Accumulate filter sums using doubles to avoid unsymmetries. Fixes issue 167.
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@ -112,22 +112,25 @@ float Filter::sampleDelta(float x, float scale) const
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float Filter::sampleBox(float x, float scale, int samples) const
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{
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float sum = 0;
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double sum = 0;
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float isamples = 1.0f / float(samples);
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for(int s = 0; s < samples; s++)
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{
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float p = (x + (float(s) + 0.5f) * isamples) * scale;
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float value = evaluate(p);
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//printf("%f: %.8f (%X)\n", p, value, *(uint32 *)&value);
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sum += value;
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}
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return sum * isamples;
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return float(sum * isamples);
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}
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float Filter::sampleTriangle(float x, float scale, int samples) const
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{
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float sum = 0;
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double sum = 0;
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float isamples = 1.0f / float(samples);
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for(int s = 0; s < samples; s++)
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@ -142,7 +145,7 @@ float Filter::sampleTriangle(float x, float scale, int samples) const
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sum += value * weight;
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}
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return 2 * sum * isamples;
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return float(2 * sum * isamples);
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}
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@ -586,6 +589,8 @@ PolyphaseKernel::PolyphaseKernel(const Filter & f, uint srcLength, uint dstLengt
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{
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const float sample = f.sampleBox(left + j - center, scale, samples);
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//printf("%f %X\n", sample, *(uint32 *)&sample);
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m_data[i * m_windowSize + j] = sample;
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total += sample;
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}
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@ -23,7 +23,7 @@
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// OTHER DEALINGS IN THE SOFTWARE.
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#include "nvcore/Debug.h"
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#include "nvcore/Library.h"
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//#include "nvcore/Library.h"
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#include "CudaUtils.h"
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#if defined HAVE_CUDA
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@ -453,7 +453,7 @@ int main(int argc, char *argv[])
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// Block compressed textures with mipmaps must be powers of two.
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if (!noMipmaps && format != nvtt::Format_RGB)
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{
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inputOptions.setRoundMode(nvtt::RoundMode_ToNearestPowerOfTwo);
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inputOptions.setRoundMode(nvtt::RoundMode_ToPreviousPowerOfTwo);
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}
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if (normal)
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