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#summary D3D11 Texture Formats
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= Introduction =
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The best documentation for the new D3D11 formats is in the OpenGL BPTC spec:
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http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt
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A good overview is available at:
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http://www.reedbeta.com/blog/2012/02/12/understanding-bcn-texture-compression-formats/
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= Compressors =
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* NVIDIA Compressors written by Walt Donovan:
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https://code.google.com/p/nvidia-texture-tools/downloads/detail?name=bc6h_export.zip
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https://code.google.com/p/nvidia-texture-tools/downloads/detail?name=bc7_export.zip
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* Volition GPU Compressor:
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https://github.com/volition-inc/bc7_gpu
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* http://gamma.cs.unc.edu/FasTC/
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