Update changelog.
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@ -26,7 +26,7 @@ NVIDIA Texture Tools version 0.9.4
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* Many bug fixes.
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NVIDIA Texture Tools version 0.9.5
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* Fixed PSNR formula.
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* Fixed PSNR formula in nvimgdiff.
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* Added support for arbitrary RGB formats.
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* Add support for DXT1a.
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* Refactor and improve compression quality of fast compressors.
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@ -34,4 +34,11 @@ NVIDIA Texture Tools version 0.9.5
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* Fix normal map decompression.
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* Evaluate angular deviation error for normal maps in nvimgdiff.
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* Fix DXT1 compression with custom color metrics.
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* Fix error in normal map generation from heightmap mipmaps.
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* Fix errors in estimateSize.
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* Fix errors when maxLevel is used.
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* Enable the use of BC5 not just for normal maps.
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* Add mirror wrapping mode, use by default.
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* Implement polyphase filters.
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* Add box and triangle filter sampling.
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