More header optimizations.

This commit is contained in:
castano 2011-10-11 18:52:24 +00:00
parent d11d7a5f38
commit e98d795d2b
12 changed files with 1227 additions and 1217 deletions

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@ -189,7 +189,7 @@ NV_COMPILER_CHECK(sizeof(uint32) == 4);
#define NV_ARRAY_SIZE(x) (sizeof(x)/sizeof((x)[0]))
#if 1
#if 0 // Disabled in The Witness.
#if NV_CC_MSVC
#define NV_MESSAGE(x) message(__FILE__ "(" NV_STRING(__LINE__) ") : " x)
#else

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@ -6,7 +6,7 @@
#include "nvmath/Color.h"
#include "nvmath/Vector.inl"
#include "nvmath/Matrix.h"
#include "nvmath/Matrix.inl"
#include "nvcore/Utils.h" // max
#include "nvcore/Ptr.h"

4
src/nvmath/Matrix.cpp Normal file
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@ -0,0 +1,4 @@
// This code is in the public domain -- castanyo@yahoo.es
#include "Matrix.h"
#include "Matrix.inl"

File diff suppressed because it is too large Load Diff

1124
src/nvmath/Matrix.inl Normal file

File diff suppressed because it is too large Load Diff

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@ -2,7 +2,7 @@
#include "Plane.h"
#include "Plane.inl"
#include "Matrix.h"
#include "Matrix.inl"
namespace nv
{

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@ -5,6 +5,8 @@
#include "Atomic.h"
#include "ThreadPool.h"
#include "nvcore/Utils.h" // toI32
using namespace nv;
#define ENABLE_PARALLEL_FOR 0
@ -52,7 +54,7 @@ void ParallelFor::run(uint count) {
nvDebugCheck(idx >= count);
#else
for (int i = 0; i < count; i++) {
for (int i = 0; i < toI32(count); i++) {
task(context, i);
}
#endif

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@ -518,7 +518,7 @@ Vector3 CubeSurface::Private::applyCosinePowerFilter(const Vector3 & filterDir,
// Focal point in polar coordinates:
Vector2 Fp = toPolar(F);
nvCheck(Fp.y >= 0.0f); // top
nvCheck(Fp.y <= PI/2); // horizon
//nvCheck(Fp.y <= PI/2); // horizon
// If this is an ellipse:
if (Fp.y + coneAngle < PI/2) {

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@ -29,7 +29,7 @@
#include "nvcore/Utils.h" // nextPowerOfTwo
#include "nvcore/Memory.h"
#include <string.h> // memcpy
#include <string.h> // memcpy, memset

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@ -25,13 +25,11 @@
#ifndef NVTT_INPUTOPTIONS_H
#define NVTT_INPUTOPTIONS_H
#include <nvcore/Ptr.h>
#include <nvmath/Vector.h>
#include <nvmath/Matrix.h>
#include <nvimage/Image.h>
#include <nvimage/FloatImage.h>
#include "nvtt.h"
#include "nvmath/Vector.h"
namespace nvtt
{

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@ -25,7 +25,7 @@
#include "Surface.h"
#include "nvmath/Vector.inl"
#include "nvmath/Matrix.h"
#include "nvmath/Matrix.inl"
#include "nvmath/Color.h"
#include "nvmath/Half.h"