concurrency experiments.
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@ -1,41 +1,28 @@
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PROJECT(nvtt)
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ADD_SUBDIRECTORY(squish)
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ADD_SUBDIRECTORY(bc6h)
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#ADD_SUBDIRECTORY(bc6h)
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#ADD_SUBDIRECTORY(bc7)
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SET(NVTT_SRCS
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nvtt.h
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nvtt.cpp
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Context.h
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Context.cpp
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nvtt_wrapper.h
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nvtt_wrapper.cpp
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nvtt.h nvtt.cpp
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nvtt_wrapper.h nvtt_wrapper.cpp
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ClusterFit.h ClusterFit.cpp
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Compressor.h
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CompressorDXT.h
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CompressorDXT.cpp
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CompressorDX9.h
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CompressorDX9.cpp
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CompressorDX10.h
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CompressorDX10.cpp
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CompressorDX11.h
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CompressorDX11.cpp
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CompressorRGB.h
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CompressorRGB.cpp
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CompressorRGBE.h
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CompressorRGBE.cpp
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QuickCompressDXT.h
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QuickCompressDXT.cpp
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OptimalCompressDXT.h
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OptimalCompressDXT.cpp
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SingleColorLookup.h
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SingleColorLookup.cpp
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CompressionOptions.h
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CompressionOptions.cpp
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InputOptions.h
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InputOptions.cpp
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OutputOptions.h
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OutputOptions.cpp
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CompressorDXT.h CompressorDXT.cpp
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CompressorDX9.h CompressorDX9.cpp
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CompressorDX10.h CompressorDX10.cpp
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# CompressorDX11.h CompressorDX11.cpp
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CompressorRGB.h CompressorRGB.cpp
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CompressorRGBE.h CompressorRGBE.cpp
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Context.h Context.cpp
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QuickCompressDXT.h QuickCompressDXT.cpp
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OptimalCompressDXT.h OptimalCompressDXT.cpp
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SingleColorLookup.h SingleColorLookup.cpp
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CompressionOptions.h CompressionOptions.cpp
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InputOptions.h InputOptions.cpp
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OutputOptions.h OutputOptions.cpp
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TaskDispatcher.h TaskDispatcher.cpp
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TexImage.h TexImage.cpp
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cuda/CudaUtils.h
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cuda/CudaUtils.cpp
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@ -62,7 +49,7 @@ ELSE(NVTT_SHARED)
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ADD_LIBRARY(nvtt ${NVTT_SRCS})
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ENDIF(NVTT_SHARED)
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TARGET_LINK_LIBRARIES(nvtt ${LIBS} nvcore nvmath nvimage squish bc6h)
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TARGET_LINK_LIBRARIES(nvtt ${LIBS} nvcore nvmath nvimage squish)
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INSTALL(TARGETS nvtt
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RUNTIME DESTINATION bin
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@ -28,6 +28,8 @@
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#include "nvmath/Fitting.h"
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#include "nvimage/ColorBlock.h"
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#include <float.h> // FLT_MAX
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using namespace nv;
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ClusterFit::ClusterFit()
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@ -26,6 +26,7 @@
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#include "OutputOptions.h"
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#include "nvtt.h"
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#include "TaskDispatcher.h"
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#include "nvcore/Memory.h"
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@ -36,15 +37,15 @@
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#include <new> // placement new
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using namespace nv;
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using namespace nvtt;
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/*
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// OpenMP
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#if defined(HAVE_OPENMP)
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#include <omp.h>
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#endif
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using namespace nv;
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using namespace nvtt;
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void FixedBlockCompressor::compress(nvtt::AlphaMode alphaMode, uint w, uint h, const float * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions)
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{
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const uint bs = blockSize();
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@ -109,9 +110,73 @@ void FixedBlockCompressor::compress(nvtt::AlphaMode alphaMode, uint w, uint h, c
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}
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#endif
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}
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*/
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struct CompressorContext
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{
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nvtt::AlphaMode alphaMode;
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uint w, h;
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const float * data;
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const nvtt::CompressionOptions::Private * compressionOptions;
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uint bw, bh, bs;
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uint8 * mem;
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FixedBlockCompressor * compressor;
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};
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// Each task compresses one row.
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void CompressorTask(void * data, size_t y)
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{
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CompressorContext * d = (CompressorContext *) data;
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for (uint x = 0; x < d->bw; x++)
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{
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ColorBlock rgba;
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rgba.init(d->w, d->h, d->data, 4*x, 4*y);
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uint8 * ptr = d->mem + (y * d->bw + x) * d->bs;
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d->compressor->compressBlock(rgba, d->alphaMode, *d->compressionOptions, ptr);
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}
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}
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void FixedBlockCompressor::compress(nvtt::AlphaMode alphaMode, uint w, uint h, const float * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions)
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{
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CompressorContext context;
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context.alphaMode = alphaMode;
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context.w = w;
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context.h = h;
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context.data = data;
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context.compressionOptions = &compressionOptions;
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context.bs = blockSize();
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context.bw = (w + 3) / 4;
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context.bh = (h + 3) / 4;
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context.compressor = this;
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static SequentialTaskDispatcher sequential;
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static AppleTaskDispatcher concurrent;
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//TaskDispatcher * dispatcher = &sequential;
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TaskDispatcher * dispatcher = &concurrent;
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// Use a single thread to compress small textures.
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if (context.bh < 4) dispatcher = &sequential;
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const uint count = context.bw * context.bh;
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const uint size = context.bs * count;
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context.mem = new uint8[size];
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dispatcher->dispatch(CompressorTask, &context, context.bh);
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outputOptions.writeData(context.mem, size);
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delete [] context.mem;
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}
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//#include "bc6h/tile.h"
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void ColorSetCompressor::compress(AlphaMode alphaMode, uint w, uint h, const float * data, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions)
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{
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@ -56,7 +56,7 @@
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using namespace nv;
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using namespace nvtt;
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#include <dispatch/dispatch.h>
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Compressor::Compressor() : m(*new Compressor::Private())
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{
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@ -71,7 +71,6 @@ Compressor::Compressor() : m(*new Compressor::Private())
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Compressor::~Compressor()
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{
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delete &m;
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cuda::exit();
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}
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@ -84,23 +83,13 @@ void Compressor::enableCudaAcceleration(bool enable)
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if (m.cudaEnabled && m.cuda == NULL)
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{
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// Select fastest CUDA device. @@ This is done automatically on current CUDA versions.
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int device = cuda::getFastestDevice();
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if (!cuda::setDevice(device))
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m.cuda = new CudaContext();
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if (!m.cuda->isValid())
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{
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m.cudaEnabled = false;
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m.cuda = NULL;
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}
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else
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{
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m.cuda = new CudaContext();
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if (!m.cuda->isValid())
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{
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m.cudaEnabled = false;
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m.cuda = NULL;
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}
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}
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}
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}
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0
src/nvtt/TaskDispatcher.cpp
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0
src/nvtt/TaskDispatcher.cpp
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56
src/nvtt/TaskDispatcher.h
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56
src/nvtt/TaskDispatcher.h
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#include "nvtt.h"
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// OpenMP
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#if defined(HAVE_OPENMP)
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#include <omp.h>
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#endif
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#if NV_OS_DARWIN
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//#if defined(HAVE_DISPATCH)
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#include <dispatch/dispatch.h>
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#endif
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namespace nvtt {
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struct SequentialTaskDispatcher : public TaskDispatcher
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{
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virtual void dispatch(Task * task, void * context, size_t count) {
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for (size_t i = 0; i < count; i++) {
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task(context, i);
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}
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}
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};
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#if NV_OS_DARWIN
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// Task dispatcher using Apple's Grand Central Dispatch.
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struct AppleTaskDispatcher : public TaskDispatcher
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{
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virtual void dispatch(Task * task, void * context, size_t count) {
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dispatch_queue_t q = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0);
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dispatch_apply_f(count, q, context, task);
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}
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};
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#endif
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#if defined(HAVE_OPENMP)
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struct OpenMPTaskDispatcher : public TaskDispatcher
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{
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virtual void dispatch(Task * task, void * context, size_t count) {
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#pragma omp parallel
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{
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#pragma omp for
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for (size_t i = 0; i < count; i++) {
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task(context, i);
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}
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}
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}
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};
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#endif
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} // namespace nvtt
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return NVTT_VERSION;
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}
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#ifndef NVTT_H
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#define NVTT_H
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#include <stddef.h> // size_t @@ Use or own define?
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// Function linkage
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#if NVTT_SHARED
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@ -331,6 +333,12 @@ namespace nvtt
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NVTT_API void setUserVersion(int version);
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};
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typedef void Task(void * context, size_t id);
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struct TaskDispatcher
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{
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virtual void dispatch(Task * task, void * context, size_t count) = 0;
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};
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/// Context.
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struct Compressor
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@ -344,6 +352,7 @@ namespace nvtt
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// Context settings.
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NVTT_API void enableCudaAcceleration(bool enable);
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NVTT_API bool isCudaAccelerationEnabled() const;
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NVTT_API void setTaskDispatcher(TaskDispatcher * disp);
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// InputOptions API.
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NVTT_API bool process(const InputOptions & inputOptions, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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