
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// Output one byte at a time.
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for (uint i = 0; i < byteCount; i++)
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{
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*(dst + x * byteCount + i) = (c >> (i * 8)) & 0xFF;
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}
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}
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// Zero padding.
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for (uint x = w * byteCount; x < pitch; x++)
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{
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*(dst + x) = 0;
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}
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}
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if (outputOptions.outputHandler != NULL)
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{
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outputOptions.outputHandler->writeData(dst, pitch);
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}
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}
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mem::free(dst);
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}
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void compressRGB(const FloatImage * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
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{
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nvCheck(image != NULL);
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const uint w = image->width();
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const uint h = image->height();
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const uint rsize = compressionOptions.rsize;
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const uint gsize = compressionOptions.gsize;
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const uint bsize = compressionOptions.bsize;
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const uint asize = compressionOptions.asize;
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nvCheck(rsize == 0 || rsize == 16 || rsize == 32);
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nvCheck(gsize == 0 || gsize == 16 || gsize == 32);
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nvCheck(bsize == 0 || bsize == 16 || bsize == 32);
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nvCheck(asize == 0 || asize == 16 || asize == 32);
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const uint bitCount = rsize + gsize + bsize + asize;
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const uint byteCount = bitCount / 8;
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const uint pitch = w * byteCount;
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uint8 * dst = (uint8 *)mem::malloc(pitch);
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for (uint y = 0; y < h; y++)
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{
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const float * rchannel = image->scanline(y, 0);
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const float * gchannel = image->scanline(y, 1);
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const float * bchannel = image->scanline(y, 2);
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const float * achannel = image->scanline(y, 3);
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union FLOAT
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{
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float f;
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uint32 u;
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};
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uint8 * ptr = dst;
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for (uint x = 0; x < w; x++)
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{
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FLOAT r, g, b, a;
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r.f = rchannel[x];
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g.f = gchannel[x];
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b.f = bchannel[x];
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a.f = achannel[x];
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if (rsize == 32) *((uint32 *)ptr) = r.u;
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else if (rsize == 16) *((uint16 *)ptr) = half_from_float(r.u);
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ptr += rsize / 8;
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if (gsize == 32) *((uint32 *)ptr) = g.u;
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else if (gsize == 16) *((uint16 *)ptr) = half_from_float(g.u);
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ptr += gsize / 8;
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if (bsize == 32) *((uint32 *)ptr) = b.u;
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else if (bsize == 16) *((uint16 *)ptr) = half_from_float(b.u);
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ptr += bsize / 8;
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if (asize == 32) *((uint32 *)ptr) = a.u;
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else if (asize == 16) *((uint16 *)ptr) = half_from_float(a.u);
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ptr += asize / 8;
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}
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if (outputOptions.outputHandler != NULL)
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{
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outputOptions.outputHandler->writeData(dst, pitch);
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}
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}
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mem::free(dst);
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}
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