Improved floating point random number generation.
Fixed loading RGB images, as reported in issue 15. Moved pixel format conversion helpers to PixelFormat.h
This commit is contained in:
@ -29,6 +29,7 @@
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#include <nvimage/ColorBlock.h>
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#include <nvimage/Image.h>
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#include <nvimage/BlockDXT.h>
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#include <nvimage/PixelFormat.h>
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#include <string.h> // memset
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@ -765,39 +766,6 @@ void DirectDrawSurface::mipmap(Image * img, uint face, uint mipmap)
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}
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}
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// @@ Move this code to format conversion!!
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namespace
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{
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static uint convert(uint c, uint inbits, uint outbits)
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{
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if (inbits <= outbits)
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{
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// truncate
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return c >> (inbits - outbits);
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}
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else
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{
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// bitexpand
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return (c << (outbits - inbits)) | convert(c, inbits, outbits - inbits);
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}
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}
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static void maskShiftAndSize(uint mask, uint * shift, uint * size)
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{
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*shift = 0;
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while((mask & 1) == 0) {
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++(*shift);
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mask >>= 1;
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}
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*size = 0;
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while((mask & 1) == 1) {
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++(*size);
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mask >>= 1;
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}
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}
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}
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void DirectDrawSurface::readLinearImage(Image * img)
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{
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nvDebugCheck(stream != NULL);
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@ -807,16 +775,16 @@ void DirectDrawSurface::readLinearImage(Image * img)
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const uint h = img->height();
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uint rshift, rsize;
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maskShiftAndSize(header.pf.rmask, &rshift, &rsize);
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PixelFormat::maskShiftAndSize(header.pf.rmask, &rshift, &rsize);
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uint gshift, gsize;
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maskShiftAndSize(header.pf.gmask, &gshift, &gsize);
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PixelFormat::maskShiftAndSize(header.pf.gmask, &gshift, &gsize);
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uint bshift, bsize;
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maskShiftAndSize(header.pf.bmask, &bshift, &bsize);
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PixelFormat::maskShiftAndSize(header.pf.bmask, &bshift, &bsize);
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uint ashift, asize;
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maskShiftAndSize(header.pf.amask, &ashift, &asize);
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PixelFormat::maskShiftAndSize(header.pf.amask, &ashift, &asize);
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uint byteCount = (header.pf.bitcount + 7) / 8;
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@ -834,10 +802,10 @@ void DirectDrawSurface::readLinearImage(Image * img)
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stream->serialize(&c, byteCount);
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Color32 pixel(0, 0, 0, 0xFF);
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pixel.r = convert(c >> rshift, rsize, 8);
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pixel.g = convert(c >> gshift, gsize, 8);
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pixel.b = convert(c >> bshift, bsize, 8);
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pixel.a = convert(c >> ashift, asize, 8);
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pixel.r = PixelFormat::convert(c >> rshift, rsize, 8);
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pixel.g = PixelFormat::convert(c >> gshift, gsize, 8);
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pixel.b = PixelFormat::convert(c >> bshift, bsize, 8);
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pixel.a = PixelFormat::convert(c >> ashift, asize, 8);
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img->pixel(x, y) = pixel;
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}
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84
src/nvimage/PixelFormat.h
Normal file
84
src/nvimage/PixelFormat.h
Normal file
@ -0,0 +1,84 @@
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// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NV_IMAGE_PIXELFORMAT_H
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#define NV_IMAGE_PIXELFORMAT_H
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#include <nvimage.h>
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// @@ Move this code to format conversion!!
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namespace nv
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{
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namespace PixelFormat
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{
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// Convert component @a c having @a inbits to the returned value having @a outbits.
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inline uint convert(uint c, uint inbits, uint outbits)
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{
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if (inbits == 0)
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{
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return 0;
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}
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else if (inbits >= outbits)
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{
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// truncate
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return c >> (inbits - outbits);
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}
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else
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{
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// bitexpand
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return (c << (outbits - inbits)) | convert(c, inbits, outbits - inbits);
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}
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}
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// Get pixel component shift and size given its mask.
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static void maskShiftAndSize(uint mask, uint * shift, uint * size)
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{
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if (!mask)
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{
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*shift = 0;
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*size = 0;
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return;
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}
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*shift = 0;
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while((mask & 1) == 0) {
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++(*shift);
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mask >>= 1;
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}
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*size = 0;
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while((mask & 1) == 1) {
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++(*size);
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mask >>= 1;
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}
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}
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} // PixelFormat namespace
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} // nv namespace
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#endif // NV_IMAGE_PIXELFORMAT_H
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@ -24,6 +24,7 @@
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#include <nvcore/Debug.h>
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#include <nvimage/Image.h>
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#include <nvimage/PixelFormat.h>
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#include <nvmath/Color.h>
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#include "CompressRGB.h"
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@ -54,35 +55,6 @@ namespace
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memcpy(dst, src, 4 * w);
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}
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static uint convert(uint c, uint inbits, uint outbits)
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{
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if (inbits <= outbits)
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{
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// truncate
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return c >> (inbits - outbits);
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}
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else
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{
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// bitexpand
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return (c << (outbits - inbits)) | convert(c, inbits, outbits - inbits);
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}
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}
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static void maskShiftAndSize(uint mask, uint * shift, uint * size)
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{
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*shift = 0;
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while((mask & 1) == 0) {
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++(*shift);
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mask >>= 1;
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}
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*size = 0;
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while((mask & 1) == 1) {
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++(*size);
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mask >>= 1;
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}
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}
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} // namespace
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@ -101,21 +73,19 @@ void nv::compressRGB(const Image * image, const OutputOptions & outputOptions, c
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const uint rmask = compressionOptions.rmask;
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uint rshift, rsize;
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maskShiftAndSize(rmask, &rshift, &rsize);
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PixelFormat::maskShiftAndSize(rmask, &rshift, &rsize);
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const uint gmask = compressionOptions.gmask;
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uint gshift, gsize;
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maskShiftAndSize(gmask, &gshift, &gsize);
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PixelFormat::maskShiftAndSize(gmask, &gshift, &gsize);
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const uint bmask = compressionOptions.bmask;
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uint bshift, bsize;
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maskShiftAndSize(bmask, &bshift, &bsize);
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PixelFormat::maskShiftAndSize(bmask, &bshift, &bsize);
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const uint amask = compressionOptions.amask;
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uint ashift, asize;
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maskShiftAndSize(amask, &ashift, &asize);
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// @@ Perform error diffusion dithering.
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PixelFormat::maskShiftAndSize(amask, &ashift, &asize);
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// Determine pitch.
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uint pitch = computePitch(w, compressionOptions.bitcount);
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@ -140,13 +110,16 @@ void nv::compressRGB(const Image * image, const OutputOptions & outputOptions, c
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for (uint x = 0; x < w; x++)
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{
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uint c = 0;
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c |= convert(src[x].r, 8, rsize) << rshift;
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c |= convert(src[x].g, 8, gsize) << gshift;
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c |= convert(src[x].b, 8, bsize) << bshift;
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c |= convert(src[x].a, 8, asize) << ashift;
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c |= PixelFormat::convert(src[x].r, 8, rsize) << rshift;
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c |= PixelFormat::convert(src[x].g, 8, gsize) << gshift;
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c |= PixelFormat::convert(src[x].b, 8, bsize) << bshift;
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c |= PixelFormat::convert(src[x].a, 8, asize) << ashift;
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// @@ This is wrong, this pixels overlaps with the previous one!
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*(uint *)(dst + x * byteCount) = c;
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// Output one byte at a time. @@ Not tested... Does this work on LE and BE?
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for (int i = 0; i < byteCount; i++)
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{
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*(dst + x * byteCount) = (c >> (i * 8)) & 0xFF;
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}
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}
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}
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