rename 2.0 tag to 2.0.0
This commit is contained in:
@ -1,12 +1,3 @@
|
||||
NVIDIA Texture Tools version 2.1.0
|
||||
* CTX1 CUDA compressor.
|
||||
* DXT1n CUDA compressor.
|
||||
|
||||
NVIDIA Texture Tools version 2.0.1
|
||||
* Fix memory leaks.
|
||||
* Pre-allocate device memory for CUDA compressor.
|
||||
* Add single color compressor.
|
||||
|
||||
NVIDIA Texture Tools version 2.0.0
|
||||
* Fixed PSNR formula in nvimgdiff.
|
||||
* Added support for arbitrary RGB formats.
|
||||
|
@ -2,7 +2,7 @@
|
||||
--------------------------------------------------------------------------------
|
||||
NVIDIA Texture Tools
|
||||
README.txt
|
||||
Version 2.1
|
||||
Version 2.0.0
|
||||
--------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
|
0
gnuwin32/bin/libpng12.dll
Executable file → Normal file
0
gnuwin32/bin/libpng12.dll
Executable file → Normal file
BIN
gnuwin32/lib/libpng.a
Normal file
BIN
gnuwin32/lib/libpng.a
Normal file
Binary file not shown.
BIN
gnuwin32/lib/libz.a
Normal file
BIN
gnuwin32/lib/libz.a
Normal file
Binary file not shown.
@ -327,10 +327,6 @@
|
||||
RelativePath="..\..\..\src\nvcore\nvcore.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\nvcore\Ptr.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\nvcore\StrLib.h"
|
||||
>
|
||||
|
@ -3,18 +3,18 @@ Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual Studio 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvtt", "nvtt\nvtt.vcproj", "{1AEB7681-57D8-48EE-813D-5C41CC38B647}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38} = {CE017322-01FC-4851-9C8B-64E9A8E26C38}
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvcompress", "nvcompress\nvcompress.vcproj", "{88079E38-83AA-4E8A-B18A-66A78D1B058B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvimage", "nvimage\nvimage.vcproj", "{4046F392-A18B-4C66-9639-3EABFFF5D531}"
|
||||
@ -34,16 +34,16 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvddsinfo", "nvddsinfo\nvdd
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvdecompress", "nvdecompress\nvdecompress.vcproj", "{75A0527D-BFC9-49C3-B46B-CD1A901D5927}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvimgdiff", "nvimgdiff\nvimgdiff.vcproj", "{05A59E8B-EA70-4F22-89E8-E0927BA13064}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvassemble", "nvassemble\nvassemble.vcproj", "{3BC6D760-91E8-4FFB-BD0E-F86F367AD8EA}"
|
||||
@ -55,18 +55,13 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvassemble", "nvassemble\nv
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvzoom", "nvzoom\nvzoom.vcproj", "{51999D3E-EF22-4BDD-965F-4201034D3DCE}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nvidia.TextureTools", "Nvidia.TextureTools\Nvidia.TextureTools.csproj", "{CAB55C39-8FA9-4912-98D9-E52669C8911D}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "stress", "stress\stress.vcproj", "{317B694E-B5C1-42A6-956F-FC12B69175A6}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug (no cuda)|Any CPU = Debug (no cuda)|Any CPU
|
||||
@ -319,22 +314,6 @@ Global
|
||||
{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||
{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug (no cuda)|Any CPU.ActiveCfg = Debug|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug (no cuda)|Win32.ActiveCfg = Debug|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug (no cuda)|Win32.Build.0 = Debug|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug (no cuda)|x64.ActiveCfg = Debug|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Debug|x64.ActiveCfg = Debug|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release (no cuda)|Any CPU.ActiveCfg = Release|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release (no cuda)|Win32.ActiveCfg = Release|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release (no cuda)|Win32.Build.0 = Release|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release (no cuda)|x64.ActiveCfg = Release|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release|Win32.Build.0 = Release|Win32
|
||||
{317B694E-B5C1-42A6-956F-FC12B69175A6}.Release|x64.ActiveCfg = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -53,8 +53,8 @@ END
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 2,1,0,0
|
||||
PRODUCTVERSION 2,1,0,0
|
||||
FILEVERSION 2,0,0,0
|
||||
PRODUCTVERSION 2,0,0,0
|
||||
FILEFLAGSMASK 0x17L
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
@ -71,12 +71,12 @@ BEGIN
|
||||
BEGIN
|
||||
VALUE "CompanyName", "NVIDIA Corporation"
|
||||
VALUE "FileDescription", "NVIDIA Texture Tools Dynamic Link Library"
|
||||
VALUE "FileVersion", "2, 1, 0, 0"
|
||||
VALUE "FileVersion", "2, 0, 0, 0"
|
||||
VALUE "InternalName", "nvtt"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2007"
|
||||
VALUE "OriginalFilename", "nvtt.dll"
|
||||
VALUE "ProductName", "NVIDIA Texture Tools Dynamic Link Library"
|
||||
VALUE "ProductVersion", "2, 1, 0, 0"
|
||||
VALUE "ProductVersion", "2, 0, 0, 0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
@ -1,201 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="stress"
|
||||
ProjectGUID="{317B694E-B5C1-42A6-956F-FC12B69175A6}"
|
||||
RootNamespace="stress"
|
||||
Keyword="Win32Proj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(ConfigurationName)\$(PlatformName)"
|
||||
IntermediateDirectory="$(ConfigurationName)\$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..;..\..\..\src"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(ConfigurationName)\$(PlatformName)"
|
||||
IntermediateDirectory="$(ConfigurationName)\$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..;..\..\..\src"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\..\src\nvtt\tests\stress.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
||||
>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -110,19 +110,6 @@ void ColorBlock::splatY()
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns true if the block has a single color.
|
||||
bool ColorBlock::isSingleColor() const
|
||||
{
|
||||
for(int i = 1; i < 16; i++)
|
||||
{
|
||||
if (m_color[0] != m_color[i])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Count number of unique colors in this color block.
|
||||
uint ColorBlock::countUniqueColors() const
|
||||
|
@ -24,7 +24,6 @@ namespace nv
|
||||
void splatX();
|
||||
void splatY();
|
||||
|
||||
bool isSingleColor() const;
|
||||
uint countUniqueColors() const;
|
||||
Color32 averageColor() const;
|
||||
bool hasAlpha() const;
|
||||
|
@ -79,9 +79,6 @@ TARGET_LINK_LIBRARIES(nvassemble nvcore nvmath nvimage)
|
||||
ADD_EXECUTABLE(filtertest tests/filtertest.cpp tools/cmdline.h)
|
||||
TARGET_LINK_LIBRARIES(filtertest nvcore nvmath nvimage)
|
||||
|
||||
ADD_EXECUTABLE(stress tests/stress.cpp tools/cmdline.h)
|
||||
TARGET_LINK_LIBRARIES(stress nvcore nvmath nvimage nvtt)
|
||||
|
||||
ADD_EXECUTABLE(nvzoom tools/resize.cpp tools/cmdline.h)
|
||||
TARGET_LINK_LIBRARIES(nvzoom nvcore nvmath nvimage)
|
||||
|
||||
|
@ -69,14 +69,7 @@ void nv::fastCompressDXT1(const Image * image, const OutputOptions::Private & ou
|
||||
for (uint x = 0; x < w; x += 4) {
|
||||
rgba.init(image, x, y);
|
||||
|
||||
if (rgba.isSingleColor())
|
||||
{
|
||||
QuickCompress::compressDXT1(rgba.color(0), &block);
|
||||
}
|
||||
else
|
||||
{
|
||||
QuickCompress::compressDXT1(rgba, &block);
|
||||
}
|
||||
QuickCompress::compressDXT1(rgba, &block);
|
||||
|
||||
if (outputOptions.outputHandler != NULL) {
|
||||
outputOptions.outputHandler->writeData(&block, sizeof(block));
|
||||
@ -221,16 +214,10 @@ void nv::compressDXT1(const Image * image, const OutputOptions::Private & output
|
||||
|
||||
rgba.init(image, x, y);
|
||||
|
||||
if (rgba.isSingleColor())
|
||||
{
|
||||
QuickCompress::compressDXT1(rgba.color(0), &block);
|
||||
}
|
||||
else
|
||||
{
|
||||
squish::ColourSet colours((uint8 *)rgba.colors(), 0);
|
||||
fit.SetColourSet(&colours, squish::kDxt1);
|
||||
fit.Compress(&block);
|
||||
}
|
||||
// Compress color.
|
||||
squish::ColourSet colours((uint8 *)rgba.colors(), 0);
|
||||
fit.SetColourSet(&colours, squish::kDxt1);
|
||||
fit.Compress(&block);
|
||||
|
||||
if (outputOptions.outputHandler != NULL) {
|
||||
outputOptions.outputHandler->writeData(&block, sizeof(block));
|
||||
|
@ -56,7 +56,7 @@ namespace
|
||||
|
||||
static int blockSize(Format format)
|
||||
{
|
||||
if (format == Format_DXT1 || format == Format_DXT1a || format == Format_DXT1n) {
|
||||
if (format == Format_DXT1 || format == Format_DXT1a) {
|
||||
return 8;
|
||||
}
|
||||
else if (format == Format_DXT3) {
|
||||
@ -71,9 +71,6 @@ namespace
|
||||
else if (format == Format_BC5) {
|
||||
return 16;
|
||||
}
|
||||
else if (format == Format_CTX1) {
|
||||
return 8;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -208,19 +205,16 @@ namespace nvtt
|
||||
|
||||
Compressor::Compressor() : m(*new Compressor::Private())
|
||||
{
|
||||
// CUDA initialization.
|
||||
m.cudaSupported = cuda::isHardwarePresent();
|
||||
m.cudaEnabled = m.cudaSupported;
|
||||
|
||||
if (m.cudaEnabled)
|
||||
{
|
||||
m.cuda = new CudaCompressor();
|
||||
}
|
||||
// @@ Do CUDA initialization here.
|
||||
|
||||
}
|
||||
|
||||
Compressor::~Compressor()
|
||||
{
|
||||
delete &m;
|
||||
// @@ Free CUDA resources here.
|
||||
}
|
||||
|
||||
|
||||
@ -231,11 +225,6 @@ void Compressor::enableCudaAcceleration(bool enable)
|
||||
{
|
||||
m.cudaEnabled = enable;
|
||||
}
|
||||
|
||||
if (m.cudaEnabled && m.cuda == NULL)
|
||||
{
|
||||
m.cuda = new CudaCompressor();
|
||||
}
|
||||
}
|
||||
|
||||
/// Check if CUDA acceleration is enabled.
|
||||
@ -336,7 +325,7 @@ bool Compressor::Private::outputHeader(const InputOptions::Private & inputOption
|
||||
{
|
||||
header.setLinearSize(computeImageSize(inputOptions.targetWidth, inputOptions.targetHeight, inputOptions.targetDepth, compressionOptions.bitcount, compressionOptions.format));
|
||||
|
||||
if (compressionOptions.format == Format_DXT1 || compressionOptions.format == Format_DXT1a || compressionOptions.format == Format_DXT1n) {
|
||||
if (compressionOptions.format == Format_DXT1 || compressionOptions.format == Format_DXT1a) {
|
||||
header.setFourCC('D', 'X', 'T', '1');
|
||||
if (inputOptions.isNormalMap) header.setNormalFlag(true);
|
||||
}
|
||||
@ -357,10 +346,6 @@ bool Compressor::Private::outputHeader(const InputOptions::Private & inputOption
|
||||
header.setFourCC('A', 'T', 'I', '2');
|
||||
if (inputOptions.isNormalMap) header.setNormalFlag(true);
|
||||
}
|
||||
else if (compressionOptions.format == Format_CTX1) {
|
||||
header.setFourCC('C', 'T', 'X', '1');
|
||||
if (inputOptions.isNormalMap) header.setNormalFlag(true);
|
||||
}
|
||||
}
|
||||
|
||||
// Swap bytes if necessary.
|
||||
@ -685,7 +670,7 @@ bool Compressor::Private::compressMipmap(const Mipmap & mipmap, const Compressio
|
||||
if (cudaEnabled)
|
||||
{
|
||||
nvDebugCheck(cudaSupported);
|
||||
cuda->compressDXT1(image, outputOptions, compressionOptions);
|
||||
cudaCompressDXT1(image, outputOptions, compressionOptions);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -712,18 +697,6 @@ bool Compressor::Private::compressMipmap(const Mipmap & mipmap, const Compressio
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (compressionOptions.format == Format_DXT1n)
|
||||
{
|
||||
if (cudaEnabled)
|
||||
{
|
||||
nvDebugCheck(cudaSupported);
|
||||
cuda->compressDXT1n(image, outputOptions, compressionOptions);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (outputOptions.errorHandler) outputOptions.errorHandler->error(Error_UnsupportedFeature);
|
||||
}
|
||||
}
|
||||
else if (compressionOptions.format == Format_DXT3)
|
||||
{
|
||||
if (compressionOptions.quality == Quality_Fastest)
|
||||
@ -735,7 +708,7 @@ bool Compressor::Private::compressMipmap(const Mipmap & mipmap, const Compressio
|
||||
if (cudaEnabled)
|
||||
{
|
||||
nvDebugCheck(cudaSupported);
|
||||
cuda->compressDXT3(image, outputOptions, compressionOptions);
|
||||
cudaCompressDXT3(image, outputOptions, compressionOptions);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -754,7 +727,7 @@ bool Compressor::Private::compressMipmap(const Mipmap & mipmap, const Compressio
|
||||
if (cudaEnabled)
|
||||
{
|
||||
nvDebugCheck(cudaSupported);
|
||||
cuda->compressDXT5(image, outputOptions, compressionOptions);
|
||||
cudaCompressDXT5(image, outputOptions, compressionOptions);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -781,18 +754,6 @@ bool Compressor::Private::compressMipmap(const Mipmap & mipmap, const Compressio
|
||||
{
|
||||
compressBC5(image, outputOptions, compressionOptions);
|
||||
}
|
||||
else if (compressionOptions.format == Format_CTX1)
|
||||
{
|
||||
if (cudaEnabled)
|
||||
{
|
||||
nvDebugCheck(cudaSupported);
|
||||
cuda->compressCTX1(image, outputOptions, compressionOptions);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (outputOptions.errorHandler) outputOptions.errorHandler->error(Error_UnsupportedFeature);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -24,10 +24,6 @@
|
||||
#ifndef NV_TT_COMPRESSOR_H
|
||||
#define NV_TT_COMPRESSOR_H
|
||||
|
||||
#include <nvcore/Ptr.h>
|
||||
|
||||
#include <nvtt/cuda/CudaCompressDXT.h>
|
||||
|
||||
#include "nvtt.h"
|
||||
|
||||
namespace nv
|
||||
@ -67,9 +63,6 @@ namespace nvtt
|
||||
|
||||
bool cudaSupported;
|
||||
bool cudaEnabled;
|
||||
|
||||
nv::AutoPtr<nv::CudaCompressor> cuda;
|
||||
|
||||
};
|
||||
|
||||
} // nvtt namespace
|
||||
|
@ -353,18 +353,12 @@ static void optimizeAlpha8(const ColorBlock & rgba, AlphaBlockDXT5 * block)
|
||||
void QuickCompress::compressDXT1(Color32 c, BlockDXT1 * dxtBlock)
|
||||
{
|
||||
dxtBlock->col0.r = OMatch5[c.r][0];
|
||||
dxtBlock->col0.g = OMatch6[c.g][0];
|
||||
dxtBlock->col0.g = OMatch5[c.g][0];
|
||||
dxtBlock->col0.b = OMatch5[c.b][0];
|
||||
dxtBlock->col1.r = OMatch5[c.r][1];
|
||||
dxtBlock->col1.g = OMatch6[c.g][1];
|
||||
dxtBlock->col1.g = OMatch5[c.g][1];
|
||||
dxtBlock->col1.b = OMatch5[c.b][1];
|
||||
dxtBlock->indices = 0xaaaaaaaa;
|
||||
|
||||
if (dxtBlock->col0.u < dxtBlock->col1.u)
|
||||
{
|
||||
swap(dxtBlock->col0.u, dxtBlock->col1.u);
|
||||
dxtBlock->indices ^= 0x55555555;
|
||||
}
|
||||
}
|
||||
|
||||
void QuickCompress::compressDXT1(const ColorBlock & rgba, BlockDXT1 * dxtBlock)
|
||||
|
@ -48,12 +48,7 @@ void initTables()
|
||||
};
|
||||
*/
|
||||
|
||||
#if __CUDACC__
|
||||
__constant__ unsigned short
|
||||
#else
|
||||
const static uint8
|
||||
#endif
|
||||
OMatch5[256][2] =
|
||||
const static uint8 OMatch5[256][2] =
|
||||
{
|
||||
{0x00, 0x00},
|
||||
{0x00, 0x00},
|
||||
@ -313,12 +308,7 @@ OMatch5[256][2] =
|
||||
{0x1F, 0x1F},
|
||||
};
|
||||
|
||||
#if __CUDACC__
|
||||
__constant__ unsigned short
|
||||
#else
|
||||
const static uint8
|
||||
#endif
|
||||
OMatch6[256][2] =
|
||||
const static uint8 OMatch6[256][2] =
|
||||
{
|
||||
{0x00, 0x00},
|
||||
{0x00, 0x01},
|
||||
|
@ -122,7 +122,7 @@ static void doPrecomputation()
|
||||
*/
|
||||
|
||||
|
||||
const static uint s_bitmapTable[992] =
|
||||
const static uint bitmaps[992] =
|
||||
{
|
||||
0x80000000,
|
||||
0x40000000,
|
||||
|
@ -28,8 +28,6 @@
|
||||
|
||||
#include "CudaMath.h"
|
||||
|
||||
#include "../SingleColorLookup.h"
|
||||
|
||||
#define NUM_THREADS 64 // Number of threads per block.
|
||||
|
||||
#if __DEVICE_EMULATION__
|
||||
@ -62,7 +60,6 @@ __device__ void sortColors(const float * values, int * cmp)
|
||||
{
|
||||
int tid = threadIdx.x;
|
||||
|
||||
#if 1
|
||||
cmp[tid] = (values[0] < values[tid]);
|
||||
cmp[tid] += (values[1] < values[tid]);
|
||||
cmp[tid] += (values[2] < values[tid]);
|
||||
@ -96,30 +93,13 @@ __device__ void sortColors(const float * values, int * cmp)
|
||||
if (tid > 12 && cmp[tid] == cmp[12]) ++cmp[tid];
|
||||
if (tid > 13 && cmp[tid] == cmp[13]) ++cmp[tid];
|
||||
if (tid > 14 && cmp[tid] == cmp[14]) ++cmp[tid];
|
||||
#else
|
||||
|
||||
cmp[tid] = 0;
|
||||
|
||||
#pragma unroll
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
cmp[tid] += (values[i] < values[tid]);
|
||||
}
|
||||
|
||||
// Resolve elements with the same index.
|
||||
#pragma unroll
|
||||
for (int i = 0; i < 15; i++)
|
||||
{
|
||||
if (tid > 0 && cmp[tid] == cmp[i]) ++cmp[tid];
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Load color block to shared mem
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
__device__ void loadColorBlock(const uint * image, float3 colors[16], float3 sums[16], int xrefs[16], int * sameColor)
|
||||
__device__ void loadColorBlock(const uint * image, float3 colors[16], float3 sums[16], int xrefs[16])
|
||||
{
|
||||
const int bid = blockIdx.x;
|
||||
const int idx = threadIdx.x;
|
||||
@ -144,8 +124,6 @@ __device__ void loadColorBlock(const uint * image, float3 colors[16], float3 sum
|
||||
colorSums(colors, sums);
|
||||
float3 axis = bestFitLine(colors, sums[0], kColorMetric);
|
||||
|
||||
*sameColor = (axis == make_float3(0, 0, 0));
|
||||
|
||||
dps[idx] = dot(colors[idx], axis);
|
||||
|
||||
#if __DEVICE_EMULATION__
|
||||
@ -205,48 +183,11 @@ __device__ void loadColorBlock(const uint * image, float3 colors[16], float3 sum
|
||||
}
|
||||
}
|
||||
|
||||
__device__ void loadColorBlock(const uint * image, float2 colors[16], float2 sums[16], int xrefs[16])
|
||||
{
|
||||
const int bid = blockIdx.x;
|
||||
const int idx = threadIdx.x;
|
||||
|
||||
__shared__ float dps[16];
|
||||
|
||||
if (idx < 16)
|
||||
{
|
||||
// Read color and copy to shared mem.
|
||||
uint c = image[(bid) * 16 + idx];
|
||||
|
||||
colors[idx].y = ((c >> 8) & 0xFF) * (1.0f / 255.0f);
|
||||
colors[idx].x = ((c >> 16) & 0xFF) * (1.0f / 255.0f);
|
||||
|
||||
// No need to synchronize, 16 < warp size.
|
||||
#if __DEVICE_EMULATION__
|
||||
} __debugsync(); if (idx < 16) {
|
||||
#endif
|
||||
|
||||
// Sort colors along the best fit line.
|
||||
colorSums(colors, sums);
|
||||
float2 axis = bestFitLine(colors, sums[0]);
|
||||
|
||||
dps[idx] = dot(colors[idx], axis);
|
||||
|
||||
#if __DEVICE_EMULATION__
|
||||
} __debugsync(); if (idx < 16) {
|
||||
#endif
|
||||
|
||||
sortColors(dps, xrefs);
|
||||
|
||||
float2 tmp = colors[idx];
|
||||
colors[xrefs[idx]] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Round color to RGB565 and expand
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
inline __device__ float3 roundAndExpand565(float3 v, ushort * w)
|
||||
inline __device__ float3 roundAndExpand(float3 v, ushort * w)
|
||||
{
|
||||
v.x = rintf(__saturatef(v.x) * 31.0f);
|
||||
v.y = rintf(__saturatef(v.y) * 63.0f);
|
||||
@ -258,26 +199,6 @@ inline __device__ float3 roundAndExpand565(float3 v, ushort * w)
|
||||
return v;
|
||||
}
|
||||
|
||||
inline __device__ float2 roundAndExpand56(float2 v, ushort * w)
|
||||
{
|
||||
v.x = rintf(__saturatef(v.x) * 31.0f);
|
||||
v.y = rintf(__saturatef(v.y) * 63.0f);
|
||||
*w = ((ushort)v.x << 11) | ((ushort)v.y << 5);
|
||||
v.x *= 0.03227752766457f; // approximate integer bit expansion.
|
||||
v.y *= 0.01583151765563f;
|
||||
return v;
|
||||
}
|
||||
|
||||
inline __device__ float2 roundAndExpand88(float2 v, ushort * w)
|
||||
{
|
||||
v.x = rintf(__saturatef(v.x) * 255.0f);
|
||||
v.y = rintf(__saturatef(v.y) * 255.0f);
|
||||
*w = ((ushort)v.x << 8) | ((ushort)v.y);
|
||||
v.x *= 1.0f / 255.0f;
|
||||
v.y *= 1.0f / 255.0f;
|
||||
return v;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Evaluate permutations
|
||||
@ -313,8 +234,8 @@ __device__ float evalPermutation4(const float3 * colors, uint permutation, ushor
|
||||
float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor;
|
||||
|
||||
// Round a, b to the closest 5-6-5 color and expand...
|
||||
a = roundAndExpand565(a, start);
|
||||
b = roundAndExpand565(b, end);
|
||||
a = roundAndExpand(a, start);
|
||||
b = roundAndExpand(b, end);
|
||||
|
||||
// compute the error
|
||||
float3 e = a * a * alpha2_sum + b * b * beta2_sum + 2.0f * (a * b * alphabeta_sum - a * alphax_sum - b * betax_sum);
|
||||
@ -353,8 +274,8 @@ __device__ float evalPermutation3(const float3 * colors, uint permutation, ushor
|
||||
float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor;
|
||||
|
||||
// Round a, b to the closest 5-6-5 color and expand...
|
||||
a = roundAndExpand565(a, start);
|
||||
b = roundAndExpand565(b, end);
|
||||
a = roundAndExpand(a, start);
|
||||
b = roundAndExpand(b, end);
|
||||
|
||||
// compute the error
|
||||
float3 e = a * a * alpha2_sum + b * b * beta2_sum + 2.0f * (a * b * alphabeta_sum - a * alphax_sum - b * betax_sum);
|
||||
@ -394,8 +315,8 @@ __device__ float evalPermutation4(const float3 * colors, float3 color_sum, uint
|
||||
float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor;
|
||||
|
||||
// Round a, b to the closest 5-6-5 color and expand...
|
||||
a = roundAndExpand565(a, start);
|
||||
b = roundAndExpand565(b, end);
|
||||
a = roundAndExpand(a, start);
|
||||
b = roundAndExpand(b, end);
|
||||
|
||||
// compute the error
|
||||
float3 e = a * a * alpha2_sum + b * b * beta2_sum + 2.0f * (a * b * alphabeta_sum - a * alphax_sum - b * betax_sum);
|
||||
@ -430,8 +351,8 @@ __device__ float evalPermutation3(const float3 * colors, float3 color_sum, uint
|
||||
float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor;
|
||||
|
||||
// Round a, b to the closest 5-6-5 color and expand...
|
||||
a = roundAndExpand565(a, start);
|
||||
b = roundAndExpand565(b, end);
|
||||
a = roundAndExpand(a, start);
|
||||
b = roundAndExpand(b, end);
|
||||
|
||||
// compute the error
|
||||
float3 e = a * a * alpha2_sum + b * b * beta2_sum + 2.0f * (a * b * alphabeta_sum - a * alphax_sum - b * betax_sum);
|
||||
@ -470,8 +391,8 @@ __device__ float evalPermutation4(const float3 * colors, const float * weights,
|
||||
float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor;
|
||||
|
||||
// Round a, b to the closest 5-6-5 color and expand...
|
||||
a = roundAndExpand565(a, start);
|
||||
b = roundAndExpand565(b, end);
|
||||
a = roundAndExpand(a, start);
|
||||
b = roundAndExpand(b, end);
|
||||
|
||||
// compute the error
|
||||
float3 e = a * a * alpha2_sum + b * b * beta2_sum + 2.0f * (a * b * alphabeta_sum - a * alphax_sum - b * betax_sum);
|
||||
@ -511,8 +432,8 @@ __device__ float evalPermutation3(const float3 * colors, const float * weights,
|
||||
float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor;
|
||||
|
||||
// Round a, b to the closest 5-6-5 color and expand...
|
||||
a = roundAndExpand565(a, start);
|
||||
b = roundAndExpand565(b, end);
|
||||
a = roundAndExpand(a, start);
|
||||
b = roundAndExpand(b, end);
|
||||
|
||||
// compute the error
|
||||
float3 e = a * a * alpha2_sum + b * b * beta2_sum + 2.0f * (a * b * alphabeta_sum - a * alphax_sum - b * betax_sum);
|
||||
@ -521,114 +442,6 @@ __device__ float evalPermutation3(const float3 * colors, const float * weights,
|
||||
}
|
||||
*/
|
||||
|
||||
__device__ float evalPermutation4(const float2 * colors, float2 color_sum, uint permutation, ushort * start, ushort * end)
|
||||
{
|
||||
// Compute endpoints using least squares.
|
||||
float2 alphax_sum = make_float2(0.0f, 0.0f);
|
||||
uint akku = 0;
|
||||
|
||||
// Compute alpha & beta for this permutation.
|
||||
#pragma unroll
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
const uint bits = permutation >> (2*i);
|
||||
|
||||
alphax_sum += alphaTable4[bits & 3] * colors[i];
|
||||
akku += prods4[bits & 3];
|
||||
}
|
||||
|
||||
float alpha2_sum = float(akku >> 16);
|
||||
float beta2_sum = float((akku >> 8) & 0xff);
|
||||
float alphabeta_sum = float(akku & 0xff);
|
||||
float2 betax_sum = 9.0f * color_sum - alphax_sum;
|
||||
|
||||
const float factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum);
|
||||
|
||||
float2 a = (alphax_sum * beta2_sum - betax_sum * alphabeta_sum) * factor;
|
||||
float2 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor;
|
||||
|
||||
// Round a, b to the closest 5-6 color and expand...
|
||||
a = roundAndExpand56(a, start);
|
||||
b = roundAndExpand56(b, end);
|
||||
|
||||
// compute the error
|
||||
float2 e = a * a * alpha2_sum + b * b * beta2_sum + 2.0f * (a * b * alphabeta_sum - a * alphax_sum - b * betax_sum);
|
||||
|
||||
return (1.0f / 9.0f) * (e.x + e.y);
|
||||
}
|
||||
|
||||
__device__ float evalPermutation3(const float2 * colors, float2 color_sum, uint permutation, ushort * start, ushort * end)
|
||||
{
|
||||
// Compute endpoints using least squares.
|
||||
float2 alphax_sum = make_float2(0.0f, 0.0f);
|
||||
uint akku = 0;
|
||||
|
||||
// Compute alpha & beta for this permutation.
|
||||
#pragma unroll
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
const uint bits = permutation >> (2*i);
|
||||
|
||||
alphax_sum += alphaTable3[bits & 3] * colors[i];
|
||||
akku += prods3[bits & 3];
|
||||
}
|
||||
|
||||
float alpha2_sum = float(akku >> 16);
|
||||
float beta2_sum = float((akku >> 8) & 0xff);
|
||||
float alphabeta_sum = float(akku & 0xff);
|
||||
float2 betax_sum = 4.0f * color_sum - alphax_sum;
|
||||
|
||||
const float factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum);
|
||||
|
||||
float2 a = (alphax_sum * beta2_sum - betax_sum * alphabeta_sum) * factor;
|
||||
float2 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor;
|
||||
|
||||
// Round a, b to the closest 5-6 color and expand...
|
||||
a = roundAndExpand56(a, start);
|
||||
b = roundAndExpand56(b, end);
|
||||
|
||||
// compute the error
|
||||
float2 e = a * a * alpha2_sum + b * b * beta2_sum + 2.0f * (a * b * alphabeta_sum - a * alphax_sum - b * betax_sum);
|
||||
|
||||
return (1.0f / 4.0f) * (e.x + e.y);
|
||||
}
|
||||
|
||||
__device__ float evalPermutationCTX(const float2 * colors, float2 color_sum, uint permutation, ushort * start, ushort * end)
|
||||
{
|
||||
// Compute endpoints using least squares.
|
||||
float2 alphax_sum = make_float2(0.0f, 0.0f);
|
||||
uint akku = 0;
|
||||
|
||||
// Compute alpha & beta for this permutation.
|
||||
#pragma unroll
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
const uint bits = permutation >> (2*i);
|
||||
|
||||
alphax_sum += alphaTable4[bits & 3] * colors[i];
|
||||
akku += prods4[bits & 3];
|
||||
}
|
||||
|
||||
float alpha2_sum = float(akku >> 16);
|
||||
float beta2_sum = float((akku >> 8) & 0xff);
|
||||
float alphabeta_sum = float(akku & 0xff);
|
||||
float2 betax_sum = 9.0f * color_sum - alphax_sum;
|
||||
|
||||
const float factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum);
|
||||
|
||||
float2 a = (alphax_sum * beta2_sum - betax_sum * alphabeta_sum) * factor;
|
||||
float2 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor;
|
||||
|
||||
// Round a, b to the closest 8-8 color and expand...
|
||||
a = roundAndExpand88(a, start);
|
||||
b = roundAndExpand88(b, end);
|
||||
|
||||
// compute the error
|
||||
float2 e = a * a * alpha2_sum + b * b * beta2_sum + 2.0f * (a * b * alphabeta_sum - a * alphax_sum - b * betax_sum);
|
||||
|
||||
return (1.0f / 9.0f) * (e.x + e.y);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Evaluate all permutations
|
||||
@ -757,67 +570,6 @@ __device__ void evalAllPermutations(const float3 * colors, const float * weights
|
||||
}
|
||||
*/
|
||||
|
||||
__device__ void evalAllPermutations(const float2 * colors, float2 colorSum, const uint * permutations, ushort & bestStart, ushort & bestEnd, uint & bestPermutation, float * errors)
|
||||
{
|
||||
const int idx = threadIdx.x;
|
||||
|
||||
float bestError = FLT_MAX;
|
||||
|
||||
__shared__ uint s_permutations[160];
|
||||
|
||||
for(int i = 0; i < 16; i++)
|
||||
{
|
||||
int pidx = idx + NUM_THREADS * i;
|
||||
if (pidx >= 992) break;
|
||||
|
||||
ushort start, end;
|
||||
uint permutation = permutations[pidx];
|
||||
if (pidx < 160) s_permutations[pidx] = permutation;
|
||||
|
||||
float error = evalPermutation4(colors, colorSum, permutation, &start, &end);
|
||||
|
||||
if (error < bestError)
|
||||
{
|
||||
bestError = error;
|
||||
bestPermutation = permutation;
|
||||
bestStart = start;
|
||||
bestEnd = end;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestStart < bestEnd)
|
||||
{
|
||||
swap(bestEnd, bestStart);
|
||||
bestPermutation ^= 0x55555555; // Flip indices.
|
||||
}
|
||||
|
||||
for(int i = 0; i < 3; i++)
|
||||
{
|
||||
int pidx = idx + NUM_THREADS * i;
|
||||
if (pidx >= 160) break;
|
||||
|
||||
ushort start, end;
|
||||
uint permutation = s_permutations[pidx];
|
||||
float error = evalPermutation3(colors, colorSum, permutation, &start, &end);
|
||||
|
||||
if (error < bestError)
|
||||
{
|
||||
bestError = error;
|
||||
bestPermutation = permutation;
|
||||
bestStart = start;
|
||||
bestEnd = end;
|
||||
|
||||
if (bestStart > bestEnd)
|
||||
{
|
||||
swap(bestEnd, bestStart);
|
||||
bestPermutation ^= (~bestPermutation >> 1) & 0x55555555; // Flip indices.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
errors[idx] = bestError;
|
||||
}
|
||||
|
||||
__device__ void evalLevel4Permutations(const float3 * colors, const float * weights, float3 colorSum, const uint * permutations, ushort & bestStart, ushort & bestEnd, uint & bestPermutation, float * errors)
|
||||
{
|
||||
const int idx = threadIdx.x;
|
||||
@ -852,39 +604,6 @@ __device__ void evalLevel4Permutations(const float3 * colors, const float * weig
|
||||
errors[idx] = bestError;
|
||||
}
|
||||
|
||||
__device__ void evalAllPermutationsCTX(const float2 * colors, float2 colorSum, const uint * permutations, ushort & bestStart, ushort & bestEnd, uint & bestPermutation, float * errors)
|
||||
{
|
||||
const int idx = threadIdx.x;
|
||||
|
||||
float bestError = FLT_MAX;
|
||||
|
||||
for(int i = 0; i < 16; i++)
|
||||
{
|
||||
int pidx = idx + NUM_THREADS * i;
|
||||
if (pidx >= 992) break;
|
||||
|
||||
ushort start, end;
|
||||
uint permutation = permutations[pidx];
|
||||
|
||||
float error = evalPermutationCTX(colors, colorSum, permutation, &start, &end);
|
||||
|
||||
if (error < bestError)
|
||||
{
|
||||
bestError = error;
|
||||
bestPermutation = permutation;
|
||||
bestStart = start;
|
||||
bestEnd = end;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestStart < bestEnd)
|
||||
{
|
||||
swap(bestEnd, bestStart);
|
||||
bestPermutation ^= 0x55555555; // Flip indices.
|
||||
}
|
||||
|
||||
errors[idx] = bestError;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
@ -996,55 +715,22 @@ __device__ void saveBlockDXT1(ushort start, ushort end, uint permutation, int xr
|
||||
result[bid].y = indices;
|
||||
}
|
||||
|
||||
__device__ void saveBlockCTX1(ushort start, ushort end, uint permutation, int xrefs[16], uint2 * result)
|
||||
{
|
||||
saveBlockDXT1(start, end, permutation, xrefs, result);
|
||||
}
|
||||
|
||||
__device__ void saveSingleColorBlockDXT1(float3 color, uint2 * result)
|
||||
{
|
||||
const int bid = blockIdx.x;
|
||||
|
||||
int r = color.x * 255;
|
||||
int g = color.y * 255;
|
||||
int b = color.z * 255;
|
||||
|
||||
ushort color0 = (OMatch5[r][0] << 11) | (OMatch6[g][0] << 5) | OMatch5[b][0];
|
||||
ushort color1 = (OMatch5[r][1] << 11) | (OMatch6[g][1] << 5) | OMatch5[b][1];
|
||||
|
||||
if (color0 < color1)
|
||||
{
|
||||
result[bid].x = (color0 << 16) | color1;
|
||||
result[bid].y = 0xffffffff;
|
||||
}
|
||||
else
|
||||
{
|
||||
result[bid].x = (color1 << 16) | color0;
|
||||
result[bid].y = 0xaaaaaaaa;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Compress color block
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
__global__ void compressDXT1(const uint * permutations, const uint * image, uint2 * result)
|
||||
__global__ void compress(const uint * permutations, const uint * image, uint2 * result)
|
||||
{
|
||||
__shared__ float3 colors[16];
|
||||
__shared__ float3 sums[16];
|
||||
__shared__ int xrefs[16];
|
||||
__shared__ int sameColor;
|
||||
|
||||
loadColorBlock(image, colors, sums, xrefs, &sameColor);
|
||||
loadColorBlock(image, colors, sums, xrefs);
|
||||
|
||||
__syncthreads();
|
||||
|
||||
if (sameColor)
|
||||
{
|
||||
if (threadIdx.x == 0) saveSingleColorBlockDXT1(colors[0], result);
|
||||
return;
|
||||
}
|
||||
|
||||
ushort bestStart, bestEnd;
|
||||
uint bestPermutation;
|
||||
|
||||
@ -1063,7 +749,7 @@ __global__ void compressDXT1(const uint * permutations, const uint * image, uint
|
||||
}
|
||||
|
||||
|
||||
__global__ void compressWeightedDXT1(const uint * permutations, const uint * image, uint2 * result)
|
||||
__global__ void compressWeighted(const uint * permutations, const uint * image, uint2 * result)
|
||||
{
|
||||
__shared__ float3 colors[16];
|
||||
__shared__ float3 sums[16];
|
||||
@ -1092,61 +778,6 @@ __global__ void compressWeightedDXT1(const uint * permutations, const uint * ima
|
||||
}
|
||||
|
||||
|
||||
__global__ void compressNormalDXT1(const uint * permutations, const uint * image, uint2 * result)
|
||||
{
|
||||
__shared__ float2 colors[16];
|
||||
__shared__ float2 sums[16];
|
||||
__shared__ int xrefs[16];
|
||||
|
||||
loadColorBlock(image, colors, sums, xrefs);
|
||||
|
||||
__syncthreads();
|
||||
|
||||
ushort bestStart, bestEnd;
|
||||
uint bestPermutation;
|
||||
|
||||
__shared__ float errors[NUM_THREADS];
|
||||
|
||||
evalAllPermutations(colors, sums[0], permutations, bestStart, bestEnd, bestPermutation, errors);
|
||||
|
||||
// Use a parallel reduction to find minimum error.
|
||||
const int minIdx = findMinError(errors);
|
||||
|
||||
// Only write the result of the winner thread.
|
||||
if (threadIdx.x == minIdx)
|
||||
{
|
||||
saveBlockDXT1(bestStart, bestEnd, bestPermutation, xrefs, result);
|
||||
}
|
||||
}
|
||||
|
||||
__global__ void compressCTX1(const uint * permutations, const uint * image, uint2 * result)
|
||||
{
|
||||
__shared__ float2 colors[16];
|
||||
__shared__ float2 sums[16];
|
||||
__shared__ int xrefs[16];
|
||||
|
||||
loadColorBlock(image, colors, sums, xrefs);
|
||||
|
||||
__syncthreads();
|
||||
|
||||
ushort bestStart, bestEnd;
|
||||
uint bestPermutation;
|
||||
|
||||
__shared__ float errors[NUM_THREADS];
|
||||
|
||||
evalAllPermutationsCTX(colors, sums[0], permutations, bestStart, bestEnd, bestPermutation, errors);
|
||||
|
||||
// Use a parallel reduction to find minimum error.
|
||||
const int minIdx = findMinError(errors);
|
||||
|
||||
// Only write the result of the winner thread.
|
||||
if (threadIdx.x == minIdx)
|
||||
{
|
||||
saveBlockCTX1(bestStart, bestEnd, bestPermutation, xrefs, result);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
__device__ float computeError(const float weights[16], uchar a0, uchar a1)
|
||||
{
|
||||
@ -1214,8 +845,8 @@ __device__ void optimizeAlpha8(const float alphas[16], uchar & a0, uchar & a1)
|
||||
float a = (alphax_sum * beta2_sum - betax_sum * alphabeta_sum) * factor;
|
||||
float b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor;
|
||||
|
||||
a0 = roundAndExpand8(a);
|
||||
a1 = roundAndExpand8(b);
|
||||
a0 = roundAndExpand(a);
|
||||
a1 = roundAndExpand(b);
|
||||
}
|
||||
*/
|
||||
/*
|
||||
@ -1347,22 +978,12 @@ extern "C" void setupCompressKernel(const float weights[3])
|
||||
// Launch kernel
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
extern "C" void compressKernelDXT1(uint blockNum, uint * d_data, uint * d_result, uint * d_bitmaps)
|
||||
extern "C" void compressKernel(uint blockNum, uint * d_data, uint * d_result, uint * d_bitmaps)
|
||||
{
|
||||
compressDXT1<<<blockNum, NUM_THREADS>>>(d_bitmaps, d_data, (uint2 *)d_result);
|
||||
compress<<<blockNum, NUM_THREADS>>>(d_bitmaps, d_data, (uint2 *)d_result);
|
||||
}
|
||||
|
||||
extern "C" void compressWeightedKernelDXT1(uint blockNum, uint * d_data, uint * d_result, uint * d_bitmaps)
|
||||
extern "C" void compressWeightedKernel(uint blockNum, uint * d_data, uint * d_result, uint * d_bitmaps)
|
||||
{
|
||||
compressWeightedDXT1<<<blockNum, NUM_THREADS>>>(d_bitmaps, d_data, (uint2 *)d_result);
|
||||
}
|
||||
|
||||
extern "C" void compressNormalKernelDXT1(uint blockNum, uint * d_data, uint * d_result, uint * d_bitmaps)
|
||||
{
|
||||
compressNormalDXT1<<<blockNum, NUM_THREADS>>>(d_bitmaps, d_data, (uint2 *)d_result);
|
||||
}
|
||||
|
||||
extern "C" void compressKernelCTX1(uint blockNum, uint * d_data, uint * d_result, uint * d_bitmaps)
|
||||
{
|
||||
compressCTX1<<<blockNum, NUM_THREADS>>>(d_bitmaps, d_data, (uint2 *)d_result);
|
||||
compressWeighted<<<blockNum, NUM_THREADS>>>(d_bitmaps, d_data, (uint2 *)d_result);
|
||||
}
|
||||
|
@ -48,18 +48,29 @@ using namespace nvtt;
|
||||
|
||||
#if defined HAVE_CUDA
|
||||
|
||||
//#define MAX_BLOCKS 32768U // 49152, 65535
|
||||
#define MAX_BLOCKS 8192U // 49152, 65535
|
||||
|
||||
|
||||
extern "C" void setupCompressKernel(const float weights[3]);
|
||||
extern "C" void compressKernelDXT1(uint blockNum, uint * d_data, uint * d_result, uint * d_bitmaps);
|
||||
extern "C" void compressWeightedKernelDXT1(uint blockNum, uint * d_data, uint * d_result, uint * d_bitmaps);
|
||||
extern "C" void compressNormalKernelDXT1(uint blockNum, uint * d_data, uint * d_result, uint * d_bitmaps);
|
||||
extern "C" void compressKernelCTX1(uint blockNum, uint * d_data, uint * d_result, uint * d_bitmaps);
|
||||
extern "C" void compressKernel(uint blockNum, uint * d_data, uint * d_result, uint * d_bitmaps);
|
||||
extern "C" void compressWeightedKernel(uint blockNum, uint * d_data, uint * d_result, uint * d_bitmaps);
|
||||
|
||||
#include "Bitmaps.h"
|
||||
|
||||
#include "Bitmaps.h" // @@ Rename to BitmapTable.h
|
||||
// @@ Store this pointer in CompressionOptions. Allocate in ctor, free in dtor.
|
||||
static uint * d_bitmaps = NULL;
|
||||
|
||||
static void doPrecomputation()
|
||||
{
|
||||
if (d_bitmaps != NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Upload bitmaps.
|
||||
cudaMalloc((void**) &d_bitmaps, 992 * sizeof(uint));
|
||||
cudaMemcpy(d_bitmaps, bitmaps, 992 * sizeof(uint), cudaMemcpyHostToDevice);
|
||||
|
||||
// @@ Check for errors.
|
||||
|
||||
// @@ Free allocated memory.
|
||||
}
|
||||
|
||||
// Convert linear image to block linear.
|
||||
static void convertToBlockLinear(const Image * image, uint * blockLinearImage)
|
||||
@ -81,68 +92,53 @@ static void convertToBlockLinear(const Image * image, uint * blockLinearImage)
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
CudaCompressor::CudaCompressor()
|
||||
{
|
||||
#if defined HAVE_CUDA
|
||||
// Allocate and upload bitmaps.
|
||||
cudaMalloc((void**) &m_bitmapTable, 992 * sizeof(uint));
|
||||
cudaMemcpy(m_bitmapTable, s_bitmapTable, 992 * sizeof(uint), cudaMemcpyHostToDevice);
|
||||
|
||||
// Allocate scratch buffers.
|
||||
cudaMalloc((void**) &m_data, MAX_BLOCKS * 64U);
|
||||
cudaMalloc((void**) &m_result, MAX_BLOCKS * 8U);
|
||||
#endif
|
||||
}
|
||||
|
||||
CudaCompressor::~CudaCompressor()
|
||||
{
|
||||
#if defined HAVE_CUDA
|
||||
// Free device mem allocations.
|
||||
cudaFree(m_data);
|
||||
cudaFree(m_result);
|
||||
cudaFree(m_bitmapTable);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#endif // defined HAVE_CUDA
|
||||
|
||||
// @@ This code is very repetitive and needs to be cleaned up.
|
||||
|
||||
|
||||
/// Compress image using CUDA.
|
||||
void CudaCompressor::compressDXT1(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
|
||||
void nv::cudaCompressDXT1(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
|
||||
{
|
||||
nvDebugCheck(cuda::isHardwarePresent());
|
||||
#if defined HAVE_CUDA
|
||||
|
||||
doPrecomputation();
|
||||
|
||||
// Image size in blocks.
|
||||
const uint w = (image->width() + 3) / 4;
|
||||
const uint h = (image->height() + 3) / 4;
|
||||
|
||||
uint imageSize = w * h * 16 * sizeof(Color32);
|
||||
uint * blockLinearImage = (uint *) malloc(imageSize);
|
||||
convertToBlockLinear(image, blockLinearImage); // @@ Do this in parallel with the GPU, or in the GPU!
|
||||
convertToBlockLinear(image, blockLinearImage); // @@ Do this on the GPU!
|
||||
|
||||
const uint blockNum = w * h;
|
||||
const uint compressedSize = blockNum * 8;
|
||||
const uint blockMax = 32768; // 49152, 65535
|
||||
|
||||
clock_t start = clock();
|
||||
|
||||
// Allocate image in device memory.
|
||||
uint * d_data = NULL;
|
||||
cudaMalloc((void**) &d_data, min(imageSize, blockMax * 64U));
|
||||
|
||||
// Allocate result.
|
||||
uint * d_result = NULL;
|
||||
cudaMalloc((void**) &d_result, min(compressedSize, blockMax * 8U));
|
||||
|
||||
setupCompressKernel(compressionOptions.colorWeight.ptr());
|
||||
|
||||
// TODO: Add support for multiple GPUs.
|
||||
uint bn = 0;
|
||||
while(bn != blockNum)
|
||||
{
|
||||
uint count = min(blockNum - bn, MAX_BLOCKS);
|
||||
uint count = min(blockNum - bn, blockMax);
|
||||
|
||||
cudaMemcpy(m_data, blockLinearImage + bn * 16, count * 64, cudaMemcpyHostToDevice);
|
||||
cudaMemcpy(d_data, blockLinearImage + bn * 16, count * 64, cudaMemcpyHostToDevice);
|
||||
|
||||
// Launch kernel.
|
||||
compressKernelDXT1(count, m_data, m_result, m_bitmapTable);
|
||||
compressKernel(count, d_data, d_result, d_bitmaps);
|
||||
|
||||
// Check for errors.
|
||||
cudaError_t err = cudaGetLastError();
|
||||
@ -157,7 +153,7 @@ void CudaCompressor::compressDXT1(const Image * image, const OutputOptions::Priv
|
||||
}
|
||||
|
||||
// Copy result to host, overwrite swizzled image.
|
||||
cudaMemcpy(blockLinearImage, m_result, count * 8, cudaMemcpyDeviceToHost);
|
||||
cudaMemcpy(blockLinearImage, d_result, count * 8, cudaMemcpyDeviceToHost);
|
||||
|
||||
// Output result.
|
||||
if (outputOptions.outputHandler != NULL)
|
||||
@ -172,6 +168,8 @@ void CudaCompressor::compressDXT1(const Image * image, const OutputOptions::Priv
|
||||
printf("\rCUDA time taken: %.3f seconds\n", float(end-start) / CLOCKS_PER_SEC);
|
||||
|
||||
free(blockLinearImage);
|
||||
cudaFree(d_data);
|
||||
cudaFree(d_result);
|
||||
|
||||
#else
|
||||
if (outputOptions.errorHandler != NULL)
|
||||
@ -183,11 +181,13 @@ void CudaCompressor::compressDXT1(const Image * image, const OutputOptions::Priv
|
||||
|
||||
|
||||
/// Compress image using CUDA.
|
||||
void CudaCompressor::compressDXT3(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
|
||||
void nv::cudaCompressDXT3(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
|
||||
{
|
||||
nvDebugCheck(cuda::isHardwarePresent());
|
||||
#if defined HAVE_CUDA
|
||||
|
||||
doPrecomputation();
|
||||
|
||||
// Image size in blocks.
|
||||
const uint w = (image->width() + 3) / 4;
|
||||
const uint h = (image->height() + 3) / 4;
|
||||
@ -198,9 +198,18 @@ void CudaCompressor::compressDXT3(const Image * image, const OutputOptions::Priv
|
||||
|
||||
const uint blockNum = w * h;
|
||||
const uint compressedSize = blockNum * 8;
|
||||
const uint blockMax = 32768; // 49152, 65535
|
||||
|
||||
// Allocate image in device memory.
|
||||
uint * d_data = NULL;
|
||||
cudaMalloc((void**) &d_data, min(imageSize, blockMax * 64U));
|
||||
|
||||
// Allocate result.
|
||||
uint * d_result = NULL;
|
||||
cudaMalloc((void**) &d_result, min(compressedSize, blockMax * 8U));
|
||||
|
||||
AlphaBlockDXT3 * alphaBlocks = NULL;
|
||||
alphaBlocks = (AlphaBlockDXT3 *)malloc(min(compressedSize, MAX_BLOCKS * 8U));
|
||||
alphaBlocks = (AlphaBlockDXT3 *)malloc(min(compressedSize, blockMax * 8U));
|
||||
|
||||
setupCompressKernel(compressionOptions.colorWeight.ptr());
|
||||
|
||||
@ -209,12 +218,12 @@ void CudaCompressor::compressDXT3(const Image * image, const OutputOptions::Priv
|
||||
uint bn = 0;
|
||||
while(bn != blockNum)
|
||||
{
|
||||
uint count = min(blockNum - bn, MAX_BLOCKS);
|
||||
uint count = min(blockNum - bn, blockMax);
|
||||
|
||||
cudaMemcpy(m_data, blockLinearImage + bn * 16, count * 64, cudaMemcpyHostToDevice);
|
||||
cudaMemcpy(d_data, blockLinearImage + bn * 16, count * 64, cudaMemcpyHostToDevice);
|
||||
|
||||
// Launch kernel.
|
||||
compressWeightedKernelDXT1(count, m_data, m_result, m_bitmapTable);
|
||||
compressWeightedKernel(count, d_data, d_result, d_bitmaps);
|
||||
|
||||
// Compress alpha in parallel with the GPU.
|
||||
for (uint i = 0; i < count; i++)
|
||||
@ -236,7 +245,7 @@ void CudaCompressor::compressDXT3(const Image * image, const OutputOptions::Priv
|
||||
}
|
||||
|
||||
// Copy result to host, overwrite swizzled image.
|
||||
cudaMemcpy(blockLinearImage, m_result, count * 8, cudaMemcpyDeviceToHost);
|
||||
cudaMemcpy(blockLinearImage, d_result, count * 8, cudaMemcpyDeviceToHost);
|
||||
|
||||
// Output result.
|
||||
if (outputOptions.outputHandler != NULL)
|
||||
@ -256,6 +265,8 @@ void CudaCompressor::compressDXT3(const Image * image, const OutputOptions::Priv
|
||||
|
||||
free(alphaBlocks);
|
||||
free(blockLinearImage);
|
||||
cudaFree(d_data);
|
||||
cudaFree(d_result);
|
||||
|
||||
#else
|
||||
if (outputOptions.errorHandler != NULL)
|
||||
@ -267,11 +278,13 @@ void CudaCompressor::compressDXT3(const Image * image, const OutputOptions::Priv
|
||||
|
||||
|
||||
/// Compress image using CUDA.
|
||||
void CudaCompressor::compressDXT5(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
|
||||
void nv::cudaCompressDXT5(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
|
||||
{
|
||||
nvDebugCheck(cuda::isHardwarePresent());
|
||||
#if defined HAVE_CUDA
|
||||
|
||||
doPrecomputation();
|
||||
|
||||
// Image size in blocks.
|
||||
const uint w = (image->width() + 3) / 4;
|
||||
const uint h = (image->height() + 3) / 4;
|
||||
@ -282,9 +295,18 @@ void CudaCompressor::compressDXT5(const Image * image, const OutputOptions::Priv
|
||||
|
||||
const uint blockNum = w * h;
|
||||
const uint compressedSize = blockNum * 8;
|
||||
const uint blockMax = 32768; // 49152, 65535
|
||||
|
||||
// Allocate image in device memory.
|
||||
uint * d_data = NULL;
|
||||
cudaMalloc((void**) &d_data, min(imageSize, blockMax * 64U));
|
||||
|
||||
// Allocate result.
|
||||
uint * d_result = NULL;
|
||||
cudaMalloc((void**) &d_result, min(compressedSize, blockMax * 8U));
|
||||
|
||||
AlphaBlockDXT5 * alphaBlocks = NULL;
|
||||
alphaBlocks = (AlphaBlockDXT5 *)malloc(min(compressedSize, MAX_BLOCKS * 8U));
|
||||
alphaBlocks = (AlphaBlockDXT5 *)malloc(min(compressedSize, blockMax * 8U));
|
||||
|
||||
setupCompressKernel(compressionOptions.colorWeight.ptr());
|
||||
|
||||
@ -293,12 +315,12 @@ void CudaCompressor::compressDXT5(const Image * image, const OutputOptions::Priv
|
||||
uint bn = 0;
|
||||
while(bn != blockNum)
|
||||
{
|
||||
uint count = min(blockNum - bn, MAX_BLOCKS);
|
||||
uint count = min(blockNum - bn, blockMax);
|
||||
|
||||
cudaMemcpy(m_data, blockLinearImage + bn * 16, count * 64, cudaMemcpyHostToDevice);
|
||||
cudaMemcpy(d_data, blockLinearImage + bn * 16, count * 64, cudaMemcpyHostToDevice);
|
||||
|
||||
// Launch kernel.
|
||||
compressWeightedKernelDXT1(count, m_data, m_result, m_bitmapTable);
|
||||
compressWeightedKernel(count, d_data, d_result, d_bitmaps);
|
||||
|
||||
// Compress alpha in parallel with the GPU.
|
||||
for (uint i = 0; i < count; i++)
|
||||
@ -320,7 +342,7 @@ void CudaCompressor::compressDXT5(const Image * image, const OutputOptions::Priv
|
||||
}
|
||||
|
||||
// Copy result to host, overwrite swizzled image.
|
||||
cudaMemcpy(blockLinearImage, m_result, count * 8, cudaMemcpyDeviceToHost);
|
||||
cudaMemcpy(blockLinearImage, d_result, count * 8, cudaMemcpyDeviceToHost);
|
||||
|
||||
// Output result.
|
||||
if (outputOptions.outputHandler != NULL)
|
||||
@ -340,6 +362,8 @@ void CudaCompressor::compressDXT5(const Image * image, const OutputOptions::Priv
|
||||
|
||||
free(alphaBlocks);
|
||||
free(blockLinearImage);
|
||||
cudaFree(d_data);
|
||||
cudaFree(d_result);
|
||||
|
||||
#else
|
||||
if (outputOptions.errorHandler != NULL)
|
||||
@ -350,147 +374,9 @@ void CudaCompressor::compressDXT5(const Image * image, const OutputOptions::Priv
|
||||
}
|
||||
|
||||
|
||||
void CudaCompressor::compressDXT1n(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions)
|
||||
{
|
||||
nvDebugCheck(cuda::isHardwarePresent());
|
||||
|
||||
#if defined HAVE_CUDA
|
||||
|
||||
// Image size in blocks.
|
||||
const uint w = (image->width() + 3) / 4;
|
||||
const uint h = (image->height() + 3) / 4;
|
||||
|
||||
uint imageSize = w * h * 16 * sizeof(Color32);
|
||||
uint * blockLinearImage = (uint *) malloc(imageSize);
|
||||
convertToBlockLinear(image, blockLinearImage); // @@ Do this in parallel with the GPU, or in the GPU!
|
||||
|
||||
const uint blockNum = w * h;
|
||||
const uint compressedSize = blockNum * 8;
|
||||
|
||||
clock_t start = clock();
|
||||
|
||||
setupCompressKernel(compressionOptions.colorWeight.ptr());
|
||||
|
||||
// TODO: Add support for multiple GPUs.
|
||||
uint bn = 0;
|
||||
while(bn != blockNum)
|
||||
{
|
||||
uint count = min(blockNum - bn, MAX_BLOCKS);
|
||||
|
||||
cudaMemcpy(m_data, blockLinearImage + bn * 16, count * 64, cudaMemcpyHostToDevice);
|
||||
|
||||
// Launch kernel.
|
||||
compressNormalKernelDXT1(count, m_data, m_result, m_bitmapTable);
|
||||
|
||||
// Check for errors.
|
||||
cudaError_t err = cudaGetLastError();
|
||||
if (err != cudaSuccess)
|
||||
{
|
||||
nvDebug("CUDA Error: %s\n", cudaGetErrorString(err));
|
||||
|
||||
if (outputOptions.errorHandler != NULL)
|
||||
{
|
||||
outputOptions.errorHandler->error(Error_CudaError);
|
||||
}
|
||||
}
|
||||
|
||||
// Copy result to host, overwrite swizzled image.
|
||||
cudaMemcpy(blockLinearImage, m_result, count * 8, cudaMemcpyDeviceToHost);
|
||||
|
||||
// Output result.
|
||||
if (outputOptions.outputHandler != NULL)
|
||||
{
|
||||
outputOptions.outputHandler->writeData(blockLinearImage, count * 8);
|
||||
}
|
||||
|
||||
bn += count;
|
||||
}
|
||||
|
||||
clock_t end = clock();
|
||||
printf("\rCUDA time taken: %.3f seconds\n", float(end-start) / CLOCKS_PER_SEC);
|
||||
|
||||
free(blockLinearImage);
|
||||
|
||||
#else
|
||||
if (outputOptions.errorHandler != NULL)
|
||||
{
|
||||
outputOptions.errorHandler->error(Error_CudaError);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void CudaCompressor::compressCTX1(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions)
|
||||
{
|
||||
nvDebugCheck(cuda::isHardwarePresent());
|
||||
#if defined HAVE_CUDA
|
||||
|
||||
// Image size in blocks.
|
||||
const uint w = (image->width() + 3) / 4;
|
||||
const uint h = (image->height() + 3) / 4;
|
||||
|
||||
uint imageSize = w * h * 16 * sizeof(Color32);
|
||||
uint * blockLinearImage = (uint *) malloc(imageSize);
|
||||
convertToBlockLinear(image, blockLinearImage); // @@ Do this in parallel with the GPU, or in the GPU!
|
||||
|
||||
const uint blockNum = w * h;
|
||||
const uint compressedSize = blockNum * 8;
|
||||
|
||||
clock_t start = clock();
|
||||
|
||||
setupCompressKernel(compressionOptions.colorWeight.ptr());
|
||||
|
||||
// TODO: Add support for multiple GPUs.
|
||||
uint bn = 0;
|
||||
while(bn != blockNum)
|
||||
{
|
||||
uint count = min(blockNum - bn, MAX_BLOCKS);
|
||||
|
||||
cudaMemcpy(m_data, blockLinearImage + bn * 16, count * 64, cudaMemcpyHostToDevice);
|
||||
|
||||
// Launch kernel.
|
||||
compressKernelCTX1(count, m_data, m_result, m_bitmapTable);
|
||||
|
||||
// Check for errors.
|
||||
cudaError_t err = cudaGetLastError();
|
||||
if (err != cudaSuccess)
|
||||
{
|
||||
nvDebug("CUDA Error: %s\n", cudaGetErrorString(err));
|
||||
|
||||
if (outputOptions.errorHandler != NULL)
|
||||
{
|
||||
outputOptions.errorHandler->error(Error_CudaError);
|
||||
}
|
||||
}
|
||||
|
||||
// Copy result to host, overwrite swizzled image.
|
||||
cudaMemcpy(blockLinearImage, m_result, count * 8, cudaMemcpyDeviceToHost);
|
||||
|
||||
// Output result.
|
||||
if (outputOptions.outputHandler != NULL)
|
||||
{
|
||||
outputOptions.outputHandler->writeData(blockLinearImage, count * 8);
|
||||
}
|
||||
|
||||
bn += count;
|
||||
}
|
||||
|
||||
clock_t end = clock();
|
||||
printf("\rCUDA time taken: %.3f seconds\n", float(end-start) / CLOCKS_PER_SEC);
|
||||
|
||||
free(blockLinearImage);
|
||||
|
||||
#else
|
||||
if (outputOptions.errorHandler != NULL)
|
||||
{
|
||||
outputOptions.errorHandler->error(Error_CudaError);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
|
||||
class Task
|
||||
{
|
||||
public:
|
||||
@ -583,7 +469,7 @@ public:
|
||||
cudaMemcpy(d_blockLinearImage, blockLinearImage, blockCount * 64, cudaMemcpyHostToDevice);
|
||||
|
||||
// Launch kernel.
|
||||
compressKernelDXT1(blockCount, d_blockLinearImage, d_compressedImage, d_bitmaps);
|
||||
compressKernel(blockCount, d_blockLinearImage, d_compressedImage, d_bitmaps);
|
||||
|
||||
// Check for errors.
|
||||
cudaError_t err = cudaGetLastError();
|
||||
@ -625,6 +511,8 @@ private:
|
||||
|
||||
};
|
||||
|
||||
#endif // defined HAVE_CUDA
|
||||
|
||||
|
||||
void nv::cudaCompressDXT1_2(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
|
||||
{
|
||||
@ -635,7 +523,9 @@ void nv::cudaCompressDXT1_2(const Image * image, const OutputOptions::Private &
|
||||
const uint blockNum = ((w + 3) / 4) * ((h + 3) / 4);
|
||||
const uint blockMax = 32768; // 49152, 65535
|
||||
|
||||
setupCompressKernelDXT1(compressionOptions.colorWeight.ptr());
|
||||
doPrecomputation();
|
||||
|
||||
setupCompressKernel(compressionOptions.colorWeight.ptr());
|
||||
|
||||
ColorBlock rgba;
|
||||
Task task(min(blockNum, blockMax));
|
||||
@ -669,4 +559,4 @@ void nv::cudaCompressDXT1_2(const Image * image, const OutputOptions::Private &
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // 0
|
||||
|
||||
|
@ -31,24 +31,11 @@ namespace nv
|
||||
{
|
||||
class Image;
|
||||
|
||||
class CudaCompressor
|
||||
{
|
||||
public:
|
||||
CudaCompressor();
|
||||
~CudaCompressor();
|
||||
void cudaCompressDXT1(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
|
||||
void cudaCompressDXT3(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
|
||||
void cudaCompressDXT5(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
|
||||
|
||||
void compressDXT1(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
|
||||
void compressDXT3(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
|
||||
void compressDXT5(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
|
||||
void compressDXT1n(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
|
||||
void compressCTX1(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
|
||||
|
||||
private:
|
||||
|
||||
uint * m_bitmapTable;
|
||||
uint * m_data;
|
||||
uint * m_result;
|
||||
};
|
||||
void cudaCompressDXT1_2(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
|
||||
|
||||
} // nv namespace
|
||||
|
||||
|
@ -82,68 +82,6 @@ inline __device__ __host__ void operator /=(float3 & b, float f)
|
||||
b.z *= inv;
|
||||
}
|
||||
|
||||
inline __device__ __host__ bool operator ==(float3 a, float3 b)
|
||||
{
|
||||
return a.x == b.x && a.y == b.y && a.z == b.z;
|
||||
}
|
||||
|
||||
|
||||
// float2 operators
|
||||
inline __device__ __host__ float2 operator *(float2 a, float2 b)
|
||||
{
|
||||
return make_float2(a.x*b.x, a.y*b.y);
|
||||
}
|
||||
|
||||
inline __device__ __host__ float2 operator *(float f, float2 v)
|
||||
{
|
||||
return make_float2(v.x*f, v.y*f);
|
||||
}
|
||||
|
||||
inline __device__ __host__ float2 operator *(float2 v, float f)
|
||||
{
|
||||
return make_float2(v.x*f, v.y*f);
|
||||
}
|
||||
|
||||
inline __device__ __host__ float2 operator +(float2 a, float2 b)
|
||||
{
|
||||
return make_float2(a.x+b.x, a.y+b.y);
|
||||
}
|
||||
|
||||
inline __device__ __host__ void operator +=(float2 & b, float2 a)
|
||||
{
|
||||
b.x += a.x;
|
||||
b.y += a.y;
|
||||
}
|
||||
|
||||
inline __device__ __host__ float2 operator -(float2 a, float2 b)
|
||||
{
|
||||
return make_float2(a.x-b.x, a.y-b.y);
|
||||
}
|
||||
|
||||
inline __device__ __host__ void operator -=(float2 & b, float2 a)
|
||||
{
|
||||
b.x -= a.x;
|
||||
b.y -= a.y;
|
||||
}
|
||||
|
||||
inline __device__ __host__ float2 operator /(float2 v, float f)
|
||||
{
|
||||
float inv = 1.0f / f;
|
||||
return v * inv;
|
||||
}
|
||||
|
||||
inline __device__ __host__ void operator /=(float2 & b, float f)
|
||||
{
|
||||
float inv = 1.0f / f;
|
||||
b.x *= inv;
|
||||
b.y *= inv;
|
||||
}
|
||||
|
||||
|
||||
inline __device__ __host__ float dot(float2 a, float2 b)
|
||||
{
|
||||
return a.x * b.x + a.y * b.y;
|
||||
}
|
||||
|
||||
inline __device__ __host__ float dot(float3 a, float3 b)
|
||||
{
|
||||
@ -193,37 +131,15 @@ inline __device__ __host__ float3 firstEigenVector( float matrix[6] )
|
||||
float z = v.x * matrix[2] + v.y * matrix[4] + v.z * matrix[5];
|
||||
float m = max(max(x, y), z);
|
||||
float iv = 1.0f / m;
|
||||
#if __DEVICE_EMULATION__
|
||||
if (m == 0.0f) iv = 0.0f;
|
||||
#endif
|
||||
v = make_float3(x*iv, y*iv, z*iv);
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
inline __device__ bool singleColor(const float3 * colors)
|
||||
{
|
||||
#if __DEVICE_EMULATION__
|
||||
bool sameColor = false;
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
sameColor &= (colors[idx] == colors[0]);
|
||||
}
|
||||
return sameColor;
|
||||
#else
|
||||
__shared__ int sameColor[16];
|
||||
|
||||
const int idx = threadIdx.x;
|
||||
|
||||
sameColor[idx] = (colors[idx] == colors[0]);
|
||||
sameColor[idx] &= sameColor[idx^8];
|
||||
sameColor[idx] &= sameColor[idx^4];
|
||||
sameColor[idx] &= sameColor[idx^2];
|
||||
sameColor[idx] &= sameColor[idx^1];
|
||||
|
||||
return sameColor[0];
|
||||
#endif
|
||||
}
|
||||
|
||||
inline __device__ void colorSums(const float3 * colors, float3 * sums)
|
||||
{
|
||||
#if __DEVICE_EMULATION__
|
||||
@ -301,89 +217,5 @@ inline __device__ float3 bestFitLine(const float3 * colors, float3 color_sum, fl
|
||||
return firstEigenVector(covariance);
|
||||
}
|
||||
|
||||
// @@ For 2D this may not be the most efficient method. It's a quadratic equation, right?
|
||||
inline __device__ __host__ float2 firstEigenVector2D( float matrix[3] )
|
||||
{
|
||||
// @@ 8 iterations is probably more than enough.
|
||||
|
||||
float2 v = make_float2(1.0f, 1.0f);
|
||||
for(int i = 0; i < 8; i++) {
|
||||
float x = v.x * matrix[0] + v.y * matrix[1];
|
||||
float y = v.x * matrix[1] + v.y * matrix[2];
|
||||
float m = max(x, y);
|
||||
float iv = 1.0f / m;
|
||||
if (m == 0.0f) iv = 0.0f;
|
||||
v = make_float2(x*iv, y*iv);
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
inline __device__ void colorSums(const float2 * colors, float2 * sums)
|
||||
{
|
||||
#if __DEVICE_EMULATION__
|
||||
float2 color_sum = make_float2(0.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
color_sum += colors[i];
|
||||
}
|
||||
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
sums[i] = color_sum;
|
||||
}
|
||||
#else
|
||||
|
||||
const int idx = threadIdx.x;
|
||||
|
||||
sums[idx] = colors[idx];
|
||||
sums[idx] += sums[idx^8];
|
||||
sums[idx] += sums[idx^4];
|
||||
sums[idx] += sums[idx^2];
|
||||
sums[idx] += sums[idx^1];
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
inline __device__ float2 bestFitLine(const float2 * colors, float2 color_sum)
|
||||
{
|
||||
// Compute covariance matrix of the given colors.
|
||||
#if __DEVICE_EMULATION__
|
||||
float covariance[3] = {0, 0, 0};
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
float2 a = (colors[i] - color_sum * (1.0f / 16.0f));
|
||||
covariance[0] += a.x * a.x;
|
||||
covariance[1] += a.x * a.y;
|
||||
covariance[3] += a.y * a.y;
|
||||
}
|
||||
#else
|
||||
|
||||
const int idx = threadIdx.x;
|
||||
|
||||
float2 diff = (colors[idx] - color_sum * (1.0f / 16.0f));
|
||||
|
||||
__shared__ float covariance[16*3];
|
||||
|
||||
covariance[3 * idx + 0] = diff.x * diff.x;
|
||||
covariance[3 * idx + 1] = diff.x * diff.y;
|
||||
covariance[3 * idx + 2] = diff.y * diff.y;
|
||||
|
||||
for(int d = 8; d > 0; d >>= 1)
|
||||
{
|
||||
if (idx < d)
|
||||
{
|
||||
covariance[3 * idx + 0] += covariance[3 * (idx+d) + 0];
|
||||
covariance[3 * idx + 1] += covariance[3 * (idx+d) + 1];
|
||||
covariance[3 * idx + 2] += covariance[3 * (idx+d) + 2];
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// Compute first eigen vector.
|
||||
return firstEigenVector2D(covariance);
|
||||
}
|
||||
|
||||
|
||||
#endif // CUDAMATH_H
|
||||
|
@ -75,9 +75,6 @@ namespace nvtt
|
||||
Format_BC3n = Format_DXT5n,
|
||||
Format_BC4, // ATI1
|
||||
Format_BC5, // 3DC, ATI2
|
||||
|
||||
Format_DXT1n,
|
||||
Format_CTX1,
|
||||
};
|
||||
|
||||
/// Quality modes.
|
||||
|
@ -1,221 +0,0 @@
|
||||
// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the "Software"), to deal in the Software without
|
||||
// restriction, including without limitation the rights to use,
|
||||
// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following
|
||||
// conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be
|
||||
// included in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
// OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
#include <nvtt/nvtt.h>
|
||||
|
||||
#include <stdio.h> // printf
|
||||
#include <stdlib.h> // rand
|
||||
#include <time.h> // clock
|
||||
#include <string.h> // memcpy, memcmp
|
||||
#include <assert.h>
|
||||
|
||||
#define FRAME_COUNT 1000
|
||||
|
||||
#define WIDTH 2048
|
||||
#define HEIGHT 2048
|
||||
#define INPUT_SIZE (WIDTH*HEIGHT)
|
||||
#define OUTPUT_SIZE (WIDTH*HEIGHT/16*2)
|
||||
|
||||
static int s_input[INPUT_SIZE];
|
||||
static int s_reference[OUTPUT_SIZE];
|
||||
static int s_output[OUTPUT_SIZE];
|
||||
static int s_frame = 0;
|
||||
|
||||
struct MyOutputHandler : public nvtt::OutputHandler
|
||||
{
|
||||
MyOutputHandler() : m_ptr(NULL) {}
|
||||
|
||||
virtual void beginImage(int size, int width, int height, int depth, int face, int miplevel)
|
||||
{
|
||||
assert(size == sizeof(int) * OUTPUT_SIZE);
|
||||
assert(width == WIDTH);
|
||||
assert(height == HEIGHT);
|
||||
assert(depth == 1);
|
||||
assert(face == 0);
|
||||
assert(miplevel == 0);
|
||||
|
||||
m_ptr = (unsigned char *)s_output;
|
||||
|
||||
if (s_frame == 1)
|
||||
{
|
||||
// Save first result as reference.
|
||||
memcpy(s_reference, s_output, sizeof(int) * OUTPUT_SIZE);
|
||||
}
|
||||
else if (s_frame > 1)
|
||||
{
|
||||
// Compare against reference.
|
||||
if (memcmp(s_output, s_reference, sizeof(int) * OUTPUT_SIZE) != 0)
|
||||
{
|
||||
printf("Compressed image different to original.\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool writeData(const void * data, int size)
|
||||
{
|
||||
memcpy(m_ptr, data, size);
|
||||
m_ptr += size;
|
||||
return true;
|
||||
}
|
||||
|
||||
unsigned char * m_ptr;
|
||||
|
||||
};
|
||||
|
||||
void precomp()
|
||||
{
|
||||
unsigned int bitmaps[1024];
|
||||
|
||||
int num = 0;
|
||||
|
||||
printf("{\n");
|
||||
printf("\t%8X,\n", 0);
|
||||
|
||||
bitmaps[0] = 0;
|
||||
|
||||
num = 1;
|
||||
for (int a = 1; a <= 15; a++)
|
||||
{
|
||||
for (int b = a; b <= 15; b++)
|
||||
{
|
||||
for (int c = b; c <= 15; c++)
|
||||
{
|
||||
int indices[16];
|
||||
|
||||
int i = 0;
|
||||
for(; i < a; i++) {
|
||||
indices[i] = 0;
|
||||
}
|
||||
for(; i < a+b; i++) {
|
||||
indices[i] = 2;
|
||||
}
|
||||
for(; i < a+b+c; i++) {
|
||||
indices[i] = 3;
|
||||
}
|
||||
for(; i < 16; i++) {
|
||||
indices[i] = 1;
|
||||
}
|
||||
|
||||
unsigned int bm = 0;
|
||||
for(i = 0; i < 16; i++) {
|
||||
bm |= indices[i] << (i * 2);
|
||||
}
|
||||
|
||||
printf("\t0x%8X, // %d %d %d %d\n", bm, a-0, b-a, c-b, 16-c);
|
||||
|
||||
bitmaps[num] = bm;
|
||||
num++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
printf("}\n");
|
||||
|
||||
printf("// num = %d\n", num);
|
||||
|
||||
/*
|
||||
for( int i = imax; i >= 0; --i )
|
||||
{
|
||||
// second cluster [i,j) is one third along
|
||||
for( int m = i; m < 16; ++m )
|
||||
{
|
||||
indices[m] = 2;
|
||||
}
|
||||
const int jmax = ( i == 0 ) ? 15 : 16;
|
||||
for( int j = jmax; j >= i; --j )
|
||||
{
|
||||
// third cluster [j,k) is two thirds along
|
||||
for( int m = j; m < 16; ++m )
|
||||
{
|
||||
indices[m] = 3;
|
||||
}
|
||||
|
||||
int kmax = ( j == 0 ) ? 15 : 16;
|
||||
for( int k = kmax; k >= j; --k )
|
||||
{
|
||||
// last cluster [k,n) is at the end
|
||||
if( k < 16 )
|
||||
{
|
||||
indices[k] = 1;
|
||||
}
|
||||
|
||||
uint bitmap = 0;
|
||||
|
||||
bool hasThree = false;
|
||||
for(int p = 0; p < 16; p++) {
|
||||
bitmap |= indices[p] << (p * 2);
|
||||
}
|
||||
|
||||
bitmaps[num] = bitmap;
|
||||
num++;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
//precomp();
|
||||
|
||||
nvtt::InputOptions inputOptions;
|
||||
inputOptions.setTextureLayout(nvtt::TextureType_2D, WIDTH, HEIGHT);
|
||||
|
||||
for (int i = 0; i < INPUT_SIZE; i++)
|
||||
{
|
||||
s_input[i] = rand();
|
||||
}
|
||||
|
||||
inputOptions.setMipmapData(s_input, WIDTH, HEIGHT);
|
||||
inputOptions.setMipmapGeneration(false);
|
||||
|
||||
nvtt::CompressionOptions compressionOptions;
|
||||
compressionOptions.setFormat(nvtt::Format_DXT1);
|
||||
// compressionOptions.setFormat(nvtt::Format_DXT1n);
|
||||
// compressionOptions.setFormat(nvtt::Format_CTX1);
|
||||
|
||||
nvtt::OutputOptions outputOptions;
|
||||
outputOptions.setOutputHeader(false);
|
||||
|
||||
MyOutputHandler outputHandler;
|
||||
outputOptions.setOutputHandler(&outputHandler);
|
||||
|
||||
|
||||
nvtt::Compressor compressor;
|
||||
|
||||
for (s_frame = 0; s_frame < FRAME_COUNT; s_frame++)
|
||||
{
|
||||
clock_t start = clock();
|
||||
|
||||
printf("compressing frame %d:\n", s_frame);
|
||||
|
||||
compressor.process(inputOptions, compressionOptions, outputOptions);
|
||||
|
||||
clock_t end = clock();
|
||||
printf("time taken: %.3f seconds\n", float(end-start) / CLOCKS_PER_SEC);
|
||||
}
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
@ -130,13 +130,10 @@ struct NormalError
|
||||
|
||||
void done()
|
||||
{
|
||||
if (samples)
|
||||
{
|
||||
ade /= samples;
|
||||
mse /= samples * 3;
|
||||
rmse = sqrt(mse);
|
||||
psnr = (rmse == 0) ? 999.0f : 20.0f * log10(255.0f / rmse);
|
||||
}
|
||||
ade /= samples;
|
||||
mse /= samples * 3;
|
||||
rmse = sqrt(mse);
|
||||
psnr = (rmse == 0) ? 999.0f : 20.0f * log10(255.0f / rmse);
|
||||
}
|
||||
|
||||
void print()
|
||||
|
Reference in New Issue
Block a user