Added C# Unit Tests

pull/282/head
Dean Ellis 6 years ago
parent 2a37ea484b
commit cdf0df3307

@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Nvidia.TextureTools.UnitTests</RootNamespace>
<AssemblyName>Nvidia.TextureTools.UnitTests</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="nunit.framework">
<HintPath>..\packages\NUnit.3.9.0\lib\net45\nunit.framework.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Test.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Nvidia.TextureTools\Nvidia.TextureTools.csproj">
<Project>{CAB55C39-8FA9-4912-98D9-E52669C8911D}</Project>
<Name>Nvidia.TextureTools</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

@ -0,0 +1,18 @@
using NUnit.Framework;
using System;
using Nvidia.TextureTools;
namespace Nvidia.TextureTools.UnitTests {
[TestFixture ()]
public class Test {
[Test ()]
public void TestCase ()
{
var inputOptions = new InputOptions ();
var outputOptions = new OutputOptions ();
var compressionOptions = new CompressionOptions ();
var compressor = new Compressor ();
compressor.Compress (inputOptions, compressionOptions, outputOptions);
}
}
}

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="3.9.0" targetFramework="net461" />
</packages>

@ -44,6 +44,11 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TextureTools.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Nvidia.TextureTools.dll.config">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

@ -0,0 +1,4 @@
<configuration>
<dllmap os="macos" dll="nvtt.dll" target="libnvtt.dylib"/>
<dllmap os="linux" dll="nvtt.dll" target="libnvtt.so"/>
</configuration>

@ -47,6 +47,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvthread", "nvthread\nvthre
EndProject
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EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nvidia.TextureTools.UnitTests", "Nvidia.TextureTools.UnitTests\Nvidia.TextureTools.UnitTests.csproj", "{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -219,6 +221,22 @@ Global
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{F974F34B-AF02-4C88-8E1E-85475094EA78}.Release-CUDA|x64.Build.0 = Release|x64
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Debug|Win32.ActiveCfg = Debug|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Debug|Win32.Build.0 = Debug|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Debug|x64.ActiveCfg = Debug|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Debug|x64.Build.0 = Debug|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Debug-CUDA|Win32.ActiveCfg = Debug|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Debug-CUDA|Win32.Build.0 = Debug|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Debug-CUDA|x64.ActiveCfg = Debug|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Debug-CUDA|x64.Build.0 = Debug|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Release|Win32.ActiveCfg = Release|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Release|Win32.Build.0 = Release|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Release|x64.ActiveCfg = Release|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Release|x64.Build.0 = Release|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Release-CUDA|Win32.ActiveCfg = Debug|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Release-CUDA|Win32.Build.0 = Debug|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Release-CUDA|x64.ActiveCfg = Debug|Any CPU
{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}.Release-CUDA|x64.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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