Improved floating point random number generation.

Fixed loading RGB images, as reported in issue 15.
Moved pixel format conversion helpers to PixelFormat.h
This commit is contained in:
castano
2007-10-08 00:56:58 +00:00
parent c9c7c42d2b
commit e7aca55ba3
5 changed files with 131 additions and 91 deletions

View File

@ -28,8 +28,8 @@ void SampleDistribution::redistributeRandom(const Distribution dist)
// This is the worst method possible!
for(uint i = 0; i < sampleCount; i++)
{
float x = m_rand.getReal();
float y = m_rand.getReal();
float x = m_rand.getFloat();
float y = m_rand.getFloat();
// Map uniform distribution in the square to the (hemi)sphere.
if( dist == Distribution_Uniform ) {
@ -53,8 +53,8 @@ void SampleDistribution::redistributeStratified(const Distribution dist)
// Create a uniform distribution of points on the hemisphere with low variance.
for(uint v = 0, i = 0; v < sqrtSampleCount; v++) {
for(uint u = 0; u < sqrtSampleCount; u++, i++) {
float x = (u + m_rand.getReal()) / float(sqrtSampleCount);
float y = (v + m_rand.getReal()) / float(sqrtSampleCount);
float x = (u + m_rand.getFloat()) / float(sqrtSampleCount);
float y = (v + m_rand.getFloat()) / float(sqrtSampleCount);
// Map uniform distribution in the square to the (hemi)sphere.
if( dist == Distribution_Uniform ) {
@ -82,7 +82,7 @@ void SampleDistribution::multiStageNRooks(const int size, int* cells)
int size2 = size >> 1;
if (size & 1) {
if (m_rand.getReal() > 0.5) {
if (m_rand.getFloat() > 0.5) {
size1++;
}
else {
@ -138,8 +138,8 @@ void SampleDistribution::redistributeNRook(const Distribution dist)
for(uint i = 0; i < sampleCount; i++)
{
float x = (i + m_rand.getReal()) / sampleCount;
float y = (cells[i] + m_rand.getReal()) / sampleCount;
float x = (i + m_rand.getFloat()) / sampleCount;
float y = (cells[i] + m_rand.getFloat()) / sampleCount;
// Map uniform distribution in the square to the (hemi)sphere.
if( dist == Distribution_Uniform ) {

View File

@ -35,6 +35,20 @@ public:
return n;
}
/// Random number on [0.0, 1.0] interval.
float getFloat()
{
union
{
uint32 i;
float f;
} pun;
pun.i = 0x3f800000UL | (get() & 0x007fffffUL);
return pun.f - 1.0f;
}
/*
/// Random number on [0.0, 1.0] interval.
double getReal()
{
@ -45,7 +59,8 @@ public:
double getRealExclusive()
{
return double(get()) * (1.0/4294967296.0); // 2^32
}
}
*/
/// Get the max value of the random number.
uint max() const { return 4294967295U; }
@ -301,7 +316,7 @@ public:
}
/** Get a random number. */
virtual uint Get() {
virtual uint get() {
advance();