Accumulate filter sums using doubles to avoid unsymmetries. Fixes issue 167.

pull/216/head
castano 13 years ago
parent 02709e1699
commit b68d428492

@ -112,22 +112,25 @@ float Filter::sampleDelta(float x, float scale) const
float Filter::sampleBox(float x, float scale, int samples) const
{
float sum = 0;
double sum = 0;
float isamples = 1.0f / float(samples);
for(int s = 0; s < samples; s++)
{
float p = (x + (float(s) + 0.5f) * isamples) * scale;
float value = evaluate(p);
//printf("%f: %.8f (%X)\n", p, value, *(uint32 *)&value);
sum += value;
}
return sum * isamples;
return float(sum * isamples);
}
float Filter::sampleTriangle(float x, float scale, int samples) const
{
float sum = 0;
double sum = 0;
float isamples = 1.0f / float(samples);
for(int s = 0; s < samples; s++)
@ -142,7 +145,7 @@ float Filter::sampleTriangle(float x, float scale, int samples) const
sum += value * weight;
}
return 2 * sum * isamples;
return float(2 * sum * isamples);
}
@ -586,6 +589,8 @@ PolyphaseKernel::PolyphaseKernel(const Filter & f, uint srcLength, uint dstLengt
{
const float sample = f.sampleBox(left + j - center, scale, samples);
//printf("%f %X\n", sample, *(uint32 *)&sample);
m_data[i * m_windowSize + j] = sample;
total += sample;
}

@ -23,7 +23,7 @@
// OTHER DEALINGS IN THE SOFTWARE.
#include "nvcore/Debug.h"
#include "nvcore/Library.h"
//#include "nvcore/Library.h"
#include "CudaUtils.h"
#if defined HAVE_CUDA

@ -453,7 +453,7 @@ int main(int argc, char *argv[])
// Block compressed textures with mipmaps must be powers of two.
if (!noMipmaps && format != nvtt::Format_RGB)
{
inputOptions.setRoundMode(nvtt::RoundMode_ToNearestPowerOfTwo);
inputOptions.setRoundMode(nvtt::RoundMode_ToPreviousPowerOfTwo);
}
if (normal)

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