Use INCLUDE_DIR instead of INCLUDE_PATH. Fixes issue 102.

pull/216/head
castano 14 years ago
parent 9e881f28d1
commit 83e249a1a0

@ -3,7 +3,7 @@
# Once done this will define
#
# CG_FOUND =system has NVIDIA Cg and it can be used.
# CG_INCLUDE_PATH = directory where cg.h resides
# CG_INCLUDE_DIR = directory where cg.h resides
# CG_LIBRARY = full path to libCg.so (Cg.DLL on win32)
# CG_GL_LIBRARY = full path to libCgGL.so (CgGL.dll on win32)
# CG_COMPILER = full path to cgc (cgc.exe on win32)
@ -21,7 +21,7 @@ IF (APPLE)
ENDFOREACH(dir)
# Find the include dir
FIND_PATH(CG_INCLUDE_PATH cg.h
FIND_PATH(CG_INCLUDE_DIR cg.h
${CG_FRAMEWORK_INCLUDES}
)
@ -63,7 +63,7 @@ ELSE (APPLE)
SET (CG_COMPILER_DIR .)
SET (CG_COMPILER_SUPER_DIR ..)
ENDIF (CG_COMPILER)
FIND_PATH( CG_INCLUDE_PATH Cg/cg.h
FIND_PATH( CG_INCLUDE_DIR Cg/cg.h
$ENV{CG_INC_PATH}
$ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/include
$ENV{PROGRAMFILES}/Cg
@ -133,7 +133,7 @@ ELSE (APPLE)
)
GET_FILENAME_COMPONENT(CG_COMPILER_DIR "${CG_COMPILER}" PATH)
GET_FILENAME_COMPONENT(CG_COMPILER_SUPER_DIR "${CG_COMPILER_DIR}" PATH)
FIND_PATH( CG_INCLUDE_PATH Cg/cg.h
FIND_PATH( CG_INCLUDE_DIR Cg/cg.h
/usr/include
/usr/local/include
${CG_COMPILER_SUPER_DIR}/include
@ -163,10 +163,10 @@ ELSE (APPLE)
ENDIF (WIN32)
ENDIF (APPLE)
IF (CG_INCLUDE_PATH)
IF (CG_INCLUDE_DIR)
SET( CG_FOUND 1 CACHE STRING "Set to 1 if CG is found, 0 otherwise")
ELSE (CG_INCLUDE_PATH)
ELSE (CG_INCLUDE_DIR)
SET( CG_FOUND 0 CACHE STRING "Set to 1 if CG is found, 0 otherwise")
ENDIF (CG_INCLUDE_PATH)
ENDIF (CG_INCLUDE_DIR)
MARK_AS_ADVANCED( CG_FOUND )

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