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castano@gmail.com 2010-05-10 17:28:40 +00:00
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Microsoft has some documentation available: Microsoft has some documentation available:
Programming Guide for DDS: * Programming Guide for DDS:
http://msdn.microsoft.com/en-us/library/bb943991.aspx http://msdn.microsoft.com/en-us/library/bb943991.aspx
Reference for DDS: * Reference for DDS:
http://msdn.microsoft.com/en-us/library/bb943992.aspx http://msdn.microsoft.com/en-us/library/bb943992.aspx
Compressed Texture Resources (Direct3D 9): * Compressed Texture Resources (Direct3D 9):
http://msdn.microsoft.com/en-us/library/bb204843.aspx http://msdn.microsoft.com/en-us/library/bb204843.aspx
Block Compression (Direct3D 10): * Block Compression (Direct3D 10):
http://msdn.microsoft.com/en-us/library/bb694531.aspx http://msdn.microsoft.com/en-us/library/bb694531.aspx
The OpenGL extensions also document the block compression formats: The OpenGL extensions also document the block compression formats:
DXT1, DXT3 and DXT5 (equivalent to BC1, BC2 and BC3): * DXT1, DXT3 and DXT5 (equivalent to BC1, BC2 and BC3):
http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt
LATC and RGTC (equivalent to BC4 and BC5): * LATC and RGTC (equivalent to BC4 and BC5):
http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt <br>
http://www.opengl.org/registry/specs/EXT/texture_compression_rgtc.txt http://www.opengl.org/registry/specs/EXT/texture_compression_rgtc.txt
BPTC (equivalent to BC6 and BC7): * BPTC (equivalent to BC6 and BC7):
http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt