Remove specialized fast compressor.

pull/331/head
Ignacio Castano 4 years ago
parent 13121bf32e
commit e5cf10de0e

@ -208,14 +208,17 @@ void FloatColorCompressor::compress(AlphaMode alphaMode, uint w, uint h, uint d,
// BC1
#include "icbc.h"
void FastCompressorDXT1::compressBlock(Vector4 colors[16], float weights[16], const CompressionOptions::Private & compressionOptions, void * output)
{
icbc::compress_dxt1(icbc::Quality_Fast, (float*)colors, weights, compressionOptions.colorWeight.component, /*three_color_mode*/true, /*three_color_black*/true, output);
inline icbc::Quality qualityLevel(const CompressionOptions::Private & compressionOptions) {
if (compressionOptions.quality == Quality_Fastest)
return icbc::Quality_Fast;
else if (compressionOptions.quality == Quality_Production)
return icbc::Quality_Max;
return icbc::Quality_Default;
}
void CompressorDXT1::compressBlock(Vector4 colors[16], float weights[16], const CompressionOptions::Private & compressionOptions, void * output)
{
auto quality_level = compressionOptions.quality > Quality_Normal ? icbc::Quality_Max : icbc::Quality_Default;
icbc::compress_dxt1(quality_level, (float*)colors, weights, compressionOptions.colorWeight.component, /*three_color_mode*/true, /*three_color_black*/true, output);
icbc::compress_dxt1(qualityLevel(compressionOptions), (float*)colors, weights, compressionOptions.colorWeight.component, /*three_color_mode*/true, /*three_color_black*/true, output);
}

@ -26,11 +26,6 @@ namespace nv
// BC1
struct FastCompressorDXT1 : public FloatColorCompressor
{
virtual void compressBlock(Vector4 colors[16], float weights[16], const nvtt::CompressionOptions::Private & compressionOptions, void * output);
virtual uint blockSize(const nvtt::CompressionOptions::Private &) const { return 8; }
};
struct CompressorDXT1 : public FloatColorCompressor
{
virtual void compressBlock(Vector4 colors[16], float weights[16], const nvtt::CompressionOptions::Private & compressionOptions, void * output);

@ -1053,11 +1053,6 @@ CompressorInterface * Compressor::Private::chooseCpuCompressor(const Compression
else
#endif
if (compressionOptions.quality == Quality_Fastest)
{
return new FastCompressorDXT1;
}
return new CompressorDXT1;
}
else if (compressionOptions.format == Format_DXT1a)

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