sync with private repository.

2.0
castano 17 years ago
parent 8f7086a8ee
commit b2252fc828

@ -39,7 +39,7 @@ IF(MSVC)
ADD_DEFINITIONS(-D__SSE2__ -D__SSE__ -D__MMX__)
ENDIF(MSVC)
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=pentium4")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=pentium4")
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mcpu=powerpc")
# ibook G4:
@ -48,3 +48,6 @@ ENDIF(MSVC)
ADD_SUBDIRECTORY(src)
IF(WIN32)
ADD_SUBDIRECTORY(gnuwin32)
ENDIF(WIN32)

@ -19,6 +19,7 @@ IF (WIN32)
ELSE(WIN32)
FIND_PROGRAM (CUDA_COMPILER nvcc
$ENV{CUDA_BIN_PATH}
/usr/local/cuda/bin
DOC "The CUDA Compiler")
ENDIF(WIN32)
@ -37,6 +38,14 @@ FIND_PATH (CUDA_INCLUDE_PATH cuda_runtime.h
DOC "The directory where CUDA headers reside")
FIND_LIBRARY (CUDA_LIBRARY
NAMES cuda
PATHS
$ENV{CUDA_LIB_PATH}
${CUDA_COMPILER_SUPER_DIR}/lib
${CUDA_COMPILER_DIR}
DOC "The CUDA library")
FIND_LIBRARY (CUDA_RUNTIME_LIBRARY
NAMES cudart
PATHS
$ENV{CUDA_LIB_PATH}
@ -45,21 +54,23 @@ FIND_LIBRARY (CUDA_LIBRARY
DOC "The CUDA runtime library")
IF (CUDA_INCLUDE_PATH)
IF (CUDA_INCLUDE_PATH AND CUDA_LIBRARY AND CUDA_RUNTIME_LIBRARY)
SET (CUDA_FOUND 1 CACHE STRING "Set to 1 if CUDA is found, 0 otherwise")
ELSE (CUDA_INCLUDE_PATH)
ELSE (CUDA_INCLUDE_PATH AND CUDA_LIBRARY AND CUDA_RUNTIME_LIBRARY)
SET (CUDA_FOUND 0 CACHE STRING "Set to 1 if CUDA is found, 0 otherwise")
ENDIF (CUDA_INCLUDE_PATH)
ENDIF (CUDA_INCLUDE_PATH AND CUDA_LIBRARY AND CUDA_RUNTIME_LIBRARY)
SET (CUDA_LIBRARIES ${CUDA_LIBRARY} ${CUDA_RUNTIME_LIBRARY})
MARK_AS_ADVANCED (CUDA_FOUND CUDA_COMPILER)
MARK_AS_ADVANCED (CUDA_FOUND CUDA_COMPILER CUDA_LIBRARY CUDA_RUNTIME_LIBRARY)
#SET(CUDA_OPTIONS "-ncfe")
SET(CUDA_OPTIONS "")
IF (CUDA_EMU)
IF (CUDA_EMULATION)
SET (CUDA_OPTIONS "${CUDA_OPTIONS} -deviceemu")
ENDIF (CUDA_EMU)
ENDIF (CUDA_EMULATION)
# Get include directories.
@ -89,15 +100,24 @@ MACRO (GET_CUFILE_DEPENDENCIES dependencies file)
# parse file for dependencies
FILE(READ "${file}" CONTENTS)
STRING(REGEX MATCHALL "#[ \t]*include[ \t]+[<\"][^>\"]*" DEPS "${CONTENTS}")
SET(${dependencies})
FOREACH(DEP ${DEPS})
STRING(REGEX REPLACE "#[ \t]*include[ \t]+[<\"]" "" DEP "${DEP}")
SET(${dependencies} ${${dependencies}} ${filepath}/${DEP})
STRING(REGEX REPLACE "#[ \t]*include[ \t]+\"" "" DEP "${DEP}")
FIND_PATH(PATH_OF_${DEP} ${DEP}
${filepath})
IF(NOT ${PATH_OF_${DEP}} STREQUAL PATH_OF_${DEP}-NOTFOUND)
MESSAGE("${filepath} ${PATH_OF_${DEP}}/${DEP}")
SET(${dependencies} ${${dependencies}} ${PATH_OF_${DEP}}/${DEP})
ENDIF(NOT ${PATH_OF_${DEP}} STREQUAL PATH_OF_${DEP}-NOTFOUND)
# reset path.
#SET(PATH_OF_${DEP})
ENDFOREACH(DEP)
ENDMACRO (GET_CUFILE_DEPENDENCIES)

@ -0,0 +1,7 @@
INSTALL(PROGRAMS
bin/jpeg62.dll
bin/libpng13.dll
bin/libtiff3.dll
bin/zlib1.dll
DESTINATION bin)

@ -34,3 +34,7 @@ ENDIF(NVCORE_SHARED)
TARGET_LINK_LIBRARIES(nvcore ${LIBS})
INSTALL(TARGETS nvcore
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib/static)

@ -13,6 +13,8 @@
#define NV_ABORT_IGNORE 2
#define NV_ABORT_EXIT 3
#undef assert // avoid conflicts with assert method.
#define nvNoAssert(exp) \
do { \
(void)sizeof(exp); \

@ -13,6 +13,7 @@ namespace nv
// Portable version of fopen.
inline FILE * fileOpen(const char * fileName, const char * mode)
{
nvCheck(fileName != NULL);
#if NV_CC_MSVC && _MSC_VER >= 1400
FILE * fp;
if (fopen_s(&fp, fileName, mode) == 0) {
@ -48,6 +49,7 @@ public:
virtual void seek( int pos )
{
nvDebugCheck(m_fp != NULL);
nvDebugCheck(pos >= 0 && pos < size());
fseek(m_fp, pos, SEEK_SET);
}
@ -59,6 +61,7 @@ public:
virtual int size() const
{
nvDebugCheck(m_fp != NULL);
int pos = ftell(m_fp);
fseek(m_fp, 0, SEEK_END);
int end = ftell(m_fp);

@ -196,6 +196,12 @@ StringBuilder::StringBuilder( const StringBuilder & s ) : m_size(0), m_str(NULL)
copy(s);
}
/** Copy string. */
StringBuilder::StringBuilder( const char * s )
{
copy(s);
}
/** Allocate and copy string. */
StringBuilder::StringBuilder( int size_hint, const StringBuilder & s) : m_size(size_hint), m_str(NULL)
{

@ -44,6 +44,7 @@ namespace nv
NVCORE_API StringBuilder();
NVCORE_API explicit StringBuilder( int size_hint );
NVCORE_API StringBuilder( const char * str );
NVCORE_API StringBuilder( const StringBuilder & );
NVCORE_API StringBuilder( int size_hint, const StringBuilder & );
NVCORE_API StringBuilder( const char * format, ... ) __attribute__((format (printf, 2, 3)));
@ -69,7 +70,7 @@ namespace nv
NVCORE_API StringBuilder & toUpper();
NVCORE_API void reset();
NVCORE_API bool empty() const { return m_size == 0; }
NVCORE_API bool isNull() const { return m_size == 0; }
// const char * accessors
operator const char * () const { return m_str; }
@ -81,22 +82,27 @@ namespace nv
StringBuilder & operator=( const StringBuilder & s ) {
return copy(s);
}
/// Implement value semantics.
StringBuilder & operator=( const char * s ) {
return copy(s);
}
/// Equal operator.
bool operator==( const StringBuilder & s ) const {
nvCheck(m_str != NULL);
nvCheck(s.m_str != NULL);
return strcmp(s.m_str, m_str) != 0;
if (s.isNull()) return isNull();
else if (isNull()) return false;
else return strcmp(s.m_str, m_str) != 0;
}
/// Return the exact length.
uint length() const { nvCheck(m_str != NULL); return uint(strlen(m_str)); }
uint length() const { return isNull() ? 0 : uint(strlen(m_str)); }
/// Return the size of the string container.
uint capacity() const { nvCheck(m_str != NULL); return m_size; }
uint capacity() const { return m_size; }
/// Return the hash of the string.
uint hash() const { nvCheck(m_str != NULL); return strHash(m_str); }
uint hash() const { return isNull() ? 0 : strHash(m_str); }
/// Swap strings.
friend void swap(StringBuilder & a, StringBuilder & b) {
@ -104,8 +110,6 @@ namespace nv
nv::swap(a.m_str, b.m_str);
}
static char separator();
protected:
/// Size of the string container.

@ -55,4 +55,8 @@ ENDIF(NVIMAGE_SHARED)
TARGET_LINK_LIBRARIES(nvimage ${LIBS} nvcore nvmath posh)
INSTALL(TARGETS nvimage
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib/static)

@ -528,6 +528,13 @@ void DirectDrawSurface::mipmap(Image * img, uint face, uint mipmap)
}
}
static uint8 bitExpand(uint8 c, uint bits)
{
int shifts = 0;
uint8 output = c;
// @@ TODO!!!
}
void DirectDrawSurface::readLinearImage(Image * img)
{

@ -220,7 +220,7 @@ __device__ float evalPermutation4(const float3 * colors, uint permutation, ushor
alphax_sum += alpha * colors[i];
betax_sum += beta * colors[i];
}
const float factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum);
float3 a = (alphax_sum * beta2_sum - betax_sum * alphabeta_sum) * factor;
@ -689,33 +689,33 @@ __global__ void compressWeighted(const uint * permutations, const uint * image,
__device__ float computeError(const float weights[16], uchar a0, uchar a1)
{
float palette[6];
palette[0] = (6.0f/7.0f * a0 + 1.0f/7.0f * a1);
palette[1] = (5.0f/7.0f * a0 + 2.0f/7.0f * a1);
palette[2] = (4.0f/7.0f * a0 + 3.0f/7.0f * a1);
palette[3] = (3.0f/7.0f * a0 + 4.0f/7.0f * a1);
palette[4] = (2.0f/7.0f * a0 + 5.0f/7.0f * a1);
palette[5] = (1.0f/7.0f * a0 + 6.0f/7.0f * a1);
float total = 0.0f;
for (uint i = 0; i < 16; i++)
{
float alpha = weights[i];
float error = a0 - alpha;
error = min(error, palette[0] - alpha);
error = min(error, palette[1] - alpha);
error = min(error, palette[2] - alpha);
error = min(error, palette[3] - alpha);
error = min(error, palette[4] - alpha);
error = min(error, palette[5] - alpha);
error = min(error, a1 - alpha);
total += error;
}
return total;
float palette[6];
palette[0] = (6.0f/7.0f * a0 + 1.0f/7.0f * a1);
palette[1] = (5.0f/7.0f * a0 + 2.0f/7.0f * a1);
palette[2] = (4.0f/7.0f * a0 + 3.0f/7.0f * a1);
palette[3] = (3.0f/7.0f * a0 + 4.0f/7.0f * a1);
palette[4] = (2.0f/7.0f * a0 + 5.0f/7.0f * a1);
palette[5] = (1.0f/7.0f * a0 + 6.0f/7.0f * a1);
float total = 0.0f;
for (uint i = 0; i < 16; i++)
{
float alpha = weights[i];
float error = a0 - alpha;
error = min(error, palette[0] - alpha);
error = min(error, palette[1] - alpha);
error = min(error, palette[2] - alpha);
error = min(error, palette[3] - alpha);
error = min(error, palette[4] - alpha);
error = min(error, palette[5] - alpha);
error = min(error, a1 - alpha);
total += error;
}
return total;
}
inline __device__ uchar roundAndExpand(float a)
@ -726,35 +726,35 @@ inline __device__ uchar roundAndExpand(float a)
/*
__device__ void optimizeAlpha8(const float alphas[16], uchar & a0, uchar & a1)
{
float alpha2_sum = 0;
float beta2_sum = 0;
float alphabeta_sum = 0;
float alphax_sum = 0;
float betax_sum = 0;
for (int i = 0; i < 16; i++)
{
uint idx = index[i];
float alpha;
if (idx < 2) alpha = 1.0f - idx;
else alpha = (8.0f - idx) / 7.0f;
float beta = 1 - alpha;
alpha2_sum += alpha * alpha;
beta2_sum += beta * beta;
alphabeta_sum += alpha * beta;
alphax_sum += alpha * alphas[i];
betax_sum += beta * alphas[i];
}
const float factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum);
float a = (alphax_sum * beta2_sum - betax_sum * alphabeta_sum) * factor;
float b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor;
a0 = roundAndExpand(a);
a1 = roundAndExpand(b);
float alpha2_sum = 0;
float beta2_sum = 0;
float alphabeta_sum = 0;
float alphax_sum = 0;
float betax_sum = 0;
for (int i = 0; i < 16; i++)
{
uint idx = index[i];
float alpha;
if (idx < 2) alpha = 1.0f - idx;
else alpha = (8.0f - idx) / 7.0f;
float beta = 1 - alpha;
alpha2_sum += alpha * alpha;
beta2_sum += beta * beta;
alphabeta_sum += alpha * beta;
alphax_sum += alpha * alphas[i];
betax_sum += beta * alphas[i];
}
const float factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum);
float a = (alphax_sum * beta2_sum - betax_sum * alphabeta_sum) * factor;
float b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor;
a0 = roundAndExpand(a);
a1 = roundAndExpand(b);
}
*/

@ -238,7 +238,7 @@ int main(int argc, char *argv[])
}
}
if (input.empty())
if (input.isNull())
{
printf("NVIDIA Texture Tools - Copyright NVIDIA Corporation 2007\n\n");

@ -10,7 +10,8 @@ SET(MATH_SRCS
Fitting.h Fitting.cpp
Montecarlo.h Montecarlo.cpp
Random.h Random.cpp
SphericalHarmonic.h SphericalHarmonic.cpp)
SphericalHarmonic.h SphericalHarmonic.cpp
Basis.h Basis.cpp)
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})
@ -25,3 +26,7 @@ ENDIF(NVMATH_SHARED)
TARGET_LINK_LIBRARIES(nvmath ${LIBS} nvcore)
INSTALL(TARGETS nvmath
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib/static)

@ -33,12 +33,12 @@ public:
Vector4 row(uint i) const;
Vector4 column(uint i) const;
void scale(double s);
void scale(scalar s);
void scale(Vector3::Arg s);
void translate(Vector3::Arg t);
void rotate(scalar theta, scalar v0, scalar v1, scalar v2);
Matrix inverse();
double determinant();
scalar determinant();
void apply(Matrix::Arg m);
@ -110,7 +110,7 @@ inline Vector4 Matrix::column(uint i) const
}
/// Apply scale.
inline void Matrix::scale(double s)
inline void Matrix::scale(scalar s)
{
m_data[0] *= s; m_data[1] *= s; m_data[2] *= s; m_data[3] *= s;
m_data[4] *= s; m_data[5] *= s; m_data[6] *= s; m_data[7] *= s;
@ -150,7 +150,7 @@ inline void Matrix::apply(Matrix::Arg m)
nvDebugCheck(this != &m);
for(int i = 0; i < 4; i++) {
const float ai0 = get(i,0), ai1 = get(i,1), ai2 = get(i,2), ai3 = get(i,3);
const scalar ai0 = get(i,0), ai1 = get(i,1), ai2 = get(i,2), ai3 = get(i,3);
m_data[0 + i] = ai0 * m(0,0) + ai1 * m(1,0) + ai2 * m(2,0) + ai3 * m(3,0);
m_data[4 + i] = ai0 * m(0,1) + ai1 * m(1,1) + ai2 * m(2,1) + ai3 * m(3,1);
m_data[8 + i] = ai0 * m(0,2) + ai1 * m(1,2) + ai2 * m(2,2) + ai3 * m(3,2);
@ -305,7 +305,7 @@ inline Matrix perspective(scalar fovy, scalar aspect, scalar zNear)
}
/// Get matrix determinant.
inline double Matrix::determinant()
inline scalar Matrix::determinant()
{
return m_data[3] * m_data[6] * m_data[9] * m_data[12]-m_data[2] * m_data[7] * m_data[9] * m_data[12]-m_data[3] * m_data[5] * m_data[10] * m_data[12]+m_data[1] * m_data[7] * m_data[10] * m_data[12]+
m_data[2] * m_data[5] * m_data[11] * m_data[12]-m_data[1] * m_data[6] * m_data[11] * m_data[12]-m_data[3] * m_data[6] * m_data[8] * m_data[13]+m_data[2] * m_data[7] * m_data[8] * m_data[13]+
@ -315,9 +315,19 @@ inline double Matrix::determinant()
m_data[2] * m_data[4] * m_data[9] * m_data[15]-m_data[0] * m_data[6] * m_data[9] * m_data[15]-m_data[1] * m_data[4] * m_data[10] * m_data[15]+m_data[0] * m_data[5] * m_data[10] * m_data[15];
}
//inline Matrix transpose(Matrix::Arg m)
//{
//}
inline Matrix transpose(Matrix::Arg m)
{
Matrix r;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; i++)
{
r(i, j) = m(j, i);
}
}
return r;
}
inline Matrix Matrix::inverse()
{
Matrix r;

@ -30,6 +30,8 @@ public:
scalar x() const;
scalar y() const;
const scalar * ptr() const;
void set(scalar x, scalar y);
Vector2 operator-() const;
@ -143,6 +145,11 @@ inline const Vector2 & Vector2::operator=(Vector2::Arg v)
inline scalar Vector2::x() const { return m_x; }
inline scalar Vector2::y() const { return m_y; }
inline const scalar * Vector2::ptr() const
{
return &m_x;
}
inline void Vector2::set(scalar x, scalar y)
{
m_x = x;
@ -397,6 +404,11 @@ inline Vector2 operator*(Vector2::Arg v, scalar s)
return scale(v, s);
}
inline Vector2 operator*(Vector2::Arg v1, Vector2::Arg v2)
{
return Vector2(v1.x()*v2.x(), v1.y()*v2.y());
}
inline Vector2 operator*(scalar s, Vector2::Arg v)
{
return scale(v, s);
@ -417,6 +429,11 @@ inline scalar length(Vector2::Arg v)
return sqrtf(length_squared(v));
}
inline bool equal(Vector2::Arg v1, Vector2::Arg v2, float epsilon = NV_EPSILON)
{
return equal(v1.x(), v2.x(), epsilon) && equal(v1.y(), v2.y(), epsilon);
}
inline Vector2 min(Vector2::Arg a, Vector2::Arg b)
{
return Vector2(min(a.x(), b.x()), min(a.y(), b.y()));
@ -532,6 +549,11 @@ inline Vector3 normalizeSafe(Vector3::Arg v, Vector3::Arg fallback, float epsilo
return scale(v, 1.0f / l);
}
inline bool equal(Vector3::Arg v1, Vector3::Arg v2, float epsilon = NV_EPSILON)
{
return equal(v1.x(), v2.x(), epsilon) && equal(v1.y(), v2.y(), epsilon) && equal(v1.z(), v2.z(), epsilon);
}
inline Vector3 min(Vector3::Arg a, Vector3::Arg b)
{
return Vector3(min(a.x(), b.x()), min(a.y(), b.y()), min(a.z(), b.z()));
@ -643,6 +665,11 @@ inline Vector4 normalizeSafe(Vector4::Arg v, Vector4::Arg fallback, float epsilo
return scale(v, 1.0f / l);
}
inline bool equal(Vector4::Arg v1, Vector4::Arg v2, float epsilon = NV_EPSILON)
{
return equal(v1.x(), v2.x(), epsilon) && equal(v1.y(), v2.y(), epsilon) && equal(v1.z(), v2.z(), epsilon) && equal(v1.w(), v2.w(), epsilon);
}
inline Vector4 min(Vector4::Arg a, Vector4::Arg b)
{
return Vector4(min(a.x(), b.x()), min(a.y(), b.y()), min(a.z(), b.z()), min(a.w(), b.w()));

Loading…
Cancel
Save