Edited wiki page HighQualityDXTCompression through web user interface.

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castano@gmail.com 2013-06-15 00:32:54 +00:00
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@ -41,3 +41,10 @@ The basic idea is to compress a texture once, compute the difference between the
http://research.microsoft.com/research/pubs/view.aspx?tr_id=1198
https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6221
=== RGBV ===
This is a variant of RGBM using two DXT1 blocks in order to get free alpha mask.
http://files.wayforward.com/shane/rgbv/