More progress with polyphase filters.

This commit is contained in:
castano
2007-11-28 10:34:40 +00:00
parent fef6466c1c
commit c772a00b8f
3 changed files with 177 additions and 141 deletions

View File

@ -549,7 +549,7 @@ FloatImage * FloatImage::downSample(const Kernel1 & kernel, WrapMode wm) const
/// Downsample applying a 1D kernel separately in each dimension.
FloatImage * FloatImage::downSample(const Kernel1 & kernel, uint w, uint h, WrapMode wm) const
{
nvCheck(!(kernel.width() & 1)); // Make sure that kernel m_width is even.
nvCheck(!(kernel.windowSize() & 1)); // Make sure that kernel m_width is even.
AutoPtr<FloatImage> tmp_image( new FloatImage() );
tmp_image->allocate(m_componentNum, w, m_height);
@ -611,6 +611,9 @@ FloatImage * FloatImage::downSample(uint w, uint h, WrapMode wm) const
xkernel.debugPrint();
// @@ Select fastest filtering order:
// w * m_height <= h * m_width -> XY, else -> YX
AutoPtr<FloatImage> tmp_image( new FloatImage() );
tmp_image->allocate(m_componentNum, w, m_height);
@ -620,7 +623,7 @@ FloatImage * FloatImage::downSample(uint w, uint h, WrapMode wm) const
Array<float> tmp_column(h);
tmp_column.resize(h);
for(uint c = 0; c < m_componentNum; c++)
for (uint c = 0; c < m_componentNum; c++)
{
float * tmp_channel = tmp_image->channel(c);
@ -630,7 +633,7 @@ FloatImage * FloatImage::downSample(uint w, uint h, WrapMode wm) const
float * dst_channel = dst_image->channel(c);
for(uint x = 0; x < w; x++) {
for (uint x = 0; x < w; x++) {
tmp_image->applyKernelVertical(&ykernel, yscale, x, c, wm, tmp_column.unsecureBuffer());
for(uint y = 0; y < h; y++) {
@ -639,7 +642,6 @@ FloatImage * FloatImage::downSample(uint w, uint h, WrapMode wm) const
}
}
//return tmp_image.release();
return dst_image.release();
}
@ -650,17 +652,17 @@ float FloatImage::applyKernel(const Kernel2 * k, int x, int y, int c, WrapMode w
{
nvDebugCheck(k != NULL);
const uint kernelWidth = k->width();
const int kernelOffset = int(kernelWidth / 2) - 1;
const uint kernelWindow = k->windowSize();
const int kernelOffset = int(kernelWindow / 2) - 1;
const float * channel = this->channel(c);
float sum = 0.0f;
for(uint i = 0; i < kernelWidth; i++)
for (uint i = 0; i < kernelWindow; i++)
{
const int src_y = int(y + i) - kernelOffset;
for(uint e = 0; e < kernelWidth; e++)
for (uint e = 0; e < kernelWindow; e++)
{
const int src_x = int(x + e) - kernelOffset;
@ -679,13 +681,13 @@ float FloatImage::applyKernelVertical(const Kernel1 * k, int x, int y, int c, Wr
{
nvDebugCheck(k != NULL);
const uint kernelWidth = k->width();
const int kernelOffset = int(kernelWidth / 2) - 1;
const uint kernelWindow = k->windowSize();
const int kernelOffset = int(kernelWindow / 2) - 1;
const float * channel = this->channel(c);
float sum = 0.0f;
for(uint i = 0; i < kernelWidth; i++)
for (uint i = 0; i < kernelWindow; i++)
{
const int src_y = int(y + i) - kernelOffset;
const int idx = this->index(x, src_y, wm);
@ -701,13 +703,13 @@ float FloatImage::applyKernelHorizontal(const Kernel1 * k, int x, int y, int c,
{
nvDebugCheck(k != NULL);
const uint kernelWidth = k->width();
const int kernelOffset = int(kernelWidth / 2) - 1;
const uint kernelWindow = k->windowSize();
const int kernelOffset = int(kernelWindow / 2) - 1;
const float * channel = this->channel(c);
float sum = 0.0f;
for(uint e = 0; e < kernelWidth; e++)
for (uint e = 0; e < kernelWindow; e++)
{
const int src_x = int(x + e) - kernelOffset;
const int idx = this->index(src_x, y, wm);
@ -725,9 +727,9 @@ void FloatImage::applyKernelVertical(const PolyphaseKernel * k, float scale, int
nvDebugCheck(k != NULL);
const float kernelWidth = k->width();
const float kernelOffset = scale * 0.5f;
const float kernelOffset = kernelWidth * 0.5f;
const int kernelLength = k->length();
const int kernelWindow = k->size();
const int kernelWindow = k->windowSize();
const float * channel = this->channel(c);
@ -752,9 +754,9 @@ void FloatImage::applyKernelHorizontal(const PolyphaseKernel * k, float scale, i
nvDebugCheck(k != NULL);
const float kernelWidth = k->width();
const float kernelOffset = scale * 0.5f;
const float kernelOffset = kernelWidth * 0.5f;
const int kernelLength = k->length();
const int kernelWindow = k->size();
const int kernelWindow = k->windowSize();
const float * channel = this->channel(c);