flatten tree.
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@ -2,6 +2,7 @@
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SUBDIRS(nvcore)
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SUBDIRS(nvmath)
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SUBDIRS(nvimage)
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SUBDIRS(nvtt)
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR})
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@ -1,7 +1,5 @@
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PROJECT(nvimage)
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SUBDIRS(nvtt)
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SET(IMAGE_SRCS
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nvimage.h
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FloatImage.h
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@ -28,8 +28,8 @@
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#include <nvimage/Image.h>
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#include <nvimage/ColorBlock.h>
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#include <nvimage/BlockDXT.h>
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#include <nvimage/nvtt/CompressionOptions.h>
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#include <nvimage/nvtt/FastCompressDXT.h>
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#include <nvtt/CompressionOptions.h>
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#include <nvtt/FastCompressDXT.h>
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#include "CudaCompressDXT.h"
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#include "CudaUtils.h"
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@ -25,7 +25,7 @@
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#define NV_TT_CUDACOMPRESSDXT_H
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#include <nvimage/nvimage.h>
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#include <nvimage/nvtt/nvtt.h>
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#include <nvtt/nvtt.h>
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namespace nv
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{
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@ -26,7 +26,8 @@
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#include <nvimage/Image.h>
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#include <nvimage/DirectDrawSurface.h>
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#include <nvimage/nvtt/nvtt.h>
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#include <nvtt/nvtt.h>
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#include "cmdline.h"
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@ -26,7 +26,6 @@
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#include <nvimage/Image.h>
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#include <nvimage/DirectDrawSurface.h>
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#include <nvimage/nvtt/nvtt.h>
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#include "cmdline.h"
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@ -26,7 +26,6 @@
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#include <nvimage/Image.h>
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#include <nvimage/DirectDrawSurface.h>
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#include <nvimage/nvtt/nvtt.h>
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#include <nvimage/ImageIO.h>
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@ -27,7 +27,6 @@
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#include <nvimage/Image.h>
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#include <nvimage/DirectDrawSurface.h>
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#include <nvimage/nvtt/nvtt.h>
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#include <nvmath/Color.h>
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