Experiments with microsoft concurrency runtime.
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@ -10,6 +10,17 @@
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#include <dispatch/dispatch.h>
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#endif
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#if NV_OS_WIN32 && _MSC_VER >= 1600
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#define HAVE_PPL 1
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#endif
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#if HAVE_PPL
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#include <array>
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//#include <ppl.h>
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#endif
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namespace nvtt {
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struct SequentialTaskDispatcher : public TaskDispatcher
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@ -51,5 +62,48 @@ namespace nvtt {
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#endif
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#if defined(HAVE_PPL)
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class CountingIterator
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{
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public:
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CountingIterator() : i(0) {}
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CountingIterator(const CountingIterator & rhs) : i(0) {}
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explicit CountingIterator(int x) : i(x) {}
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//const int & base() const;
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const int & operator*() const { return i; }
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CountingIterator & operator++() { i++; return *this; }
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CountingIterator & operator--() { i--; return *this; }
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private:
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int i;
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};
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struct TaskFunctor {
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TaskFunctor(Task * task, void * context) : task(task), context(context) {}
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void operator()(int & n) const {
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n *= n;
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}
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Task * task;
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void * context;
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};
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// Using Microsoft's concurrency runtime.
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struct MicrosoftTaskDispatcher : public TaskDispatcher
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{
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virtual void dispatch(Task * task, void * context, size_t count)
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{
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CountingIterator begin(0);
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CountingIterator end((int)count);
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TaskFunctor func(task, context);
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std::for_each(begin, end, func);
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//std::parallel_for_each(begin, end, func);
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}
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};
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#endif
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} // namespace nvtt
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